AE:ONK: Difference between revisions
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| | | text = This page is preserved for historical reasons; development stopped long ago. ONK was a successor to [[AE:BIP|BIP]]; these projects attempted to collect various mods under the umbrella of "general Oni improvements", but their hex edit-based approach to modding was superseded by the introduction of [[OniSplit]] and the [[AE]]'s modular modding approach. The ideas described below are generally available as mods for the AE. | ||
| | }} | ||
[[Image:ONK.png|right]] | |||
;Project contributors | ;Project contributors | ||
*[[User:Geyser|geyser]] | *[[User:Geyser|geyser]] | ||
*[[User:Loser|Loser]] | |||
*[[User:EdT|EdT]] | |||
*... | *... | ||
Line 14: | Line 17: | ||
Try them out, and give us some feedback. The features that get the most votes could make it into a "major release". | Try them out, and give us some feedback. The features that get the most votes could make it into a "major release". | ||
; | ;The essential components of modding are : | ||
*Scripting (more info [[ | *Scripting (more info [[BSL|here]]) | ||
* | *Patching binary resources with [[OBD:OUP|OniUnPacker]] | ||
* | *Engine hacking : [[Developer Mode|Dev Mode]], better controls, various bug fixes, extended interface, etc | ||
---- | ---- | ||
==Project parts== | ==Project parts== | ||
*[[ | *[[AE:Weapons|Weapons]] | ||
*[[ | *[[AE:OTA|Oni Team Arena]] | ||
*[[ONK | *[[AE:ONK/EXE|EXE patches]] | ||
---- | |||
==What's hot== | ==What's hot== | ||
===[[Developer Mode]]=== | |||
*[[ | Just rocks | ||
*[[ | ===Nicicles=== | ||
*[[ | Weapons : | ||
*[[ | *[[AE:Weapons#SBG|SBG2]] | ||
*[[ | *[[AE:Weapons#SBG|WMC Lite]] | ||
*[[ | Barabas : | ||
*[[AE:Barabas#Jetpack|Jetpacking Barabas]] | |||
*[[AE:Barabas#Regeneration|Health-draining Barabas]] | |||
Konoko : | |||
*[[AE:Konoko#Black Ops Konoko|Black Ops Konoko]] | |||
*[[AE:Konoko#Fury Konoko|Fury Konoko]] | |||
Glass : | |||
*[[AE:Glass#Deadly glass|Deadly glass]] | |||
*[[AE:Glass#Glass-breaking combos|Glass-breaking combos]] | |||
===Sorta mods=== | |||
*[[AE:Warehouse|Warehouse mods]] by Loser & Friends | |||
*[http://oni.bungie.org/forum/viewtopic.php?id=297 Titan Mode] by Script10000 | |||
*[[Mac mods]] - Mods for the Mac version of Oni | |||
[[Category:Obsolete AE mods]] |
Latest revision as of 02:20, 5 March 2023
This page is preserved for historical reasons; development stopped long ago. ONK was a successor to BIP; these projects attempted to collect various mods under the umbrella of "general Oni improvements", but their hex edit-based approach to modding was superseded by the introduction of OniSplit and the AE's modular modding approach. The ideas described below are generally available as mods for the AE. |
- Project contributors
Oni ni Kanabô
- Club of Iron
- Basically an extensively reshuffled Oni
For now, there are no big mods, but a series of small scripts and binary patches.
Try them out, and give us some feedback. The features that get the most votes could make it into a "major release".
- The essential components of modding are
- Scripting (more info here)
- Patching binary resources with OniUnPacker
- Engine hacking : Dev Mode, better controls, various bug fixes, extended interface, etc
Project parts
What's hot
Developer Mode
Just rocks
Nicicles
Weapons :
Barabas :
Konoko :
Glass :
Sorta mods
- Warehouse mods by Loser & Friends
- Titan Mode by Script10000
- Mac mods - Mods for the Mac version of Oni