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  • ...0x00 | float |FFC8C8| 8A 39 2C BF | -0.672752 | X-axis adjustment to throw target; see below for info ...0x04 | float |FFFFC8| 10 39 B4 3F | 0.793839 | Y-axis adjustment to throw target; see below for info
    3 KB (440 words) - 03:53, 1 November 2023
  • ===Adjust Throw Target=== If the "Adjust and rotate throw target" operation is selected, the object will also get rotated by 180 degrees in
    7 KB (1,208 words) - 15:24, 18 May 2022
  • ...only meant for throw target animations. Without the throwTarget flag being set (0x3C in TRAM), any data found here will crash Oni.
    758 bytes (120 words) - 21:13, 26 October 2023
  • ...r script for rotating -/+180° and adding PositionOffset to a forward throw Target animation. This was made by a hero from the Blender Discord named Danta. Th :1. Import a throw animation and its target animation into Blender.
    12 KB (1,841 words) - 16:13, 22 June 2022
  • ...n beta]. Something strange with OBAN going on but the rest should be okay. Set your modes e.g. throw and throw type (fw/bk), then drag and drop the dae.-- * The pelvis translation must be set 0 in TRAM. For rotations there are basically two options: keep in TRAM or t
    4 KB (636 words) - 12:57, 13 May 2023
  • ...older like '''Content/OniTRAM'''): in the '''FBX Import Options''' dialog, set '''Mesh/Skeleton''' to '''None''', make sure '''Animation/Import Animations #:e) in the left-side tool panel, in the tab '''Retarget Manager''', under '''Set up Rig''', go to '''Select Rig''' and pick '''Select Humanoid Rig'''.
    5 KB (669 words) - 19:14, 30 May 2021
  • {{OBDtr| 0x08 | |C8FFC8| 09 00 00 00 | 0x09 | object flags (set at runtime); used values: :0x'''01''' 00 - appears to be set at runtime if the turret has no particles and on resets (?)
    2 KB (313 words) - 21:23, 9 December 2023
  • :: If the flag is set, the aiming will remain elevated after firing the gun. :: If flag isn't set, the upward movement stops earlier, and when the firing ends, the weapon wi
    14 KB (2,128 words) - 16:54, 6 March 2024
  • Every [[ONCC]] has set of parameters which adjust how this ONCC will react on firingspread (''ai2_ *0x04 - requires 0x02 to be set; firingspread/projectile dodge enabled for weapons; if AI2 is armed, it tri
    9 KB (1,381 words) - 00:44, 11 October 2016
  • ...the prompt. In the tutorial below, you should type the commands which are set like this: ..., and that the ''value'' of the variable named '''ai2_deaf''' is currently set to "false" (0). This means the AI ''aren't'' deaf, but if '''ai2_deaf''' is
    6 KB (1,140 words) - 17:38, 7 December 2023
  • *'''Update all values in a set of XML elements''' (e.g., re-position an OBAN animation or adjusting the pe *'''Inverts a set of XML elements''' (e.g., reverse the motion of an OBAN animation).
    11 KB (1,603 words) - 21:52, 2 July 2022
  • .... For example "Shared Function GetApp()". '''Second condition:''' in the ''target code'', the class must be written beforehand (for example "Oni.GetApp" wher Since .bsl in an unique suffix it would be enough to set 2 nodes:
    10 KB (1,206 words) - 01:26, 5 April 2021
  • ...r of an AI2 chance for performing such a technique aganist its target that target is not able to block at the moment of the technique start ( striker's kick ...ger; modifier for a chance to perform technique which will get blocked but target will be block-staggered }}
    14 KB (2,187 words) - 21:36, 11 March 2024
  • ...port Options" dialog. Immediately after that, the new Skeletal Mesh can be set as the Mesh property of the pawn entity (the isolated mannequin in the midd ...in_PostProcess_AnimBP". The confusing part is that even after you do this (set the correct "Post Process Anim Blueprint"), and save all the assets in the
    12 KB (2,077 words) - 21:30, 5 February 2023
  • |This is a test of a "defend the target"-type mission. You must defend a statue from Neo-Syndicate bad guys who are ...gs"-style. Konoko can attack any of the characters, and some will randomly target her. Among the combatants is an old model of Konoko that resembles her appe
    24 KB (3,848 words) - 22:57, 13 February 2022
  • ...<Target>[... see '''[[#Attractor|HERE]]''' for possible flags]</Target> For this to work properly, the parent of the character must have this set, and the parent of said parent, etc., up to the original particle.
    52 KB (6,162 words) - 20:04, 13 December 2023
  • ...roperties and '''drivers''' (drivers in the rig described here are used to set the influence of its controllers' bone constraints through the Pose1 and Po ...Blender/Obsolete scripts#Rig bone constraint target setting script|HERE]], set the targets of the rig's bone constraints to be the body parts of the anima
    44 KB (7,228 words) - 21:50, 5 February 2023
  • ...0.55. Used as the speed of a fall when predicting if an attack will hit a target when the attacker is in midair. It seems to be a bug that this is looked at ...sed for the deceleration of a jump when predicting if an attack will hit a target when the attacker is in midair; before that many frames, <JumpGravity> is u
    33 KB (4,606 words) - 02:34, 26 October 2023
  • ...mostly unable to fight back as long as you hold down the trigger, a clear target is likely as good as dead as long as you have enough charge left to close t ...ts, give swarms lots of space to home in on their targets. When you're the target, evade by hiding behind enemies or obstacles. (You can also match the speed
    17 KB (3,049 words) - 15:47, 29 May 2022
  • :'''$ !!!''': set based on [[persist.dat]] at game/level-load |"enables AI boss-battle target selection"<br>used in '''compound''': apparently makes Muro's friends focus
    26 KB (4,055 words) - 20:16, 15 April 2023
  • ...the Load Game menu (this is the only time Oni combines two levels into one set of files). ...use weapons. Below we will only work with CHAR AIs since they are already set up and ready to use.
    15 KB (2,481 words) - 02:14, 6 May 2023
  • Impact owner (Impact Name="...") checks on impact target (Material="..."). :Special ONCC (ONIA) impacts: target was kicked by attacker with this ONIA link, blocked and unblocked
    29 KB (3,992 words) - 18:06, 9 October 2023
  • ...ompt/Terminal's current directory, you must provide the full path to it or set the path variable. ...source directory using the name you supply for the .dat file; tries to get target file format from source SNDD, but it's better to use the :sep or :nosep var
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...out hitting F1. You might think that the way the sneeze is triggered is to set a low weight for it so that it's very unlikely a repeating idle cycle will ...ONCC as <IdleAnimation1Timer> and <IdleAnimation2Timer>. These timers are set to 30,000 for every character. The number is in ticks, so if we convert to
    60 KB (8,825 words) - 19:01, 29 February 2024
  • ...you can also try the following, more in line with my previous suggestion. Set all the random body sizes to 1 (in the ONCC) and use 3 characters: one for ::::'''set all random body sizes to 1''' Done.
    15 KB (2,476 words) - 15:58, 2 August 2020
  • ...ation" GUI tool. In the GUI tool, under the "Applications" tab, change the target Windows version to "Windows XP" and click "OK". ...hen the Wine session will use a default prefix file, one which is probably set to represent 64-bit Windows 7 or 64-bit Windows 10 (which is quite sensible
    8 KB (1,319 words) - 14:58, 23 July 2023
  • ...two fields are only looked at when predicting whether an attack will hit a target while the attacker is in midair. They are probably a development relic that ...800| 00 | 0 | runtime only: if sound pointers have been set }}
    27 KB (3,548 words) - 19:08, 29 February 2024
  • ''throwtarget was NULL'' - The throw target animation was not found. ...s because "chr_lod" is a variable and you need to use the equals symbol to set a variable. The correct use of this variable would be ''chr_lod = 4''.
    11 KB (1,786 words) - 14:58, 18 May 2021
  • :*pursuit of target - AI character loses direct sight of the enemy, see section [[#Pursuit|Purs :If an AI has to travel through the level by pathfinding, then a "mark" is set at the final destination and the "chart" mentioned above is consulted to ge
    83 KB (14,177 words) - 19:32, 29 February 2024
  • ...r the variable ai2_ignore_player is true. The notified AIs will run to the target character's current location as of the time the alarm was tripped.'' *chr_super [ai_name:string | script_id:int] super_amount:float - set's a character's super value
    44 KB (7,703 words) - 19:12, 29 February 2024
  • ====Improved movement set and h2h==== .... Muro or another character could be previewed with their current movement set and equipment. Shooting the camera would make the game quit. This will be u
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...e the script as "convert_sounds.sh", make sure that IN_DIR and OUT_DIR are set to the correct values, and run the script in Terminal with the command "sh * Target Platform > choose the desired target
    31 KB (4,573 words) - 15:13, 31 December 2023
  • ...ated into their homes. The street was no place for the innocent. She had set the trap to terminate the criminals, but still, her former compatriots woul ::Inverse kinematics - target individual body parts, smash your opponent’s head into a nearby wall, wat
    11 KB (1,750 words) - 00:46, 31 August 2011
  • :The Strikers have their movement mode set to "walk", which is only effective after they stop '''playback'''ing and st ...except before giving control back to the player, the objective and compass target are updated (by user functions). This is called from [[OBD:BINA/OBJC/CONS|c
    20 KB (2,796 words) - 18:11, 28 April 2013
  • ...no effect within Oni. When seen by Importer during authoring, however, it set the entire animation to atomic by maxing out the range of the atomic start Have no effect within Oni. Used by Importer to set the movement direction at 0x54.
    41 KB (6,279 words) - 22:33, 27 October 2023
  • ...OBJC/CONS|Consoles]], triggers and [[XML:DOOR|door]] unlocking are used to set up very simple "riddles”. | With OniSplit v0.9.94.0+ you can use attributes to set the default import formats and max dimensions. For example:
    62 KB (8,898 words) - 14:42, 3 February 2024
  • ...e? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice. ...locked us in! ('''BROKEN: the SNDD exists, but the OSBD doesn't; a NEUT is set up to use the missing OSBD, and would enable the line for lab's Floor2_Sci_
    71 KB (10,652 words) - 19:07, 25 March 2024
  • ...of translated data in a localization varies significantly depending on the target language and localization team, and the result is not always clean and stra For English, the basic ASCII character set is used:
    58 KB (8,408 words) - 00:56, 23 October 2023
  • *<u>Memorable boss fights</u>. Every fight is an event with stages, set pieces, and distinct style. Set to music like BG&E’s “Return Double HH’!”, picture a '''stealth lev
    32 KB (5,511 words) - 21:44, 5 February 2023
  • ::in the target dir you'll get a TRAManimation.xml file. .... In particular the animation type, from/to states and varient needs to be set.
    42 KB (6,309 words) - 20:13, 26 June 2022
  • It is also essential to set up innovative patrol paths (redeeming stealth). --'''geyser''' *adding a new move such as a grab (perhaps stabbing his target with his hand) or a massive throw
    26 KB (4,552 words) - 20:14, 19 December 2023
  • {{XMLtype|TRBS|Totoro Body Set ...eir head's position, the weapon inside the turret head, and the team ID to target.}}
    24 KB (3,891 words) - 16:26, 11 February 2024
  • ..."Guys ... I think we have unexpected company she said talking to her head set ... Prepare the Iron demon" ...CTF, following her commander on a special mission. I'd forgotten what I'd set out to do: To find my father."
    49 KB (8,724 words) - 17:24, 27 April 2013
  • ...ough the phase veil, then perhaps there is a way to re-train this plant to target its brethren and send them back through the veil. :A. Option 1 is that for some reason she doesn't. If Oni 2 is not set immediately after Oni 1, it seems unlikely that she would be un-transformed
    64 KB (11,325 words) - 01:12, 27 April 2023
  • *Myst III: Exile. After two games set in mostly lifeless worlds, Myst III (under new developers) moved in [https: ...y snails are toxin specialists, producing scores of "conotoxins" that each target a specific function in an animal. The toxins are so interesting to scientis
    45 KB (6,807 words) - 14:51, 28 April 2024
  • Special notes are either marked with bracket signs [] or are set in gray tables since 2020. .... The incidence has no connection to Hanna whatsoever so her monitoring is set to standard like that of other GV employees. A nuclear suspicion remains.]
    179 KB (31,163 words) - 17:57, 3 March 2024
  • Suddenly he was set in the middle of a hall, gasping for air and covered with something that lo ...d in danger. If Yorick's corpse couldn't be retrieved, they would be their target. Just like Yorick tracked down Memehunters full identity, they would chase
    53 KB (9,116 words) - 15:25, 31 March 2021
  • ...AVATARA might need help.]] I already talked to the AI and it says it would target the experimental quantum computing grid centered around Silver Village." ...alized organizations are more difficult to destroy because there's no main target.
    244 KB (37,757 words) - 17:45, 3 May 2024
  • Africa had many resisting countries so GATC used the situation to set up a "[[wp:Proxy_war|proxy war]]" there. ...iathan, etc.) in Green Village's inaccessible laboratories. The Bioc would set them free. Their presence would be a proof for Satan's actions and the Holy
    252 KB (38,997 words) - 16:21, 14 April 2024