XML:ONLV: Difference between revisions

569 bytes added ,  9 April 2013
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shadow casting objects
m (+link to Boss Battle level)
m (shadow casting objects)
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* notes on camera and film import ?
* notes on camera and film import ?
* more information / updates for exported xml files
* more information / updates for exported xml files
* ModTool: is it possible that a light source and an object draw a shadow on another object?




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  env_shade 7 7 .31 .999 .5 # object 7 will be quite green
  env_shade 7 7 .31 .999 .5 # object 7 will be quite green
  env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading
  env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading
=====shadow casting objects=====
Advantage: this can give the level a more realistic impression.
Disadvantage: High amount of new textures needed.
How to create shadow maps:
* http://www.game-artist.net/forums/support-tech-discussion/5622-burning-shadows-onto-texture-xsi.html
<!-- http://caffeineabuse.blogspot.de/2008/12/cast-shadow-only-lights-in-xsi.html might be also interesting -->
Notes on map options:
* "Surface color and illumination": outputs used texture with added shadows
** can be used to replace original texture
* "illumination only": output a texture that only contains the shadows
** can be used on a new overlying, transparent surface




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