OBD:File types: Difference between revisions
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Revision as of 21:29, 29 December 2005
Main Page >> Oni Binary Data >> File types
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation.
The table below shows all of Oni's file types.
Appearance | Meaning | Appearance | Meaning |
---|---|---|---|
Absent from the binaries | BLAH | Level file | |
BLAH | Level 0 file | BLAH | Character file |
Main Page >> Oni Binary Data >> File types
Misc files
Unsorted
Type | Description | Notes |
---|---|---|
BINA | Binary Data | Start file |
FILM | Film | - |
IDXA | Index Array | - |
M3GA | Geometry Array | - |
M3GM | Geometry | - |
Mtrl | Material | 0 byte file |
OBAN | Object Animation | - |
PNTA | 3D Point Array | - |
SNDD | Sound Data | - |
TXAN | Texture Map Animation | - |
TXCA | Texture Coordinate Array | - |
TXMB | Texture Map Big | - |
TXMP | Texture Map | - |
VCRA | 3D Vector Array | - |
Message files
Type | Description | Notes |
---|---|---|
IGPA | IGUI Page Array | - |
IGPG | IGUI Page | - |
IGSA | IGUI String Array | - |
IGSt | IGUI String | - |
IPge | Item Page | not in all levels |
OPge | Objective Page | - |
PSpc | Part Specification | - |
TSFF | Font Family | 0 byte file |
TxtC | Text Console | - |
Defunct files
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Level 0 files
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Level files
Unsorted
Type | Description | Notes |
---|---|---|
ABNA | BSP Tree Node Array | - |
AGDB | Gunk Quad Debug Array | - |
AGQC | Gunk Quad Collision Array | - |
AGQG | Gunk Quad General Array | - |
AGQR | Gunk Quad Render Array | - |
AISA | AI Character Setup Array | - |
AITR | AI Script Trigger Array | - |
AKAA | Adjacency Array | - |
AKBA | Side Array | - |
AKBP | BSP Node Array | - |
AKDA | Door Frame Array | - |
AKEV | Akira Environment | - |
AKOT | Oct Tree | - |
AKVA | BNV Node Array | - |
CRSA | Corpse Array | - |
ENVP | Env Particle Array | - |
OBDC | Door Class Array | - |
OBOA | Starting Object Array | - |
ONFA | Imported Flag Node Array | - |
ONLV | Oni Game Level | - |
ONMA | Imported Marker Node Array | - |
ONOA | Object Gunk Array | - |
ONSA | Imported Spawn Array | - |
ONSK | Oni Sky Class | - |
ONTA | Trigger Array | useless? |
ONWC | Oni Weapon Class | 0 byte file |
OTIT | Oct Tree Interior Node Array | - |
OTLF | Oct Tree Leaf Node Array | - |
PLEA | Plane Equation Array | - |
QTNA | Quad Tree Node Array | - |
TXMA | Texture Map Array | - |
Character files
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Main Page >> Oni Binary Data >> File types
BIG table
BLAH* means that there are no BLAH files in Oni's binaries and that they're probably defunct (same as BLAH above)
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Main Page >> Oni Binary Data >> File types