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Paradox-01 (talk | contribs) m (shadow casting objects) |
Paradox-01 (talk | contribs) m (link to parkour level + a bit formatting and other trivia) |
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==Level releases, forum threads and wiki pages== | ==Level releases, forum threads and wiki pages== | ||
Custom levels that have been created so far | ;Custom levels that have been created so far | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2357 Old China] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=2357 Old China] (12/5/12) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2302 Boss Battle] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=2302 Boss Battle] (18/3/12) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id= | * [http://oni.bungie.org/community/forum/viewtopic.php?id=2242 Parkour Challenge 2] (23/1/12) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id= | * [http://oni.bungie.org/community/forum/viewtopic.php?id=2235 Parkour Challenge] (16/1/12) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1957 Hexagon] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=2001 Mini-Partenon] (25/7/11) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1938 Junkyard] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=1957 Hexagon] (3/7/11) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id= | * [http://oni.bungie.org/community/forum/viewtopic.php?id=1938 Junkyard] (23/6/11) | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1736 Arena] (8/11/10) | |||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1506 Maze] (15/2/10) | |||
OCF threads about level creation | ;OCF threads about level creation | ||
* '''[http://oni.bungie.org/community/forum/viewtopic.php?id=2087 "Creating the Lair - A level tutorial"]''' | * '''[http://oni.bungie.org/community/forum/viewtopic.php?id=2087 "Creating the Lair - A level tutorial"]''' | ||
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1515 "Creating new levels"] | * [http://oni.bungie.org/community/forum/viewtopic.php?id=1515 "Creating new levels"] | ||
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* [http://oni.bungie.org/community/forum/viewtopic.php?pid=37252#p37252 "Modding Existing levels - Beta" ("Moveable furniture" post)] | * [http://oni.bungie.org/community/forum/viewtopic.php?pid=37252#p37252 "Modding Existing levels - Beta" ("Moveable furniture" post)] | ||
Wiki pages about levels | ;Wiki pages about levels | ||
* [[AE:Levels]] | * [[AE:Levels]] | ||
* [[AE:Lightmapping_levels]] | * [[AE:Lightmapping_levels]] | ||
* [[SketchUp_tutorials_and_tips|SketchUp tutorials and tips]] | * [[SketchUp_tutorials_and_tips|SketchUp tutorials and tips]] | ||
Free texture resources | ;Free texture resources | ||
* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures] | * [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures] | ||
* [http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack skies and objects of the solar system] | * [http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack skies and objects of the solar system] | ||
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===== | =====Shadow casting objects===== | ||
Advantage: this can give the level a more realistic impression. | Advantage: this can give the level a more realistic impression. | ||
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* "illumination only": output a texture that only contains the shadows | * "illumination only": output a texture that only contains the shadows | ||
** can be used on a new overlying, transparent surface | ** can be used on a new overlying, transparent surface | ||
For other approaches see [[AE:Lightmapping_levels|HERE]]. | |||
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===== | =====Regular textures===== | ||
OniSplit automatically imports textures of objects in the [[#<Model>|<Model> section]]. Those objects could be considered as AKEV core geometry. | OniSplit automatically imports textures of objects in the [[#<Model>|<Model> section]]. Those objects could be considered as AKEV core geometry. | ||
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===== | =====Marker textures===== | ||
Marker textures are used to import certain objects with special flags. Import those object alongside [[#<Model>|AKEV core]] geometry. | Marker textures are used to import certain objects with special flags. Import those object alongside [[#<Model>|AKEV core]] geometry. | ||
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'''AGQG flags''' | '''AGQG flags''' | ||
<!-- : None --> | <!-- : None --> | ||
: DoorFrame (invisible quad that uses the TXMP_DOOR_FRAME texture), appears to have no relevance | : DoorFrame (invisible quad that uses the TXMP_DOOR_FRAME texture), appears to have no relevance |
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