OBD:File types: Difference between revisions

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<CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER>
<CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER>


 
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
<TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
|-style="background:#ffddbb"
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
!Type
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!Code
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!Notes
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|3CLA*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|ALC3
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|RGB Color Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:ABNA|ABNA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|ANBA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BSP Tree Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|[[OBD:AGDB|AGDB]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BDGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Gunk Quad Debug Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Start File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AGQC|AGQC]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|CQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Gunk Quad Collision Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AGQG|AGQG]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|GQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Gunk Quad General Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|AGQM*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|MQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Gunk Quad Material
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|[[OBD:AGQR|AGQR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|RQGA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Gunk Quad Render Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AISA|AISA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|ASIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AI Character Setup Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER>&nbsp;</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AITR|AITR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|RTIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AI Script Trigger Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|AIWA*
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|AWIA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|AI Imported Waypoint Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
| -
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AKAA|AKAA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|AAKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Adjacency Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|[[OBD:AKBA|AKBA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|ABKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
|Side Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|[[OBD:AKBP|AKBP]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|PBKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|BSP Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKDA|AKDA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|ADKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Door Frame Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKEV|AKEV]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|VEKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Akira Environment
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:AKOT|AKOT]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|TOKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Oct Tree
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|[[OBD:AKVA|AKVA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|AVKA
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|BNV Node Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:BINA|BINA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|ANIB
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Binary Data
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Start File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:CBPI|CBPI]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|IPBC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Character Body Part Impacts
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Character File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:CBPM|CBPM]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|MPBC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Character Body Part Material
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Character File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|[[OBD:CONS|CONS]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|SNOC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Console
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Level 0 File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|[[OBD:CRSA|CRSA]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|ASRC
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Corpse Array
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Level File
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
</TABLE>
|[[OBD:DOOR|DOOR]]
 
|ROOD
 
|Door
|Level 0 File
|-
|[[OBD:DPge|DPge]]
|egPD
|Diary Page
|Level 0 File
|-
|EDIA*
|AIDE
|Edge Index Array
| -
|-
|[[OBD:ENVP|ENVP]]
|PVNE
|Env Particle Array
|Level File
|-
|[[OBD:FILM|FILM]]
|MLIF
|Film
| -
|-
|FXLR*
|RLXF
|FX Laser Effect
| -
|-
|GMAN*
|NAMG
|Geometry Animation
| -
|-
|[[OBD:HPge|HPge]]
|egPH
|Help Page
|Level 0 File
|-
|[[OBD:IDXA|IDXA]]
|AXDI
|Index Array
| -
|-
|[[OBD:IGHH|IGHH]]
|HHGI
|IGUI HUD Help
|Level 0 File
|-
|[[OBD:IGPA|IGPA]]
|APGI
|IGUI Page Array
|Message File
|-
|[[OBD:IGPG|IGPG]]
|GPGI
|IGUI Page
|Message File
|-
|[[OBD:IGSA|IGSA]]
|ASGI
|IGUI String Array
|Message File
|-
|[[OBD:IGSt|IGSt]]
|tSGI
|IGUI String
|Message File
|-
|[[OBD:Impt|Impt]]
|tpmI
|Impact Tree
|Character File, zero byte file
|-
|[[OBD:IPge|IPge]]
|egPI
|Item Page
|Message File, not in all levels
|-
|[[OBD:KeyI|KeyI]]
|IyeK
|Key Icons
|Level 0 File
|-
|[[OBD:M3GA|M3GA]]
|AG3M
|Geometry Array
| -
|-
|[[OBD:M3GM|M3GM]]
|MG3M
|Geometry
| -
|-
|M3TA*
|AT3M
|Triangle Array
| -
|-
|[[OBD:Mtrl|Mtrl]]
|lrtM
|Material
|zero byte file
|-
|NMSA*
|ASMN
|Network Spawn Point Array
| -
|-
|[[OBD:OBAN|OBAN]]
|NABO
|Object Animation
| -
|-
|[[OBD:OBDC|OBDC]]
|CDBO
|Door Class Array
|Level File
|-
|OBLS*
|SLBO
|Object LS Data
| -
|-
|[[OBD:OBOA|OBOA]]
|AOBO
|Starting Object Array
|Level File
|-
|[[OBD:OFGA|OFGA]]
|AGFO
|Object Furn Geom Array
|Level 0 File
|-
|[[OBD:ONCC|ONCC]]
|CCNO
|Oni Character Class
|Character File
|-
|[[OBD:ONCP|ONCP]]
|PCNO
|Oni Character Particle Array
|Character File, useless?
|-
|[[OBD:ONCV|ONCV]]
|VCNO
|Oni Character Variant
|Character File, zero byte file, useless?
|-
|[[OBD:ONFA|ONFA]]
|AFNO
|Imported Flag Node Array
|Level File
|-
|[[OBD:ONGS|ONGS]]
|SGNO
|Oni Game Settings
|Level 0 File
|-
|[[OBD:ONIA|ONIA]]
|AINO
|Oni Character Impact Array
|Character File, useless?
|-
|[[OBD:ONLD|ONLD]]
|DLNO
|Oni Game Level Descriptor
|Level 0 File
|-
|[[OBD:ONLV|ONLV]]
|VLNO
|Oni Game Level
|Level File
|-
|[[OBD:ONMA|ONMA]]
|AMNO
|Imported Marker Node Array
|Level File
|-
|[[OBD:ONOA|ONOA]]
|AONO
|Object Gunk Array
|Level File
|-
|[[OBD:ONSA|ONSA]]
|ASNO
|Imported Spawn Array
|Level File
|-
|[[OBD:ONSK|ONSK]]
|KSNO
|Oni Sky Class
|Level File
|-
|[[OBD:ONTA|ONTA]]
|ATNO
|Trigger Array
|Level File, useless?
|-
|[[OBD:ONVL|ONVL]]
|LVNO
|Oni Variant List
|Level 0 File, useless?
|-
|[[OBD:ONWC|ONWC]]
|CWNO
|Oni Weapon Class
|Level File, zero byte file
|-
|[[OBD:OPge|OPge]]
|egPO
|Objective Page
|Message File
|-
|[[OBD:OSBD|OSBD]]
|DBSO
|Oni Sound Binary Data
|Level 0 File
|-
|[[OBD:OTIT|OTIT]]
|TITO
|Oct Tree Interior Node Array
|Level File
|-
|[[OBD:OTLF|OTLF]]
|FLTO
|Oct Tree Leaf Node Array
|Level File
|-
|[[OBD:PLEA|PLEA]]
|AELP
|Plane Equation Array
|Level File
|-
|[[OBD:PNTA|PNTA]]
|ATNP
|3D Point Array
| -
|-
|[[OBD:PSpc|PSpc]]
|cpSP
|Part Specification
|Message File
|-
|[[OBD:PSpL|PSpL]]
|LpSP
|Part Specification List
|Level 0 File
|-
|[[OBD:PSUI|PSUI]]
|IUSP
|Part Specifications UI
|Level 0 File
|-
|[[OBD:QTNA|QTNA]]
|ANTQ
|Quad Tree Node Array
|Level File
|-
|QUDA*
|ADUQ
|Quad Array
| -
|-
|[[OBD:SNDD|SNDD]]
|DDNS
|Sound Data
| -
|-
|[[OBD:StNA|StNA]]
|ANtS
|String Array
|Level 0 File
|-
|[[OBD:SUBT|SUBT]]
|TBUS
|Subtitle Array
|Level 0 File
|-
|TMFA*
|AFMT
|Float Array
| -
|-
|TMRA*
|ARMT
|Template Reference Array
| -
|-
|[[OBD:TRAC|TRAC]]
|CART
|Animation Collection
|Character File
|-
|[[OBD:TRAM|TRAM]]
|MART
|Totoro Animation Sequence
|Character File
|-
|[[OBD:TRAS|TRAS]]
|SART
|Totoro Aiming Screen
|Character File
|-
|[[OBD:TRBS|TRBS]]
|SBRT
|Totoro Body Set
|Character File
|-
|[[OBD:TRCM|TRCM]]
|MCRT
|Totoro Quaternion Body
|Character File
|-
|TRFT*
|TFRT
|Totoro Facing Table
| -
|-
|[[OBD:TRGA|TRGA]]
|AGRT
|Totoro Quaternion Body Geometry Array
|Character File
|-
|[[OBD:TRGE|TRGE]]
|EGRT
|Trigger Emitter
|Level 0 File
|-
|[[OBD:TRIA|TRIA]]
|AIRT
|Totoro Quaternion Body Index Array
|Character File
|-
|[[OBD:TRIG|TRIG]]
|GIRT
|Trigger
|Level 0 File
|-
|[[OBD:TRMA|TRMA]]
|AMRT
|Texture Map Array
|Character File
|-
|[[OBD:TRSC|TRSC]]
|CSRT
|Screen (Aiming) Collection
|Character File, half 0 byte file
|-
|[[OBD:TRTA|TRTA]]
|ATRT
|Totoro Quaternion Body Translation Array
|Character File
|-
|[[OBD:TSFF|TSFF]]
|FFST
|Font Family
|Message File, 0 byte file
|-
|[[OBD:TSFL|TSFL]]
|LFST
|Font Language
|Level 0 File
|-
|[[OBD:TSFT|TSFT]]
|TFST
|Font
|Level 0 File
|-
|[[OBD:TSGA|TSGA]]
|AGST
|Glyph Array
|Level 0 File
|-
|[[OBD:TStr|TStr]]
|rtST
|String
|Level 0 File
|-
|[[OBD:TURR|TURR]]
|RRUT
|Turret
|Level 0 File
|-
|[[OBD:TXAN|TXAN]]
|NAXT
|Texture Map Animation
| -
|-
|[[OBD:TXCA|TXCA]]
|ACXT
|Texture Coordinate Array
| -
|-
|[[OBD:TXMA|TXMA]]
|AMXT
|Texture Map Array
|Level File
|-
|[[OBD:TXMB|TXMB]]
|BMXT
|Texture Map Big
| -
|-
|[[OBD:TXMP|TXMP]]
|PMXT
|Texture Map
| -
|-
|TXPC*
|CPXT
|Texture Procedure Data
| -
|-
|[[OBD:TxtC|TxtC]]
|CtxT
|Text Console
|Message File
|-
|UUEA*
|AEUU
|Error Binding Array
| -
|-
|UVDL*
|LDVU
|UV Data List
| -
|-
|[[OBD:VCRA|VCRA]]
|ARCV
|3D Vector Array
| -
|-
|[[OBD:WMCL|WMCL]]
|LCMW
|WM Cursor List
|Level 0 File
|-
|[[OBD:WMDD|WMDD]]
|DDMW
|WM Dialog Data
|Level 0 File
|-
|[[OBD:WMM_|WMM_]]
|_MMW
|WM Menu
|Level 0 File
|-
|[[OBD:WMMB|WMMB]]
|BMMW
|WM Menu Bar
|Level 0 File
|-
|[[OBD:WPge|WPge]]
|egPW
|Weapon Page
|Level 0 File
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types

Revision as of 04:37, 29 December 2005

Main Page >> Oni Binary Data >> File Types


The table below shows all file types of Oni.
Files with a * are relicts of an early development stage and therefore without any function.
Type Code Description Notes
3CLA* ALC3 RGB Color Array -
ABNA ANBA BSP Tree Node Array Level File
AGDB BDGA Gunk Quad Debug Array Level File
AGQC CQGA Gunk Quad Collision Array Level File
AGQG GQGA Gunk Quad General Array Level File
AGQM* MQGA Gunk Quad Material -
AGQR RQGA Gunk Quad Render Array Level File
AISA ASIA AI Character Setup Array Level File
AITR RTIA AI Script Trigger Array Level File
AIWA* AWIA AI Imported Waypoint Array -
AKAA AAKA Adjacency Array Level File
AKBA ABKA Side Array Level File
AKBP PBKA BSP Node Array Level File
AKDA ADKA Door Frame Array Level File
AKEV VEKA Akira Environment Level File
AKOT TOKA Oct Tree Level File
AKVA AVKA BNV Node Array Level File
BINA ANIB Binary Data Start File
CBPI IPBC Character Body Part Impacts Character File
CBPM MPBC Character Body Part Material Character File
CONS SNOC Console Level 0 File
CRSA ASRC Corpse Array Level File
DOOR ROOD Door Level 0 File
DPge egPD Diary Page Level 0 File
EDIA* AIDE Edge Index Array -
ENVP PVNE Env Particle Array Level File
FILM MLIF Film -
FXLR* RLXF FX Laser Effect -
GMAN* NAMG Geometry Animation -
HPge egPH Help Page Level 0 File
IDXA AXDI Index Array -
IGHH HHGI IGUI HUD Help Level 0 File
IGPA APGI IGUI Page Array Message File
IGPG GPGI IGUI Page Message File
IGSA ASGI IGUI String Array Message File
IGSt tSGI IGUI String Message File
Impt tpmI Impact Tree Character File, zero byte file
IPge egPI Item Page Message File, not in all levels
KeyI IyeK Key Icons Level 0 File
M3GA AG3M Geometry Array -
M3GM MG3M Geometry -
M3TA* AT3M Triangle Array -
Mtrl lrtM Material zero byte file
NMSA* ASMN Network Spawn Point Array -
OBAN NABO Object Animation -
OBDC CDBO Door Class Array Level File
OBLS* SLBO Object LS Data -
OBOA AOBO Starting Object Array Level File
OFGA AGFO Object Furn Geom Array Level 0 File
ONCC CCNO Oni Character Class Character File
ONCP PCNO Oni Character Particle Array Character File, useless?
ONCV VCNO Oni Character Variant Character File, zero byte file, useless?
ONFA AFNO Imported Flag Node Array Level File
ONGS SGNO Oni Game Settings Level 0 File
ONIA AINO Oni Character Impact Array Character File, useless?
ONLD DLNO Oni Game Level Descriptor Level 0 File
ONLV VLNO Oni Game Level Level File
ONMA AMNO Imported Marker Node Array Level File
ONOA AONO Object Gunk Array Level File
ONSA ASNO Imported Spawn Array Level File
ONSK KSNO Oni Sky Class Level File
ONTA ATNO Trigger Array Level File, useless?
ONVL LVNO Oni Variant List Level 0 File, useless?
ONWC CWNO Oni Weapon Class Level File, zero byte file
OPge egPO Objective Page Message File
OSBD DBSO Oni Sound Binary Data Level 0 File
OTIT TITO Oct Tree Interior Node Array Level File
OTLF FLTO Oct Tree Leaf Node Array Level File
PLEA AELP Plane Equation Array Level File
PNTA ATNP 3D Point Array -
PSpc cpSP Part Specification Message File
PSpL LpSP Part Specification List Level 0 File
PSUI IUSP Part Specifications UI Level 0 File
QTNA ANTQ Quad Tree Node Array Level File
QUDA* ADUQ Quad Array -
SNDD DDNS Sound Data -
StNA ANtS String Array Level 0 File
SUBT TBUS Subtitle Array Level 0 File
TMFA* AFMT Float Array -
TMRA* ARMT Template Reference Array -
TRAC CART Animation Collection Character File
TRAM MART Totoro Animation Sequence Character File
TRAS SART Totoro Aiming Screen Character File
TRBS SBRT Totoro Body Set Character File
TRCM MCRT Totoro Quaternion Body Character File
TRFT* TFRT Totoro Facing Table -
TRGA AGRT Totoro Quaternion Body Geometry Array Character File
TRGE EGRT Trigger Emitter Level 0 File
TRIA AIRT Totoro Quaternion Body Index Array Character File
TRIG GIRT Trigger Level 0 File
TRMA AMRT Texture Map Array Character File
TRSC CSRT Screen (Aiming) Collection Character File, half 0 byte file
TRTA ATRT Totoro Quaternion Body Translation Array Character File
TSFF FFST Font Family Message File, 0 byte file
TSFL LFST Font Language Level 0 File
TSFT TFST Font Level 0 File
TSGA AGST Glyph Array Level 0 File
TStr rtST String Level 0 File
TURR RRUT Turret Level 0 File
TXAN NAXT Texture Map Animation -
TXCA ACXT Texture Coordinate Array -
TXMA AMXT Texture Map Array Level File
TXMB BMXT Texture Map Big -
TXMP PMXT Texture Map -
TXPC* CPXT Texture Procedure Data -
TxtC CtxT Text Console Message File
UUEA* AEUU Error Binding Array -
UVDL* LDVU UV Data List -
VCRA ARCV 3D Vector Array -
WMCL LCMW WM Cursor List Level 0 File
WMDD DDMW WM Dialog Data Level 0 File
WMM_ _MMW WM Menu Level 0 File
WMMB BMMW WM Menu Bar Level 0 File
WPge egPW Weapon Page Level 0 File

Main Page >> Oni Binary Data >> File Types