Below is an overview of individual template checksums, extracted from the three engine types (Windows retail, Windows demo or Mac, and PS2). For conciseness, we may refer to the three iterations "Win", "Mac" and "PS2" (Windows demo and Mac differ only in the ADPCM algorithm used for the waveforms stored in a SNDD's .raw part, which does not affect the template structure or checksum, and is outside the scope of this analysis).
Our knowledge-so-far suggests that Windows retail was the first iteration, followed by the concommittent development of Windows demo and Mac versions. The PS2 iteration apparently came last, being closer to the "Mac" iteration but also having many novel features (color palettes, text system, but also AGQG, M3GM and TRAM). At the time of writing, we have yet to document the PS2 "novelties" and determine whether or not they constitute an improvement.
The instance files are labeled as VR31 for all three iterations of the template system, even though Windows retail doesn't use .sep files, and PS2 seems to be using additional .pal files (palettes of all the texel colors occurring in a level; not yet documented).
It must be noted that the PS2 build includes an auxiliary set of sound files, grouped by level into .dat/.raw/.sep file triplets (i.e., 15 such triplets in total). However, these auxiliary .dat/.raw/.sep files are nothing like VR31 instance files, and seem to be using a much simpler lookup system (undocumented as of now).
For most templates the checksums are identical, as well as the data itself. One template, TREX (Totoro Animation Extra) is unique to PS2 (apparently some of the TRAM data was split off to a separate, unnamed file; possibly new TRAM features were implemented in the process as well). Another template, AGQM (Gunk Quad Material) is missing from the PS2 engine, so that each engine lists exactly 114 individual template checksums, plus the global checksum. The global checksums aggregated from these 114 templates are as follows:
- "Win" checksum (Windows retail)
- 0x0003BCDF33DC271F (doesn't include TREX template)
- "Mac" checksum (also Windows demo)
- 0x0003BCDF23C13061 (doesn't include TREX template)
- PS2 checksum
- 0x0003BA70A8DBAE11 (doesn't include AGQM template)
Below are all 115 known templates in alphabetic order, with their checksums and data sizes.
- A black background indicates those instance types that do not occur in Vanilla .dat files.
- A grey background indicates those that are present but are not used (by Win/Mac engines).
- A green checksum background indicates files that have a different checksum in the Win iteration.
- A yellow checksum background indicates files that have a different checksum in the PS2 iteration.
- A red checksum background indicates files that have a different checksum in all three iterations.
The data sizes in the below table are extracted from the respective engine executables (along with the checksums) and include the 8 leading bytes (instance ID and level ID). The number in square brackets is the size of the variable array element where applicable. Note the difference with the padded size featured in an instance descriptor (which includes the actual array elements, if any, and the 32-byte padding).
Note that some obsolete instances, such as OBLS, are worthy of interest, have been documented and may be revived.
Tag
|
Description
|
Checksum(s)
|
Size(s)
|
3CLA
|
RGB Color Array
|
00000004E6BE
|
0x20 [0x0C]
|
ABNA
|
[Akira] BSP Tree Node Array
|
000000126DA0
|
0x20 [0x10]
|
AGDB
|
[Akira] Gunk Quad Debug Array
|
000000072E17
|
0x20 [0x08]
|
AGQC
|
[Akira] Gunk Quad Collision Array
|
0000001CCB91
|
0x20 [0x1C]
|
AGQG
|
[Akira] Gunk Quad General Array
|
Win: 0000001C03D2 Mac: 0000001C03D2 PS2: 00000027E7AD
|
0x20 [0x38] 0x20 [0x38] 0x20 [0x3C]
|
AGQM
|
[Akira] Gunk Quad Material
|
Win: 000000044AA6 Mac: 000000044AA6 PS2: N/A
|
0x10 0x10 N/A
|
AGQR
|
[Akira] Gunk Quad Render Array
|
000000083A3B
|
0x20 [0x04]
|
AISA
|
AI Character Setup Array
|
002A224C6BE9
|
0x20 [0x160]
|
AITR
|
AI Script Trigger Array
|
0000001AEA55
|
0x20 [0x54]
|
AIWA
|
AI Imported Waypoint Array
|
000000107F03
|
0x20 [0x1C]
|
AKAA
|
[Akira] Adjacency Array
|
00000011DE77
|
0x20 [0x0C]
|
AKBA
|
[Akira] Side Array
|
0000003A2884
|
0x20 [0x1C]
|
AKBP
|
[Akira] BSP Node Array
|
0000000CF449
|
0x20 [0x0C]
|
AKDA
|
[Akira] Door Frame Array
|
0000002E5464
|
0x20 [0x34]
|
AKEV
|
Akira Environment
|
00883014DE75
|
0x80
|
AKOT
|
[Akira] Oct Tree
|
0011E7B8DA08
|
0x1C
|
AKVA
|
[Akira] BNV Node Array
|
000000DF05E0
|
0x20 [0x74]
|
BINA
|
Binary Data
|
Win: 00000000DB41 Mac: 000000015E11 PS2: 000000015E11
|
0x10 0x10 0x10
|
CBPI
|
Character Body Part Impacts
|
000C0BF9D6C2
|
0xEC
|
CBPM
|
Character Body Part Material
|
00026BA4351F
|
0x54
|
CONS
|
Console
|
0013DA8B0BDD
|
0x90
|
CRSA
|
Corpse Array
|
000C1543D4CC
|
0x20 [0x44C]
|
DOOR
|
Door
|
00063172FD67
|
0x6C
|
DPge
|
Diary Page
|
0007BA8A686B
|
0x44
|
EDIA
|
Edge Index Array
|
00000007B6F7
|
0x20 [0x08]
|
ENVP
|
Env Particle Array
|
00000067C1C3
|
0x20 [0xD0]
|
FILM
|
Film
|
000B331B62AD
|
0x40 [0x18]
|
FXLR
|
FX Laser Effect
|
00069583F8A9
|
0x14
|
GMAN
|
Geometry Animation
|
0009A672F5A5
|
0x20 [0x04]
|
HPge
|
Help Page
|
00044B2F713B
|
0x10
|
IDXA
|
Index Array
|
00000002708F
|
0x20 [0x04]
|
IGHH
|
IGUI HUD Help
|
0008E58E58DE
|
0x40 [0x44]
|
IGPA
|
IGUI Page Array
|
0004DDBE0905
|
0x20 [0x04]
|
IGPG
|
IGUI Page
|
0011CE67887D
|
0x24
|
IGSA
|
IGUI String Array
|
0004DDBEA408
|
0x20 [0x04]
|
IGSt
|
IGUI String
|
Win: 0002A2A47725 Mac: 0002A2A47725 PS2: 0002A2A368F7
|
0x198 0x198 0x1C
|
Impt
|
Impact [tree]
|
000000044F16
|
0x14
|
IPge
|
Item Page
|
0002938369BA
|
0x10
|
|
Tag
|
Description
|
Checksum(s)
|
Size(s)
|
KeyI
|
Key Icons
|
00403F4757AD
|
0x30
|
M3GA
|
[Motoko] Geometry Array
|
0005206B20B2
|
0x20 [0x04]
|
M3GM
|
[Motoko] Geometry
|
Win: 0027A078E436 Mac: 0027A078E436 PS2: 0016C1058961
|
0x2C 0x2C 0x2C
|
M3TA
|
[Motoko] Triangle Array
|
00000002F7C1
|
0x20 [0x0C]
|
Mtrl
|
Material
|
000000028E0D
|
0x14
|
NMSA
|
Network Spawn Point Array
|
0000000C099C
|
0x20 [0x10]
|
OBAN
|
Object Animation
|
0000004E0C24
|
0x80 [0x20]
|
OBDC
|
Door Class Array
|
0007BD9ECA0B
|
0x20 [0x18]
|
OBLS
|
Object LS Data
|
0000000B703D
|
0x28
|
OBOA
|
Starting Object Array
|
00134F8986E1
|
0x20 [0xF0]
|
OFGA
|
Object Furn Geom Array
|
001374FAC362
|
0x20 [0x0C]
|
ONCC
|
Oni Character Class
|
04A5AAC759EF
|
0xC98
|
ONCP
|
Oni Character Particle Array
|
0000002F7321
|
0x20 [0x58]
|
ONCV
|
Oni Character Variant
|
0000000299F5
|
0x4C
|
ONFA
|
Imported Flag Node Array
|
0000001B0CE7
|
0x20 [0x44]
|
ONGS
|
Oni Game Settings
|
00000226EBB6
|
0xF44
|
ONIA
|
Oni Character Impact Array
|
0000002B2F9A
|
0x20 [0xA4]
|
ONLD
|
Oni Game Level Descriptor
|
0000000412A1
|
0x4C
|
ONLV
|
Oni Game Level
|
007DB79A2EA3
|
0x304
|
ONMA
|
Imported Marker Node Array
|
000000124779
|
0x20 [0x58]
|
ONOA
|
Object Gunk Array
|
00064BE75C7C
|
0x20 [0x08]
|
ONSA
|
Imported Spawn Array
|
000000044634
|
0x20 [0x02]
|
ONSK
|
Oni Sky Class
|
0014C2261067
|
0xF4
|
ONTA
|
Trigger Array
|
000000A0FCC0
|
0x20 [0x1A0]
|
ONVL
|
Oni Variant List
|
00054434C58A
|
0x20 [0x04]
|
ONWC
|
Oni Weapon Class
|
0193A3E0EEB5
|
0x71C
|
OPge
|
Objective Page
|
00044B30BBFB
|
0x10
|
OSBD
|
Oni Sound Binary Data
|
Win: 00000000DB6C Mac: 000000015E3C PS2: 000000015E3C
|
0x10 0x10 0x10
|
OTIT
|
Oct Tree Interior Node Array
|
0000000A51D2
|
0x20 [0x20]
|
OTLF
|
Oct Tree Leaf Node Array
|
0000001EAC0B
|
0x20 [0x24]
|
PLEA
|
Plane Equation Array
|
00000007BC38
|
0x20 [0x10]
|
PNTA
|
3D Point Array
|
00000037676C
|
0x40 [0x0C]
|
PSpc
|
Part Specification
|
000000082648
|
0x54
|
PSpL
|
Part Specification List
|
0000000CCC05
|
0x20 [0x08]
|
PSUI
|
Part Specifications UI
|
03CD544E96FB
|
0xB8
|
QTNA
|
Quad Tree Node Array
|
000000066ECC
|
0x20 [0x10]
|
QUDA
|
Quad Array
|
000000035E6A
|
0x20 [0x10]
|
SNDD
|
Sound Data
|
Win: 000000370578 Mac: 0000000411EB PS2: 0000000411EB
|
0x48 0x18 0x18
|
StNA
|
String Array
|
0005998CB520
|
0x20 [0x04]
|
SUBT
|
Subtitle Array
|
000000046C68
|
0x20 [0x04]
|
|
Tag
|
Description
|
Checksum(s)
|
Size(s)
|
TMFA
|
Float Array
|
000000025324
|
0x20 [0x04]
|
TMRA
|
Template Reference Array
|
000000073521
|
0x20 [0x20]
|
TRAC
|
[Totoro] Animation Collection
|
000F26E9FB2F
|
0x20 [0x0C]
|
TRAM
|
Totoro Animation Sequence
|
Win: 00107E3CC918 Mac: 00107E3CC918 PS2: 00000086E7B1
|
0x188 0x188 0x50
|
TRAS
|
Totoro Aiming Screen
|
0001FA21A930
|
0x24
|
TRBS
|
Totoro Body Set
|
0002A2924239
|
0x1C
|
TRCM
|
Totoro Quaternion Body
|
002392DE054E
|
0x68
|
TREX
|
Totoro Animation Extra
|
Win: N/A Mac: N/A PS2: 002A2BF1612C
|
N/A N/A 0x13C
|
TRFT
|
Totoro Facing Table
|
0000000221AF
|
0x20 [0x04]
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
0005206B20F8
|
0x20 [0x04]
|
TRGE
|
Trigger Emitter
|
000871A6B93C
|
0x28
|
TRIA
|
Totoro Quaternion Body Index Array
|
0000000AC482
|
0x20 [0x04]
|
TRIG
|
Trigger
|
0021DCD0CD2C
|
0x74
|
TRMA
|
[Totoro] Texture Map Array
|
000599DE6D57
|
0x20 [0x04]
|
TRSC
|
[Totoro] Screen (aiming) Collection
|
000599786B17
|
0x20 [0x04]
|
TRTA
|
Totoro Quaternion Body Translation Array
|
0000000759E8
|
0x20 [0x0C]
|
TSFF
|
Font Family
|
000A8A6C488A
|
0x20 [0x04]
|
TSFL
|
Font Language
|
00000008DE29
|
0x148
|
TSFT
|
Font
|
Win: 0016BA91DEEA Mac: 0016BA91DEEA PS2: 0016BA8D6017
|
0x420 [0x04] 0x420 [0x04] 0x420
|
TSGA
|
Glyph Array
|
Win: 0000002A4E98 Mac: 0000002A4E98 PS2: 00000022DCA8
|
0x1408 0x1408 0x1408
|
TStr
|
String
|
0000000064A0
|
0x88
|
TURR
|
Turret
|
0049C85805BE
|
0x648
|
TXAN
|
Texture Map Animation
|
000A8B134387
|
0x20 [0x04]
|
TXCA
|
Texture Coordinate Array
|
00000009141A
|
0x20 [0x08]
|
TXMA
|
Texture Map Array
|
000599DE7F90
|
0x20 [0x04]
|
TXMB
|
Texture Map Big
|
000A8B166A52
|
0x20 [0x04]
|
TXMP
|
Texture Map
|
Win: 000891187581 Mac: 0008911EEB5F PS2: 00098E2E2E01
|
0xAC 0xB0 0xB4
|
TXPC
|
Texture Procedure Data
|
0000000BA77E
|
0x20 [0x04]
|
TxtC
|
Text Console
|
0001B7AC8B27
|
0x0C
|
UUEA
|
Error Binding Array
|
0000000AEEBC
|
0x20 [0x80]
|
UVDL
|
UV Data List
|
0000000A16E5
|
0x20 [0x40]
|
VCRA
|
3D Vector Array
|
000000054739
|
0x20 [0x0C]
|
WMCL
|
WM Cursor List
|
00000009D076
|
0x20 [0x08]
|
WMDD
|
WM Dialog Data
|
001C001DF3C4
|
0x120 [0x124]
|
WMM_
|
WM Menu
|
0000000C1A38
|
0x60 [0x44]
|
WMMB
|
WM Menu Bar
|
0006D20C6737
|
0x20 [0x04]
|
WPge
|
Weapon Page
|
00046F5889B5
|
0x10
|
|