OBD:BINA/OBJC/CMBT: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA
{{OBD OBJC Header|align=center|type=CMBT|prev=CHAR|next=CONS|name=Combat profile|onistuff=b_cb}}
 
 
<CENTER>[[OBD:BINA/Weapon|<==]] <FONT SIZE=5>Combat.BINA</FONT> [[OBD:BINA/Melee_Profile|==>]]</CENTER>




----
----
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif
http://www6.fh-eberswalde.de/user/dkriesch/onistuff/images/bin_r_cb.gif




{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{|{{OBDtable}}
|align=center|
{|{{OBDtable}}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
| WIDTH=15% | <B>Hex</B>
| WIDTH=15% | <B>Raw hex</B>
| WIDTH=15% | <B>Translation</B>
| WIDTH=15% | <B>Value</B>
| WIDTH=70% | <B>Meaning</B>
| WIDTH=70% | <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FF0000" | 43 4A 42 4F
| OBJC
| ALIGN=LEFT | object
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | B0 0D 00 00
| 35628
| ALIGN=LEFT | 3504 bytes is the length of the following combat part from this position
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FF00" | 27 00 00 00
| 39
| ALIGN=LEFT | identification number for the weapon classes; in every level the same; do not change it
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#00FFFF" | B4 00 00 00
| 180
| ALIGN=LEFT | 180 bytes (11.25 lines) is the length of the following package (area edged in black)
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000"
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | 54 42 4D 43
| BGCOLOR="#FFC8C8" | 54 42 4D 43
| TBMC
| TBMC
| ALIGN=LEFT | combat
| ALIGN=LEFT | combat
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFFFC8" | 70 01 00 00
| BGCOLOR="#FFFFC8" | 70 01 00 00
| 368
| 368
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFC8" | 00 00 00 00
| BGCOLOR="#C8FFC8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | 13 55 5F C3
| BGCOLOR="#C8FFFF" | 13 55 5F C3
| -223.332321
| -223.332321
| ALIGN=LEFT | x-position of ???
| ALIGN=LEFT | x-position of ???
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | D4 A8 8E 41
| BGCOLOR="#C8FFFF" | D4 A8 8E 41
| 17.832436
| 17.832436
| ALIGN=LEFT | y-position (height) of ???
| ALIGN=LEFT | y-position (height) of ???
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8FFFF" | C3 05 E9 C2
| BGCOLOR="#C8FFFF" | C3 05 E9 C2
| -116.511253
| -116.511253
| ALIGN=LEFT | z-position of ???
| ALIGN=LEFT | z-position of ???
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the x-axis in degrees
| ALIGN=LEFT | rotation on the x-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the y-axis in degrees
| ALIGN=LEFT | rotation on the y-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC8FF" | 00 00 00 00
| BGCOLOR="#FFC8FF" | 00 00 00 00
| 0.000000
| 0.000000
| ALIGN=LEFT | rotation on the z-axis in degrees
| ALIGN=LEFT | rotation on the z-axis in degrees
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>Stand_and_Fire</TT>
| BGCOLOR="#FFC800" COLSPAN=2 | <TT>Stand_and_Fire</TT>
| ALIGN=LEFT | space for notes
| ALIGN=LEFT | space for notes
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C800C8" | 00 00 00 00
| BGCOLOR="#C800C8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | combat ID
| ALIGN=LEFT | combat ID (looked up from [[OBD:BINA/OBJC/CHAR|CJBO'''Character'''.BINA]])
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C87C64" | 02 00 00 00
| BGCOLOR="#C87C64" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#B0C3D4" | 02 00 00 00
| BGCOLOR="#B0C3D4" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#E7CEA5" | 02 00 00 00
| BGCOLOR="#E7CEA5" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFDDDD" | 02 00 00 00
| BGCOLOR="#FFDDDD" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#64AAAA" | 02 00 00 00
| BGCOLOR="#64AAAA" | 02 00 00 00
| 2
| 2
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| BGCOLOR="#EBEBEB" | 00 00 F0 42
| 120.000000
| 120.000000
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT>
| ALIGN=LEFT | maximal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1</FONT>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#8C8CCC" | 01 00 00 00
| BGCOLOR="#8C8CCC" | 01 00 00 00
| 1
| 1
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FF00C8" | 00 00 00 00
| BGCOLOR="#FF00C8" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#F0F096" | 00 00 20 42
| BGCOLOR="#F0F096" | 00 00 20 42
| 40.000000
| 40.000000
| ALIGN=LEFT | minimal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1
| ALIGN=LEFT | minimal combat range; you can make it visible with the script command <FONT COLOR="#0000FF">ai2_showcombatranges = 1
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#00C864" | 00 00 48 43
| BGCOLOR="#00C864" | 00 00 48 43
| 200.000000
| 200.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#00C8FF" | 58 02 00 00
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| 600
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#00C8FF" | 84 03 00 00
| BGCOLOR="#00C8FF" | 84 03 00 00
| 900
| 900
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#00C8FF" | 58 02 00 00
| BGCOLOR="#00C8FF" | 58 02 00 00
| 600
| 600
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#00C8FF" | B0 04 00 00
| BGCOLOR="#00C8FF" | B0 04 00 00
| 1200
| 1200
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C80040" | 00 00 96 43
| BGCOLOR="#C80040" | 00 00 96 43
| 300.000000
| 300.000000
| ALIGN=LEFT | unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C80040" | 00 00 A0 42
| BGCOLOR="#C80040" | 00 00 A0 42
| 80.000000
| 80.000000
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#FFCD96" | 00 00 00 00
| BGCOLOR="#FFCD96" | 00 00 00 00
| 0
| 0
| ALIGN=LEFT | unknown; always zero
| ALIGN=LEFT | unknown; always zero
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8C864" | 1E 00 00 00
| BGCOLOR="#C8C864" | 1E 00 00 00
| 30
| 30
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
|-
| BGCOLOR="#C8C864" | 68 01 00 00
| BGCOLOR="#C8C864" | 68 01 00 00
| 360
| 360
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown; always the same
|}
|}
|}




<HR>
----
 
----
 
==Blue Box Beta WMDD==
<CENTER>Here you can download the complete overview of all combats as a [http://www6.fh-eberswalde.de/user/dkriesch/onistuff/subfold/text/oni_bina_combat.txt text file] (2 kb).<BR>Copy it to a spreadsheet calculation program like Excel.</CENTER>
http://www6.fh-eberswalde.de/user/dkriesch/oni/bina_combat.gif
 
 
<HR>
<CENTER>[[OBD:BINA/Weapon|<==]] <B>Combat.BINA</B> [[OBD:BINA/Melee_Profile|==>]]</CENTER>
<HR>




[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File types]] >> [[OBD:BINA|BINA]] >> Combat.BINA
----
----
{{OBD TXT|align=center|size=2|onistuff=bina_combat}}
----
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{{OBD OBJC Footer|align=center|type=CMBT|prev=CHAR|next=CONS|name=Combat profile}}

Revision as of 21:26, 29 July 2006

ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CHAR << Other OBJC >> CONS
CMBT : Combat profile
XML tutorial
Overview @ Oni Stuff
OBD.png




bin_r_cb.gif


Raw hex Value Meaning
54 42 4D 43 TBMC combat
70 01 00 00 368 unknown
00 00 00 00 0 unknown
13 55 5F C3 -223.332321 x-position of ???
D4 A8 8E 41 17.832436 y-position (height) of ???
C3 05 E9 C2 -116.511253 z-position of ???
00 00 00 00 0.000000 rotation on the x-axis in degrees
00 00 00 00 0.000000 rotation on the y-axis in degrees
00 00 00 00 0.000000 rotation on the z-axis in degrees
Stand_and_Fire space for notes
00 00 00 00 0 combat ID (looked up from CJBOCharacter.BINA)
02 00 00 00 2 unknown
02 00 00 00 2 unknown
02 00 00 00 2 unknown
02 00 00 00 2 unknown
02 00 00 00 2 unknown
00 00 F0 42 120.000000 maximal combat range; you can make it visible with the script command ai2_showcombatranges = 1
01 00 00 00 1 unknown
00 00 00 00 0 unknown
00 00 20 42 40.000000 minimal combat range; you can make it visible with the script command ai2_showcombatranges = 1
00 00 48 43 200.000000 unknown
58 02 00 00 600 unknown; always the same
84 03 00 00 900 unknown; always the same
58 02 00 00 600 unknown; always the same
B0 04 00 00 1200 unknown
00 00 96 43 300.000000 unknown
00 00 A0 42 80.000000 unknown; always the same
00 00 00 00 0 unknown; always zero
1E 00 00 00 30 unknown; always the same
68 01 00 00 360 unknown; always the same




Blue Box Beta WMDD

bina_combat.gif




Template:OBD TXT



ONI BINARY DATA
AKVA << Other file types >> CBPI
BINA : Binary data
TMBD << Other BINA >> ONIE
OBJC : Objects
CHAR << Other OBJC >> CONS
CMBT : Combat profile
[[OBD:File types/{{{family}}}|{{{family}}} file]]