OBD:File types
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Files with a * are relicts of an early development stage and therefore without any function.
Type | Code | Description | Notes | Sort of File |
3CLA* | ALC3 | RGB Color Array | ||
ABNA | ANBA | BSP Tree Node Array | Level File | |
AGDB | BDGA | Gunk Quad Debug Array | Level File | |
AGQC | CQGA | Gunk Quad Collision Array | Level File | |
AGQG | GQGA | Gunk Quad General Array | Level File | |
AGQM* | MQGA | Gunk Quad Material | ||
AGQR | RQGA | Gunk Quad Render Array | Level File | |
AISA | ASIA | AI Character Setup Array | Level File | |
AITR | RTIA | AI Script Trigger Array | Level File | |
AIWA* | AWIA | AI Imported Waypoint Array | ||
AKAA | AAKA | Adjacency Array | Level File | |
AKBA | ABKA | Side Array | Level File | |
AKBP | PBKA | BSP Node Array | Level File | |
AKDA | ADKA | Door Frame Array | Level File | |
AKEV | VEKA | Akira Environment | Level File | |
AKOT | TOKA | Oct Tree | Level File | |
AKVA | AVKA | BNV Node Array | Level File | |
BINA | ANIB | Binary Data | Start File | |
CBPI | IPBC | Character Body Part Impacts | Character File | |
CBPM | MPBC | Character Body Part Material | Character File | |
CONS | SNOC | Console | Level 0 File | |
CRSA | ASRC | Corpse Array | Level File | |
DOOR | ROOD | Door | Level 0 File | |
DPge | egPD | Diary Page | Level 0 File | |
EDIA* | AIDE | Edge Index Array | ||
ENVP | PVNE | Env Particle Array | Level File | |
FILM | MLIF | Film | ||
FXLR* | RLXF | FX Laser Effect | ||
GMAN* | NAMG | Geometry Animation | ||
HPge | egPH | Help Page | Level 0 File | |
IDXA | AXDI | Index Array | ||
IGHH | HHGI | IGUI HUD Help | Level 0 File | |
IGPA | APGI | IGUI Page Array | Message File | |
IGPG | GPGI | IGUI Page | Message File | |
IGSA | ASGI | IGUI String Array | Message File | |
IGSt | tSGI | IGUI String | Message File | |
Impt | tpmI | Impact Tree | zero byte file | Character File |
IPge | egPI | Item Page | not in all levels | Message File |
KeyI | IyeK | Key Icons | Level 0 File | |
M3GA | AG3M | Geometry Array | ||
M3GM | MG3M | Geometry | ||
M3TA* | AT3M | Triangle Array | ||
Mtrl | lrtM | Material | zero byte file | |
NMSA* | ASMN | Network Spawn Point Array | ||
OBAN | NABO | Object Animation | ||
OBDC | CDBO | Door Class Array | Level File | |
OBLS* | SLBO | Object LS Data | ||
OBOA | AOBO | Starting Object Array | Level File | |
OFGA | AGFO | Object Furn Geom Array | Level 0 File | |
ONCC | CCNO | Oni Character Class | Character File | |
ONCP | PCNO | Oni Character Particle Array | useless (?) | Character File |
ONCV | VCNO | Oni Character Variant | zero byte file, useless (?) | Character File |
ONFA | AFNO | Imported Flag Node Array | Level File | |
ONGS | SGNO | Oni Game Settings | Level 0 File | |
ONIA | AINO | Oni Character Impact Array | useless (?) | Character File |
ONLD | DLNO | Oni Game Level Descriptor | Level 0 File | |
ONLV | VLNO | Oni Game Level | Level File | |
ONMA | AMNO | Imported Marker Node Array | Level File | |
ONOA | AONO | Object Gunk Array | Level File | |
ONSA | ASNO | Imported Spawn Array | Level File | |
ONSK | KSNO | Oni Sky Class | Level File | |
ONTA | ATNO | Trigger Array | useless (?) | Level File |
ONVL | LVNO | Oni Variant List | useless (?) | Level 0 File |
ONWC | CWNO | Oni Weapon Class | zero byte file | Level File |
OPge | egPO | Objective Page | Message File | |
OSBD | DBSO | Oni Sound Binary Data | Level 0 File | |
OTIT | TITO | Oct Tree Interior Node Array | Level File | |
OTLF | FLTO | Oct Tree Leaf Node Array | Level File | |
PLEA | AELP | Plane Equation Array | Level File | |
PNTA | ATNP | 3D Point Array | ||
PSpc | cpSP | Part Specification | Message File | |
PSpL | LpSP | Part Specification List | Level 0 File | |
PSUI | IUSP | Part Specifications UI | Level 0 File | |
QTNA | ANTQ | Quad Tree Node Array | Level File | |
QUDA* | ADUQ | Quad Array | ||
SNDD | DDNS | Sound Data | ||
StNA | ANtS | String Array | Level 0 File | |
SUBT | TBUS | Subtitle Array | Level 0 File | |
TMFA* | AFMT | Float Array | ||
TMRA* | ARMT | Template Reference Array | ||
TRAC | CART | Animation Collection | Character File | |
TRAM | MART | Totoro Animation Sequence | Character File | |
TRAS | SART | Totoro Aiming Screen | Character File | |
TRBS | SBRT | Totoro Body Set | Character File | |
TRCM | MCRT | Totoro Quaternion Body | Character File | |
TRFT* | TFRT | Totoro Facing Table | ||
TRGA | AGRT | Totoro Quaternion Body Geometry Array | Character File | |
TRGE | EGRT | Trigger Emitter | Level 0 File | |
TRIA | AIRT | Totoro Quaternion Body Index Array | Character File | |
TRIG | GIRT | Trigger | Level 0 File | |
TRMA | AMRT | Texture Map Array | Character File | |
TRSC | CSRT | Screen (Aiming) Collection | half zero byte file | Character File |
TRTA | ATRT | Totoro Quaternion Body Translation Array | Character File | |
TSFF | FFST | Font Family | zero byte file | Message File |
TSFL | LFST | Font Language | Level 0 File | |
TSFT | TFST | Font | Level 0 File | |
TSGA | AGST | Glyph Array | Level 0 File | |
TStr | rtST | String | Level 0 File | |
TURR | RRUT | Turret | Level 0 File | |
TXAN | NAXT | Texture Map Animation | ||
TXCA | ACXT | Texture Coordinate Array | ||
TXMA | AMXT | Texture Map Array | Level File | |
TXMB | BMXT | Texture Map Big | ||
TXMP | PMXT | Texture Map | ||
TXPC* | CPXT | Texture Procedure Data | ||
TxtC | CtxT | Text Console | Message File | |
UUEA* | AEUU | Error Binding Array | ||
UVDL* | LDVU | UV Data List | ||
VCRA | ARCV | 3D Vector Array | ||
WMCL | LCMW | WM Cursor List | Level 0 File | |
WMDD | DDMW | WM Dialog Data | Level 0 File | |
WMM_ | _MMW | WM Menu | Level 0 File | |
WMMB | BMMW | WM Menu Bar | Level 0 File | |
WPge | egPW | Weapon Page | Level 0 File |
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