AE:ONK: Difference between revisions

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   | text = This page is preserved for historical reasons; development stopped long ago. ONK was a successor to [[AE:BIP|BIP]]; these projects attempted to collect various mods under the umbrella of "general Oni improvements", but their hex edit-based approach to modding was superseded by the introduction of [[OniSplit]] and the [[AE]]'s modular modding approach. The ideas described below are generally available as mods for the AE.
   | text = This page is preserved for historical reasons; development stopped long ago. ONK was a successor to [[AE:BIP|BIP]]; these projects attempted to collect various mods under the umbrella of "general Oni improvements", but their hex edit-based approach to modding was superseded by the introduction of [[OniSplit]] and the [[AE]]'s modular modding approach. The ideas described below are generally available as mods for the AE.
   }}
   }}
{|style="float:right"
[[Image:ONK.png|right]]
|http://geyser.oni2.net/ONK/ONK.png
|}
;Project contributors
;Project contributors
*[[User:Geyser|geyser]]
*[[User:Geyser|geyser]]

Latest revision as of 02:20, 5 March 2023

ONK.png
Project contributors



Oni ni Kanabô

Club of Iron
Basically an extensively reshuffled Oni

For now, there are no big mods, but a series of small scripts and binary patches.

Try them out, and give us some feedback. The features that get the most votes could make it into a "major release".

The essential components of modding are
  • Scripting (more info here)
  • Patching binary resources with OniUnPacker
  • Engine hacking : Dev Mode, better controls, various bug fixes, extended interface, etc

Project parts


What's hot

Developer Mode

Just rocks

Nicicles

Weapons :

Barabas :

Konoko :

Glass :

Sorta mods