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Paradox-01 (talk | contribs) (my first successful corpse import via xml) |
Paradox-01 (talk | contribs) m (example of a destroyed hierarchy) |
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* managing object groups with trigger volumes (save multiple objects in one dae file) | * managing object groups with trigger volumes (save multiple objects in one dae file) | ||
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https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png | https://dl.dropboxusercontent.com/u/139715/OniGalore/TV_triggered_env_show.png | ||
: edit: replace 0 by 25 | : edit: replace 0 by 25 | ||
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show_object_group 20 21 6 19 | show_object_group 20 21 6 19 | ||
} | } | ||
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=====Breakable glass with BSL recognition===== | =====Breakable glass with BSL recognition===== | ||
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:: Due to this observations I think each body part is looked up separately which means for Oni to build the corpse with no hierarchal structure. | :: Due to this observations I think each body part is looked up separately which means for Oni to build the corpse with no hierarchal structure. | ||
:: To test this I took a character, rotated the parts, and destroyed the hierarchy revealing the true local rotation values of each part. | :: To test this I took a character, rotated the parts, and [Mod_Tool#Exchange_meshes_in_hierarchies|destroyed]] the hierarchy revealing the true local rotation values of each part. | ||
:: Those rotations and positions where entered into [https://dl.dropboxusercontent.com/u/139715/OniGalore/OniMatrix_src.zip Neo's matrix program.] I then put the matrix to into the CRSA instance of the extracted ONLV file, then reconverted to oni. | :: Those rotations and positions where entered into [https://dl.dropboxusercontent.com/u/139715/OniGalore/OniMatrix_src.zip Neo's matrix program.] I then put the matrix to into the CRSA instance of the extracted ONLV file, then reconverted to oni. | ||
:: Ingame, the corpse was [https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_manually_imported.png looking quite good.] There were some tiny difference which possibly come from the fact that the matrix program works with integers and not float values. | :: Ingame, the corpse was [https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_manually_imported.png looking quite good.] There were some tiny difference which possibly come from the fact that the matrix program works with integers and not float values. | ||
::: Here's an [https://dl.dropboxusercontent.com/u/139715/temp/snipers.dae example] of an intact and a destroyed hierarchy. | |||
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