Easter eggs: Difference between revisions
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An Easter egg is a secret message placed in a game by a developer. Typically Easter eggs speak to the audience directly, make an inside joke, or contain vanity messages such as hidden credits. Oni contains a few in-jokes and a lot of references to other Bungie games, as is common for Bungie. | |||
{{TOClimit|3}} | |||
==References== | ==References== | ||
===Old Man Murray=== | ===Old Man Murray=== | ||
[[Image:Penny_Arcade_-_EvilCorp.jpg|thumb|250px|right|Not an Easter egg, but very apropos: a [[wp:Penny Arcade|Penny Arcade]] comic about crates and Oni.]] | |||
| | Old Man Murray was a gaming blog with feisty criticism of the industry; its writers would later work on [[wp:Psychonauts|Psychonauts]] and the [[wp:Portal (series)|Portal games]]. In [https://www.oldmanmurray.com/features/39.html one of their most famous articles], they suggested that the ultimate quality of a game could be judged by a single measurement called "Start to Crate": the amount of time from the start of the game until the first crate (or barrel, etc.) is sighted. The smaller the time, the worse the game, as the use of crates to adorn a level demonstrates that the developers have run out of ideas. | ||
{|align=left | |||
|[[Image:TheDayIsMine crate.png]] | |||
|} | |} | ||
Oni's first level is a warehouse and it is literally ''full'' of crates, barrels and containers. You can see a stack of crates right from where you start the level (there are also crates in the training course, but not in the first room). On one of the first crates you see in the Warehouse, there's a self-deprecating label saying "-OMM- TTC 1.1" or, in other words, "-Old Man Murray- Time To Crate 1.1 [seconds]"; a pretty bad score, needless to say. The same label also features a reference to [[Developer Mode]]: "THE DAY IS MINE!!" is written along the lower side of the label. | |||
{{clearall}} | |||
===Marathon=== | |||
The [[Marathon]] series began and ended before Oni's release, and was a major source of new Bungie fans in the ten years before Bungie released Halo. | |||
Oni | ====Marathon symbol==== | ||
The first Oni trailer featured [[wp:Marathon (video game)|Marathon]] symbols on the crates (TTC 38 seconds :-). In-game, the Marathon symbol can be seen on the hull of the [[TCTF]] computer [[Damocles]] in [[{{C6}}]] and [[{{C13}}]] (see texture TXMPTC_SHCOMP2 as well as [[:Image:Damocles 1.jpg|this concept art]]). Fans certainly did not miss this, so Harry brought it up in [http://oni.bungie.org/special/part1/alex.html his interview with Alex Okita]: | |||
:;Harry: Who did the first Oni trailer? The one yanked from the web rather often. | |||
:;Alex: I did the direction for it, Steve [Abeyta] and Chris [Hughes] did all the animation. | |||
:;Harry: And the crate with the Marathon logos. A nice touch...You made Hamish [Sinclair] really paranoid with that one... | |||
:;Alex: (grinning) That was our goal. | |||
:;Harry: That's why that picture of Damocles has a small Marathon logo on it, huh? | |||
:;Alex: Yeah (laughs) It kicks up some dust. | |||
:;Harry: Any significance to the name? | |||
:;Alex: It's kind of [a] cool name. | |||
:;Harry: It's not gonna drop on your head or anything... | |||
:;Alex: No, heh. Although it is kind of neat; it's a giant supercomputer which has all these cables going through the ceiling. | |||
====Wave Motion Cannon==== | |||
A weapon called "Wave Motion Cannon" was [https://marathon.bungie.org/story/weapons.html cut from Marathon]. Like Marathon's other joke weapon, "Pirated [[wp:Copland (operating system)|Copland]] beta", it is just a string in the resources, not a usable weapon. As we know, the [[Wave Motion Cannon]] is the biggest weapon in Oni, and the only one to support 2 firing modes. | |||
====Frog blast the vent core!==== | |||
[[Comm Trooper]]s occasionally say "OK, OK, ''don't'' frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the ''UESC Marathon'' (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!" | |||
:'''''Zartman describes the inspiration for the quote in the Marathon Scrapbook:''''' | |||
:''The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex [Seropian] said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.'' | |||
The | |||
It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time. | |||
Comm Troopers can also yell "She's everywhere!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" (referring to the invading aliens). Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs and Oni's Comm Troopers. | |||
==== | ====Rampancy==== | ||
The word [[wikt:rampant|rampant]] had existed before Bungie, but the specific concept of "[[wp:Marathon Trilogy#Rampancy|rampancy]]", referring to an AI that goes out of control and acts with free will, was coined and subsequently developed by the Marathon team (this concept was revisited by 343 Industries for Halo 4). The three/four stages of a rampant AI are Melancholia, Anger, Jealousy, and Metastability. An egotistical level of self-awareness accompanies the development of the AI's personality. The tirades of the [[Deadly Brain]] (only seen in the subtitles) are a reference to this, as shown by Shinatama's statement, "Clearly, it's gone rampant." However, a rampancy in Marathon takes place when an AI is exposed to large amounts of data for a long enough period of time. Here, the Deadly Brain is a disembodied human brain, and it is essentially just going crazy because Konoko "decoupled its core logic" (how exactly does one do that to a human brain, anyway?). | |||
- | |||
===Myth=== | |||
The second [[Myth]] game was Bungie's most recent release before Oni in 2001, and about as popular as the Marathon series. | |||
====Balor==== | |||
Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a Celtic god, but it is also the name taken by the incarnation of "the Leveler" in Myth. | |||
:'''''From [[wp:Special:PermanentLink/245212356|an old version]] of Wikipedia's Balor article:''''' | |||
:Balor is the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Great War, he interrogated the hero Alric, who was previously captured by one of Balor's six Fallen Lords (The Deceiver). During the interrogatory Alric learned by chance that the Fallen Lords were bound to Balor. Near the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and to enrage Balor planted the Myrkridian standard they had found inside the Tain. During the Last Battle, Alric immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen. | |||
====Soundtrack==== | |||
A number of ambient themes from '''Myth: The Fallen Lords''' and '''Myth II: Soulblighter''' were reprised in Oni: | |||
*'''Heart of the Stone''' (from Myth, reprised in Myth II as '''Gonen's Bridge''') | |||
*'''Smiths of Muirthemne''' (from Myth) | |||
*'''A Traitor's Grave''' (from Myth) | |||
*'''The Deceiver''' (from Myth II) | |||
See [[Music/Myth]] for details. | |||
===Halo=== | ===Halo=== | ||
[[Image:ArofaTamahn - That thing has too many HP.jpg|thumb|170px|right]] | |||
This one is actually a back-reference to Oni from a later game. Oni doesn't refer to Halo (unless you count the [[Oni matrix]] or the fan project [[AE:BGI]]), but [[wp:Halo (franchise)|Halo]] features an entity called ONI. It stands for [https://www.halopedia.org/Office_of_Naval_Intelligence Office of Naval Intelligence]. A military intelligence service called the Office of Naval Intelligence [[wp:Office of Naval Intelligence|actually exists]]: it's the United States' oldest continuously operating intelligence service (since 1882). It seems likely that Halo develops on that longevity and tries to imagine what influence today's ONI would have in the 2550s. | |||
There has been a lot of speculation around Halo's ONI, most of which you can see on the [http://halostory.bungie.org/oni.html Halo Story Page]. A specific entry which draws the parallel between Halo's ONI, the [[Oni (myth)|Japanese myth of the oni]], and Bungie's "Oni" is [http://halostory.bungie.org/newssearch.html?newsitem=695 HERE]. | |||
==Developer names== | |||
[[Image:RT_BILLBRD2.jpg|right]] | |||
The poster for "mr.b's dance troupe", appearing in [[Rooftops]], can be seen at right. It names three members of the team, Dave Dunn, Steve Abeyta and Chris Lee. "Mr. B" may possibly be referring to Brent Pease, who was Project Lead through the end of 1999. | |||
The [[:Image:No 1 Chris Hughes GLASSMBO.jpg|impact texture]] for the Mercury Bow contains the name of Chris Hughes, one of the texture artists. His name is also preserved in the Hughes Death Adder SMG, the standard weapon for Syndicate Strikers. | |||
Konoko's service pistol is the Campbell Equalizer Mk4, and the name "Campbell" can be found in a few places connected to Bungie: the Campbell/LeBel family members mentioned in the [[Quotes/Credits|credits]], the city of Campbell, CA (arguably the true location of [[Bungie West]], not San Jose), and [[Steve Campbell]], founder of Bungie.org and Oni Central. | |||
A | A couple consoles starting [[Quotes/Consoles#Extraordinary_security_measures|HERE]] contain emails written between "P[eter] Tamte" and "D[avid] Joost". | ||
Michael Evans may be referenced by the [[Quotes/Consoles#Evans|Evans console]]. | |||
Michael Wu may be referenced by the Wucraft transport plane in [[Quotes/Diary#CHAPTER_05_._HOT_PURSUIT|this diary entry]]. | |||
==Secrets and jokes== | |||
There are quite a few semi-hidden items and characters in Oni. The items hidden in corners were called "[http://carnage.bungie.org/oniforum/oni.forum.pl?read=20168 Wu goodies]" by Bungie West, and generally don't qualify as Easter eggs as most of them can be uncovered by carefully exploring the level. | |||
===Forklift Striker=== | |||
== | However a special mention goes to the secret [[Striker]] in [[{{C1}}]]. If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear (see [https://www.youtube.com/watch?v=iU4T1Qpu-8U this video]). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before [[{{C3}}]], and the secret Striker comes before the first Striker you see normally (after you find [[Chung]]). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs. | ||
===Febtober Striker=== | |||
A trigger volume in [[{{C2}}]] has the name "febtober", which is a reference to a [[wp:Celebrity Jeopardy! (Saturday Night Live)|Celebrity Jeopardy!]] sketch where "Sean Connery" guesses that the month of the year starting with "Feb" is Febtober. Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the [[:Image:CHAPTER_02_._ENGINES_OF_EVIL.png|level's splashscreen]]. | |||
===Happy Bomber=== | |||
Normally [[Mad Bomber]]s have a neutral facial expression, but at the medium LOD (level of detail) in the character geometry, the texture coordinates are different from the other LODs and the bomber appears to be smiling: | |||
[[Image:Bipolar Bomber.jpg|thumb|250px|center]] | |||
===The day after=== | ===The day after=== | ||
=== | In {{C3}}, there's [[Quotes/Consoles#The_day_after|this safety-related console]] right before the acid room: | ||
=== | {{:Quotes/Consoles/level 3d}} | ||
=== | Nothing happens if you don't read the console. | ||
===Cleam air=== | |||
[[Image:TXMPPOSTER4.png|right]] | |||
While "Febtober" might have been an office in-joke, "cleam air" definitely was. A poster found in [[{{C4}}]] depicts cartoon children frolicking in a city while wearing heavy-duty masks. The caption reads "CLEAM AIR HAPPY". | |||
The mis-spelling of "clean" as "cleam" just so happens to have a public explanation at the 16'45" mark in [http://hl.udogs.net/files/Gaming/Bungie%20Related%20Movies/MWSF%202000/Bungie%20TV/MWSF%202000/bTV_day2_big.mov this video tour] of Bungie West, when Dave Dunn points to a [[wp:My Neighbor Totoro|My Neighbor Totoro]] poster on the wall of their office with this [[wikt:Engrish|Engrish]] text at its bottom: "CLEAM AIR OF THEIR NEW HOME". | |||
===VI-AG crane=== | |||
Besides "Balor" being written on the cranes as discussed above, the final crane in {{C1}} with an arm (the one Konoko uses to stop the Syndicate truck) says on one side of its arm "VI-AG" and the other side reads "KEEP IT UP". | |||
===Hugh Jass=== | |||
The truck Konoko steals in {{C14}} reads "Hugh Jas Truckin' Lines". One 's' is used here and two in the Credits where "Hugh Jass" is thanked. | |||
==Unused resources and features== | |||
Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "[[Music/Ingame#The Hunt|The Hunt]]" was placed in [[{{C13}}]] but was supposed to play in [[{{C12}}]], and additional characters can be spawned for the boss battle in [[{{C14}}]]. A more famous example is [https://www.youtube.com/watch?v=dszw2vmlmzw an undressing animation] for Konoko that was intended to be used in [http://carnage.bungie.org/oniforum/oni.forum.pl?read=14686 a cut feature] where Konoko could go undercover by changing into different clothes. More unused animations are listed [[XML:TRAM#List of unused animations|HERE]]. Lastly, some sound effects for the [[Iron Demon]] can be found in the global resources. | |||
As mentioned at the top of the article, a reference to Developer Mode (the cheat code '''thedayismine''') is found on a crate label in {{C1}}, along with an Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was [[History of Oni modding/The tale of Dev Mode|eventually unlocked]] in 2006. | |||
Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but was not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the [[Daodan DLL]], resulting in much smarter behavior by AIs under fire. | |||
[[Category:Added value]] | |||
Latest revision as of 15:59, 16 October 2024
An Easter egg is a secret message placed in a game by a developer. Typically Easter eggs speak to the audience directly, make an inside joke, or contain vanity messages such as hidden credits. Oni contains a few in-jokes and a lot of references to other Bungie games, as is common for Bungie.
References
Old Man Murray
Old Man Murray was a gaming blog with feisty criticism of the industry; its writers would later work on Psychonauts and the Portal games. In one of their most famous articles, they suggested that the ultimate quality of a game could be judged by a single measurement called "Start to Crate": the amount of time from the start of the game until the first crate (or barrel, etc.) is sighted. The smaller the time, the worse the game, as the use of crates to adorn a level demonstrates that the developers have run out of ideas.
Oni's first level is a warehouse and it is literally full of crates, barrels and containers. You can see a stack of crates right from where you start the level (there are also crates in the training course, but not in the first room). On one of the first crates you see in the Warehouse, there's a self-deprecating label saying "-OMM- TTC 1.1" or, in other words, "-Old Man Murray- Time To Crate 1.1 [seconds]"; a pretty bad score, needless to say. The same label also features a reference to Developer Mode: "THE DAY IS MINE!!" is written along the lower side of the label.
Marathon
The Marathon series began and ended before Oni's release, and was a major source of new Bungie fans in the ten years before Bungie released Halo.
Marathon symbol
The first Oni trailer featured Marathon symbols on the crates (TTC 38 seconds :-). In-game, the Marathon symbol can be seen on the hull of the TCTF computer Damocles in CHAPTER 06 . COUNTERATTACK and CHAPTER 13 . PHOENIX RISING (see texture TXMPTC_SHCOMP2 as well as this concept art). Fans certainly did not miss this, so Harry brought it up in his interview with Alex Okita:
- Harry
- Who did the first Oni trailer? The one yanked from the web rather often.
- Alex
- I did the direction for it, Steve [Abeyta] and Chris [Hughes] did all the animation.
- Harry
- And the crate with the Marathon logos. A nice touch...You made Hamish [Sinclair] really paranoid with that one...
- Alex
- (grinning) That was our goal.
- Harry
- That's why that picture of Damocles has a small Marathon logo on it, huh?
- Alex
- Yeah (laughs) It kicks up some dust.
- Harry
- Any significance to the name?
- Alex
- It's kind of [a] cool name.
- Harry
- It's not gonna drop on your head or anything...
- Alex
- No, heh. Although it is kind of neat; it's a giant supercomputer which has all these cables going through the ceiling.
Wave Motion Cannon
A weapon called "Wave Motion Cannon" was cut from Marathon. Like Marathon's other joke weapon, "Pirated Copland beta", it is just a string in the resources, not a usable weapon. As we know, the Wave Motion Cannon is the biggest weapon in Oni, and the only one to support 2 firing modes.
Frog blast the vent core!
Comm Troopers occasionally say "OK, OK, don't frog blast the vent core!", which is a reference to the "assimilated" or "simulacrum" BOBs in Marathon. Intended to blend in with the inhabitants of the UESC Marathon (who were "Born On Board") until they got close enough to the player to detonate themselves, the simulacrums would attempt to shout phrases similar to regular BOBs – but their odd expressions would give away that something was not right about them. The biggest warning was when one would nonsensically yell "Frog blast the vent core!"
- Zartman describes the inspiration for the quote in the Marathon Scrapbook:
- The idea was that some of the assimilated Bobs become insane from their conversion and run around yelling nonsense. Alex [Seropian] said to me ‘say something random’, and that phrase tumbled from my lips. Totally spontaneous. While I could have sat down and thought up something more random than that, it worked out well, since it sounds close enough to a real sentence that it kept people guessing and generated some fascinating (and totally wrong) discussion about what the phrase was and its meaning. One popular theory was ‘God bless the Marine Corps!’, which was a fair guess, but still wrong.
It was very popular to say this in the text chat of a networked Bungie game; the sheer randomness of this phrase means it can be used at any time.
Comm Troopers can also yell "She's everywhere!" (referring to Konoko); another phrase screamed by the assimilated BOBs was "They're everywhere!" (referring to the invading aliens). Not coincidentally, Doug Zartman was the voice actor for both Marathon's BOBs and Oni's Comm Troopers.
Rampancy
The word rampant had existed before Bungie, but the specific concept of "rampancy", referring to an AI that goes out of control and acts with free will, was coined and subsequently developed by the Marathon team (this concept was revisited by 343 Industries for Halo 4). The three/four stages of a rampant AI are Melancholia, Anger, Jealousy, and Metastability. An egotistical level of self-awareness accompanies the development of the AI's personality. The tirades of the Deadly Brain (only seen in the subtitles) are a reference to this, as shown by Shinatama's statement, "Clearly, it's gone rampant." However, a rampancy in Marathon takes place when an AI is exposed to large amounts of data for a long enough period of time. Here, the Deadly Brain is a disembodied human brain, and it is essentially just going crazy because Konoko "decoupled its core logic" (how exactly does one do that to a human brain, anyway?).
Myth
The second Myth game was Bungie's most recent release before Oni in 2001, and about as popular as the Marathon series.
Balor
Forklifts in the Warehouse are labeled "BALOR", and Balor is the name of a Celtic god, but it is also the name taken by the incarnation of "the Leveler" in Myth.
- From an old version of Wikipedia's Balor article:
- Balor is the name Connacht the Wolf adopts when he becomes the new Leveler in the Myth computer game series. During the seventeenth year of the Great War, he interrogated the hero Alric, who was previously captured by one of Balor's six Fallen Lords (The Deceiver). During the interrogatory Alric learned by chance that the Fallen Lords were bound to Balor. Near the end of the war, Alric and the Legion went to Rhi'anon, Balor's fortress, and to enrage Balor planted the Myrkridian standard they had found inside the Tain. During the Last Battle, Alric immobilized Balor with the aid of the Eblis Stone, thus allowing the barbarians of the Legion to behead the warlord. In the end, Balor's head was thrown into the Great Devoid, ending his life and his sway over the surviving Fallen.
Soundtrack
A number of ambient themes from Myth: The Fallen Lords and Myth II: Soulblighter were reprised in Oni:
- Heart of the Stone (from Myth, reprised in Myth II as Gonen's Bridge)
- Smiths of Muirthemne (from Myth)
- A Traitor's Grave (from Myth)
- The Deceiver (from Myth II)
See Music/Myth for details.
Halo
This one is actually a back-reference to Oni from a later game. Oni doesn't refer to Halo (unless you count the Oni matrix or the fan project AE:BGI), but Halo features an entity called ONI. It stands for Office of Naval Intelligence. A military intelligence service called the Office of Naval Intelligence actually exists: it's the United States' oldest continuously operating intelligence service (since 1882). It seems likely that Halo develops on that longevity and tries to imagine what influence today's ONI would have in the 2550s.
There has been a lot of speculation around Halo's ONI, most of which you can see on the Halo Story Page. A specific entry which draws the parallel between Halo's ONI, the Japanese myth of the oni, and Bungie's "Oni" is HERE.
Developer names
The poster for "mr.b's dance troupe", appearing in Rooftops, can be seen at right. It names three members of the team, Dave Dunn, Steve Abeyta and Chris Lee. "Mr. B" may possibly be referring to Brent Pease, who was Project Lead through the end of 1999.
The impact texture for the Mercury Bow contains the name of Chris Hughes, one of the texture artists. His name is also preserved in the Hughes Death Adder SMG, the standard weapon for Syndicate Strikers.
Konoko's service pistol is the Campbell Equalizer Mk4, and the name "Campbell" can be found in a few places connected to Bungie: the Campbell/LeBel family members mentioned in the credits, the city of Campbell, CA (arguably the true location of Bungie West, not San Jose), and Steve Campbell, founder of Bungie.org and Oni Central.
A couple consoles starting HERE contain emails written between "P[eter] Tamte" and "D[avid] Joost".
Michael Evans may be referenced by the Evans console.
Michael Wu may be referenced by the Wucraft transport plane in this diary entry.
Secrets and jokes
There are quite a few semi-hidden items and characters in Oni. The items hidden in corners were called "Wu goodies" by Bungie West, and generally don't qualify as Easter eggs as most of them can be uncovered by carefully exploring the level.
Forklift Striker
However a special mention goes to the secret Striker in CHAPTER 01 . TRIAL RUN. If you pass the first door, then take the stairs to the top floor, and jump onto the cabin of the forklift, a Striker will appear (see this video). When killed, he drops 3 items (hypo spray, phase cloak, force shield). The phase cloak and the force shield are otherwise not encountered before CHAPTER 03 . PUZZLE PIECES, and the secret Striker comes before the first Striker you see normally (after you find Chung). The very improbable encounter and its extraordinary reward qualify this secret Striker as one of Oni's few Easter eggs.
Febtober Striker
A trigger volume in CHAPTER 02 . ENGINES OF EVIL has the name "febtober", which is a reference to a Celebrity Jeopardy! sketch where "Sean Connery" guesses that the month of the year starting with "Feb" is Febtober. Any possible additional in-joke at Bungie concerning this "month" is unknown. Triggering "febtober", which is done by jumping off the walkway with the turret at the end, spawns a Striker with a plasma rifle who patrols the corridor near the turbines seen in the level's splashscreen.
Happy Bomber
Normally Mad Bombers have a neutral facial expression, but at the medium LOD (level of detail) in the character geometry, the texture coordinates are different from the other LODs and the bomber appears to be smiling:
The day after
In CHAPTER 03 . PUZZLE PIECES, there's this safety-related console right before the acid room:
Lab Management is pleased to announce that this facility has gone 263 DAYS without an accident! This safety achievement is just one of the many reasons why VAGO is THE industry leader in employee satisfaction. Remember: Work hard, but work safe! (ref.BIOTECHNOLOGY TODAY vol.XXI) |
Nothing happens if you don't read the console.
Cleam air
While "Febtober" might have been an office in-joke, "cleam air" definitely was. A poster found in CHAPTER 04 . TIGER BY THE TAIL depicts cartoon children frolicking in a city while wearing heavy-duty masks. The caption reads "CLEAM AIR HAPPY".
The mis-spelling of "clean" as "cleam" just so happens to have a public explanation at the 16'45" mark in this video tour of Bungie West, when Dave Dunn points to a My Neighbor Totoro poster on the wall of their office with this Engrish text at its bottom: "CLEAM AIR OF THEIR NEW HOME".
VI-AG crane
Besides "Balor" being written on the cranes as discussed above, the final crane in CHAPTER 01 . TRIAL RUN with an arm (the one Konoko uses to stop the Syndicate truck) says on one side of its arm "VI-AG" and the other side reads "KEEP IT UP".
Hugh Jass
The truck Konoko steals in CHAPTER 14 . DAWN OF THE CHRYSALIS reads "Hugh Jas Truckin' Lines". One 's' is used here and two in the Credits where "Hugh Jass" is thanked.
Unused resources and features
Though not Easter eggs, resources that were never used in the final game can sometimes be found by looking through the level scripts and game data. For instance, a music theme called "The Hunt" was placed in CHAPTER 13 . PHOENIX RISING but was supposed to play in CHAPTER 12 . SINS OF THE FATHER, and additional characters can be spawned for the boss battle in CHAPTER 14 . DAWN OF THE CHRYSALIS. A more famous example is an undressing animation for Konoko that was intended to be used in a cut feature where Konoko could go undercover by changing into different clothes. More unused animations are listed HERE. Lastly, some sound effects for the Iron Demon can be found in the global resources.
As mentioned at the top of the article, a reference to Developer Mode (the cheat code thedayismine) is found on a crate label in CHAPTER 01 . TRIAL RUN, along with an Old Man Murray reference. Developer Mode was believed to be absent from the retail game builds, but was eventually unlocked in 2006.
Some features of the engine were not fully utilized by the game. In one case, a feature was even obscured by a bug: the AI knew how to dodge gunfire but was not looking at the right axes to reliably do this. This was fixed by Neo in a patch made with the Daodan DLL, resulting in much smarter behavior by AIs under fire.