Quotes/Speech: Difference between revisions

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Following is a transcript of all the speech in the English release of Oni, totaling 45 minutes in length. The text was mostly obtained by extracting the game's subtitles, with manual transcription of some lines that do not have subtitles (e.g. taunts, and most of Shinatama's verbal guidance in the training level). Here are the total speech times (not counting pain sounds) for the five characters who speak the most:
Following is a transcript of all the speech in the English release of Oni, totaling 45 minutes in length. The text was mostly obtained by extracting the game's subtitles ([[SUBT]]subtitles), with manual transcription of some lines that do not have subtitles (e.g. taunts, and most of Shinatama's verbal guidance in the training level). Here are the total speaking times (not counting pain sounds) for the five characters who speak the most:
* Shinatama: 141 lines, 793 seconds or 13'13" (6'25" of that is in {{C0}})
* Shinatama: 141 lines, 793 seconds or 13'13" (6'25" of that is in {{C0}})
* Konoko: 175 lines, 593 seconds or 9'53"
* Konoko: 175 lines, 593 seconds or 9'53"
Line 5: Line 5:
* Griffin: 45 lines, 169 seconds or 2'49"
* Griffin: 45 lines, 169 seconds or 2'49"
* Muro: 27 lines, 120 seconds or 2'0"
* Muro: 27 lines, 120 seconds or 2'0"
{{TOCnonum}}
For messages which appear at the bottom of the screen and which are not backed by spoken dialogue, such as tutorial instructions or "New objective received.", see [[Quotes/Prompts]]. Some of those messages are referred to below as silent prompts.
 
=={{C|0}}==
=={{C|0}}==
''Related : [[Quotes/Consoles#{{C0}}|Consoles]] [[Quotes/Moves|Moves]]''
''Related : [[Quotes/Consoles#{{C0}}|Consoles]] [[Quotes/Moves|Moves]]''
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*00_01_11 Shinatama:  O.K.!
*00_01_11 Shinatama:  O.K.!
*00_01_12 Shinatama:  Okay! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line.''')
*00_01_12 Shinatama:  Okay! ('''UNUSED; the SNDD and OSBD exist, but the training scripts do not use this line.''')
;Generic encouragement (subtitled)
;Generic encouragement (subtitled)
:''These encouragement sounds are not used at all (the training ended up using more detailed/specific messages).''
:''These encouragement sounds are not used at all (the training ended up using more detailed/specific messages).''
Line 37: Line 39:
:''Line 00_01_33 is used after 00_01_36.''
:''Line 00_01_33 is used after 00_01_36.''
*00_01_34 Shinatama:  Are you ready to begin? Let's go! ('''UNUSED; the OSBD and SNDD still exist.''')
*00_01_34 Shinatama:  Are you ready to begin? Let's go! ('''UNUSED; the OSBD and SNDD still exist.''')
;Training sequence core (no actual subtitles in Oni, except for 00_01_33 and the generic praises)
 
;Training sequence core (not subtitled unless mentioned otherwise)
''These lines are 99% un-subtitled in PC and Mac Oni (the only subtitled lines are the generic praises/encouragements and the "But before we begin..." line). They are generally subtitled, sometimes with differences in wording, in [[PS2 Oni]]; see that article for details.''
:'''Room 1'''
*00_01_35 Shinatama:  First, let's begin with a few basic exercises.
*00_01_35 Shinatama:  First, let's begin with a few basic exercises.
:''Mouse and WASD training are not commented upon by Shinatama.''
:''Mouse and WASD training are not commented upon by Shinatama.''
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:''00_01_46 and 00_01_47 are optional and occur slightly later.''
:''00_01_46 and 00_01_47 are optional and occur slightly later.''
*00_01_48 Shinatama:  When you're ready, we can move to the next room.
*00_01_48 Shinatama:  When you're ready, we can move to the next room.
:'''Room 2'''
*00_01_49 Shinatama:  Now we can practice some basic jumping techniques.
*00_01_49 Shinatama:  Now we can practice some basic jumping techniques.
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump.''
:''The prompts for jumping are silent ones. A generic "That's fine!" (subtitled) is played after the first jump.''
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*00_01_46 Shinatama:  Nice jumping!
*00_01_46 Shinatama:  Nice jumping!
*00_01_47 Shinatama:  In the field, you can often find useful hidden items, like this ammunition clip.
*00_01_47 Shinatama:  In the field, you can often find useful hidden items, like this ammunition clip.
*00_01_50 Shinatama:  When you're done practicing, jump up to the next room.
*00_01_50 Shinatama:  When you're done practicing, jump up to the next room.
:''A generic "Well done!" (subtitled) is played after you jump up to the next room.''
:''A generic "Well done!" (subtitled) is played after you jump up to the next room.''
:'''Room 3'''
:''The prompt to crouch is a silent one. Fun fact: Karen and the robots are spawned "in the room below" as soon as you enter the crouching room, but do not start fighting until you crouch. So you can "jump up on the platform near the window" first, watch them for a while, and then crouch to activate the combat AI.''
:''The prompt to crouch is a silent one. Fun fact: Karen and the robots are spawned "in the room below" as soon as you enter the crouching room, but do not start fighting until you crouch. So you can "jump up on the platform near the window" first, watch them for a while, and then crouch to activate the combat AI.''
*00_01_51 Shinatama:  Sorry to interrupt you, Konoko, but I thought you might like to watch this. Another trainee is accessing one of the combat practice programs in the room below. Jump up on the platform near the window to watch.
*00_01_51 Shinatama:  Sorry to interrupt you, Konoko, but I thought you might like to watch this. Another trainee is accessing one of the combat practice programs in the room below. Jump up on the platform near the window to watch.
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*00_01_63 Shinatama:  Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room.
*00_01_63 Shinatama:  Don't worry, there will be plenty of time to practice your jump-flip later on. For now, just jump on the crate, and then jump to the next room.


:'''Room 3.5'''
*00_01_64 Shinatama:  Let's learn the basics of hand-to-hand combat.
*00_01_64 Shinatama:  Let's learn the basics of hand-to-hand combat.
:''The prompts for basic punches and kicks are silent ones.''
:''The prompts for basic punches and kicks are silent ones.''
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:''A generic "That's super!" (subtitled) is played after you do a PPK combo.''
:''A generic "That's super!" (subtitled) is played after you do a PPK combo.''
*00_01_69 Shinatama:  Try linking other attacks to discover different combo sequences.
*00_01_69 Shinatama:  Try linking other attacks to discover different combo sequences.
*00_01_70 Shinatama:  Now you're ready to train with a sparring partner.
*00_01_70 Shinatama:  Now you're ready to train with a sparring partner.
*00_01_71 Shinatama:  Let's proceed to the first combat training room.
*00_01_71 Shinatama:  Let's proceed to the first combat training room.
:''Lines 00_01_72 through 00_01_77 are used later, after 00_01_80.''
:''Lines 00_01_72 through 00_01_76 are used later, after 00_01_80.''
 
:'''Room 4'''
*00_01_77 Shinatama:  Approach the training drone and practice your attacks. Don't worry, he won't fight back.
*00_01_77 Shinatama:  Approach the training drone and practice your attacks. Don't worry, he won't fight back.
*00_01_78 Shinatama:  Now you're ready to learn about the most dangerous kind of attacks: throws. When you're ready, proceed to the next combat training room.
*00_01_78 Shinatama:  Now you're ready to learn about the most dangerous kind of attacks: throws. When you're ready, proceed to the next combat training room.
:'''Room 5'''
*00_01_79 Shinatama:  Throws are really easy to do. If you're close enough to an enemy when you attack, you can throw them.
*00_01_79 Shinatama:  Throws are really easy to do. If you're close enough to an enemy when you attack, you can throw them.
*00_01_80 Shinatama:  Experiment to see how many throws you can do.
*00_01_80 Shinatama:  Experiment to see how many throws you can do.


:'''Room 6'''
*00_01_72 Shinatama:  This training drone will help you learn about blocking attacks.
*00_01_72 Shinatama:  This training drone will help you learn about blocking attacks.
*00_01_73 Shinatama:  See the border on the floor around the drone? When you step over the line, the drone will activate and start to attack you.
*00_01_73 Shinatama:  See the border on the floor around the drone? When you step over the line, the drone will activate and start to attack you.
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*00_01_75 Shinatama:  You'll know that you blocked an attack if a blue flash appears.
*00_01_75 Shinatama:  You'll know that you blocked an attack if a blue flash appears.
*00_01_76 Shinatama:  Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!
*00_01_76 Shinatama:  Be careful, Konoko! Some attacks are so powerful that they can stagger you even if you block them. Some super moves are so strong they can't be blocked at all!
:''Lines 00_01_81 and 00_01_82 are used later, after 00_01_91.''
:''Lines 00_01_81 and 00_01_82 are used later, after 00_01_91.''
*00_01_83 Shinatama:  When you're ready, proceed to the final combat training room, and you'll learn how to fire and reload weapons.
*00_01_83 Shinatama:  When you're ready, proceed to the final combat training room, and you'll learn how to fire and reload weapons.
:'''Room 7'''
*00_01_84 Shinatama:  See the weapon on the table? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice.
*00_01_84 Shinatama:  See the weapon on the table? It's the standard issue TCTF auto-pistol. Pick it up, and let's do some target practice.
*00_01_85 Shinatama:  There are targets on the stands at the far side of the room. Try to shoot them all out.
*00_01_85 Shinatama:  There are targets on the stands at the far side of the room. Try to shoot them all out.
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====Really really misc====
====Really really misc====
*08_29_31 Striker:  Huh? ('''RELICT. The 0SBD and SNDD no longer exist.''')
*08_29_31 Striker:  Huh? ('''RELICT. The OSBD and SNDD no longer exist.''')


*08_29_03 Scientist:  Thank god you're here! ('''UNUSED; the OSBD and SNDD exist, but with no references in scripts or NEUT.''')
*08_29_03 Scientist:  Thank god you're here! ('''UNUSED; the OSBD and SNDD exist, but with no references in scripts or NEUT.''')


*08_29_04 Civilian:  Here take these ______ ('''RELICT. The SBD and SNDD no longer exist.''')
*08_29_04 Civilian:  Here take these ______ ('''RELICT. The OSBD and SNDD no longer exist.''')


----
----
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====Ninja====
====Ninja====
;taunt
;taunt
*17_99_10 You're all mine! ('''Referenced through 0SBDc17_99_08ninja.''')
*17_99_10 You're all mine! ('''Referenced through OSBDc17_99_08ninja.''')
;alert
;alert
*18_69_10 Checking.
*18_69_10 Checking.
Line 1,084: Line 1,098:
*18_74_09 I'll ''find'' you!
*18_74_09 I'll ''find'' you!
;UNUSED
;UNUSED
*18_71_24 He's a masochist! ('''Not referenced in OSBD or elsewhere.''')
*18_71_24 He's a masochist! ('''Not referenced in OSBD or elsewhere, but it is heard at 4'01" in End Titles on the soundtrack CD.''')
*18_73_09 Damn, that was quick... ('''The OSBD exists, but "Happy to die?" is used instead.''')
*18_73_09 Damn, that was quick... ('''The OSBD exists, but "Happy to die?" is used instead.''')