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  • *PNTA is low-level 3D data: a set of 3D points and their bounding box. It's used by AKEV and M3GM as a building block. See: **the '''[[XML:AKEV#PNTA|PNTA section of AKEV]]''' and
    333 bytes (62 words) - 19:20, 27 March 2021
  • *generally, the engine can only do ''point-quad'' and ''spheretree-quad'' collision detecti ...m and some objects created through [[OBOA]] also have an ''object bounding box''.
    3 KB (501 words) - 22:00, 4 January 2017
  • ...-cam allows Konoko to still be seen when a wall intervenes between her and the camera.]] ...ht allows the mouse to control both aiming and the camera, doing away with the manual "camera management" which burdens players in most third-person games
    4 KB (666 words) - 14:06, 12 May 2024
  • |align="center"|[[Image:Fully Armed - Cropped.jpg|thumb|center|240px|Box art iteration.]] ...sulting piece (see V1, right) was used as the official box art for most of the game's releases, as seen [[:Category:Packaging images|HERE]].
    4 KB (734 words) - 15:54, 30 April 2023
  • This part belongs to the 01828-KONCOMthrow_fw_p.TRAM file. ...| int16 |FFC800| 60 00 | 96 | anim type for the animation of the target; types listed [[XML:StNA|HERE]] }}
    3 KB (440 words) - 03:53, 1 November 2023
  • ...ded value|added value sections]] elsewhere. Also feel free to elaborate on the [[Talk:Trivia|talk page]]. ...y Mode, continued to advance on Griffin despite the emergency override and the order to "stay back".
    3 KB (451 words) - 13:55, 28 June 2022
  • ...aming title is no longer a priority at all. It's fun enough to think about the future for this piece of science fiction. -- Doomsday scenarios including h * [[Restless_Souls/Reconstruction|Reconstruction: fixing up the base]]
    4 KB (605 words) - 20:17, 30 January 2024
  • {{Hatnote|See [[History of Mac Oni]] for information on how the Mac game application has evolved over time.}} The French, German, Italian and Spanish localizations of Oni for the Macintosh accidentally shipped with development-related files, namely:
    3 KB (579 words) - 21:12, 10 December 2023
  • ...gunk quads]]; used at import time for geometry that needs to be baked into the environment }} ...editing tool. In game they're rarely used, only to get the bounding box of the geometry.
    1 KB (164 words) - 21:27, 9 December 2023
  • ...d manually (see the Daodan page for instructions) or automatically through the [[Anniversary Edition]]. [[OniX]] should also be free of these issues. *The mouse moves in steps, as if it's on a grid.
    3 KB (499 words) - 16:26, 24 September 2023
  • ...oftware through Proton, the Wine fork distributed by Valve. Running Oni on the Deck is thus easier than directly [[Playing in Linux|using Wine to run Oni # Install Oni (vanilla or Anniversary Edition) on a Windows PC and copy the installation to a flash drive.
    2 KB (340 words) - 19:10, 19 July 2023
  • ...t from Chung's (fake) datapad, all occurrences relate to [[Konoko]] and/or the [[Daodan]]. (in the [[Quotes/Diary#{{C9}}|diary entry for {{C9}}]])
    7 KB (1,282 words) - 23:33, 13 February 2021
  • {{Hatnote|If you wanted the category for logo images, see [[:Category:Logos, icons and symbols]].}} ...trange decisions made when designing the game's packaging. Frequently even the Windows/Mac versions of Oni did not include Bungie's logo but did include R
    2 KB (281 words) - 13:53, 2 January 2024
  • {{Hatnote|See [[History of Mac Oni]] for the story of the officially released builds of Oni for Mac.}} ...Mac Oni]]'s v1.1, and its creation date is 11/14/00, which corresponds to the period of time that Oni was in beta testing.]]
    3 KB (473 words) - 03:08, 10 December 2022
  • The entity is twofold : #AVATARA is the alias of a character suggested for an epilogue to Oni
    3 KB (436 words) - 17:39, 27 June 2022
  • ...oni]]. Below we've listed some prominent examples of other "Oni"s. Due to the shared inspiration, perhaps interesting similarities can occasionally be fo |align="center"|In the OVA, Shuramaru meets two characters who can transform into oni like he can.
    6 KB (1,001 words) - 15:40, 13 April 2024
  • {{OBDtr| 0x2C | float |FF8000| 00 00 00 00 | 0.000000 | x-coordinate of the center [ ((max. x-coord. - min. x-coord.) ÷ 2) + min x-coord. ] }} ...x30 | float |FF8000| 00 00 70 34 |0.000000...| y-coordinate (height) of the center [ ((max. y-coord. - min. y-coord.) ÷ 2) + min y-coord. ] }}
    3 KB (381 words) - 01:58, 8 December 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. * The "WM" in "WM Dialog Data" stands for "Window Manager", the name of the UI subsystem.
    6 KB (675 words) - 15:56, 9 October 2023
  • ...le effect in retail Oni (Mac or Windows). They may have been functional in the beta versions, however [[Mac beta 4]] has not been tested with them. Also included (for now) are functions for which the effect is unclear in some way.
    6 KB (885 words) - 15:33, 7 November 2022
  • ...t has a higher value and so 51000 was breaking when both were installed at the same time. ...ome injected into the files of 54000 (or any other package that comes with the same file (names)).
    4 KB (471 words) - 08:49, 28 March 2023
  • The image below shows the beginning of the file with the settings of the main window. {{OBDtr| 0x10C | int32 |FF00FF| 01 00 00 00 | 0x01 | state; the following values are used:
    6 KB (874 words) - 01:48, 7 December 2023
  • ...text = This program is no longer being actively maintained or developed by the author and its functions have since been superseded by [[OniSplit]], albeit The detailed functions are as follows:
    3 KB (490 words) - 03:21, 27 October 2021
  • ...ame because they saw their logo on the PS2 version, or that Microsoft owns the title since they bought Bungie before Oni's release. ...tion of the game around the world. There was even continued development of the Mac version post-release.
    7 KB (1,142 words) - 16:56, 28 January 2024
  • You can get the Windows demo [http://mods.oni2.net/node/335 HERE] and the Mac demo [http://mods.oni2.net/node/334 HERE]. They have been repackaged fo ...modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit support, though a 64-bit port is expected eventually).
    7 KB (1,231 words) - 23:58, 2 December 2023
  • {{OBDtr| 0x04 | int32 |FFFF00| C8 3C 00 00 | 15560 | size of the complete sound group part from this position in bytes }} {{OBDtr| 0x0C | int32 |00FFFF| 68 00 00 00 | 104 | size of the following element in bytes }}
    3 KB (437 words) - 21:22, 9 December 2023
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0''' and '''v0.9.68 * OFGA files were rarely used in-game — only to get the bounding box of the geometry.
    6 KB (721 words) - 01:19, 20 November 2023
  • ...L]] and [[FERAL|Intel Mac build]] make the Options button accessible while the game is paused. This is where you change or toggle: *Inversion of the vertical mouse axis
    4 KB (682 words) - 20:19, 7 December 2023
  • ...shows the header and the beginning of the first element. The second image the end of it. ...x01C | int32 |FF8000| 14 00 00 00 | 20 | array capacity; always the same in original Oni }}
    4 KB (524 words) - 19:49, 23 May 2013
  • If you want to help finishing the page you can: * document the BINA3RAP DisplayType flags
    7 KB (798 words) - 19:16, 6 December 2023
  • ...e been two trailers for [[Oni]]: the unofficial, "banned" 1998 trailer and the official 1999 trailer, with which more fans are familiar. ...Image:GitS manga volume 4 cover.jpg|the cover of issue 4]] of the Ghost in the Shell manga.]]
    12 KB (2,061 words) - 20:32, 24 December 2023
  • ...stem by LongmireLocomotion when it comes to importing a new character into the system (via FBX). ...me layout as that of Unreal's SK_Mannequin (same bone hierarchy, including the auxiliary IK bones; "twist" bones are optional);
    12 KB (2,077 words) - 21:30, 5 February 2023
  • ...the purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made. ...rly time ranges from 0:00 - 3:07 and 21:24 - 48:05 (that's part 1 and 3 of the video).
    12 KB (1,972 words) - 15:58, 25 July 2022
  • ...acted as XML unless it is for the purpose of trouble shooting or research. The extracted XMLs cannot be used for level creation. If you want to create a new level check out the '''[[Creating a level|corresponding tutorial]]'''.
    20 KB (2,554 words) - 18:07, 9 December 2023
  • ...nd Blackmagicdesign, but these devices are also more expensive than any of the software options below. ...just the wrapper, and the actual codec used internally for the video data. The most popular and cross-platform-compatible video codec is MPEG-4/H.264, whi
    17 KB (2,805 words) - 15:56, 4 February 2024
  • * The XML on this page is compatible with OniSplit '''v0.9.61.0'''. ...er of "shots". Let's say a weapon has 4 emitters each with <UsedAmmo>1 and the weapon shall be able to fire 3 times. Then <MaxShots> has to be 12 = 4 * 1
    14 KB (2,128 words) - 16:54, 6 March 2024
  • ...0 00 00 00 | unused | link to [[OBD:OBAN|OBAN]] - animation played when the object is created; a different animation can be selected with env_setanim } ...tr| 0x0C | bitset32 |C8FFFF| 00 12 00 00 | in use, face collision | flags; the bits are as follows:
    12 KB (1,908 words) - 08:49, 6 January 2022
  • *Feature: Main: Added Close-Button to the Child-Tabs. *CoreChange: Global: Big parts of the core are completely rewritten to fit the multi-connection-environment. Should also be slightly faster ;)
    5 KB (648 words) - 15:02, 3 November 2012
  • :The first VCRA stores the normals for every vertex (same entries as in PNTA and TXCA). :The second VCRA stores the normals for every face (groups defined by the second IDXA).
    7 KB (1,192 words) - 01:58, 8 December 2023
  • [[Image:Windows (SK) box art - front.jpg|right|200px]] ...images in the manual are generally low-quality black-and-white scans from the English manual.
    9 KB (1,454 words) - 01:43, 10 November 2023
  • {{OBDtr| 0x1C | int32 |FFC8FF| C9 00 00 00 | 201 | size of the pathfinding grid along x in tiles }} {{OBDtr| 0x20 | int32 |FFC8FF| 16 00 00 00 | 22 | size of the pathfinding grid along z in tiles }}
    8 KB (1,371 words) - 13:54, 17 July 2014
  • Following are the formats used for the various data fields in Oni's [[OBD:File types|data types]]. [[OUP]] could/should have special GUI settings for some of the types:
    6 KB (907 words) - 20:07, 7 March 2021
  • ...rst caused a chain reaction of defections and new alliances that took down the WCG almost overnight (on a political time scale).''' ...with the "final frontier" right now. Here are where some of the nations of the world lie in Gundam's version of 2307 A.D.:
    9 KB (1,492 words) - 19:36, 7 March 2021
  • ...yismine''', but see "Unlocking it" and "Activating it" below before trying the code. .... It just needed to be unlocked, as the community [[History of Oni modding/The tale of Dev Mode|learned back in 2006]].
    22 KB (3,498 words) - 15:44, 6 December 2023
  • [[Image:Oni 2 - The Rooftops.jpg|right|thumb|300px|The un-textured Rooftops level.]] ...ps", fightandshoot and M03_A03_Construction_Kev. Most layouts were used by the developers to test features or assets, but some are rather substantial, lik
    24 KB (3,848 words) - 22:57, 13 February 2022
  • ...n {{C14}}. The related objective page refers to the place as "the heart of the Sturmanderung megacomputer". ...om helicopters and cargo planes. Then again, there can be tunnels all over the place for all we know.
    10 KB (1,679 words) - 21:53, 9 December 2023
  • Unprocessed files like PNG can be imported by drag and drop in the Content Browser. They will be saved as .uasset in the folder you dropped the original file.
    15 KB (2,391 words) - 20:39, 23 June 2020
  • This tutorial shows you how to create the [http://mods.oni2.net/node/388 animation rig for Blender] (made by geyser) The purpose of this rig is to give us much better tools to animate, compared to
    44 KB (7,228 words) - 21:50, 5 February 2023
  • #Outside shot of TCTF #make this box animation last as long as conversation
    11 KB (1,315 words) - 21:34, 1 March 2013
  • #Outside shot of TCTF #make this box animation last as long as conversation
    11 KB (1,319 words) - 21:34, 1 March 2013
  • ...CHIVE%203/Documents/onipos4.doc original file]. Commentary is available on the Talk page. ...ricochets and screams pierced the air. Konoko closed her eyes, relishing the sounds of vengeance. A roomful of her enemies dead, and she hadn’t fired
    11 KB (1,750 words) - 00:46, 31 August 2011
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