XML:ONLV: Difference between revisions

177 bytes added ,  16 March 2013
m
single object vertex shading -- in 30min the vid should be up
mNo edit summary
m (single object vertex shading -- in 30min the vid should be up)
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=====Vertex shading?=====
=====[http://softimage.wiki.softimage.com/xsidocs/tex_vcolor_CreatingColoratVerticesCAVMaps.htm Vertex shading]=====
Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark.
Observation: The sniper tower from level 19 Syndicate Mountain Compound can be isolated and re-imported as it is. It will appear quite dark.


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So, how do we modify that data?
So, how do we modify that data?


Some [http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/scel_vertexcolor.htm,topicNumber=d30e45698 reading material], maybe it contains something useful for us.
: There's something [http://oni.bungie.org/community/forum/viewtopic.php?pid=29089#p29089 at OCF] but I didn't really understand it. If you do, fine.
 
: [http://youtu.be/zWT0-LsjjBU As far as I understand] it you only need Control + W, Shift + W and R + Click + MoveMouse to use vertex shading. --[[User:Paradox-01|paradox-01]] ([[User talk:Paradox-01|talk]]) 18:18, 16 March 2013 (CET)
Something [http://oni.bungie.org/community/forum/viewtopic.php?pid=29089#p29089 better at ocf?]


      
      
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