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  • *PNTA is low-level 3D data: a set of 3D points and their bounding box. It's used by AKEV and M3GM as a building block. See: **the '''[[XML:AKEV#PNTA|PNTA section of AKEV]]''' and
    333 bytes (62 words) - 19:20, 27 March 2021
  • *generally, the engine can only do ''point-quad'' and ''spheretree-quad'' collision detecti ...m and some objects created through [[OBOA]] also have an ''object bounding box''.
    3 KB (501 words) - 22:00, 4 January 2017
  • ...-cam allows Konoko to still be seen when a wall intervenes between her and the camera.]] ...ht allows the mouse to control both aiming and the camera, doing away with the manual "camera management" which burdens players in most third-person games
    4 KB (664 words) - 21:32, 5 February 2023
  • |align="center"|[[Image:Fully Armed - Cropped.jpg|thumb|center|240px|Box art iteration.]] ...sulting piece (see V1, right) was used as the official box art for most of the game's releases, as seen [[:Category:Packaging images|HERE]].
    4 KB (734 words) - 15:54, 30 April 2023
  • This part belongs to the 01828-KONCOMthrow_fw_p.TRAM file. ...| int16 |FFC800| 60 00 | 96 | anim type for the animation of the target; types listed [[XML:StNA|HERE]] }}
    3 KB (440 words) - 03:53, 1 November 2023
  • ...ded value|added value sections]] elsewhere. Also feel free to elaborate on the [[Talk:Trivia|talk page]]. ...y Mode, continued to advance on Griffin despite the emergency override and the order to "stay back".
    3 KB (451 words) - 13:55, 28 June 2022
  • ...aming title is no longer a priority at all. It's fun enough to think about the future for this piece of science fiction. -- Doomsday scenarios including h * [[Restless_Souls/Reconstruction|Reconstruction: fixing up the base]]
    4 KB (605 words) - 20:17, 30 January 2024
  • {{Hatnote|See [[History of Mac Oni]] for information on how the Mac game application has evolved over time.}} The French, German, Italian and Spanish localizations of Oni for the Macintosh accidentally shipped with development-related files, namely:
    3 KB (579 words) - 21:12, 10 December 2023
  • ...gunk quads]]; used at import time for geometry that needs to be baked into the environment }} ...editing tool. In game they're rarely used, only to get the bounding box of the geometry.
    1 KB (164 words) - 21:27, 9 December 2023
  • ...d manually (see the Daodan page for instructions) or automatically through the [[Anniversary Edition]]. [[OniX]] should also be free of these issues. *The mouse moves in steps, as if it's on a grid.
    3 KB (499 words) - 16:26, 24 September 2023
  • ...oftware through Proton, the Wine fork distributed by Valve. Running Oni on the Deck is thus easier than directly [[Playing in Linux|using Wine to run Oni # Install Oni (vanilla or Anniversary Edition) on a Windows PC and copy the installation to a flash drive.
    2 KB (340 words) - 19:10, 19 July 2023
  • ...t from Chung's (fake) datapad, all occurrences relate to [[Konoko]] and/or the [[Daodan]]. (in the [[Quotes/Diary#{{C9}}|diary entry for {{C9}}]])
    7 KB (1,282 words) - 23:33, 13 February 2021
  • {{Hatnote|If you wanted the category for logo images, see [[:Category:Logos, icons and symbols]].}} ...trange decisions made when designing the game's packaging. Frequently even the Windows/Mac versions of Oni did not include Bungie's logo but did include R
    2 KB (281 words) - 13:53, 2 January 2024
  • {{Hatnote|See [[History of Mac Oni]] for the story of the officially released builds of Oni for Mac.}} ...Mac Oni]]'s v1.1, and its creation date is 11/14/00, which corresponds to the period of time that Oni was in beta testing.]]
    3 KB (473 words) - 03:08, 10 December 2022
  • The entity is twofold : #AVATARA is the alias of a character suggested for an epilogue to Oni
    3 KB (436 words) - 17:39, 27 June 2022
  • ...oni]]. Below we've listed some prominent examples of other "Oni"s. Due to the shared inspiration, perhaps interesting similarities can occasionally be fo |align="center"|In the OVA, Shuramaru meets two characters who can transform into oni like he can.
    6 KB (1,001 words) - 15:40, 13 April 2024
  • {{OBDtr| 0x2C | float |FF8000| 00 00 00 00 | 0.000000 | x-coordinate of the center [ ((max. x-coord. - min. x-coord.) ÷ 2) + min x-coord. ] }} ...x30 | float |FF8000| 00 00 70 34 |0.000000...| y-coordinate (height) of the center [ ((max. y-coord. - min. y-coord.) ÷ 2) + min y-coord. ] }}
    3 KB (381 words) - 01:58, 8 December 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. * The "WM" in "WM Dialog Data" stands for "Window Manager", the name of the UI subsystem.
    6 KB (675 words) - 15:56, 9 October 2023
  • ...le effect in retail Oni (Mac or Windows). They may have been functional in the beta versions, however [[Mac beta 4]] has not been tested with them. Also included (for now) are functions for which the effect is unclear in some way.
    6 KB (885 words) - 15:33, 7 November 2022
  • ...t has a higher value and so 51000 was breaking when both were installed at the same time. ...ome injected into the files of 54000 (or any other package that comes with the same file (names)).
    4 KB (471 words) - 08:49, 28 March 2023
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