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| Paradox-01 (talk | contribs) m (blast from the past: 2009) | Paradox-01 (talk | contribs)  m (notes: crsa to mod tool) | ||
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| =====Corpses.xml (OniSplit v0.9.96.0+)===== | =====Corpses.xml (OniSplit v0.9.96.0+)===== | ||
| '''(Import)''' | |||
| CRSA can now be imported from an xml file if registered in the master file. See [[#CRSA|HERE]]. (Two formats available.) | CRSA can now be imported from an xml file if registered in the master file. See [[#CRSA|HERE]]. (Two formats available.) | ||
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| :::: So coding a workaround became a feasible option. | :::: So coding a workaround became a feasible option. | ||
| ---- | |||
| '''(Export)''' | |||
| With Neo's matrix to euler code the rotations can be recovered from CRSA. But due to the character's hierarchy things get [https://dl.dropboxusercontent.com/u/139715/OniGalore/CRSA_to_Mod_Tool_wip.png messy again.] ([https://dl.dropboxusercontent.com/u/139715/temp/CRSA_to_Mod_Tool.txt Wip code]) | |||
| A workaround might be to save characters without animations, destroy their hierarchy, apply the rotations/translation in global mode and glue everything together again. | |||
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