User contributions for Geyser
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15 May 2023
- 23:3223:32, 15 May 2023 diff hist +11 m Duality →Portfolios
- 23:3023:30, 15 May 2023 diff hist +2,546 Duality basic overhaul; will fill in after uploading more pictures
- 21:2421:24, 15 May 2023 diff hist −2 m File:Duality concept art - Characters by Jorge Sanchez Magdaleno.jpg →Summary
- 21:2321:23, 15 May 2023 diff hist +850 N File:Duality concept art - Characters by Jorge Sanchez Magdaleno.jpg Unspecified characters designed for the Duality video game by http://www.jsmart.me/ Jorge Sanchez Magdaleno (mirrored from the author's portfolio, here: http://www.jsmart.me/portfolio/2ov8dx1nxnxqoqbrjefppgyk546h5q ). The character next to the game logo is remarkably similar to Oni's Ninja. The other armored trooper (top left) is somewhat more generic. Factions unclear. Five unarmored characters with telltale poses and attributes: proud homeless dwarf, pretty cyborg lady, thug/mugge...
- 18:2418:24, 15 May 2023 diff hist 0 m File:Duality concept art - BioCorp VR avatar.jpg Geyser moved page File:Duality concept (symbiote in overpower?).jpg to File:Duality concept art - BioCorp VR avatar.jpg without leaving a redirect: relabeled according to Alberto Gordillo's portfolio; author still unknown current
- 12:3712:37, 15 May 2023 diff hist +306 File:Duality concept art - BioCorp VR avatar.jpg →Summary: will probably rename the picture to "BioCorp VR avatar" or something like that
14 May 2023
- 15:3515:35, 14 May 2023 diff hist 0 m OBD:TRAM →PS2 implementation: duh
19 December 2022
- 23:1023:10, 19 December 2022 diff hist +777 OBD:SNDD →PS2 implementation: some more info on the LEVEL0/SOUND.SEP inclusion in other levels' .SEP
12 December 2022
- 16:4416:44, 12 December 2022 diff hist +115 OBD:SNDD →PS2 implementation: moar
- 16:3416:34, 12 December 2022 diff hist −2 OBD:SNDD →PS2 implementation: there are lots of ambient sounds in the .RAW too (weapon hums, etc)
- 14:1714:17, 12 December 2022 diff hist −4 m OBD:SNDD →PS2 implementation: typo
- 13:5713:57, 12 December 2022 diff hist +1,091 OBD:SNDD →PS2 implementation: more knowledge, woot
11 December 2022
- 23:2023:20, 11 December 2022 diff hist +206 Level0 Tools rephrasing and reordering so that the PS2 note fits in
10 December 2022
- 11:4411:44, 10 December 2022 diff hist +335 European Mac releases correcting a few inexactnesses, hopefully not too verbosely
8 December 2022
- 19:3419:34, 8 December 2022 diff hist +7,207 Oni (folder)/GameDataFolder/IGMD PS2 notes
- 14:5914:59, 8 December 2022 diff hist +65 m Oni (PlayStation 2) →Data storage: oops
- 14:5614:56, 8 December 2022 diff hist +995 Oni (PlayStation 2) →Data storage: scripts
7 December 2022
- 20:1920:19, 7 December 2022 diff hist −6 m Oni (PlayStation 2) →Data storage: heh
- 20:1820:18, 7 December 2022 diff hist −34 Oni (PlayStation 2) →Data storage: more info on SOUND.RAW and BINK#.VAG
- 20:0720:07, 7 December 2022 diff hist +1,574 OBD:SNDD →PS2 implementation: OK, the SOUND.RAW files are figured out now
- 15:1615:16, 7 December 2022 diff hist +363 m Oni (folder) some complements
- 15:0915:09, 7 December 2022 diff hist +3,775 Oni (PlayStation 2) →Binary differences: tablification etc
30 November 2022
- 23:3723:37, 30 November 2022 diff hist +18 m Talk:Restless Souls/Technology →Daodan: wording
- 23:2823:28, 30 November 2022 diff hist +28 m Talk:Restless Souls/Technology →Daodan: meh
- 23:2723:27, 30 November 2022 diff hist +6,416 Talk:Restless Souls/Technology →Daodan: heh
29 November 2022
- 23:5623:56, 29 November 2022 diff hist −10 m Talk:Restless Souls/Technology →Daodan: bad wording
- 23:2223:22, 29 November 2022 diff hist +1,830 Talk:Restless Souls/Technology →Daodan: oh, that
- 20:4420:44, 29 November 2022 diff hist +906 Talk:Restless Souls/Technology →Daodan: unless i embed my piece in some sort of block, i feel it's impossible to tell who's talking without signing each paragraph
- 15:5715:57, 29 November 2022 diff hist +51 m Talk:Restless Souls/Technology →Daodan: redacted
- 13:5213:52, 29 November 2022 diff hist +5,149 Talk:Restless Souls/Technology sorry for intruding, and thanks for finding the archetype thing
- 11:0011:00, 29 November 2022 diff hist +1 m OBD:M3GM typo
28 November 2022
- 01:2001:20, 28 November 2022 diff hist −7 m OBD:SNDD →PS2 implementation
- 00:4200:42, 28 November 2022 diff hist +331 m OBD:SNDD →PS2 implementation
27 November 2022
- 23:4123:41, 27 November 2022 diff hist +5,829 OBD:SNDD note on how/where SNDDs are stored for PS2 data
26 November 2022
- 14:1814:18, 26 November 2022 diff hist −24 OBD:TRAM →PS2 implementation: .raw parts reordered
- 10:5610:56, 26 November 2022 diff hist +3 m OBD:TRAM/raw0x14 minor touch-up
- 00:2600:26, 26 November 2022 diff hist +209 m OBD:TSGA No edit summary
25 November 2022
- 19:4819:48, 25 November 2022 diff hist +370 m OBD:Instance file format →Header: tidying up total checksum info, mentioning the use of multiple checksums by .oni files
24 November 2022
- 23:1523:15, 24 November 2022 diff hist 0 m OBD:TXMP →PS2 implementation: oops
- 22:1222:12, 24 November 2022 diff hist +17 m OBD:TSGA No edit summary
- 12:4312:43, 24 November 2022 diff hist +11 m OBD:TSFT typos
22 November 2022
- 14:3814:38, 22 November 2022 diff hist +4 m OBD:TRAM →PS2 implementation: oops
- 14:3714:37, 22 November 2022 diff hist +511 OBD:TRAM →PS2 implementation: notes about what's left to document
- 12:3312:33, 22 November 2022 diff hist −19 m OBD:TRAM minor fixes
- 12:3012:30, 22 November 2022 diff hist +475 OBD:TRAM →PS2 implementation: two more fields located; almost done
- 03:3803:38, 22 November 2022 diff hist −1 m OBD:TRAM No edit summary
- 03:3703:37, 22 November 2022 diff hist +10,690 OBD:TRAM →PS2 implementation: done-ish
- 00:1300:13, 22 November 2022 diff hist +6,013 OBD:TRAM first dump of PS2 TRAM; will follow up with TREX
21 November 2022
- 21:1221:12, 21 November 2022 diff hist +1 m OBD:SNDD fixing a newline i deleted previously
- 16:3916:39, 21 November 2022 diff hist +1,258 m OBD:TSGA there there
- 13:4713:47, 21 November 2022 diff hist −2 m OBD:TSFT No edit summary
- 13:4613:46, 21 November 2022 diff hist +3,038 OBD:TSFT ok, that was (relatively) easy
20 November 2022
- 22:2922:29, 20 November 2022 diff hist +1 m OBD:Text encoding →Long UI text in Chinese Oni
- 22:2522:25, 20 November 2022 diff hist +28 m OBD:Text encoding →Pre-beta ONLDs
- 22:0522:05, 20 November 2022 diff hist +12 m OBD:Text encoding →Cyrillic: consolidating the mentions of font size
- 21:3821:38, 20 November 2022 diff hist +104 m OBD:IGSt No edit summary
- 21:3621:36, 20 November 2022 diff hist +67 m OBD:IGSt No edit summary
- 21:3521:35, 20 November 2022 diff hist +124 m OBD:IGSt No edit summary
- 21:3121:31, 20 November 2022 diff hist +21 m OBD:M3GM this one probably needs a separate note
- 21:2921:29, 20 November 2022 diff hist +211 m OBD:M3GM unfinished sentence
- 21:2621:26, 20 November 2022 diff hist +427 OBD:M3GM objective complete... ish
16 November 2022
- 13:0313:03, 16 November 2022 diff hist +5 m OBD:M3GM No edit summary
- 13:0213:02, 16 November 2022 diff hist +1,888 OBD:M3GM fixing up a few things; investigation ongoing
15 November 2022
- 22:0022:00, 15 November 2022 diff hist 0 m OBD:TXMP →PS2 implementation
- 22:0022:00, 15 November 2022 diff hist +11 m OBD:TXMP →PS2 implementation
- 15:4415:44, 15 November 2022 diff hist +28 m OBD:M3GM No edit summary
- 15:4315:43, 15 November 2022 diff hist +2,737 OBD:M3GM PS2 implementation of M3GM (not yet fully understood)
- 11:3711:37, 15 November 2022 diff hist +361 OBD:IGSt easy-peasy
- 11:2211:22, 15 November 2022 diff hist +299 OBD:AGQG basic account of PS2 extra fields (to be researched later) current
- 09:3709:37, 15 November 2022 diff hist +1,237 OBD:TXMP →PS2 implementation: finishing/fixing up the PS2 TXMP writeup
14 November 2022
- 09:4809:48, 14 November 2022 diff hist +580 OBD:TXMP oops
- 09:0209:02, 14 November 2022 diff hist +61 m Seven No edit summary
- 09:0109:01, 14 November 2022 diff hist +118 Seven giant Shinatama size + minor touch-up
13 November 2022
- 21:1421:14, 13 November 2022 diff hist +2 m OBD:TXMP →PS2 implementation
- 21:1321:13, 13 November 2022 diff hist +4,243 OBD:TXMP filling in undocumented PC/Mac difference and PS2 details
- 19:5419:54, 13 November 2022 diff hist +7,540 OBD talk:File types Filling in template sizes; not a big deal, but I got thrown off by how a .dat file only lists the padded sizes and how (because of that) we have been ignoring the fact that Mac TXMPs are 4 bytes larger than PC ones. current
9 November 2022
- 20:3020:30, 9 November 2022 diff hist +10 m OBD talk:File types alignment
- 20:1120:11, 9 November 2022 diff hist −7 m OBD:Localization →level8_Final: indeed it ends up being used by tctf's "a_v3"; I read the NEUT id wrong.
- 17:1717:17, 9 November 2022 diff hist +17,087 N OBD talk:File types brain-dumping a comparison of template checksums, for a better understanding of the differences between engines/platforms
8 November 2022
- 15:1515:15, 8 November 2022 diff hist 0 m OBD:Instance file format →Instance descriptors: duh
- 15:1015:10, 8 November 2022 diff hist +177 m OBD:Instance file format →Header: that too
- 15:0715:07, 8 November 2022 diff hist +30 OBD:Instance file format →Header: Yes, I am looking at PS2 game data. Don't ask.
24 September 2022
- 01:0501:05, 24 September 2022 diff hist +3,235 OBD:Versions →Windows: finished filling in Windows versions current
22 September 2022
- 13:2913:29, 22 September 2022 diff hist +2 m OBD:Versions for great justice
- 13:1513:15, 22 September 2022 diff hist +21 m OBD:Versions →Windows: aha
- 13:1213:12, 22 September 2022 diff hist +1,346 OBD:Versions throwing in the Russian version
26 August 2022
- 08:4908:49, 26 August 2022 diff hist +4 m OBD:OTLF duh; cel-shade doesn't need lightmapping current
30 May 2022
- 10:5910:59, 30 May 2022 diff hist +1,710 Oni2:Big/Earthquake minor addition
- 00:4500:45, 30 May 2022 diff hist +7,099 Oni2:Big/Earthquake more later
29 May 2022
- 09:0009:00, 29 May 2022 diff hist −13 m Oni2:Big/Earthquake will it show in the preview now?
21 May 2022
- 16:5616:56, 21 May 2022 diff hist +1,623 Duality Art Station portfolio link. more soon
17 May 2022
- 17:4517:45, 17 May 2022 diff hist +71 m Oni2:Big/Earthquake new image needs better formatting, but heh
- 17:3717:37, 17 May 2022 diff hist +440 N File:Earthquake (Samurai Shodown) ZBrush model (T-pose).jpg A render of the Earthquake model by Arnaud Kotelnikoff from the T-pose release (June 2021). *[http://www.zbrushcentral.com/showthread.php?163445-Earthquake Details on the model at ZBrushCentral] *[https://drive.google.com/drive/folders/1iykAPQF1lKg7e0_4Q-BsexVUjXVuOqQO T-posed model in ZTL format] An important influence for the character of Mr. Big. Category:Images from other media
- 17:3317:33, 17 May 2022 diff hist +58 m Oni2:Big/Earthquake a T-posed Mr. Big! how cool is that?
- 16:1716:17, 17 May 2022 diff hist +62 m Oni trying to exclude hatnotes from page preview using ".noexcerpt" (obviously this should be handled with templates in the end)
10 February 2022
- 11:5711:57, 10 February 2022 diff hist +526 OniSplit/WIP →Future features: filling in
8 February 2022
- 12:1112:11, 8 February 2022 diff hist +835 OniSplit/WIP alpha 7
3 February 2022
- 08:2308:23, 3 February 2022 diff hist +623 m OBD:TRAM/raw0x34 →Compression size 6: note on duration vs final tick; corrected angle correspondence
30 January 2022
- 22:2822:28, 30 January 2022 diff hist +3,291 OBD:TRAM brain dump on timelines, the last tick more specifically; rewrote other stuff a bit, too
- 21:1621:16, 30 January 2022 diff hist +102 m OBD:TRAM/raw0x30 unnecessary side edit as I go through the TRAM current