Music/Ingame: Difference between revisions

536 bytes added ,  Thursday at 19:28
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added note about AE globalization
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This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro when the level scripting calls for the music to finish. When the hard version of a track is not identical to the original, both versions are listenable below. First we present a table of the sound data found and used in each level.
This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro when the level scripting calls for the music to finish. When the hard version of a track is not identical to the original, both versions are listenable below. First we present a table of the sound data found and used in each level. Note that the [[Anniversary Edition]] globalizes all sounds, including music, so this table only applies to vanilla Oni.


==SNDD table==
==SNDD table==
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===atm_low1===
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc1.mp3 atm_low_perc1 (0:22)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc2.mp3 atm_low_perc2 (0:13)]
;(yes, the outro really is messed up on the two "perc" tracks; Bungie West failed to make a [[XML:SNDD#Mixing music tracks|mix outro]] like they did for the other two-layer track, {{SectionLink||mus_xtr2}})
;Sound files
;Sound files
:atm_low1#, #={, _in, _lp, _out}
:atm_low1#, #={, _in, _lp, _out}
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;OSBD entries
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (leading into "wild goose chase" cutscene).
:atm_low_perc1 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], atm_low1_out). Used in {{C2}} (leading into "wild goose chase" cutscene).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).
:atm_low_perc2 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], atm_low1_out). Used in {{C13}} (intro).


===mus_cool04===
===mus_cool04===
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===mus_xtr2===
===mus_xtr2===
The second track in PC Oni's outro.
The second track in PC Oni's outro.
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (1:59)]
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (2:03)]
;Sound files
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}