Main Page >> Oni Binary Data >> File Types
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation.
geyser: Stop destroying my artwork. Please wait until I've finished it. Btw., this site sucks totally.
The table below shows all of Oni's file types.
Appearance
|
Meaning
|
BLAH
|
Absent from the binaries
|
BLAH
|
Level 0 file
|
BLAH
|
Level file
|
BLAH
|
Character file
|
|
|
Misc files
Main Page >> Oni Binary Data >> File types
Unsorted
Type
|
Description
|
Notes
|
BINA
|
Binary Data
|
Start file
|
FILM
|
Film
|
-
|
IDXA
|
Index Array
|
-
|
M3GA
|
Geometry Array
|
-
|
M3GM
|
Geometry
|
-
|
Mtrl
|
Material
|
0 byte file
|
OBAN
|
Object Animation
|
-
|
PNTA
|
3D Point Array
|
-
|
SNDD
|
Sound Data
|
-
|
TXAN
|
Texture Map Animation
|
-
|
TXCA
|
Texture Coordinate Array
|
-
|
TXMB
|
Texture Map Big
|
-
|
TXMP
|
Texture Map
|
-
|
VCRA
|
3D Vector Array
|
-
|
Message files
Type
|
Description
|
Notes
|
IGPA
|
IGUI Page Array
|
-
|
IGPG
|
IGUI Page
|
-
|
IGSA
|
IGUI String Array
|
-
|
IGSt
|
IGUI String
|
-
|
IPge
|
Item Page
|
not in all levels
|
OPge
|
Objective Page
|
-
|
PSpc
|
Part Specification
|
-
|
TSFF
|
Font Family
|
0 byte file
|
TxtC
|
Text Console
|
-
|
Defunct files
Type
|
Description
|
Notes
|
3CLA
|
RGB Color Array
|
-
|
AGQM
|
Gunk Quad Material
|
-
|
AIWA
|
AI Imported Waypoint Array
|
-
|
EDIA
|
Edge Index Array
|
-
|
FXLR
|
FX Laser Effect
|
-
|
GMAN
|
Geometry Animation
|
-
|
M3TA
|
Triangle Array
|
-
|
NMSA
|
Network Spawn Point Array
|
-
|
|
Type
|
Description
|
Notes
|
OBLS
|
Object LS Data
|
-
|
QUDA
|
Quad Array
|
-
|
TMFA
|
Float Array
|
-
|
TMRA
|
Template Reference Array
|
-
|
TRFT
|
Totoro Facing Table
|
-
|
TXPC
|
Texture Procedure Data
|
-
|
UUEA
|
Error Binding Array
|
-
|
UVDL
|
UV Data List
|
-
|
|
Level 0 files
Type
|
Description
|
Notes
|
CONS
|
Console
|
-
|
DOOR
|
Door
|
-
|
DPge
|
Diary Page
|
-
|
HPge
|
Help Page
|
-
|
IGHH
|
IGUI HUD Help
|
-
|
KeyI
|
Key Icons
|
-
|
OFGA
|
Object Furn Geom Array
|
-
|
ONGS
|
Oni Game Settings
|
-
|
ONLD
|
Oni Game Level Descriptor
|
-
|
ONVL
|
Oni Variant List
|
useless?
|
OSBD
|
Oni Sound Binary Data
|
-
|
PSpL
|
Part Specification List
|
-
|
PSUI
|
Part Specifications UI
|
-
|
StNA
|
String Array
|
-
|
|
Type
|
Description
|
Notes
|
SUBT
|
Subtitle Array
|
-
|
TRGE
|
Trigger Emitter
|
-
|
TRIG
|
Trigger
|
-
|
TSFL
|
Font Language
|
-
|
TSFT
|
Font
|
-
|
TSGA
|
Glyph Array
|
-
|
TStr
|
String
|
-
|
TURR
|
Turret
|
-
|
WMCL
|
WM Cursor List
|
-
|
WMDD
|
WM Dialog Data
|
-
|
WMM_
|
WM Menu
|
-
|
WMMB
|
WM Menu Bar
|
-
|
WPge
|
Weapon Page
|
-
|
-
|
-
|
-
|
|
Level files
Unsorted
Type
|
Description
|
Notes
|
ABNA
|
BSP Tree Node Array
|
-
|
AGDB
|
Gunk Quad Debug Array
|
-
|
AGQC
|
Gunk Quad Collision Array
|
-
|
AGQG
|
Gunk Quad General Array
|
-
|
AGQR
|
Gunk Quad Render Array
|
-
|
AISA
|
AI Character Setup Array
|
-
|
AITR
|
AI Script Trigger Array
|
-
|
AKAA
|
Adjacency Array
|
-
|
AKBA
|
Side Array
|
-
|
AKBP
|
BSP Node Array
|
-
|
AKDA
|
Door Frame Array
|
-
|
AKEV
|
Akira Environment
|
-
|
AKOT
|
Oct Tree
|
-
|
AKVA
|
BNV Node Array
|
-
|
CRSA
|
Corpse Array
|
-
|
ENVP
|
Env Particle Array
|
-
|
|
Type
|
Description
|
Notes
|
OBDC
|
Door Class Array
|
-
|
OBOA
|
Starting Object Array
|
-
|
ONFA
|
Imported Flag Node Array
|
-
|
ONLV
|
Oni Game Level
|
-
|
ONMA
|
Imported Marker Node Array
|
-
|
ONOA
|
Object Gunk Array
|
-
|
ONSA
|
Imported Spawn Array
|
-
|
ONSK
|
Oni Sky Class
|
-
|
ONTA
|
Trigger Array
|
useless?
|
ONWC
|
Oni Weapon Class
|
0 byte file
|
OTIT
|
Oct Tree Interior Node Array
|
-
|
OTLF
|
Oct Tree Leaf Node Array
|
-
|
PLEA
|
Plane Equation Array
|
-
|
QTNA
|
Quad Tree Node Array
|
-
|
TXMA
|
Texture Map Array
|
-
|
-
|
-
|
-
|
|
Character files
Type
|
Description
|
Notes
|
CBPI
|
Character Body Part Impacts
|
-
|
CBPM
|
Character Body Part Material
|
-
|
Impt
|
Impact Tree
|
0 byte file
|
ONCC
|
Oni Character Class
|
-
|
ONCP
|
Oni Character Particle Array
|
useless?
|
ONCV
|
Oni Character Variant
|
0 byte file, useless?
|
ONIA
|
Oni Character Impact Array
|
useless?
|
TRAC
|
Animation Collection
|
-
|
TRAM
|
Totoro Animation Sequence
|
-
|
|
Type
|
Description
|
Notes
|
TRAS
|
Totoro Aiming Screen
|
-
|
TRBS
|
Totoro Body Set
|
-
|
TRCM
|
Totoro Quaternion Body
|
-
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
-
|
TRIA
|
Totoro Quaternion Body Index Array
|
-
|
TRMA
|
Texture Map Array
|
-
|
TRSC
|
Screen (Aiming) Collection
|
half 0 byte file
|
TRTA
|
Totoro Quaternion Body Translation Array
|
-
|
-
|
-
|
-
|
|
BIG table
Main Page >> Oni Binary Data >> File types
- BLAH* means that there are no BLAH files in Oni's binaries and that they're probably defunct (same as
BLAH above)
Type
|
Description
|
Notes
|
3CLA*
|
RGB Color Array
|
-
|
ABNA
|
BSP Tree Node Array
|
Level file
|
AGDB
|
Gunk Quad Debug Array
|
Level file
|
AGQC
|
Gunk Quad Collision Array
|
Level file
|
AGQG
|
Gunk Quad General Array
|
Level file
|
AGQM*
|
Gunk Quad Material
|
-
|
AGQR
|
Gunk Quad Render Array
|
Level file
|
AISA
|
AI Character Setup Array
|
Level file
|
AITR
|
AI Script Trigger Array
|
Level file
|
AIWA*
|
AI Imported Waypoint Array
|
-
|
AKAA
|
Adjacency Array
|
Level file
|
AKBA
|
Side Array
|
Level file
|
AKBP
|
BSP Node Array
|
Level file
|
AKDA
|
Door Frame Array
|
Level file
|
AKEV
|
Akira Environment
|
Level file
|
AKOT
|
Oct Tree
|
Level file
|
AKVA
|
BNV Node Array
|
Level file
|
BINA
|
Binary Data
|
Start file
|
CBPI
|
Character Body Part Impacts
|
Character file
|
CBPM
|
Character Body Part Material
|
Character file
|
CONS
|
Console
|
Level 0 file
|
CRSA
|
Corpse Array
|
Level file
|
DOOR
|
Door
|
Level 0 file
|
DPge
|
Diary Page
|
Level 0 file
|
EDIA*
|
Edge Index Array
|
-
|
ENVP
|
Env Particle Array
|
Level file
|
FILM
|
Film
|
-
|
FXLR*
|
FX Laser Effect
|
-
|
GMAN*
|
Geometry Animation
|
-
|
HPge
|
Help Page
|
Level 0 file
|
IDXA
|
Index Array
|
-
|
IGHH
|
IGUI HUD Help
|
Level 0 file
|
IGPA
|
IGUI Page Array
|
Message file
|
IGPG
|
IGUI Page
|
Message file
|
IGSA
|
IGUI String Array
|
Message file
|
IGSt
|
IGUI String
|
Message file
|
Impt
|
Impact Tree
|
Character file, 0 byte file
|
IPge
|
Item Page
|
Message file, not in all levels
|
KeyI
|
Key Icons
|
Level 0 file
|
M3GA
|
Geometry Array
|
-
|
M3GM
|
Geometry
|
-
|
M3TA*
|
Triangle Array
|
-
|
Mtrl
|
Material
|
0 byte file
|
NMSA*
|
Network Spawn Point Array
|
-
|
OBAN
|
Object Animation
|
-
|
OBDC
|
Door Class Array
|
Level file
|
OBLS*
|
Object LS Data
|
-
|
OBOA
|
Starting Object Array
|
Level file
|
OFGA
|
Object Furn Geom Array
|
Level 0 file
|
ONCC
|
Oni Character Class
|
Character file
|
ONCP
|
Oni Character Particle Array
|
Character file, useless?
|
ONCV
|
Oni Character Variant
|
Character file, 0 byte file, useless?
|
ONFA
|
Imported Flag Node Array
|
Level file
|
ONGS
|
Oni Game Settings
|
Level 0 file
|
ONIA
|
Oni Character Impact Array
|
Character file, useless?
|
ONLD
|
Oni Game Level Descriptor
|
Level 0 file
|
ONLV
|
Oni Game Level
|
Level file
|
|
Type
|
Description
|
Notes
|
ONMA
|
Imported Marker Node Array
|
Level file
|
ONOA
|
Object Gunk Array
|
Level file
|
ONSA
|
Imported Spawn Array
|
Level file
|
ONSK
|
Oni Sky Class
|
Level file
|
ONTA
|
Trigger Array
|
Level file, useless?
|
ONVL
|
Oni Variant List
|
Level 0 file, useless?
|
ONWC
|
Oni Weapon Class
|
Level file, 0 byte file
|
OPge
|
Objective Page
|
Message file
|
OSBD
|
Oni Sound Binary Data
|
Level 0 file
|
OTIT
|
Oct Tree Interior Node Array
|
Level file
|
OTLF
|
Oct Tree Leaf Node Array
|
Level file
|
PLEA
|
Plane Equation Array
|
Level file
|
PNTA
|
3D Point Array
|
-
|
PSpc
|
Part Specification
|
Message file
|
PSpL
|
Part Specification List
|
Level 0 file
|
PSUI
|
Part Specifications UI
|
Level 0 file
|
QTNA
|
Quad Tree Node Array
|
Level file
|
QUDA*
|
Quad Array
|
-
|
SNDD
|
Sound Data
|
-
|
StNA
|
String Array
|
Level 0 file
|
SUBT
|
Subtitle Array
|
Level 0 file
|
TMFA*
|
Float Array
|
-
|
TMRA*
|
Template Reference Array
|
-
|
TRAC
|
Animation Collection
|
Character file
|
TRAM
|
Totoro Animation Sequence
|
Character file
|
TRAS
|
Totoro Aiming Screen
|
Character file
|
TRBS
|
Totoro Body Set
|
Character file
|
TRCM
|
Totoro Quaternion Body
|
Character file
|
TRFT*
|
Totoro Facing Table
|
-
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
Character file
|
TRGE
|
Trigger Emitter
|
Level 0 file
|
TRIA
|
Totoro Quaternion Body Index Array
|
Character file
|
TRIG
|
Trigger
|
Level 0 file
|
TRMA
|
Texture Map Array
|
Character file
|
TRSC
|
Screen (Aiming) Collection
|
Character file, half 0 byte file
|
TRTA
|
Totoro Quaternion Body Translation Array
|
Character file
|
TSFF
|
Font Family
|
Message file, 0 byte file
|
TSFL
|
Font Language
|
Level 0 file
|
TSFT
|
Font
|
Level 0 file
|
TSGA
|
Glyph Array
|
Level 0 file
|
TStr
|
String
|
Level 0 file
|
TURR
|
Turret
|
Level 0 file
|
TXAN
|
Texture Map Animation
|
-
|
TXCA
|
Texture Coordinate Array
|
-
|
TXMA
|
Texture Map Array
|
Level file
|
TXMB
|
Texture Map Big
|
-
|
TXMP
|
Texture Map
|
-
|
TXPC*
|
Texture Procedure Data
|
-
|
TxtC
|
Text Console
|
Message file
|
UUEA*
|
Error Binding Array
|
-
|
UVDL*
|
UV Data List
|
-
|
VCRA
|
3D Vector Array
|
-
|
WMCL
|
WM Cursor List
|
Level 0 file
|
WMDD
|
WM Dialog Data
|
Level 0 file
|
WMM_
|
WM Menu
|
Level 0 file
|
WMMB
|
WM Menu Bar
|
Level 0 file
|
WPge
|
Weapon Page
|
Level 0 file
|
|
Main Page >> Oni Binary Data >> File types