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| '''IGMD''' is a subfolder of  | '''IGMD''' is a subfolder of GameDataFolder, where the level logic is defined, chapter by chapter. If the contents of this folder are missing or corrupt, nothing interesting will ever happen :-)  If you think your folder has been corrupted, download a .zip file of the unmodified files for your platform: [http://geyser.oni2.net/OSL/IGMD/IGMD_PC.zip Windows], [http://geyser.oni2.net/OSL/IGMD/IGMD_Mac.zip Mac]. | ||
| '''Notes on this folder''' | |||
| *The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]]. | |||
| *Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | |||
| *The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown [[PC vs Mac#Level_logic|HERE]]. | |||
| *''' | *The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to [[Chapters|Chapters of the game]]; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels. | ||
| *' | *The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, although those modifications are minor (documented on [[PS2 vs PC]]). | ||
| ===[[ | {| class="wikitable sortable" style="margin-left:auto; margin-right:auto;" | ||
| !Standard Win/<br>Mac release | |||
| !European Mac<br>non-English | |||
| !Japanese<br>Win/Mac | |||
| !Play-<br>Station 2 | |||
| !Chapter | |||
| !Location (as in Load Game dialog) | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]''' | |||
| |bgcolor=lightgray| | |||
| |13/ | |||
| |colspan=2|Loads for all levels | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/EnvWarehouse|EnvWarehouse/]]''' | |||
| |EnvWarehouse/ | |||
| |EnvWarehouse/ | |||
| |12/ | |||
| |data-sort-value="00"|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}} | |||
| |valign=bottom|TCTF Training<br>Syndicate Warehouse | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/manplant|manplant/]]''' | |||
| |manplant/ | |||
| |MANPLANT/ | |||
| |15/ | |||
| |data-sort-value="02"|{{C|2|2: ENGINES OF EVIL}} | |||
| |Manufacturing Plant | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/lab|lab/]]''' | |||
| |lab/ | |||
| |LAB/ | |||
| |14/ | |||
| |data-sort-value="03"|{{C|3|3: PUZZLE PIECES}} | |||
| |Bio-Research Lab | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/Airport|Airport/]]''' | |||
| |Airport/ | |||
| |Airport/ | |||
| |data-sort-value="01/"|1/ | |||
| |data-sort-value="04"|{{C|4|4: TIGER BY THE TAIL}} | |||
| |Airport Assault | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |Airport_II/ | |||
| |bgcolor=lightgray| | |||
| |data-sort-value="02/"|2/ | |||
| |(cut) | |||
| |Airport Part Deux | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/Airport_III|Airport_III/]]''' | |||
| |Airport_III/ | |||
| |Airport_III/ | |||
| |data-sort-value="03/"|3/ | |||
| |data-sort-value="05"|{{C|5|5: HOT PURSUIT}} | |||
| |Airport Cargo Hangars | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/tctf|tctf/]]''' | |||
| |tctf/ | |||
| |TCTF/ | |||
| |23/ | |||
| |data-sort-value="06"|{{C|6|6: COUNTERATTACK}} | |||
| |TCTF Regional HQ | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/power|power/]]''' | |||
| |power/ | |||
| |POWER/ | |||
| |18/ | |||
| |data-sort-value="07"|{{C|7|7: A FRIEND IN NEED}} | |||
| |Atmospheric Conversion Center (exterior) | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/power_II|power_II/]]''' | |||
| |power_II/ | |||
| |power_II/ | |||
| |19/ | |||
| |data-sort-value="08"|{{C|8|8: AN INNOCENT LIFE}} | |||
| |Atmospheric Conversion Center (interior) | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/state|state/]]''' | |||
| |state/ | |||
| |STATE/ | |||
| |22/ | |||
| |data-sort-value="09"|{{C|9|9: TRUTH AND CONSEQUENCES}} | |||
| |Regional State Building | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/roof|roof/]]''' | |||
| |roof/ | |||
| |ROOF/ | |||
| |20/ | |||
| |{{C|10|10: CAT AND MOUSE}} | |||
| |Rooftops | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/dream_lab|dream_lab/]]''' | |||
| |dream_lab/ | |||
| |dream_lab/ | |||
| |11/ | |||
| |{{C|11|11: DREAM DIVER}} | |||
| |Doctor Hasegawa's Lab | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/neuro|neuro/]]''' | |||
| |neuro/ | |||
| |NEURO/ | |||
| |16/ | |||
| |{{C|12|12: SINS OF THE FATHER}} | |||
| |TCTF Science Prison | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |BGI/ | |||
| |bgcolor=lightgray| | |||
| |16/ | |||
| |(cut) | |||
| |BGI HQ | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/tctf_ii|tctf_ii/]]''' | |||
| |tctf_ii | |||
| |TCTF_II | |||
| |24/ | |||
| |{{C|13|13: PHOENIX RISING}} | |||
| |TCTF Regional HQ (redux) | |||
| |- | |||
| |'''[[Oni (folder)/GameDataFolder/IGMD/compound|compound/]]''' | |||
| |compound/ | |||
| |COMPOUND/ | |||
| |data-sort-value="08/"|8/ | |||
| |{{C|14|14: DAWN OF THE CHRYSALIS}} | |||
| |Syndicate Mountain Compound | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |aop/ | |||
| |bgcolor=lightgray| | |||
| |data-sort-value="04/"|4/ | |||
| |(multiplayer) | |||
| |The Arena of Pain | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |CZ/ | |||
| |bgcolor=lightgray| | |||
| |data-sort-value="09/"|9/ | |||
| |(multiplayer) | |||
| |Crossing Zone | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |pit/ | |||
| |bgcolor=lightgray| | |||
| |17/ | |||
| |(multiplayer) | |||
| |Pit | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |CZ_II/ | |||
| |bgcolor=lightgray| | |||
| |10/ | |||
| |(multiplayer) | |||
| |Crossing Zone Too | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |cap/ | |||
| |bgcolor=lightgray| | |||
| |data-sort-value="07/"|7/ | |||
| |(multiplayer) | |||
| |Capture | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |ats/ | |||
| |bgcolor=lightgray| | |||
| |data-sort-value="05/"|5/ | |||
| |(development) | |||
| |AlexTestSite | |||
| |- | |||
| |bgcolor=lightgray| | |||
| |SR/ | |||
| |bgcolor=lightgray| | |||
| |21/ | |||
| |(development) | |||
| |FiringRange | |||
| |} | |||
| [[Category:Game directory map]] | |||