Oni (folder)/GameDataFolder: Difference between revisions

m
link fix
mNo edit summary
m (link fix)
 
(35 intermediate revisions by 3 users not shown)
Line 1: Line 1:
==GameDataFolder==
'''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following:
(Default location on PC is '''C:\Program Files\Oni\GameDataFolder''')
*Oni's game data, in binary format (see [[OBD]] for more info)
*the level logic, in plain-text (in the IGMD subfolder; see [[BSL]] for more info)
*the intro and outro animated sequences, in the Bink video format


This is where all of Oni's "game data" resources are stored.  
==Overview==
===Movie files in BINK format===
You should have all the files in bold in your GameDataFolder, but the movie files are optional. The "PS2" column shows the numbers assigned to each file name on disc; the .raw and .sep file for each level are in subdirectories titled 20/ and 21/. Beside each set of level files, we list the subfolders of IGMD which hold the corresponding level logic. '''SPOILER WARNING''': The "Chapter" column links to summaries and analyses of Oni's storyline.
*'''intro.bik''' : the game's intro sequence (animation)
*'''outro.bik''' : the game's outro sequence (animation)


===Game resources===
{| class="wikitable" style="margin-left:auto; margin-right:auto;"
(Mac users please contribute)
{|border= "1"
!Chapter
!Name
![[OBD:Oni_Binary_Data | Binary files]] (PC)
!Binary files (Mac)
!Level logic folder
|-
|-
|0:COMBAT TRAINING<br>1:TRIAL RUN
|colspan="3" align="center"|'''File name'''
|rowspan="2" align="center"|'''Level logic folder'''
|rowspan="2" align="center"|'''[[Chapters|Chapter]]'''
|rowspan="2" align="center"|'''Location (as in Load Game dialog)'''
|-
|align="center"|'''Windows'''
|align="center"|'''Mac'''
|align="center"|'''PS2'''
|-
|colspan="2"|<center>'''[[IGMD|IGMD/]]'''</center>
|valign=top|'''1'''
| <center>--</center>
|colspan=2 align=center|Contains all level logic
|-
|colspan="2"|<center>'''[[:Category:Intro sequence|intro.bik]]'''</center>
|valign=top|'''2'''
| <center>--</center>
|colspan=2 align=center|Movie plays when Oni is launched (see note below)
|-
|valign=top|'''level0_Final.dat<br>level0_Final.raw'''
|'''level0_Final.dat<br>level0_Final.raw<br>level0_Final.sep'''
|'''3<br>20/1<br>21/1'''
|[[IGMD/global]]
|colspan=2 align=center|Used in all Chapters (see notes below on "level0_Final" and "IGMD/global")
|-
|valign=top|'''level1_Final.dat<br>level1_Final.raw'''
|'''level1_Final.dat<br>level1_Final.raw<br>level1_Final.sep'''
|'''11<br>20/9<br>21/9'''
|[[IGMD/EnvWarehouse]]
|{{C|0|0: COMBAT TRAINING}}<br>{{C|1|1: TRIAL RUN}}
|TCTF Training<br>Syndicate Warehouse
|TCTF Training<br>Syndicate Warehouse
|level1_Final.dat<br>level1_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/EnvWarehouse|EnvWarehouse]]
|-
|-
|2:ENGINES OF EVIL
|valign=top|'''level2_Final.dat<br>level2_Final.raw'''
|'''level2_Final.dat<br>level2_Final.raw<br>level2_Final.sep'''
|'''12<br>20/10<br>21/10'''
|[[IGMD/manplant]]
|{{C|2|2: ENGINES OF EVIL}}
|Manufacturing Plant
|Manufacturing Plant
|level2_Final.dat<br>level2_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/manplant|manplant]]
|-
|-
|3:PUZZLE PIECES
|valign=top|'''level3_Final.dat<br>level3_Final.raw'''
|'''level3_Final.dat<br>level3_Final.raw<br>level3_Final.sep'''
|'''13<br>20/11<br>21/11'''
|[[IGMD/lab]]
|{{C|3|3: PUZZLE PIECES}}
|Bio-Research Lab
|Bio-Research Lab
|level3_Final.dat<br>level3_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/lab|lab]]
|-
|-
|4:TIGER BY THE TAIL
|valign=top|'''level4_Final.dat<br>level4_Final.raw'''
|'''level4_Final.dat<br>level4_Final.raw<br>level4_Final.sep'''
|'''14<br>20/12<br>21/12'''
|[[IGMD/Airport]]
|{{C|4|4: TIGER BY THE TAIL}}
|Airport Assault
|Airport Assault
|level4_Final.dat<br>level4_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/Airport|Airport]]
|-
|-
|5:HOT PURSUIT
|valign=top|'''level6_Final.dat<br>level6_Final.raw'''
|'''level6_Final.dat<br>level6_Final.raw<br>level6_Final.sep'''
|'''15<br>20/13<br>21/13'''
|[[IGMD/Airport_III]]
|{{C|5|5: HOT PURSUIT}}
|Airport Cargo Hangars
|Airport Cargo Hangars
|level6_Final.dat<br>level6_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/Airport_III|Airport_III]]
|-
|-
|6:COUNTERATTACK
|valign=top|'''level8_Final.dat<br>level8_Final.raw'''
|'''level8_Final.dat<br>level8_Final.raw<br>level8_Final.sep'''
|'''16<br>20/14<br>21/14'''
|[[IGMD/tctf]]
|{{C|6|6: COUNTERATTACK}}
|TCTF Regional HQ
|TCTF Regional HQ
|level8_Final.dat<br>level8_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/tctf|tctf]]
|-
|-
|7:A FRIEND IN NEED
|valign=top|'''level9_Final.dat<br>level9_Final.raw'''
|Atmospheric Conversion<br>Center (exterior)
|'''level9_Final.dat<br>level9_Final.raw<br>level9_Final.sep'''
|level9_Final.dat<br>level9_Final.raw
|'''17<br>20/15<br>21/15'''
|
|[[IGMD/power]]
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/power|power]]
|{{C|7|7: A FRIEND IN NEED}}
|Atmospheric Conversion Center (exterior)
|-
|-
|8:AN INNOCENT LIFE
|valign=top|'''level10_Final.dat<br>level10_Final.raw'''
|Atmospheric Conversion<br>Center (interior)
|'''level10_Final.dat<br>level10_Final.raw<br>level10_Final.sep'''
|level10_Final.dat<br>level10_Final.raw
|'''4<br>20/2<br>21/2'''
|
|[[IGMD/power_II]]
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/power_II|power_II]]
|{{C|8|8: AN INNOCENT LIFE}}
|Atmospheric Conversion Center (interior)
|-
|-
|9:TRUTH AND CONSEQUENCES
|valign=top|'''level11_Final.dat<br>level11_Final.raw'''
|'''level11_Final.dat<br>level11_Final.raw<br>level11_Final.sep'''
|'''5<br>20/3<br>21/3'''
|[[IGMD/state]]
|{{C|9|9: TRUTH AND CONSEQUENCES}}
|Regional State Building
|Regional State Building
|level11_Final.dat<br>level11_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/state|state]]
|-
|-
|10:CAT AND MOUSE
|valign=top|'''level12_Final.dat<br>level12_Final.raw'''
|'''level12_Final.dat<br>level12_Final.raw<br>level12_Final.sep'''
|'''6<br>20/4<br>21/4'''
|[[IGMD/roof]]
|{{C|10|10: CAT AND MOUSE}}
|Rooftops
|Rooftops
|level12_Final.dat<br>level12_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/roof|roof]]
|-
|-
|11:DREAM DIVER
|valign=top|'''level13_Final.dat<br>level13_Final.raw'''
|'''level13_Final.dat<br>level13_Final.raw<br>level13_Final.sep'''
|'''7<br>20/5<br>21/5'''
|[[IGMD/dream_lab]]
|{{C|11|11: DREAM DIVER}}
|Doctor Hasegawa's Lab
|Doctor Hasegawa's Lab
|level13_Final.dat<br>level13_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/dream_lab|dream_lab]]
|-
|-
|12:SINS OF THE FATHER
|valign=top|'''level14_Final.dat<br>level14_Final.raw'''
|'''level14_Final.dat<br>level14_Final.raw<br>level14_Final.sep'''
|'''8<br>20/6<br>21/6'''
|[[IGMD/neuro]]
|{{C|12|12: SINS OF THE FATHER}}
|TCTF Science Prison
|TCTF Science Prison
|level14_Final.dat<br>level14_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/neuro|neuro]]
|-
|-
|13:PHOENIX RISING
|valign=top|'''level18_Final.dat<br>level18_Final.raw'''
|'''level18_Final.dat<br>level18_Final.raw<br>level18_Final.sep'''
|'''9<br>20/7<br>21/7'''
|[[IGMD/tctf_ii]]
|{{C|13|13: PHOENIX RISING}}
|TCTF Regional HQ (redux)
|TCTF Regional HQ (redux)
|level18_Final.dat<br>level18_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/tctf_ii|tctf_ii]]
|-
|-
|14:DAWN OF THE CHRYSALIS
|valign=top|'''level19_Final.dat<br>level19_Final.raw'''
|'''level19_Final.dat<br>level19_Final.raw<br>level19_Final.sep'''
|'''10<br>20/8<br>21/8'''
|[[IGMD/compound]]
|{{C|14|14: DAWN OF THE CHRYSALIS}}
|Syndicate Mountain Compound
|Syndicate Mountain Compound
|level19_Final.dat<br>level19_Final.raw
|
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/compound|compound]]
|-
|-
|ALL (global)
|colspan="2"|<center>'''[[:Category:Outro sequence|outro.bik]]'''</center>
|
|'''18'''
|level0_Final.dat<br>level0_Final.raw
| <center>--</center>
|
|colspan=2 align=center|Movie plays when Oni is beaten (see note below)
|[[OSL:IGMD|IGMD]]\[[OSL:IGMD/global|global]]
|}
|}
The [[OSL:IGMD/global|IGMD\global]] script folder is not present at installation.
 
==Tips==
==Notes==
Moving the movie (.bik) files away from '''GameDataFolder''' or deleting them won't have any impact on the game. Useful if you want to skip the intro.
===level0_Final===
==Related links==
The level 0 data is only loaded once, when Oni starts.
Check :
 
*[[OBD:Oni_Binary_Data | Oni Binary Data]] for more info the .dat and .raw files
===IGMD/global===
*[[OSL:IGMD]] for more info on [[OSL:Scripts|scripts]] (.bsl files)
IGMD/global/ is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder.
 
===intro.bik, outro.bik===
The movie files are not needed for Oni to run. You can thus rename or move intro.bik out of GameDataFolder so Oni starts faster. Note that if you remove outro.bik, Oni will quit immediately after beating the game because it would normally play the outro and then quit.
 
Epic Games Tools, the makers of the Bink video format, offer [https://www.radgametools.com/bnkdown.htm standalone apps] for all platforms if you want to watch the .bik files on their own. However ffmpeg also understands the Bink format, meaning that you can use [https://www.videolan.org/vlc/ VLC] or another ffmpeg-based client to watch the movies.
 
===How Oni finds its GameDataFolder===
In Windows, Oni's engine first looks in the [[wp:Working directory|working directory]] (aka "."). If ".\GameDataFolder" is missing, Oni tries parent folders all the way up to the root (e.g., it looks for "C:\Program Files\Oni\GameDataFolder", then "C:\Program Files\GameDataFolder", then "C:\GameDataFolder"). As a last resort, it looks for ".\OniEngine\GameDataFolder" the same way.
 
The Mac Oni app follows the same search pattern for GameDataFolder/, but does not look for OniEngine/GameDataFolder/.
 
[[Category:Game directory map]]