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  • + Unlock the Omega Vault console to unlock one door on this floor. Head to the room opposite of this
    6 KB (1,132 words) - 00:38, 17 May 2011
  • ...nique symbol corresponding to the door/hazard/console they are supposed to unlock/remove/activate. Most control consoles are needed to complete the missions, ...t is unlikely for a real-world door to have a dedicated terminal, with the door's symbol permanently displayed in full-screen. The plotwise idea is that th
    4 KB (666 words) - 17:40, 12 December 2023
  • enemies. Move in the upper left door, and repeat the same strategy. Try using the right door. Save the woman scientist from the two thugs. Check the left
    7 KB (1,216 words) - 00:37, 17 May 2011
  • {{OBD OBJC Header | align=center | type=CONS | prev=CMBT | next=DOOR | name=Console | stuff=b_co}} :10 - lock door (short)
    4 KB (475 words) - 21:17, 9 December 2023
  • nearby engineer for a hypo. Move across the large room to the door on the lower then retreat before he blows up. Use the console to unlock a door. Drop down,
    6 KB (1,070 words) - 00:32, 17 May 2011
  • heading where the two guards are standing near the door, go right. Kill the the tall columns. Go back out, then take the left door. Note behindone of the sides of the arlam console there is a force field Th
    9 KB (1,561 words) - 00:39, 17 May 2011
  • To unlock all possible levels, fill the range 0x08 to 0x28 with "FF". So far this has {{OBDtr| 0x08 | int32 |FF0000| 5C 7F 0C 00 | 0x000C7F5C | level unlock flags for levels 0-31; each level has a corresponding bit:
    10 KB (1,392 words) - 20:37, 7 December 2023
  • ...frames after the camera has reached '''OBANambush3''', it closes in on the door over another 5 seconds ('''OBANambush4'''). The camera stays there until th ...rts as the camera cuts back to Konoko's pod and starts panning towards the door. '''[[BSL:Tutorial/airport1 level logic.bsl#func music_script_start|func mu
    20 KB (2,796 words) - 18:11, 28 April 2013
  • *xgodoor Go to the floor target near the door to continue training. *goto_door1 Go to the target point near the door.
    11 KB (1,798 words) - 21:46, 6 April 2023
  • Clear out the upper floors, and find the control consoles to unlock the upper passageway. You'll have to find a way to unlock them to continue your pursuit.
    15 KB (2,491 words) - 00:34, 13 August 2020
  • ===door=== *door_open door_id:int - opens a door (may not stay open) - door_open 21
    44 KB (7,703 words) - 19:12, 29 February 2024
  • * Your Daodan abilities depend on Daodan biomass which means you can either unlock new abilities or enhance existing ones. And there's a limit to your abiliti * CJBO equivalents (characters, console, door, trigger (laser), trigger volume, ...)
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...attempt]] section. The processing cell organelles in neurons open a little door so that the Daodan can get influenced. This might be the reason for Kerr's :- physiological reason: ergonomics - weapons, cars, mobile phones, door frames, seats, etc. are all made in human dimensions... wouldn't it be stre
    244 KB (37,757 words) - 14:53, 28 April 2024