User contributions for Geyser
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7 October 2008
- 02:4302:43, 7 October 2008 diff hist +59 N File:Intro frame 0562.png Introducing Casey (who?). Category: Intro sequence current
- 02:4102:41, 7 October 2008 diff hist +224 N File:Intro frame 0553.png TCTF troops firing at the Strikers emerging from the bank/whatever. Note the large, blocky car, and the odd composite headlights. The windshield in the background belongs to another car. Category: Intro sequence current
- 02:3902:39, 7 October 2008 diff hist +29 File:Intro frame 0494.png disambiguating; note: Gotham is not a redlink ^_^
- 02:3702:37, 7 October 2008 diff hist +102 N File:Intro frame 0494.png Gotham-esque bank or something about to be blown up by Strikers. Category: Intro sequence
- 02:3002:30, 7 October 2008 diff hist +144 Nm Category talk:Fly-in portraits advice
- 02:2202:22, 7 October 2008 diff hist +10 File:Intro frame 0486.png but commander... yes sir
- 02:2102:21, 7 October 2008 diff hist +117 N File:Intro frame 0486.png Griffin reaching/calling out to someone (the soundtrack is instrumental; no voice). Category: Intro sequence
- 02:1802:18, 7 October 2008 diff hist +149 N File:Intro frame 0460.png Shot of Konoko standing in the elevator/whatever, the doors of which are now open and still visible on either side. Category: Intro sequence
- 02:1602:16, 7 October 2008 diff hist +148 N File:Intro frame 0431.png First shot of Konoko's face: meditating, then looking up as the criss-crossed grilles sin front of her slide open. Category: Intro sequence
- 02:1102:11, 7 October 2008 diff hist +69 N File:Intro frame 0386.png Strikers! Category: Intro sequence current
- 02:0802:08, 7 October 2008 diff hist +103 N File:Intro frame 0334.png Mysterious pairs of red lights being switched on (group of Strikers). Category: Intro sequence current
- 02:0402:04, 7 October 2008 diff hist +166 N File:Intro frame 0129.png Final camera angle on the Bungie logo; the background then fades to black, and a "shine" effect passes over the logo. Then cut to black. Category: Intro sequence current
- 01:5901:59, 7 October 2008 diff hist +173 N File:Intro frame 0090.png Bungie logo scene: the pulsar thingie explodes and the "BUNGiE" logo appears. The core of the pulsar thingie coincides with the dot on the "i". Category: Intro sequence current
- 01:5501:55, 7 October 2008 diff hist +120 N File:Intro frame 0079.png Bungie logo scene: the black object is about to plunge onto the core of the pulsar thingie. Category:Intro sequence current
- 01:5101:51, 7 October 2008 diff hist −6 m File:Intro frame 0029.png changing my mind about anime current
- 01:4901:49, 7 October 2008 diff hist +187 N File:Intro frame 0029.png Start of the Bungie logo scene: the black object initially occupied the whole foreground, and will eventually cause the explosion of the pulsar thingie. Category:Intro anime sequence
- 01:3601:36, 7 October 2008 diff hist +1,020 Talk:Oni engine patches (Mac PPC) "total news to me" - not quite, but very well-forgotten oldies if anything
- 01:0801:08, 7 October 2008 diff hist +2,013 User talk:EdT Oh, and "ergo"? WTF, Dox, have you been bitten by Iritscen recently?
6 October 2008
- 23:2923:29, 6 October 2008 diff hist +168 Seven filling in intro page soon
- 23:1823:18, 6 October 2008 diff hist +315 Talk:Multiplayer promises, promises...
- 22:2122:21, 6 October 2008 diff hist +92 OBD:AISA tired; bad memory about FLAG and confusion about ONCC
- 21:3821:38, 6 October 2008 diff hist +1,223 OBD:AISA note on ONCC lookup; game crashes if ONCC is unavailable
- 20:2820:28, 6 October 2008 diff hist +34 m Oni →Development: tired... *very* tired, obviously
- 20:2520:25, 6 October 2008 diff hist +128 Oni →Development: Are we really sure Pease hadn't checked out the manga? As for Pease being at the origin of the concept, "citation please" ^_^
- 19:0719:07, 6 October 2008 diff hist +2,103 Talk:Quotes/Consoles/level 1b re:FYI
- 05:1405:14, 6 October 2008 diff hist +9 m Simulated Life Doll →Marionette: oops
- 05:1305:13, 6 October 2008 diff hist +565 Simulated Life Doll fix a redlink, add two (or at least one); that's the way to do it... ^_^
- 05:0105:01, 6 October 2008 diff hist −22 Quotes/Consoles/level 3a because the Marionette project has plotwise potential
- 04:5304:53, 6 October 2008 diff hist +1,794 Atmospheric Conversion Center filling in a bit to accomodate link
- 04:4604:46, 6 October 2008 diff hist +4 m Quotes/Consoles/level 19e linking to Myth
- 04:1904:19, 6 October 2008 diff hist +4 Quotes/Consoles/level 1b if you can't see how to *really* fix a redlink, that's *your* problem; leave it alone
- 04:1404:14, 6 October 2008 diff hist +4 m Quotes/Consoles/level 19a Reverted edits by Iritscen (Talk); changed back to last version by Geyser
- 04:0004:00, 6 October 2008 diff hist +673 Oni still not happy with this page at all, and it took way too long to edit, but at least I fixed some inaccuracies
- 02:1302:13, 6 October 2008 diff hist +4,256 N Multiplayer seems recurrent enough for a permanent collection...
- 00:1600:16, 6 October 2008 diff hist +355 Myth filling in a little bit
- 00:0000:00, 6 October 2008 diff hist +1,249 N Myth how to *really* deal with red links; fix one, make two ^_^
5 October 2008
- 19:1219:12, 5 October 2008 diff hist +318 OniGalore:Current events 1) two cents on categorization; 2) haiku change denied: the idea is that it's *jokes* about wiki work that get old quickly, not wiki work itself
- 16:3616:36, 5 October 2008 diff hist +235 File:Oni Comic Issue 3 Cover.jpg updating description
24 September 2008
- 04:3204:32, 24 September 2008 diff hist +2 Trivia →[[Oni_(demon)|Oni]]: final typo
- 04:3004:30, 24 September 2008 diff hist +1,170 AE talk:Trailer →Intro and v6 draft: does no more rants mean no more idioms and such? if so, woot, the shitstorm was definitely worth it; k, rly rly kkthxbye now
- 02:0402:04, 24 September 2008 diff hist +16,316 N Authoring custom camera animations AE is a project namespace; anything project-oriented is at home here; ok then, Really Outta Here Now
23 September 2008
- 22:5922:59, 23 September 2008 diff hist +1,200 AE talk:Trailer →Intro and v6 draft: re: this is not a discussion; imminent standby
- 22:0322:03, 23 September 2008 diff hist +788 AE:Plugins →Dashing: i felt i couldn't leave without releasing this; it's badly needed for the trailer
- 17:0717:07, 23 September 2008 diff hist +442 N Talk:Installation ok
- 16:1516:15, 23 September 2008 diff hist +783 AE talk:Trailer fixed typo, added link and extra paragraph; sorry if i sound like a dick
- 04:4004:40, 23 September 2008 diff hist −42 BSL:BFW Scripting Language reverting first paragraph; there was nothing wrong with it
- 04:3704:37, 23 September 2008 diff hist +40 Installation the beta *does* *exist*, so no compulsive <snip>ping please
- 04:3104:31, 23 September 2008 diff hist +7,446 AE:Trailer →Intro: this is not a conversation
22 September 2008
- 22:0422:04, 22 September 2008 diff hist +467 OBD:BINA/OBJC/DOOR getting there...
- 03:3903:39, 22 September 2008 diff hist +17 Talk:Adding spawnable characters oh, and HTML tags. fear them too