OBD:File types: Difference between revisions

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Line 510: Line 510:
|ANBA
|ANBA
|BSP Tree Node Array
|BSP Tree Node Array
|
| -
|-
|-
|[[OBD:AGDB|AGDB]]
|[[OBD:AGDB|AGDB]]
|BDGA
|BDGA
|Gunk Quad Debug Array
|Gunk Quad Debug Array
|
| -
|-
|-
|[[OBD:AGQC|AGQC]]
|[[OBD:AGQC|AGQC]]
|CQGA
|CQGA
|Gunk Quad Collision Array
|Gunk Quad Collision Array
|
| -
|-
|-
|[[OBD:AGQG|AGQG]]
|[[OBD:AGQG|AGQG]]
|GQGA
|GQGA
|Gunk Quad General Array
|Gunk Quad General Array
|
| -
|-
|-
|[[OBD:AGQR|AGQR]]
|[[OBD:AGQR|AGQR]]
|RQGA
|RQGA
|Gunk Quad Render Array
|Gunk Quad Render Array
|
| -
|-
|-
|[[OBD:AISA|AISA]]
|[[OBD:AISA|AISA]]
|ASIA
|ASIA
|AI Character Setup Array
|AI Character Setup Array
|
| -
|-
|-
|[[OBD:AITR|AITR]]
|[[OBD:AITR|AITR]]
|RTIA
|RTIA
|AI Script Trigger Array
|AI Script Trigger Array
|
| -
|-
|-
|[[OBD:AKAA|AKAA]]
|[[OBD:AKAA|AKAA]]
|AAKA
|AAKA
|Adjacency Array
|Adjacency Array
|
| -
|-
|-
|[[OBD:AKBA|AKBA]]
|[[OBD:AKBA|AKBA]]
|ABKA
|ABKA
|Side Array
|Side Array
|
| -
|-
|-
|[[OBD:AKBP|AKBP]]
|[[OBD:AKBP|AKBP]]
|PBKA
|PBKA
|BSP Node Array
|BSP Node Array
|
| -
|-
|-
|[[OBD:AKDA|AKDA]]
|[[OBD:AKDA|AKDA]]
|ADKA
|ADKA
|Door Frame Array
|Door Frame Array
|
| -
|-
|-
|[[OBD:AKEV|AKEV]]
|[[OBD:AKEV|AKEV]]
|VEKA
|VEKA
|Akira Environment
|Akira Environment
|
| -
|-
|-
|[[OBD:AKOT|AKOT]]
|[[OBD:AKOT|AKOT]]
|TOKA
|TOKA
|Oct Tree
|Oct Tree
|
| -
|-
|-
|[[OBD:AKVA|AKVA]]
|[[OBD:AKVA|AKVA]]
|AVKA
|AVKA
|BNV Node Array
|BNV Node Array
|
| -
|-
|-
|[[OBD:CRSA|CRSA]]
|[[OBD:CRSA|CRSA]]
|ASRC
|ASRC
|Corpse Array
|Corpse Array
|
| -
|-
|-
|[[OBD:ENVP|ENVP]]
|[[OBD:ENVP|ENVP]]
|PVNE
|PVNE
|Env Particle Array
|Env Particle Array
|
| -
|-
|-
|[[OBD:OBDC|OBDC]]
|[[OBD:OBDC|OBDC]]
|CDBO
|CDBO
|Door Class Array
|Door Class Array
|
| -
|-
|-
|[[OBD:OBOA|OBOA]]
|[[OBD:OBOA|OBOA]]
|AOBO
|AOBO
|Starting Object Array
|Starting Object Array
|
| -
|-
|-
|[[OBD:ONFA|ONFA]]
|[[OBD:ONFA|ONFA]]
|AFNO
|AFNO
|Imported Flag Node Array
|Imported Flag Node Array
|
| -
|-
|-
|[[OBD:ONLV|ONLV]]
|[[OBD:ONLV|ONLV]]
|VLNO
|VLNO
|Oni Game Level
|Oni Game Level
|
| -
|-
|-
|[[OBD:ONMA|ONMA]]
|[[OBD:ONMA|ONMA]]
|AMNO
|AMNO
|Imported Marker Node Array
|Imported Marker Node Array
|
| -
|-
|-
|[[OBD:ONOA|ONOA]]
|[[OBD:ONOA|ONOA]]
|AONO
|AONO
|Object Gunk Array
|Object Gunk Array
|
| -
|-
|-
|[[OBD:ONSA|ONSA]]
|[[OBD:ONSA|ONSA]]
|ASNO
|ASNO
|Imported Spawn Array
|Imported Spawn Array
|
| -
|-
|-
|[[OBD:ONSK|ONSK]]
|[[OBD:ONSK|ONSK]]
|KSNO
|KSNO
|Oni Sky Class
|Oni Sky Class
|
| -
|-
|-
|[[OBD:ONTA|ONTA]]
|[[OBD:ONTA|ONTA]]
Line 640: Line 640:
|TITO
|TITO
|Oct Tree Interior Node Array
|Oct Tree Interior Node Array
|
| -
|-
|-
|[[OBD:OTLF|OTLF]]
|[[OBD:OTLF|OTLF]]
|FLTO
|FLTO
|Oct Tree Leaf Node Array
|Oct Tree Leaf Node Array
|
| -
|-
|-
|[[OBD:PLEA|PLEA]]
|[[OBD:PLEA|PLEA]]
|AELP
|AELP
|Plane Equation Array
|Plane Equation Array
|
| -
|-
|-
|[[OBD:QTNA|QTNA]]
|[[OBD:QTNA|QTNA]]
|ANTQ
|ANTQ
|Quad Tree Node Array
|Quad Tree Node Array
|
| -
|-
|-
|[[OBD:TXMA|TXMA]]
|[[OBD:TXMA|TXMA]]
|AMXT
|AMXT
|Texture Map Array
|Texture Map Array
|
| -
|}
|}
===Character files===
===Character files===
Line 673: Line 673:
|IPBC
|IPBC
|Character Body Part Impacts
|Character Body Part Impacts
|
| -
|-
|-
|[[OBD:CBPM|CBPM]]
|[[OBD:CBPM|CBPM]]
|MPBC
|MPBC
|Character Body Part Material
|Character Body Part Material
|
| -
|-
|-
|[[OBD:Impt|Impt]]
|[[OBD:Impt|Impt]]
Line 688: Line 688:
|CCNO
|CCNO
|Oni Character Class
|Oni Character Class
|
| -
|-
|-
|[[OBD:ONCP|ONCP]]
|[[OBD:ONCP|ONCP]]
Line 708: Line 708:
|CART
|CART
|Animation Collection
|Animation Collection
|
| -
|-
|-
|[[OBD:TRAM|TRAM]]
|[[OBD:TRAM|TRAM]]
|MART
|MART
|Totoro Animation Sequence
|Totoro Animation Sequence
|
| -
|-
|-
|[[OBD:TRAS|TRAS]]
|[[OBD:TRAS|TRAS]]
|SART
|SART
|Totoro Aiming Screen
|Totoro Aiming Screen
|
| -
|-
|-
|[[OBD:TRBS|TRBS]]
|[[OBD:TRBS|TRBS]]
|SBRT
|SBRT
|Totoro Body Set
|Totoro Body Set
|
| -
|-
|-
|[[OBD:TRCM|TRCM]]
|[[OBD:TRCM|TRCM]]
|MCRT
|MCRT
|Totoro Quaternion Body
|Totoro Quaternion Body
|
| -
|-
|-
|[[OBD:TRGA|TRGA]]
|[[OBD:TRGA|TRGA]]
|AGRT
|AGRT
|Totoro Quaternion Body Geometry Array
|Totoro Quaternion Body Geometry Array
|
| -
|-
|-
|[[OBD:TRIA|TRIA]]
|[[OBD:TRIA|TRIA]]
|AIRT
|AIRT
|Totoro Quaternion Body Index Array
|Totoro Quaternion Body Index Array
|
| -
|-
|-
|[[OBD:TRMA|TRMA]]
|[[OBD:TRMA|TRMA]]
|AMRT
|AMRT
|Texture Map Array
|Texture Map Array
|
| -
|-
|-
|[[OBD:TRSC|TRSC]]
|[[OBD:TRSC|TRSC]]
Line 753: Line 753:
|ATRT
|ATRT
|Totoro Quaternion Body Translation Array
|Totoro Quaternion Body Translation Array
|
| -
|}
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types

Revision as of 09:43, 29 December 2005

Main Page >> Oni Binary Data >> File types

OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation. Is the "Code" column really informative?

The table below shows all file types of Oni.
files with a * are relicts of an early development stage and therefore without any function.

3CLA* ABNA AGDB AGQC AGQG AGQM*
AGQR AISA AITR AIWA* AKAA AKBA
AKBP AKDA AKEV AKOT AKVA BINA
CBPI CBPM CONS CRSA DOOR DPge
EDIA* ENVP FILM FXLR* GMAN* HPge
IDXA IGHH IGPA IGPG IGSA IGSt
Impt IPge KeyI M3GA M3GM M3TA*
Mtrl NMSA* OBAN OBDC OBLS* OBOA
OFGA ONCC ONCP ONCV ONFA ONGS
ONIA ONLD ONLV ONMA ONOA ONSA
ONSK ONTA ONVL ONWC OPge OSBD
OTIT OTLF PLEA PNTA PSpc PSpL
PSUI QTNA QUDA* SNDD StNA SUBT
TMFA* TMRA* TRAC TRAM TRAS TRBS
TRCM TRFT* TRGA TRGE TRIA TRIG
TRMA TRSC TRTA TSFF TSFL TSFT
TSGA TStr TURR TXAN TXCA TXMA
TXMB TXMP TXPC* TxtC UUEA* UVDL*
VCRA WMCL WMDD WMM_ WMMB WPge

Main Page >> Oni Binary Data >> File types

General files

Unsorted

Type Code Description Notes
3CLA* ALC3 RGB Color Array -
AGQM* MQGA Gunk Quad Material -
AIWA* AWIA AI Imported Waypoint Array -
BINA ANIB Binary Data Start file
EDIA* AIDE Edge Index Array -
FILM MLIF Film -
FXLR* RLXF FX Laser Effect -
GMAN* NAMG Geometry Animation -
IDXA AXDI Index Array -
M3GA AG3M Geometry Array -
M3GM MG3M Geometry -
M3TA* AT3M Triangle Array -
Mtrl lrtM Material zero byte file
NMSA* ASMN Network Spawn Point Array -
OBAN NABO Object Animation -
OBLS* SLBO Object LS Data -
PNTA ATNP 3D Point Array -
QUDA* ADUQ Quad Array -
SNDD DDNS Sound Data -
TMFA* AFMT Float Array -
TMRA* ARMT Template Reference Array -
TRFT* TFRT Totoro Facing Table -
TXAN NAXT Texture Map Animation -
TXCA ACXT Texture Coordinate Array -
TXMB BMXT Texture Map Big -
TXMP PMXT Texture Map -
TXPC* CPXT Texture Procedure Data -
UUEA* AEUU Error Binding Array -
UVDL* LDVU UV Data List -
VCRA ARCV 3D Vector Array -

Message files

Type Code Description Notes
IGPA APGI IGUI Page Array -
IGPG GPGI IGUI Page -
IGSA ASGI IGUI String Array -
IGSt tSGI IGUI String -
IPge egPI Item Page not in all levels
OPge egPO Objective Page -
PSpc cpSP Part Specification -
TSFF FFST Font Family 0 byte file
TxtC CtxT Text Console -

Level 0 files

Type Code Description Notes
CONS SNOC Console
DOOR ROOD Door
DPge egPD Diary Page
HPge egPH Help Page
IGHH HHGI IGUI HUD Help
KeyI IyeK Key Icons
OFGA AGFO Object Furn Geom Array
ONGS SGNO Oni Game Settings
ONLD DLNO Oni Game Level Descriptor
ONVL LVNO Oni Variant List useless?
OSBD DBSO Oni Sound Binary Data
PSpL LpSP Part Specification List
PSUI IUSP Part Specifications UI
StNA ANtS String Array
SUBT TBUS Subtitle Array
TRGE EGRT Trigger Emitter
TRIG GIRT Trigger
TSFL LFST Font Language
TSFT TFST Font
TSGA AGST Glyph Array
TStr rtST String
TURR RRUT Turret
WMCL LCMW WM Cursor List
WMDD DDMW WM Dialog Data
WMM_ _MMW WM Menu
WMMB BMMW WM Menu Bar
WPge egPW Weapon Page


Level files

Unsorted

Type Code Description Notes
ABNA ANBA BSP Tree Node Array -
AGDB BDGA Gunk Quad Debug Array -
AGQC CQGA Gunk Quad Collision Array -
AGQG GQGA Gunk Quad General Array -
AGQR RQGA Gunk Quad Render Array -
AISA ASIA AI Character Setup Array -
AITR RTIA AI Script Trigger Array -
AKAA AAKA Adjacency Array -
AKBA ABKA Side Array -
AKBP PBKA BSP Node Array -
AKDA ADKA Door Frame Array -
AKEV VEKA Akira Environment -
AKOT TOKA Oct Tree -
AKVA AVKA BNV Node Array -
CRSA ASRC Corpse Array -
ENVP PVNE Env Particle Array -
OBDC CDBO Door Class Array -
OBOA AOBO Starting Object Array -
ONFA AFNO Imported Flag Node Array -
ONLV VLNO Oni Game Level -
ONMA AMNO Imported Marker Node Array -
ONOA AONO Object Gunk Array -
ONSA ASNO Imported Spawn Array -
ONSK KSNO Oni Sky Class -
ONTA ATNO Trigger Array useless?
ONWC CWNO Oni Weapon Class 0 byte file
OTIT TITO Oct Tree Interior Node Array -
OTLF FLTO Oct Tree Leaf Node Array -
PLEA AELP Plane Equation Array -
QTNA ANTQ Quad Tree Node Array -
TXMA AMXT Texture Map Array -

Character files

Type Code Description Notes
CBPI IPBC Character Body Part Impacts -
CBPM MPBC Character Body Part Material -
Impt tpmI Impact Tree 0 byte file
ONCC CCNO Oni Character Class -
ONCP PCNO Oni Character Particle Array useless?
ONCV VCNO Oni Character Variant 0 byte file, useless?
ONIA AINO Oni Character Impact Array useless?
TRAC CART Animation Collection -
TRAM MART Totoro Animation Sequence -
TRAS SART Totoro Aiming Screen -
TRBS SBRT Totoro Body Set -
TRCM MCRT Totoro Quaternion Body -
TRGA AGRT Totoro Quaternion Body Geometry Array -
TRIA AIRT Totoro Quaternion Body Index Array -
TRMA AMRT Texture Map Array -
TRSC CSRT Screen (Aiming) Collection half 0 byte file
TRTA ATRT Totoro Quaternion Body Translation Array -

Main Page >> Oni Binary Data >> File types