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Paradox-01 (talk | contribs) mNo edit summary |
Paradox-01 (talk | contribs) m (tri limit per obj in dae) |
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* triangle limit of a game level: ca. 520.000 (500.000 to be on save side) | * triangle limit of a game level: ca. 520.000 (500.000 to be on save side) | ||
* {{ModTool}} can save dae files with max. 64.000 triangles per object | |||
* when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | * when the triangles are packed too tight then the cam will look at too many of them and glitches appear: the visible GQs limit is ca. 16.000, sooner or later higher numbers will cause render bugs and call BSL message "Exceeded max visible GQs ''number''" (you can decrease the gs_farclipplane_set value to avoid that problem) | ||
* characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units | * characters are visible ''only'' within 4099|4099|4099 and -4099|-4099|-4099 world units |
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