XML:ONLV: Difference between revisions

231 bytes added ,  9 April 2013
m
link to parkour level + a bit formatting and other trivia
m (shadow casting objects)
m (link to parkour level + a bit formatting and other trivia)
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==Level releases, forum threads and wiki pages==
==Level releases, forum threads and wiki pages==
Custom levels that have been created so far:
;Custom levels that have been created so far
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2357 Old China]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2357 Old China] (12/5/12)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2302 Boss Battle]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2302 Boss Battle] (18/3/12)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1506 Maze]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2242 Parkour Challenge 2] (23/1/12)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1736 Arena]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2235 Parkour Challenge] (16/1/12)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1957 Hexagon]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2001 Mini-Partenon] (25/7/11)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1938 Junkyard]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1957 Hexagon] (3/7/11)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2001 Mini-Partenon]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1938 Junkyard] (23/6/11)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1736 Arena] (8/11/10)
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1506 Maze] (15/2/10)


OCF threads about level creation:
;OCF threads about level creation
* '''[http://oni.bungie.org/community/forum/viewtopic.php?id=2087 "Creating the Lair - A level tutorial"]'''
* '''[http://oni.bungie.org/community/forum/viewtopic.php?id=2087 "Creating the Lair - A level tutorial"]'''
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1515 "Creating new levels"]
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1515 "Creating new levels"]
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* [http://oni.bungie.org/community/forum/viewtopic.php?pid=37252#p37252 "Modding Existing levels - Beta" ("Moveable furniture" post)]
* [http://oni.bungie.org/community/forum/viewtopic.php?pid=37252#p37252 "Modding Existing levels - Beta" ("Moveable furniture" post)]


Wiki pages about levels:
;Wiki pages about levels
* [[AE:Levels]]
* [[AE:Levels]]
* [[AE:Lightmapping_levels]]
* [[AE:Lightmapping_levels]]
* [[SketchUp_tutorials_and_tips|SketchUp tutorials and tips]]
* [[SketchUp_tutorials_and_tips|SketchUp tutorials and tips]]


Free texture resources
;Free texture resources
* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures]
* [http://www.tutorialsforblender3d.com/Textures/Textures_index.html various game textures]
* [http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack skies and objects of the solar system]
* [http://forums.epicgames.com/threads/603122-Remus-high-resolution-skydome-texture-pack skies and objects of the solar system]
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=====shadow casting objects=====
=====Shadow casting objects=====
Advantage: this can give the level a more realistic impression.
Advantage: this can give the level a more realistic impression.


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* "illumination only": output a texture that only contains the shadows
* "illumination only": output a texture that only contains the shadows
** can be used on a new overlying, transparent surface
** can be used on a new overlying, transparent surface
For other approaches see [[AE:Lightmapping_levels|HERE]].




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=====regular textures=====
=====Regular textures=====
OniSplit automatically imports textures of objects in the [[#<Model>|<Model> section]]. Those objects could be considered as AKEV core geometry.
OniSplit automatically imports textures of objects in the [[#<Model>|<Model> section]]. Those objects could be considered as AKEV core geometry.


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=====marker textures=====
=====Marker textures=====
Marker textures are used to import certain objects with special flags. Import those object alongside [[#<Model>|AKEV core]] geometry.
Marker textures are used to import certain objects with special flags. Import those object alongside [[#<Model>|AKEV core]] geometry.


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'''AGQG flags''' - appears to be used by '''textures.xml <GunkFlags>''' (just some or all of them ?)
'''AGQG flags'''
<!-- : None -->
<!-- : None -->
: DoorFrame (invisible quad that uses the TXMP_DOOR_FRAME texture), appears to have no relevance
: DoorFrame (invisible quad that uses the TXMP_DOOR_FRAME texture), appears to have no relevance
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