OBD:File types: Difference between revisions
Jump to navigation
Jump to search
The table below shows all file types of Oni.
Files with a * are relicts of an early development stage and therefore without any function.
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types | ||
Line 8: | Line 8: | ||
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR> | <TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ABNA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGDB | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQG | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQR | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AISA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AITR | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKAA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBP | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKDA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKEV | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKOT | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKVA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[BINA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Start File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPI | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPM | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CONS | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CRSA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DOOR | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DPge | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ENVP | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[FILM | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[HPge | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IDXA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGHH | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPG | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSt | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Impt | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IPge | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[KeyI | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GM | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Mtrl | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBAN | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBDC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBOA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OFGA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCP | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCV | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONFA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONGS | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONIA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLD | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLV | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONMA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONOA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSK | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONTA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONVL | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONWC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OPge | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OSBD | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTIT | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTLF | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PLEA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PNTA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpc | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpL | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSUI | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[QTNA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SNDD | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[StNA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SUBT | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAM | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAS | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRBS | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRCM | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGE | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIG | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRMA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRSC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRTA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFF | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFL | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFT | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSGA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TStr | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TURR | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXAN | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXCA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMB | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMP | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TxtC | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD> </TD><TD> </TD></TR> | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[VCRA | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD> </TD><TD> </TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMCL | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMDD | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMM_ | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMMB | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WPge | <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR> | ||
</TABLE> | </TABLE> | ||
[[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types |
Revision as of 02:35, 29 December 2005
Main Page >> Oni Binary Data >> File Types
Files with a * are relicts of an early development stage and therefore without any function.
Type | Code | Description | Notes | Sort of File |
3CLA* | ALC3 | RGB Color Array | ||
ABNA | ANBA | BSP Tree Node Array | Level File | |
AGDB | BDGA | Gunk Quad Debug Array | Level File | |
AGQC | CQGA | Gunk Quad Collision Array | Level File | |
AGQG | GQGA | Gunk Quad General Array | Level File | |
AGQM* | MQGA | Gunk Quad Material | ||
AGQR | RQGA | Gunk Quad Render Array | Level File | |
AISA | ASIA | AI Character Setup Array | Level File | |
AITR | RTIA | AI Script Trigger Array | Level File | |
AIWA* | AWIA | AI Imported Waypoint Array | ||
AKAA | AAKA | Adjacency Array | Level File | |
AKBA | ABKA | Side Array | Level File | |
AKBP | PBKA | BSP Node Array | Level File | |
AKDA | ADKA | Door Frame Array | Level File | |
AKEV | VEKA | Akira Environment | Level File | |
AKOT | TOKA | Oct Tree | Level File | |
AKVA | AVKA | BNV Node Array | Level File | |
BINA | ANIB | Binary Data | Start File | |
CBPI | IPBC | Character Body Part Impacts | Character File | |
CBPM | MPBC | Character Body Part Material | Character File | |
CONS | SNOC | Console | Level 0 File | |
CRSA | ASRC | Corpse Array | Level File | |
DOOR | ROOD | Door | Level 0 File | |
DPge | egPD | Diary Page | Level 0 File | |
EDIA* | AIDE | Edge Index Array | ||
ENVP | PVNE | Env Particle Array | Level File | |
FILM | MLIF | Film | ||
FXLR* | RLXF | FX Laser Effect | ||
GMAN* | NAMG | Geometry Animation | ||
HPge | egPH | Help Page | Level 0 File | |
IDXA | AXDI | Index Array | ||
IGHH | HHGI | IGUI HUD Help | Level 0 File | |
IGPA | APGI | IGUI Page Array | Message File | |
IGPG | GPGI | IGUI Page | Message File | |
IGSA | ASGI | IGUI String Array | Message File | |
IGSt | tSGI | IGUI String | Message File | |
Impt | tpmI | Impact Tree | zero byte file | Character File |
IPge | egPI | Item Page | not in all levels | Message File |
KeyI | IyeK | Key Icons | Level 0 File | |
M3GA | AG3M | Geometry Array | ||
M3GM | MG3M | Geometry | ||
M3TA* | AT3M | Triangle Array | ||
Mtrl | lrtM | Material | zero byte file | |
NMSA* | ASMN | Network Spawn Point Array | ||
OBAN | NABO | Object Animation | ||
OBDC | CDBO | Door Class Array | Level File | |
OBLS* | SLBO | Object LS Data | ||
OBOA | AOBO | Starting Object Array | Level File | |
OFGA | AGFO | Object Furn Geom Array | Level 0 File | |
ONCC | CCNO | Oni Character Class | Character File | |
ONCP | PCNO | Oni Character Particle Array | useless (?) | Character File |
ONCV | VCNO | Oni Character Variant | zero byte file, useless (?) | Character File |
ONFA | AFNO | Imported Flag Node Array | Level File | |
ONGS | SGNO | Oni Game Settings | Level 0 File | |
ONIA | AINO | Oni Character Impact Array | useless (?) | Character File |
ONLD | DLNO | Oni Game Level Descriptor | Level 0 File | |
ONLV | VLNO | Oni Game Level | Level File | |
ONMA | AMNO | Imported Marker Node Array | Level File | |
ONOA | AONO | Object Gunk Array | Level File | |
ONSA | ASNO | Imported Spawn Array | Level File | |
ONSK | KSNO | Oni Sky Class | Level File | |
ONTA | ATNO | Trigger Array | useless (?) | Level File |
ONVL | LVNO | Oni Variant List | useless (?) | Level 0 File |
ONWC | CWNO | Oni Weapon Class | zero byte file | Level File |
OPge | egPO | Objective Page | Message File | |
OSBD | DBSO | Oni Sound Binary Data | Level 0 File | |
OTIT | TITO | Oct Tree Interior Node Array | Level File | |
OTLF | FLTO | Oct Tree Leaf Node Array | Level File | |
PLEA | AELP | Plane Equation Array | Level File | |
PNTA | ATNP | 3D Point Array | ||
PSpc | cpSP | Part Specification | Message File | |
PSpL | LpSP | Part Specification List | Level 0 File | |
PSUI | IUSP | Part Specifications UI | Level 0 File | |
QTNA | ANTQ | Quad Tree Node Array | Level File | |
QUDA* | ADUQ | Quad Array | ||
SNDD | DDNS | Sound Data | ||
StNA | ANtS | String Array | Level 0 File | |
SUBT | TBUS | Subtitle Array | Level 0 File | |
TMFA* | AFMT | Float Array | ||
TMRA* | ARMT | Template Reference Array | ||
TRAC | CART | Animation Collection | Character File | |
TRAM | MART | Totoro Animation Sequence | Character File | |
TRAS | SART | Totoro Aiming Screen | Character File | |
TRBS | SBRT | Totoro Body Set | Character File | |
TRCM | MCRT | Totoro Quaternion Body | Character File | |
TRFT* | TFRT | Totoro Facing Table | ||
TRGA | AGRT | Totoro Quaternion Body Geometry Array | Character File | |
TRGE | EGRT | Trigger Emitter | Level 0 File | |
TRIA | AIRT | Totoro Quaternion Body Index Array | Character File | |
TRIG | GIRT | Trigger | Level 0 File | |
TRMA | AMRT | Texture Map Array | Character File | |
TRSC | CSRT | Screen (Aiming) Collection | half zero byte file | Character File |
TRTA | ATRT | Totoro Quaternion Body Translation Array | Character File | |
TSFF | FFST | Font Family | zero byte file | Message File |
TSFL | LFST | Font Language | Level 0 File | |
TSFT | TFST | Font | Level 0 File | |
TSGA | AGST | Glyph Array | Level 0 File | |
TStr | rtST | String | Level 0 File | |
TURR | RRUT | Turret | Level 0 File | |
TXAN | NAXT | Texture Map Animation | ||
TXCA | ACXT | Texture Coordinate Array | ||
TXMA | AMXT | Texture Map Array | Level File | |
TXMB | BMXT | Texture Map Big | ||
TXMP | PMXT | Texture Map | ||
TXPC* | CPXT | Texture Procedure Data | ||
TxtC | CtxT | Text Console | Message File | |
UUEA* | AEUU | Error Binding Array | ||
UVDL* | LDVU | UV Data List | ||
VCRA | ARCV | 3D Vector Array | ||
WMCL | LCMW | WM Cursor List | Level 0 File | |
WMDD | DDMW | WM Dialog Data | Level 0 File | |
WMM_ | _MMW | WM Menu | Level 0 File | |
WMMB | BMMW | WM Menu Bar | Level 0 File | |
WPge | egPW | Weapon Page | Level 0 File |
Main Page >> Oni Binary Data >> File Types