Main Page >> Oni Binary Data >> File Types
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation.
The table below shows all of Oni's file types.
Appearance
|
Meaning
|
BLAH
|
Absent from the binaries
|
BLAH
|
Level 0 file
|
BLAH
|
Level file
|
BLAH
|
Character file
|
|
|
Misc files
Main Page >> Oni Binary Data >> File types
Unsorted
Type
|
Description
|
Notes
|
BINA
|
Binary Data
|
Start file
|
FILM
|
Film
|
-
|
IDXA
|
Index Array
|
-
|
M3GA
|
Geometry Array
|
-
|
M3GM
|
Geometry
|
-
|
Mtrl
|
Material
|
0 byte file
|
OBAN
|
Object Animation
|
-
|
PNTA
|
3D Point Array
|
-
|
SNDD
|
Sound Data
|
-
|
TXAN
|
Texture Map Animation
|
-
|
TXCA
|
Texture Coordinate Array
|
-
|
TXMB
|
Texture Map Big
|
-
|
TXMP
|
Texture Map
|
-
|
VCRA
|
3D Vector Array
|
-
|
Message files
Type
|
Description
|
Notes
|
IGPA
|
IGUI Page Array
|
-
|
IGPG
|
IGUI Page
|
-
|
IGSA
|
IGUI String Array
|
-
|
IGSt
|
IGUI String
|
-
|
IPge
|
Item Page
|
not in all levels
|
OPge
|
Objective Page
|
-
|
PSpc
|
Part Specification
|
-
|
TSFF
|
Font Family
|
0 byte file
|
TxtC
|
Text Console
|
-
|
Defunct files
Type
|
Description
|
Notes
|
3CLA
|
RGB Color Array
|
-
|
AGQM
|
Gunk Quad Material
|
-
|
AIWA
|
AI Imported Waypoint Array
|
-
|
EDIA
|
Edge Index Array
|
-
|
FXLR
|
FX Laser Effect
|
-
|
GMAN
|
Geometry Animation
|
-
|
M3TA
|
Triangle Array
|
-
|
NMSA
|
Network Spawn Point Array
|
-
|
|
Type
|
Description
|
Notes
|
OBLS
|
Object LS Data
|
-
|
QUDA
|
Quad Array
|
-
|
TMFA
|
Float Array
|
-
|
TMRA
|
Template Reference Array
|
-
|
TRFT
|
Totoro Facing Table
|
-
|
TXPC
|
Texture Procedure Data
|
-
|
UUEA
|
Error Binding Array
|
-
|
UVDL
|
UV Data List
|
-
|
|
Level 0 files
Type
|
Description
|
Notes
|
CONS
|
Console
|
-
|
DOOR
|
Door
|
-
|
DPge
|
Diary Page
|
-
|
HPge
|
Help Page
|
-
|
IGHH
|
IGUI HUD Help
|
-
|
KeyI
|
Key Icons
|
-
|
OFGA
|
Object Furn Geom Array
|
-
|
ONGS
|
Oni Game Settings
|
-
|
ONLD
|
Oni Game Level Descriptor
|
-
|
ONVL
|
Oni Variant List
|
useless?
|
OSBD
|
Oni Sound Binary Data
|
-
|
PSpL
|
Part Specification List
|
-
|
PSUI
|
Part Specifications UI
|
-
|
StNA
|
String Array
|
-
|
|
Type
|
Description
|
Notes
|
SUBT
|
Subtitle Array
|
-
|
TRGE
|
Trigger Emitter
|
-
|
TRIG
|
Trigger
|
-
|
TSFL
|
Font Language
|
-
|
TSFT
|
Font
|
-
|
TSGA
|
Glyph Array
|
-
|
TStr
|
String
|
-
|
TURR
|
Turret
|
-
|
WMCL
|
WM Cursor List
|
-
|
WMDD
|
WM Dialog Data
|
-
|
WMM_
|
WM Menu
|
-
|
WMMB
|
WM Menu Bar
|
-
|
WPge
|
Weapon Page
|
-
|
-
|
-
|
-
|
|
Level files
Unsorted
Type
|
Description
|
Notes
|
ABNA
|
BSP Tree Node Array
|
-
|
AGDB
|
Gunk Quad Debug Array
|
-
|
AGQC
|
Gunk Quad Collision Array
|
-
|
AGQG
|
Gunk Quad General Array
|
-
|
AGQR
|
Gunk Quad Render Array
|
-
|
AISA
|
AI Character Setup Array
|
-
|
AITR
|
AI Script Trigger Array
|
-
|
AKAA
|
Adjacency Array
|
-
|
AKBA
|
Side Array
|
-
|
AKBP
|
BSP Node Array
|
-
|
AKDA
|
Door Frame Array
|
-
|
AKEV
|
Akira Environment
|
-
|
AKOT
|
Oct Tree
|
-
|
AKVA
|
BNV Node Array
|
-
|
CRSA
|
Corpse Array
|
-
|
ENVP
|
Env Particle Array
|
-
|
|
Type
|
Description
|
Notes
|
OBDC
|
Door Class Array
|
-
|
OBOA
|
Starting Object Array
|
-
|
ONFA
|
Imported Flag Node Array
|
-
|
ONLV
|
Oni Game Level
|
-
|
ONMA
|
Imported Marker Node Array
|
-
|
ONOA
|
Object Gunk Array
|
-
|
ONSA
|
Imported Spawn Array
|
-
|
ONSK
|
Oni Sky Class
|
-
|
ONTA
|
Trigger Array
|
useless?
|
ONWC
|
Oni Weapon Class
|
0 byte file
|
OTIT
|
Oct Tree Interior Node Array
|
-
|
OTLF
|
Oct Tree Leaf Node Array
|
-
|
PLEA
|
Plane Equation Array
|
-
|
QTNA
|
Quad Tree Node Array
|
-
|
TXMA
|
Texture Map Array
|
-
|
-
|
-
|
-
|
|
Character files
Type
|
Description
|
Notes
|
CBPI
|
Character Body Part Impacts
|
-
|
CBPM
|
Character Body Part Material
|
-
|
Impt
|
Impact Tree
|
0 byte file
|
ONCC
|
Oni Character Class
|
-
|
ONCP
|
Oni Character Particle Array
|
useless?
|
ONCV
|
Oni Character Variant
|
0 byte file, useless?
|
ONIA
|
Oni Character Impact Array
|
useless?
|
TRAC
|
Animation Collection
|
-
|
TRAM
|
Totoro Animation Sequence
|
-
|
TRAS
|
Totoro Aiming Screen
|
-
|
TRBS
|
Totoro Body Set
|
-
|
TRCM
|
Totoro Quaternion Body
|
-
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
-
|
TRIA
|
Totoro Quaternion Body Index Array
|
-
|
TRMA
|
Texture Map Array
|
-
|
TRSC
|
Screen (Aiming) Collection
|
half 0 byte file
|
TRTA
|
Totoro Quaternion Body Translation Array
|
-
|
ONCC
- TXMP
- ONCV
- ONCP
- ONIA
- TRBS
- TRMA
- CBPM
- CBPI
- TRAC
- TRSC
BIG table
Main Page >> Oni Binary Data >> File types
- BLAH* means that there are no BLAH files in Oni's binaries and that they're probably defunct (same as
BLAH above)
Type
|
Description
|
Notes
|
3CLA*
|
RGB Color Array
|
-
|
ABNA
|
BSP Tree Node Array
|
Level file
|
AGDB
|
Gunk Quad Debug Array
|
Level file
|
AGQC
|
Gunk Quad Collision Array
|
Level file
|
AGQG
|
Gunk Quad General Array
|
Level file
|
AGQM*
|
Gunk Quad Material
|
-
|
AGQR
|
Gunk Quad Render Array
|
Level file
|
AISA
|
AI Character Setup Array
|
Level file
|
AITR
|
AI Script Trigger Array
|
Level file
|
AIWA*
|
AI Imported Waypoint Array
|
-
|
AKAA
|
Adjacency Array
|
Level file
|
AKBA
|
Side Array
|
Level file
|
AKBP
|
BSP Node Array
|
Level file
|
AKDA
|
Door Frame Array
|
Level file
|
AKEV
|
Akira Environment
|
Level file
|
AKOT
|
Oct Tree
|
Level file
|
AKVA
|
BNV Node Array
|
Level file
|
BINA
|
Binary Data
|
Start file
|
CBPI
|
Character Body Part Impacts
|
Character file
|
CBPM
|
Character Body Part Material
|
Character file
|
CONS
|
Console
|
Level 0 file
|
CRSA
|
Corpse Array
|
Level file
|
DOOR
|
Door
|
Level 0 file
|
DPge
|
Diary Page
|
Level 0 file
|
EDIA*
|
Edge Index Array
|
-
|
ENVP
|
Env Particle Array
|
Level file
|
FILM
|
Film
|
-
|
FXLR*
|
FX Laser Effect
|
-
|
GMAN*
|
Geometry Animation
|
-
|
HPge
|
Help Page
|
Level 0 file
|
IDXA
|
Index Array
|
-
|
IGHH
|
IGUI HUD Help
|
Level 0 file
|
IGPA
|
IGUI Page Array
|
Message file
|
IGPG
|
IGUI Page
|
Message file
|
IGSA
|
IGUI String Array
|
Message file
|
IGSt
|
IGUI String
|
Message file
|
Impt
|
Impact Tree
|
Character file, 0 byte file
|
IPge
|
Item Page
|
Message file, not in all levels
|
KeyI
|
Key Icons
|
Level 0 file
|
M3GA
|
Geometry Array
|
-
|
M3GM
|
Geometry
|
-
|
M3TA*
|
Triangle Array
|
-
|
Mtrl
|
Material
|
0 byte file
|
NMSA*
|
Network Spawn Point Array
|
-
|
OBAN
|
Object Animation
|
-
|
OBDC
|
Door Class Array
|
Level file
|
OBLS*
|
Object LS Data
|
-
|
OBOA
|
Starting Object Array
|
Level file
|
OFGA
|
Object Furn Geom Array
|
Level 0 file
|
ONCC
|
Oni Character Class
|
Character file
|
ONCP
|
Oni Character Particle Array
|
Character file, useless?
|
ONCV
|
Oni Character Variant
|
Character file, 0 byte file, useless?
|
ONFA
|
Imported Flag Node Array
|
Level file
|
ONGS
|
Oni Game Settings
|
Level 0 file
|
ONIA
|
Oni Character Impact Array
|
Character file, useless?
|
ONLD
|
Oni Game Level Descriptor
|
Level 0 file
|
ONLV
|
Oni Game Level
|
Level file
|
|
Type
|
Description
|
Notes
|
ONMA
|
Imported Marker Node Array
|
Level file
|
ONOA
|
Object Gunk Array
|
Level file
|
ONSA
|
Imported Spawn Array
|
Level file
|
ONSK
|
Oni Sky Class
|
Level file
|
ONTA
|
Trigger Array
|
Level file, useless?
|
ONVL
|
Oni Variant List
|
Level 0 file, useless?
|
ONWC
|
Oni Weapon Class
|
Level file, 0 byte file
|
OPge
|
Objective Page
|
Message file
|
OSBD
|
Oni Sound Binary Data
|
Level 0 file
|
OTIT
|
Oct Tree Interior Node Array
|
Level file
|
OTLF
|
Oct Tree Leaf Node Array
|
Level file
|
PLEA
|
Plane Equation Array
|
Level file
|
PNTA
|
3D Point Array
|
-
|
PSpc
|
Part Specification
|
Message file
|
PSpL
|
Part Specification List
|
Level 0 file
|
PSUI
|
Part Specifications UI
|
Level 0 file
|
QTNA
|
Quad Tree Node Array
|
Level file
|
QUDA*
|
Quad Array
|
-
|
SNDD
|
Sound Data
|
-
|
StNA
|
String Array
|
Level 0 file
|
SUBT
|
Subtitle Array
|
Level 0 file
|
TMFA*
|
Float Array
|
-
|
TMRA*
|
Template Reference Array
|
-
|
TRAC
|
Animation Collection
|
Character file
|
TRAM
|
Totoro Animation Sequence
|
Character file
|
TRAS
|
Totoro Aiming Screen
|
Character file
|
TRBS
|
Totoro Body Set
|
Character file
|
TRCM
|
Totoro Quaternion Body
|
Character file
|
TRFT*
|
Totoro Facing Table
|
-
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
Character file
|
TRGE
|
Trigger Emitter
|
Level 0 file
|
TRIA
|
Totoro Quaternion Body Index Array
|
Character file
|
TRIG
|
Trigger
|
Level 0 file
|
TRMA
|
Texture Map Array
|
Character file
|
TRSC
|
Screen (Aiming) Collection
|
Character file, half 0 byte file
|
TRTA
|
Totoro Quaternion Body Translation Array
|
Character file
|
TSFF
|
Font Family
|
Message file, 0 byte file
|
TSFL
|
Font Language
|
Level 0 file
|
TSFT
|
Font
|
Level 0 file
|
TSGA
|
Glyph Array
|
Level 0 file
|
TStr
|
String
|
Level 0 file
|
TURR
|
Turret
|
Level 0 file
|
TXAN
|
Texture Map Animation
|
-
|
TXCA
|
Texture Coordinate Array
|
-
|
TXMA
|
Texture Map Array
|
Level file
|
TXMB
|
Texture Map Big
|
-
|
TXMP
|
Texture Map
|
-
|
TXPC*
|
Texture Procedure Data
|
-
|
TxtC
|
Text Console
|
Message file
|
UUEA*
|
Error Binding Array
|
-
|
UVDL*
|
UV Data List
|
-
|
VCRA
|
3D Vector Array
|
-
|
WMCL
|
WM Cursor List
|
Level 0 file
|
WMDD
|
WM Dialog Data
|
Level 0 file
|
WMM_
|
WM Menu
|
Level 0 file
|
WMMB
|
WM Menu Bar
|
Level 0 file
|
WPge
|
Weapon Page
|
Level 0 file
|
|
Main Page >> Oni Binary Data >> File types