User:Iritscen: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(adding page ranking section; there's room for progress with the wiki!)
(update-a-roony)
Line 10: Line 10:
*Localizing images on other oni2.net sites that are being linked to from here
*Localizing images on other oni2.net sites that are being linked to from here
*Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks)
*Filling in [[Special:Wantedpages|Wanted Pages]] (or deleting redlinks)
::Wanted pages as of 2/28/08: 369
::Wanted pages as of Feb '08: 369
::Wanted pages as of 3/28/08: 429
::Wanted pages as of Mar '08: 429
::Wanted pages as of 4/28/08: 427
::Wanted pages as of Apr '08: 427
::Wanted pages as of May '08: 432
*Watching over [[Special:Lonelypages|orphans]]
*Watching over [[Special:Lonelypages|orphans]]
*The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point
*The [[OBD]] pages lack a clear explanation of the purpose and use of each file type; probably need to add that at some point
Line 31: Line 32:
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]
:My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by [[Lorraine]]. [[:Image:Poly Mods-Griffin Notes.jpg|My comparison of the two Griffins]] (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). [[:Image:Poly Mods-Griffin Master Comp.jpg|Sample of some early work.]]


:Currently working on clean-up of excess triangles, and ironing out the UV map. Still not sure how I'm going to handle the normals because I can't find Blender's docs on the subject. That might be a lengthy step.
:Currently working on:
:Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit, which I did, and paste in the new head in place of the old head (can't do). The problem is, as Neo has already discussed elsewhere, that Blender has no copy/paste functionality, and if you try to import one model into the same Blender file as another to combine their parts, the imported file goes into a new scene. There's no apparent way to move an object from one scene to another or to merge scenes. However, I know that there must be a way to make this work, as Blender has been worked on by many smart people and there's no way this issue hasn't come up before. So, in the near future, I'll be researching Blender to get over this hurdle. Then, once I have an importable model, I just need to texture it.  That's "all".


:After Griffin is totally done, I plan to move on to either Muro or Konoko.
:After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that.


*Future notions (things I'd like to try some day)<br>
*Future notions (things I'd like to try some day)<br>

Revision as of 13:51, 27 May 2008

About Me
Nostalgia-ridden Iritscen randomly decides to check out Oni one day, after getting back into Marathon and discovering the whole Aleph-One deal has been going on for a decade without his knowing. He finds a community of enthusiastic people has reverse-engineered massive amounts of the game despite lacking any assistance from Bungie, etc. Seeing their valiant efforts, such as preparing to release a Seventh Anniversary Edition mod package that improves gameplay, he eagerly jumps in, trying to help while not exactly knowing what in the heck he's doing. This is his story.

I am user #41 on the wiki and my edit count as of 5/16/08 is 1,608 (sad, isn't it?)


Current Projects in Wiki

  • Researching unused images to see where they should go (or if they need deletion)
  • Categorizing uncategorized images
  • Localizing images on other oni2.net sites that are being linked to from here
  • Filling in Wanted Pages (or deleting redlinks)
Wanted pages as of Feb '08: 369
Wanted pages as of Mar '08: 429
Wanted pages as of Apr '08: 427
Wanted pages as of May '08: 432


Other Oni-Related Projects

This is very much a work in progress, and it keeps getting new features. Basically a front-end for command-line tools built by others. Currently allows you avoid the command line while doing the following: installing the Edition, recompiling individual levels to incorporate mods, exporting TXMPs from Oni. Currently working on implementing support for modding TXMPs and 3D models.
Tracing Lorraine's art with a vector app to produce large, clean-lined versions. Currently lives here, but finished pieces are mirrored to the wiki. Somewhat on hiatus at the moment due to my spending most of my free time on other Oni projects.
  • Improving textures and 3D models
My main focus lately has been improving the look of the key models (you know, the major characters). Particularly of concern to me was the huge discrepancy between the in-game 3D Griffin and Griffin as illustrated by Lorraine. My comparison of the two Griffins (not uploaded yet). It's safe to say that the fine art of Lorraine, Oni's character designer, is to be considered more "correct" than the blocky model used in-game. So I'm basically doing two things with him: adding polygons to smooth things out, and altering his facial structure to conform with Lorraine's art (which also requires more polygons). Sample of some early work.
Currently working on:
Importing the HD model for Griffin without an HD texture, to make sure the basic model and UV map work. Once that's ensured, I can swap in a new texture at any point with ease. This is the last technical hurdle. The current problem is that work on Griffin began so long ago that OniSplit had some model exporting issues, which are now a part of the model, so the model is not able to be imported as is. The easiest way to fix this is to export a new model with the latest OniSplit, which I did, and paste in the new head in place of the old head (can't do). The problem is, as Neo has already discussed elsewhere, that Blender has no copy/paste functionality, and if you try to import one model into the same Blender file as another to combine their parts, the imported file goes into a new scene. There's no apparent way to move an object from one scene to another or to merge scenes. However, I know that there must be a way to make this work, as Blender has been worked on by many smart people and there's no way this issue hasn't come up before. So, in the near future, I'll be researching Blender to get over this hurdle. Then, once I have an importable model, I just need to texture it. That's "all".
After Griffin is totally done, I plan to move on to either Muro or Konoko. Maybe Shinnie after that.
  • Future notions (things I'd like to try some day)
- General re-texturing of Oni's environments
- Poly-modding other, less-important characters to make things look consistent
- Scripting new scenarios
- Modeling a new character, animating new moves for them
- Top secret stuff (hint, it involves assembly code)


Current Subpages
User:Iritscen/ConsoleFix

User:Iritscen/TestSpace


Buddies' User Pages
"Friends are just enemies who don't have the guts to kill you." -- Judy Tenuta

User:geyser, User_talk:geyser

User:paradox-01, User_talk:paradox-01

User:Ssg, User_talk:Ssg

User:EdT, User_talk:EdT

User:Neo, User_talk:Neo


Wiki Search Engine Page Rankings*

            Google   Yahoo!   MS Live   Month
For "Oni":     >10        4        10    5/08
                 Google   Yahoo!   MS Live   Month
For "Oni game":     >10        2         2    5/08
(Results for "Oni help" very close in ranking)
                  Google   Yahoo!   MS Live   Month
For "Oni guide":     >10       10       >10    5/08

(*) Source is www.whatismysearchrank.com. Numbers are the page on which our site first occurs.


Forum Search Engine Page Rankings

            Google   Yahoo!   MS Live   Month
For "Oni":       1        4         1    5/08
                 Google   Yahoo!   MS Live   Month
For "Oni game":       1        2         3    5/08
                 Google   Yahoo!   MS Live   Month
For "Oni help":       1        1         1    5/08 -- Yay!
                  Google   Yahoo!   MS Live   Month
For "Oni guide":       3        4         6    5/08

Wiki Stats (cool, huh?)
Info
Current Version: 1.39.6
Site Name: OniGalore
Server: https://wiki.oni2.net
Server Name: wiki.oni2.net
Script Path: /w
Main Language: en

Counts
Number of pages: 4,642 -- probably more accurate than next stat in terms of how much content there is
Number of articles: 901 -- does not count subpages or prefixed pages
Number of files: 2,665
Number of users: 75
Number of admins: 3
Number of edits: 43,617