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(reviewed links in the "Free asset sources" section, removing unhelpful links and adding some from New levels; updated {{update}} notice) |
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{{update| | {{update|The tutorials on the now-defunct Oni Central Forum, under the section "Links to Forum Tutorials", should be merged into this article.}} | ||
This page covers level creation from scratch. See [[Modifying an existing level]] if you want to change a vanilla level in the game. | This page covers level creation from scratch. See [[Modifying an existing level]] if you want to change a vanilla level in the game. | ||
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* [[Creating a level]] (you are here) | * [[Creating a level]] (you are here) | ||
* [[Modifying an existing level]] | * [[Modifying an existing level]] | ||
* [[New levels]] | * [[New levels]] (a historical document) | ||
* [[Lightmapping levels]] | * [[Lightmapping levels]] (an experiment) | ||
===Free asset sources=== | ===Free asset sources=== | ||
* [ | * [https://3dwarehouse.sketchup.com/ 3D Warehouse] – architectural models (also see the [https://3dwarehouse.sketchup.com/collection/236901867937c4ed5fbaf4019d18db23/New-content-for-Oni curated collection] by geyser) | ||
* [https://www.turbosquid.com/ TurboSquid] – various models, including architecture | |||
* [https://www.textures.com | * [https://www.textures.com Textures.com] – wide variety of textures | ||
==Engine limitations== | ==Engine limitations== | ||
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By default, a Mod Tool scene has one Infinite light, but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day). | By default, a Mod Tool scene has one Infinite light, but it doesn't shine in every direction so you might want to add more Infinite lights. Let's say one Infinite light for each direction (+X, -X, +Y, -Y, +Z, -Z) with an intensity of circa 0.25 (night) or 0.75 (day). | ||
The illumination of those lights can be integrated into the vertex color property | The illumination of those lights can be integrated into the vertex color property: | ||
* Property > Color At Vertices Map | * Property > Color At Vertices Map | ||
* Property > Render Map | * Property > Render Map |