Oni (folder)/GameDataFolder/IGMD: Difference between revisions
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|[[Image:Aqua Dot-Red.png]] | |[[Image:Aqua Dot-Red.png]] | ||
|'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse]]''' | |'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]''' | ||
|Two Chapters which share the same level data:<br>{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |Two Chapters which share the same level data:<br>{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | ||
|valign=bottom|TCTF Training<br>Syndicate Warehouse | |valign=bottom|TCTF Training<br>Syndicate Warehouse |
Revision as of 00:02, 5 December 2015
IGMD is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)
If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: Windows, Mac.
Notes on this folder
- The scripts in the subfolders of IGMD are plain-text files with the .bsl extension, written in BFW Scripting Language. See BSL for more information.
- The level folder names are case-insensitive for Oni, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1.
- The Mac and Windows scripts are almost identical, but there are minor differences in tctf_ii_cutscene.bsl and tctf2.bsl for the boss battle of Chapter 13, depicted HERE.
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