OBD:File types: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types




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<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ABNA File |ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGDB File |AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQC File |AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQG File |AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQR File |AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AISA File |AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AITR File |AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKAA File |AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBA File |AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBP File |AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKDA File |AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKEV File |AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKOT File |AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKVA File |AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[BINA File |BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Start File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Start File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPI File |CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPM File |CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CONS File |CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CRSA File |CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DOOR File |DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DPge File |DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ENVP File |ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[FILM File |FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[HPge File |HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IDXA File |IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGHH File |IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPA File |IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPG File |IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSA File |IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSt File |IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Impt File |Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IPge File |IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[KeyI File |KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GA File |M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GM File |M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Mtrl File |Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBAN File |OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBDC File |OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBOA File |OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OFGA File |OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCC File |ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCP File |ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCV File |ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONFA File |ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONGS File |ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONIA File |ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLD File |ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLV File |ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONMA File |ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONOA File |ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSA File |ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSK File |ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONTA File |ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONVL File |ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONWC File |ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OPge File |OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OSBD File |OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTIT File |OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTLF File |OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PLEA File |PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PNTA File |PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpc File |PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpL File |PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSUI File |PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[QTNA File |QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SNDD File |SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[StNA File |StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SUBT File |SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAC File |TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAM File |TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAS File |TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRBS File |TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRCM File |TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGA File |TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGE File |TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIA File |TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIG File |TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRMA File |TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRSC File |TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRTA File |TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFF File |TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFL File |TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFT File |TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSGA File |TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TStr File |TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TURR File |TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXAN File |TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXCA File |TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMA File |TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMB File |TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMP File |TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TxtC File |TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[VCRA File |VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMCL File |WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMDD File |WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMM_ File |WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMMB File |WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WPge File |WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
</TABLE>
</TABLE>




[[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types

Revision as of 02:35, 29 December 2005

Main Page >> Oni Binary Data >> File Types


The table below shows all file types of Oni.
Files with a * are relicts of an early development stage and therefore without any function.


TypeCodeDescriptionNotesSort of File
3CLA*ALC3RGB Color Array  
ABNAANBABSP Tree Node Array Level File
AGDBBDGAGunk Quad Debug Array Level File
AGQCCQGAGunk Quad Collision Array Level File
AGQGGQGAGunk Quad General Array Level File
AGQM*MQGAGunk Quad Material  
AGQRRQGAGunk Quad Render Array Level File
AISAASIAAI Character Setup Array Level File
AITRRTIAAI Script Trigger Array Level File
AIWA*AWIAAI Imported Waypoint Array  
AKAAAAKAAdjacency Array Level File
AKBAABKASide Array Level File
AKBPPBKABSP Node Array Level File
AKDAADKADoor Frame Array Level File
AKEVVEKAAkira Environment Level File
AKOTTOKAOct Tree Level File
AKVAAVKABNV Node Array Level File
BINAANIBBinary Data Start File
CBPIIPBCCharacter Body Part Impacts Character File
CBPMMPBCCharacter Body Part Material Character File
CONSSNOCConsole Level 0 File
CRSAASRCCorpse Array Level File
DOORROODDoor Level 0 File
DPgeegPDDiary Page Level 0 File
EDIA*AIDEEdge Index Array  
ENVPPVNEEnv Particle Array Level File
FILMMLIFFilm  
FXLR*RLXFFX Laser Effect  
GMAN*NAMGGeometry Animation  
HPgeegPHHelp Page Level 0 File
IDXAAXDIIndex Array  
IGHHHHGIIGUI HUD Help Level 0 File
IGPAAPGIIGUI Page Array Message File
IGPGGPGIIGUI Page Message File
IGSAASGIIGUI String Array Message File
IGSttSGIIGUI String Message File
ImpttpmIImpact Treezero byte fileCharacter File
IPgeegPIItem Pagenot in all levelsMessage File
KeyIIyeKKey Icons Level 0 File
M3GAAG3MGeometry Array  
M3GMMG3MGeometry  
M3TA*AT3MTriangle Array  
MtrllrtMMaterialzero byte file 
NMSA*ASMNNetwork Spawn Point Array  
OBANNABOObject Animation  
OBDCCDBODoor Class Array Level File
OBLS*SLBOObject LS Data  
OBOAAOBOStarting Object Array Level File
OFGAAGFOObject Furn Geom Array Level 0 File
ONCCCCNOOni Character Class Character File
ONCPPCNOOni Character Particle Arrayuseless (?)Character File
ONCVVCNOOni Character Variantzero byte file, useless (?)Character File
ONFAAFNOImported Flag Node Array Level File
ONGSSGNOOni Game Settings Level 0 File
ONIAAINOOni Character Impact Arrayuseless (?)Character File
ONLDDLNOOni Game Level Descriptor Level 0 File
ONLVVLNOOni Game Level Level File
ONMAAMNOImported Marker Node Array Level File
ONOAAONOObject Gunk Array Level File
ONSAASNOImported Spawn Array Level File
ONSKKSNOOni Sky Class Level File
ONTAATNOTrigger Arrayuseless (?)Level File
ONVLLVNOOni Variant Listuseless (?)Level 0 File
ONWCCWNOOni Weapon Classzero byte fileLevel File
OPgeegPOObjective Page Message File
OSBDDBSOOni Sound Binary Data Level 0 File
OTITTITOOct Tree Interior Node Array Level File
OTLFFLTOOct Tree Leaf Node Array Level File
PLEAAELPPlane Equation Array Level File
PNTAATNP3D Point Array  
PSpccpSPPart Specification Message File
PSpLLpSPPart Specification List Level 0 File
PSUIIUSPPart Specifications UI Level 0 File
QTNAANTQQuad Tree Node Array Level File
QUDA*ADUQQuad Array  
SNDDDDNSSound Data  
StNAANtSString Array Level 0 File
SUBTTBUSSubtitle Array Level 0 File
TMFA*AFMTFloat Array  
TMRA*ARMTTemplate Reference Array  
TRACCARTAnimation Collection Character File
TRAMMARTTotoro Animation Sequence Character File
TRASSARTTotoro Aiming Screen Character File
TRBSSBRTTotoro Body Set Character File
TRCMMCRTTotoro Quaternion Body Character File
TRFT*TFRTTotoro Facing Table  
TRGAAGRTTotoro Quaternion Body Geometry Array Character File
TRGEEGRTTrigger Emitter Level 0 File
TRIAAIRTTotoro Quaternion Body Index Array Character File
TRIGGIRTTrigger Level 0 File
TRMAAMRTTexture Map Array Character File
TRSCCSRTScreen (Aiming) Collectionhalf zero byte fileCharacter File
TRTAATRTTotoro Quaternion Body Translation Array Character File
TSFFFFSTFont Familyzero byte fileMessage File
TSFLLFSTFont Language Level 0 File
TSFTTFSTFont Level 0 File
TSGAAGSTGlyph Array Level 0 File
TStrrtSTString Level 0 File
TURRRRUTTurret Level 0 File
TXANNAXTTexture Map Animation  
TXCAACXTTexture Coordinate Array  
TXMAAMXTTexture Map Array Level File
TXMBBMXTTexture Map Big  
TXMPPMXTTexture Map  
TXPC*CPXTTexture Procedure Data  
TxtCCtxTText Console Message File
UUEA*AEUUError Binding Array  
UVDL*LDVUUV Data List  
VCRAARCV3D Vector Array  
WMCLLCMWWM Cursor List Level 0 File
WMDDDDMWWM Dialog Data Level 0 File
WMM__MMWWM Menu Level 0 File
WMMBBMMWWM Menu Bar Level 0 File
WPgeegPWWeapon Page Level 0 File


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