Page history
11 February 2018
→Widgets: Bulk import of text
m+713
→Game instance
m+21
→Selected knowledge
m+11
→Selected knowledge: Game instance: for storing information across levels
m+696
9 February 2018
5 February 2018
3 February 2018
→Widgets: F1 for wireframe mode in Unreal Editor
m+113
removed obsolete image caption
m−114
Button styling and scaling
+1,217
31 January 2018
30 January 2018
correcting Widgets section level, giving images better description
m+171
code to open and close widgets - intended for simple menu pages
m+688
27 January 2018
→Hyposprays: hypo potentials now stackable, regeneration and degeneration now working accurate
m+76
→Hyposprays
m−88
→HUD
m+9
→HUD
m−88
21 January 2018
17 January 2018
15 January 2018
13 January 2018
→HUD: let's build an health bar animation ... yay ... errr ... the long way
m+436
→HUD
m−7
→HUD: health animation ... this thing is more complex than I thought
m+654
11 January 2018
→HUD: teaking overhealth remapping factor to compensate missing circle part
m+87
→HUD: health mapping
m+333
7 January 2018
→HUD: Color mapping done. Next stop: health animation for hypos ?
m+160
health bar: color remapping needed
m+552
3 January 2018
1 January 2018
playing an animation based on keystroke and transition rule.
+2,234
video #3 - optional glowtex, pickup animation binding, character sockets
m+720
29 December 2017
27 December 2017
26 December 2017
and there we go, the nightmarish construction of using same actors with "get overlapping actors" and sockets
m+360
noting interface BP for powerups
m+335
socket management seems to become a nightmare
m+96
few notes on powerups and sockets
m+1,026
25 December 2017
17 December 2017
16 December 2017
vid... yes... rudimentary...
+95
no edit summary
m+27
Rudimentary recreation of hypospray functionality (pickup and usage code)
+1,774
10 December 2017
→Third Person View
m+69
→Third Person View: As for a demo, I'm not that much interested into also recreating the look mode. The "limited" Third Person View is already enough of a proof of concept.
+470
→Selected knowledge: Third Person View
m+1,090
5 November 2017
8 October 2017
performance saver: use "UCX_" as name for collision objects in FBX, uncheck "Auto Generate Collision"
m+264
Main menu with bg music ?
m+521
27 September 2017
copy-pasting a blueprint - example
+7,087
+ Cooking (finalizing) the game + Blueprint to exit the game
m+424