OBD:File types: Difference between revisions
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The table below shows all file types of Oni.<br>files with a * are relicts of an early development stage and therefore without any function. | The table below shows all file types of Oni.<br>files with a * are relicts of an early development stage and therefore without any function. | ||
{| | {| | ||
!Appearance | |||
!Meaning | |||
!Appearance | !Appearance | ||
!Meaning | !Meaning | ||
Line 10: | Line 12: | ||
|<strike>BLAH</strike> | |<strike>BLAH</strike> | ||
|Absent from the binaries | |Absent from the binaries | ||
|'''BLAH''' | |||
|Level file | |||
|- | |- | ||
|''BLAH'' | |''BLAH'' | ||
|Level 0 file | |Level 0 file | ||
|'''''BLAH''''' | |'''''BLAH''''' | ||
|Character file | |Character file | ||
Line 160: | Line 160: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|3CLA* | |3CLA* | ||
|RGB Color Array | |RGB Color Array | ||
| - | | - | ||
|- | |- | ||
|AGQM* | |AGQM* | ||
|Gunk Quad Material | |Gunk Quad Material | ||
| - | | - | ||
|- | |- | ||
|AIWA* | |AIWA* | ||
|AI Imported Waypoint Array | |AI Imported Waypoint Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:BINA|BINA]] | |[[OBD:BINA|BINA]] | ||
|Binary Data | |Binary Data | ||
|Start file | |Start file | ||
|- | |- | ||
|EDIA* | |EDIA* | ||
|Edge Index Array | |Edge Index Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:FILM|FILM]] | |[[OBD:FILM|FILM]] | ||
|Film | |Film | ||
| - | | - | ||
|- | |- | ||
|FXLR* | |FXLR* | ||
|FX Laser Effect | |FX Laser Effect | ||
| - | | - | ||
|- | |- | ||
|GMAN* | |GMAN* | ||
|Geometry Animation | |Geometry Animation | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IDXA|IDXA]] | |[[OBD:IDXA|IDXA]] | ||
|Index Array | |Index Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:M3GA|M3GA]] | |[[OBD:M3GA|M3GA]] | ||
|Geometry Array | |Geometry Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:M3GM|M3GM]] | |[[OBD:M3GM|M3GM]] | ||
|Geometry | |Geometry | ||
| - | | - | ||
|- | |- | ||
|M3TA* | |M3TA* | ||
|Triangle Array | |Triangle Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:Mtrl|Mtrl]] | |[[OBD:Mtrl|Mtrl]] | ||
|Material | |Material | ||
|zero byte file | |zero byte file | ||
|- | |- | ||
|NMSA* | |NMSA* | ||
|Network Spawn Point Array | |Network Spawn Point Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBAN|OBAN]] | |[[OBD:OBAN|OBAN]] | ||
|Object Animation | |Object Animation | ||
| - | | - | ||
|- | |- | ||
|OBLS* | |OBLS* | ||
|Object LS Data | |Object LS Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PNTA|PNTA]] | |[[OBD:PNTA|PNTA]] | ||
|3D Point Array | |3D Point Array | ||
| - | | - | ||
|- | |- | ||
|QUDA* | |QUDA* | ||
|Quad Array | |Quad Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:SNDD|SNDD]] | |[[OBD:SNDD|SNDD]] | ||
|Sound Data | |Sound Data | ||
| - | | - | ||
|- | |- | ||
|TMFA* | |TMFA* | ||
|Float Array | |Float Array | ||
| - | | - | ||
|- | |- | ||
|TMRA* | |TMRA* | ||
|Template Reference Array | |Template Reference Array | ||
| - | | - | ||
|- | |- | ||
|TRFT* | |TRFT* | ||
|Totoro Facing Table | |Totoro Facing Table | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXAN|TXAN]] | |[[OBD:TXAN|TXAN]] | ||
|Texture Map Animation | |Texture Map Animation | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXCA|TXCA]] | |[[OBD:TXCA|TXCA]] | ||
|Texture Coordinate Array | |Texture Coordinate Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXMB|TXMB]] | |[[OBD:TXMB|TXMB]] | ||
|Texture Map Big | |Texture Map Big | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXMP|TXMP]] | |[[OBD:TXMP|TXMP]] | ||
|Texture Map | |Texture Map | ||
| - | | - | ||
|- | |- | ||
|TXPC* | |TXPC* | ||
|Texture Procedure Data | |Texture Procedure Data | ||
| - | | - | ||
|- | |- | ||
|UUEA* | |UUEA* | ||
|Error Binding Array | |Error Binding Array | ||
| - | | - | ||
|- | |- | ||
|UVDL* | |UVDL* | ||
|UV Data List | |UV Data List | ||
| - | | - | ||
|- | |- | ||
|[[OBD:VCRA|VCRA]] | |[[OBD:VCRA|VCRA]] | ||
|3D Vector Array | |3D Vector Array | ||
| - | | - | ||
Line 318: | Line 287: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|[[OBD:IGPA|IGPA]] | |[[OBD:IGPA|IGPA]] | ||
|IGUI Page Array | |IGUI Page Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IGPG|IGPG]] | |[[OBD:IGPG|IGPG]] | ||
|IGUI Page | |IGUI Page | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IGSA|IGSA]] | |[[OBD:IGSA|IGSA]] | ||
|IGUI String Array | |IGUI String Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IGSt|IGSt]] | |[[OBD:IGSt|IGSt]] | ||
|IGUI String | |IGUI String | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IPge|IPge]] | |[[OBD:IPge|IPge]] | ||
|Item Page | |Item Page | ||
|not in all levels | |not in all levels | ||
|- | |- | ||
|[[OBD:OPge|OPge]] | |[[OBD:OPge|OPge]] | ||
|Objective Page | |Objective Page | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PSpc|PSpc]] | |[[OBD:PSpc|PSpc]] | ||
|Part Specification | |Part Specification | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TSFF|TSFF]] | |[[OBD:TSFF|TSFF]] | ||
|Font Family | |Font Family | ||
|0 byte file | |0 byte file | ||
|- | |- | ||
|[[OBD:TxtC|TxtC]] | |[[OBD:TxtC|TxtC]] | ||
|Text Console | |Text Console | ||
| - | | - | ||
Line 372: | Line 331: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|[[OBD:CONS|CONS]] | |[[OBD:CONS|CONS]] | ||
|Console | |Console | ||
| - | | - | ||
|- | |- | ||
|[[OBD:DOOR|DOOR]] | |[[OBD:DOOR|DOOR]] | ||
|Door | |Door | ||
| - | | - | ||
|- | |- | ||
|[[OBD:DPge|DPge]] | |[[OBD:DPge|DPge]] | ||
|Diary Page | |Diary Page | ||
| - | | - | ||
|- | |- | ||
|[[OBD:HPge|HPge]] | |[[OBD:HPge|HPge]] | ||
|Help Page | |Help Page | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IGHH|IGHH]] | |[[OBD:IGHH|IGHH]] | ||
|IGUI HUD Help | |IGUI HUD Help | ||
| - | | - | ||
|- | |- | ||
|[[OBD:KeyI|KeyI]] | |[[OBD:KeyI|KeyI]] | ||
|Key Icons | |Key Icons | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OFGA|OFGA]] | |[[OBD:OFGA|OFGA]] | ||
|Object Furn Geom Array | |Object Furn Geom Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONGS|ONGS]] | |[[OBD:ONGS|ONGS]] | ||
|Oni Game Settings | |Oni Game Settings | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONLD|ONLD]] | |[[OBD:ONLD|ONLD]] | ||
|Oni Game Level Descriptor | |Oni Game Level Descriptor | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONVL|ONVL]] | |[[OBD:ONVL|ONVL]] | ||
|Oni Variant List | |Oni Variant List | ||
|useless? | |useless? | ||
|- | |- | ||
|[[OBD:OSBD|OSBD]] | |[[OBD:OSBD|OSBD]] | ||
|Oni Sound Binary Data | |Oni Sound Binary Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PSpL|PSpL]] | |[[OBD:PSpL|PSpL]] | ||
|Part Specification List | |Part Specification List | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PSUI|PSUI]] | |[[OBD:PSUI|PSUI]] | ||
|Part Specifications UI | |Part Specifications UI | ||
| - | | - | ||
|- | |- | ||
|[[OBD:StNA|StNA]] | |[[OBD:StNA|StNA]] | ||
|String Array | |String Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:SUBT|SUBT]] | |[[OBD:SUBT|SUBT]] | ||
|Subtitle Array | |Subtitle Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRGE|TRGE]] | |[[OBD:TRGE|TRGE]] | ||
|Trigger Emitter | |Trigger Emitter | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRIG|TRIG]] | |[[OBD:TRIG|TRIG]] | ||
|Trigger | |Trigger | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TSFL|TSFL]] | |[[OBD:TSFL|TSFL]] | ||
|Font Language | |Font Language | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TSFT|TSFT]] | |[[OBD:TSFT|TSFT]] | ||
|Font | |Font | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TSGA|TSGA]] | |[[OBD:TSGA|TSGA]] | ||
|Glyph Array | |Glyph Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TStr|TStr]] | |[[OBD:TStr|TStr]] | ||
|String | |String | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TURR|TURR]] | |[[OBD:TURR|TURR]] | ||
|Turret | |Turret | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WMCL|WMCL]] | |[[OBD:WMCL|WMCL]] | ||
|WM Cursor List | |WM Cursor List | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WMDD|WMDD]] | |[[OBD:WMDD|WMDD]] | ||
|WM Dialog Data | |WM Dialog Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WMM_|WMM_]] | |[[OBD:WMM_|WMM_]] | ||
|WM Menu | |WM Menu | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WMMB|WMMB]] | |[[OBD:WMMB|WMMB]] | ||
|WM Menu Bar | |WM Menu Bar | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WPge|WPge]] | |[[OBD:WPge|WPge]] | ||
|Weapon Page | |Weapon Page | ||
| - | | - | ||
Line 517: | Line 448: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|[[OBD:ABNA|ABNA]] | |[[OBD:ABNA|ABNA]] | ||
|BSP Tree Node Array | |BSP Tree Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AGDB|AGDB]] | |[[OBD:AGDB|AGDB]] | ||
|Gunk Quad Debug Array | |Gunk Quad Debug Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AGQC|AGQC]] | |[[OBD:AGQC|AGQC]] | ||
|Gunk Quad Collision Array | |Gunk Quad Collision Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AGQG|AGQG]] | |[[OBD:AGQG|AGQG]] | ||
|Gunk Quad General Array | |Gunk Quad General Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AGQR|AGQR]] | |[[OBD:AGQR|AGQR]] | ||
|Gunk Quad Render Array | |Gunk Quad Render Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AISA|AISA]] | |[[OBD:AISA|AISA]] | ||
|AI Character Setup Array | |AI Character Setup Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AITR|AITR]] | |[[OBD:AITR|AITR]] | ||
|AI Script Trigger Array | |AI Script Trigger Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKAA|AKAA]] | |[[OBD:AKAA|AKAA]] | ||
|Adjacency Array | |Adjacency Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKBA|AKBA]] | |[[OBD:AKBA|AKBA]] | ||
|Side Array | |Side Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKBP|AKBP]] | |[[OBD:AKBP|AKBP]] | ||
|BSP Node Array | |BSP Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKDA|AKDA]] | |[[OBD:AKDA|AKDA]] | ||
|Door Frame Array | |Door Frame Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKEV|AKEV]] | |[[OBD:AKEV|AKEV]] | ||
|Akira Environment | |Akira Environment | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKOT|AKOT]] | |[[OBD:AKOT|AKOT]] | ||
|Oct Tree | |Oct Tree | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKVA|AKVA]] | |[[OBD:AKVA|AKVA]] | ||
|BNV Node Array | |BNV Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:CRSA|CRSA]] | |[[OBD:CRSA|CRSA]] | ||
|Corpse Array | |Corpse Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ENVP|ENVP]] | |[[OBD:ENVP|ENVP]] | ||
|Env Particle Array | |Env Particle Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBDC|OBDC]] | |[[OBD:OBDC|OBDC]] | ||
|Door Class Array | |Door Class Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBOA|OBOA]] | |[[OBD:OBOA|OBOA]] | ||
|Starting Object Array | |Starting Object Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONFA|ONFA]] | |[[OBD:ONFA|ONFA]] | ||
|Imported Flag Node Array | |Imported Flag Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONLV|ONLV]] | |[[OBD:ONLV|ONLV]] | ||
|Oni Game Level | |Oni Game Level | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONMA|ONMA]] | |[[OBD:ONMA|ONMA]] | ||
|Imported Marker Node Array | |Imported Marker Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONOA|ONOA]] | |[[OBD:ONOA|ONOA]] | ||
|Object Gunk Array | |Object Gunk Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONSA|ONSA]] | |[[OBD:ONSA|ONSA]] | ||
|Imported Spawn Array | |Imported Spawn Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONSK|ONSK]] | |[[OBD:ONSK|ONSK]] | ||
|Oni Sky Class | |Oni Sky Class | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONTA|ONTA]] | |[[OBD:ONTA|ONTA]] | ||
|Trigger Array | |Trigger Array | ||
|useless? | |useless? | ||
|- | |- | ||
|[[OBD:ONWC|ONWC]] | |[[OBD:ONWC|ONWC]] | ||
|Oni Weapon Class | |Oni Weapon Class | ||
|0 byte file | |0 byte file | ||
|- | |- | ||
|[[OBD:OTIT|OTIT]] | |[[OBD:OTIT|OTIT]] | ||
|Oct Tree Interior Node Array | |Oct Tree Interior Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OTLF|OTLF]] | |[[OBD:OTLF|OTLF]] | ||
|Oct Tree Leaf Node Array | |Oct Tree Leaf Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PLEA|PLEA]] | |[[OBD:PLEA|PLEA]] | ||
|Plane Equation Array | |Plane Equation Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:QTNA|QTNA]] | |[[OBD:QTNA|QTNA]] | ||
|Quad Tree Node Array | |Quad Tree Node Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXMA|TXMA]] | |[[OBD:TXMA|TXMA]] | ||
|Texture Map Array | |Texture Map Array | ||
| - | | - | ||
Line 680: | Line 579: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|[[OBD:CBPI|CBPI]] | |[[OBD:CBPI|CBPI]] | ||
|Character Body Part Impacts | |Character Body Part Impacts | ||
| - | | - | ||
|- | |- | ||
|[[OBD:CBPM|CBPM]] | |[[OBD:CBPM|CBPM]] | ||
|Character Body Part Material | |Character Body Part Material | ||
| - | | - | ||
|- | |- | ||
|[[OBD:Impt|Impt]] | |[[OBD:Impt|Impt]] | ||
|Impact Tree | |Impact Tree | ||
|0 byte file | |0 byte file | ||
|- | |- | ||
|[[OBD:ONCC|ONCC]] | |[[OBD:ONCC|ONCC]] | ||
|Oni Character Class | |Oni Character Class | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ONCP|ONCP]] | |[[OBD:ONCP|ONCP]] | ||
|Oni Character Particle Array | |Oni Character Particle Array | ||
|useless? | |useless? | ||
|- | |- | ||
|[[OBD:ONCV|ONCV]] | |[[OBD:ONCV|ONCV]] | ||
|Oni Character Variant | |Oni Character Variant | ||
|0 byte file, useless? | |0 byte file, useless? | ||
|- | |- | ||
|[[OBD:ONIA|ONIA]] | |[[OBD:ONIA|ONIA]] | ||
|Oni Character Impact Array | |Oni Character Impact Array | ||
|useless? | |useless? | ||
|- | |- | ||
|[[OBD:TRAC|TRAC]] | |[[OBD:TRAC|TRAC]] | ||
|Animation Collection | |Animation Collection | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRAM|TRAM]] | |[[OBD:TRAM|TRAM]] | ||
|Totoro Animation Sequence | |Totoro Animation Sequence | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRAS|TRAS]] | |[[OBD:TRAS|TRAS]] | ||
|Totoro Aiming Screen | |Totoro Aiming Screen | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRBS|TRBS]] | |[[OBD:TRBS|TRBS]] | ||
|Totoro Body Set | |Totoro Body Set | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRCM|TRCM]] | |[[OBD:TRCM|TRCM]] | ||
|Totoro Quaternion Body | |Totoro Quaternion Body | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRGA|TRGA]] | |[[OBD:TRGA|TRGA]] | ||
|Totoro Quaternion Body Geometry Array | |Totoro Quaternion Body Geometry Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRIA|TRIA]] | |[[OBD:TRIA|TRIA]] | ||
|Totoro Quaternion Body Index Array | |Totoro Quaternion Body Index Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRMA|TRMA]] | |[[OBD:TRMA|TRMA]] | ||
|Texture Map Array | |Texture Map Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRSC|TRSC]] | |[[OBD:TRSC|TRSC]] | ||
|Screen (Aiming) Collection | |Screen (Aiming) Collection | ||
|half 0 byte file | |half 0 byte file | ||
|- | |- | ||
|[[OBD:TRTA|TRTA]] | |[[OBD:TRTA|TRTA]] | ||
|Totoro Quaternion Body Translation Array | |Totoro Quaternion Body Translation Array | ||
| - | | - | ||
Line 774: | Line 655: | ||
|-style="background:#ffddbb" | |-style="background:#ffddbb" | ||
!Type | !Type | ||
!Description | !Description | ||
!Notes | !Notes | ||
|- | |- | ||
|3CLA* | |3CLA* | ||
|RGB Color Array | |RGB Color Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ABNA|ABNA]] | |[[OBD:ABNA|ABNA]] | ||
|BSP Tree Node Array | |BSP Tree Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AGDB|AGDB]] | |[[OBD:AGDB|AGDB]] | ||
|Gunk Quad Debug Array | |Gunk Quad Debug Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AGQC|AGQC]] | |[[OBD:AGQC|AGQC]] | ||
|Gunk Quad Collision Array | |Gunk Quad Collision Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AGQG|AGQG]] | |[[OBD:AGQG|AGQG]] | ||
|Gunk Quad General Array | |Gunk Quad General Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AGQM|AGQM*]] | |[[OBD:AGQM|AGQM*]] | ||
|Gunk Quad Material | |Gunk Quad Material | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AGQR|AGQR]] | |[[OBD:AGQR|AGQR]] | ||
|Gunk Quad Render Array | |Gunk Quad Render Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AISA|AISA]] | |[[OBD:AISA|AISA]] | ||
|AI Character Setup Array | |AI Character Setup Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AITR|AITR]] | |[[OBD:AITR|AITR]] | ||
|AI Script Trigger Array | |AI Script Trigger Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AIWA|AIWA*]] | |[[OBD:AIWA|AIWA*]] | ||
|AI Imported Waypoint Array | |AI Imported Waypoint Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:AKAA|AKAA]] | |[[OBD:AKAA|AKAA]] | ||
|Adjacency Array | |Adjacency Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKBA|AKBA]] | |[[OBD:AKBA|AKBA]] | ||
|Side Array | |Side Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKBP|AKBP]] | |[[OBD:AKBP|AKBP]] | ||
|BSP Node Array | |BSP Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKDA|AKDA]] | |[[OBD:AKDA|AKDA]] | ||
|Door Frame Array | |Door Frame Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKEV|AKEV]] | |[[OBD:AKEV|AKEV]] | ||
|Akira Environment | |Akira Environment | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKOT|AKOT]] | |[[OBD:AKOT|AKOT]] | ||
|Oct Tree | |Oct Tree | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:AKVA|AKVA]] | |[[OBD:AKVA|AKVA]] | ||
|BNV Node Array | |BNV Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:BINA|BINA]] | |[[OBD:BINA|BINA]] | ||
|Binary Data | |Binary Data | ||
|Start file | |Start file | ||
|- | |- | ||
|[[OBD:CBPI|CBPI]] | |[[OBD:CBPI|CBPI]] | ||
|Character Body Part Impacts | |Character Body Part Impacts | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:CBPM|CBPM]] | |[[OBD:CBPM|CBPM]] | ||
|Character Body Part Material | |Character Body Part Material | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:CONS|CONS]] | |[[OBD:CONS|CONS]] | ||
|Console | |Console | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:CRSA|CRSA]] | |[[OBD:CRSA|CRSA]] | ||
|Corpse Array | |Corpse Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:DOOR|DOOR]] | |[[OBD:DOOR|DOOR]] | ||
|Door | |Door | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:DPge|DPge]] | |[[OBD:DPge|DPge]] | ||
|Diary Page | |Diary Page | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|EDIA* | |EDIA* | ||
|Edge Index Array | |Edge Index Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:ENVP|ENVP]] | |[[OBD:ENVP|ENVP]] | ||
|Env Particle Array | |Env Particle Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:FILM|FILM]] | |[[OBD:FILM|FILM]] | ||
|Film | |Film | ||
| - | | - | ||
|- | |- | ||
|FXLR* | |FXLR* | ||
|FX Laser Effect | |FX Laser Effect | ||
| - | | - | ||
|- | |- | ||
|GMAN* | |GMAN* | ||
|Geometry Animation | |Geometry Animation | ||
| - | | - | ||
|- | |- | ||
|[[OBD:HPge|HPge]] | |[[OBD:HPge|HPge]] | ||
|Help Page | |Help Page | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:IDXA|IDXA]] | |[[OBD:IDXA|IDXA]] | ||
|Index Array | |Index Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:IGHH|IGHH]] | |[[OBD:IGHH|IGHH]] | ||
|IGUI HUD Help | |IGUI HUD Help | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:IGPA|IGPA]] | |[[OBD:IGPA|IGPA]] | ||
|IGUI Page Array | |IGUI Page Array | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:IGPG|IGPG]] | |[[OBD:IGPG|IGPG]] | ||
|IGUI Page | |IGUI Page | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:IGSA|IGSA]] | |[[OBD:IGSA|IGSA]] | ||
|IGUI String Array | |IGUI String Array | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:IGSt|IGSt]] | |[[OBD:IGSt|IGSt]] | ||
|IGUI String | |IGUI String | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:Impt|Impt]] | |[[OBD:Impt|Impt]] | ||
|Impact Tree | |Impact Tree | ||
|Character file, 0 byte file | |Character file, 0 byte file | ||
|- | |- | ||
|[[OBD:IPge|IPge]] | |[[OBD:IPge|IPge]] | ||
|Item Page | |Item Page | ||
|Message file, not in all levels | |Message file, not in all levels | ||
|- | |- | ||
|[[OBD:KeyI|KeyI]] | |[[OBD:KeyI|KeyI]] | ||
|Key Icons | |Key Icons | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:M3GA|M3GA]] | |[[OBD:M3GA|M3GA]] | ||
|Geometry Array | |Geometry Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:M3GM|M3GM]] | |[[OBD:M3GM|M3GM]] | ||
|Geometry | |Geometry | ||
| - | | - | ||
|- | |- | ||
|M3TA* | |M3TA* | ||
|Triangle Array | |Triangle Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:Mtrl|Mtrl]] | |[[OBD:Mtrl|Mtrl]] | ||
|Material | |Material | ||
|0 byte file | |0 byte file | ||
|- | |- | ||
|NMSA* | |NMSA* | ||
|Network Spawn Point Array | |Network Spawn Point Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBAN|OBAN]] | |[[OBD:OBAN|OBAN]] | ||
|Object Animation | |Object Animation | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBDC|OBDC]] | |[[OBD:OBDC|OBDC]] | ||
|Door Class Array | |Door Class Array | ||
|Level file | |Level file | ||
|- | |- | ||
|OBLS* | |OBLS* | ||
|Object LS Data | |Object LS Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:OBOA|OBOA]] | |[[OBD:OBOA|OBOA]] | ||
|Starting Object Array | |Starting Object Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:OFGA|OFGA]] | |[[OBD:OFGA|OFGA]] | ||
|Object Furn Geom Array | |Object Furn Geom Array | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:ONCC|ONCC]] | |[[OBD:ONCC|ONCC]] | ||
|Oni Character Class | |Oni Character Class | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:ONCP|ONCP]] | |[[OBD:ONCP|ONCP]] | ||
|Oni Character Particle Array | |Oni Character Particle Array | ||
|Character file, useless? | |Character file, useless? | ||
|- | |- | ||
|[[OBD:ONCV|ONCV]] | |[[OBD:ONCV|ONCV]] | ||
|Oni Character Variant | |Oni Character Variant | ||
|Character file, 0 byte file, useless? | |Character file, 0 byte file, useless? | ||
|- | |- | ||
|[[OBD:ONFA|ONFA]] | |[[OBD:ONFA|ONFA]] | ||
|Imported Flag Node Array | |Imported Flag Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONGS|ONGS]] | |[[OBD:ONGS|ONGS]] | ||
|Oni Game Settings | |Oni Game Settings | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:ONIA|ONIA]] | |[[OBD:ONIA|ONIA]] | ||
|Oni Character Impact Array | |Oni Character Impact Array | ||
|Character file, useless? | |Character file, useless? | ||
|- | |- | ||
|[[OBD:ONLD|ONLD]] | |[[OBD:ONLD|ONLD]] | ||
|Oni Game Level Descriptor | |Oni Game Level Descriptor | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:ONLV|ONLV]] | |[[OBD:ONLV|ONLV]] | ||
|Oni Game Level | |Oni Game Level | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONMA|ONMA]] | |[[OBD:ONMA|ONMA]] | ||
|Imported Marker Node Array | |Imported Marker Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONOA|ONOA]] | |[[OBD:ONOA|ONOA]] | ||
|Object Gunk Array | |Object Gunk Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONSA|ONSA]] | |[[OBD:ONSA|ONSA]] | ||
|Imported Spawn Array | |Imported Spawn Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONSK|ONSK]] | |[[OBD:ONSK|ONSK]] | ||
|Oni Sky Class | |Oni Sky Class | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:ONTA|ONTA]] | |[[OBD:ONTA|ONTA]] | ||
|Trigger Array | |Trigger Array | ||
|Level file, useless? | |Level file, useless? | ||
|- | |- | ||
|[[OBD:ONVL|ONVL]] | |[[OBD:ONVL|ONVL]] | ||
|Oni Variant List | |Oni Variant List | ||
|Level 0 file, useless? | |Level 0 file, useless? | ||
|- | |- | ||
|[[OBD:ONWC|ONWC]] | |[[OBD:ONWC|ONWC]] | ||
|Oni Weapon Class | |Oni Weapon Class | ||
|Level file, 0 byte file | |Level file, 0 byte file | ||
|- | |- | ||
|[[OBD:OPge|OPge]] | |[[OBD:OPge|OPge]] | ||
|Objective Page | |Objective Page | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:OSBD|OSBD]] | |[[OBD:OSBD|OSBD]] | ||
|Oni Sound Binary Data | |Oni Sound Binary Data | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:OTIT|OTIT]] | |[[OBD:OTIT|OTIT]] | ||
|Oct Tree Interior Node Array | |Oct Tree Interior Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:OTLF|OTLF]] | |[[OBD:OTLF|OTLF]] | ||
|Oct Tree Leaf Node Array | |Oct Tree Leaf Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:PLEA|PLEA]] | |[[OBD:PLEA|PLEA]] | ||
|Plane Equation Array | |Plane Equation Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:PNTA|PNTA]] | |[[OBD:PNTA|PNTA]] | ||
|3D Point Array | |3D Point Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:PSpc|PSpc]] | |[[OBD:PSpc|PSpc]] | ||
|Part Specification | |Part Specification | ||
|Message file | |Message file | ||
|- | |- | ||
|[[OBD:PSpL|PSpL]] | |[[OBD:PSpL|PSpL]] | ||
|Part Specification List | |Part Specification List | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:PSUI|PSUI]] | |[[OBD:PSUI|PSUI]] | ||
|Part Specifications UI | |Part Specifications UI | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:QTNA|QTNA]] | |[[OBD:QTNA|QTNA]] | ||
|Quad Tree Node Array | |Quad Tree Node Array | ||
|Level file | |Level file | ||
|- | |- | ||
|QUDA* | |QUDA* | ||
|Quad Array | |Quad Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:SNDD|SNDD]] | |[[OBD:SNDD|SNDD]] | ||
|Sound Data | |Sound Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:StNA|StNA]] | |[[OBD:StNA|StNA]] | ||
|String Array | |String Array | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:SUBT|SUBT]] | |[[OBD:SUBT|SUBT]] | ||
|Subtitle Array | |Subtitle Array | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|TMFA* | |TMFA* | ||
|Float Array | |Float Array | ||
| - | | - | ||
|- | |- | ||
|TMRA* | |TMRA* | ||
|Template Reference Array | |Template Reference Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRAC|TRAC]] | |[[OBD:TRAC|TRAC]] | ||
|Animation Collection | |Animation Collection | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRAM|TRAM]] | |[[OBD:TRAM|TRAM]] | ||
|Totoro Animation Sequence | |Totoro Animation Sequence | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRAS|TRAS]] | |[[OBD:TRAS|TRAS]] | ||
|Totoro Aiming Screen | |Totoro Aiming Screen | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRBS|TRBS]] | |[[OBD:TRBS|TRBS]] | ||
|Totoro Body Set | |Totoro Body Set | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRCM|TRCM]] | |[[OBD:TRCM|TRCM]] | ||
|Totoro Quaternion Body | |Totoro Quaternion Body | ||
|Character file | |Character file | ||
|- | |- | ||
|TRFT* | |TRFT* | ||
|Totoro Facing Table | |Totoro Facing Table | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TRGA|TRGA]] | |[[OBD:TRGA|TRGA]] | ||
|Totoro Quaternion Body Geometry Array | |Totoro Quaternion Body Geometry Array | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRGE|TRGE]] | |[[OBD:TRGE|TRGE]] | ||
|Trigger Emitter | |Trigger Emitter | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TRIA|TRIA]] | |[[OBD:TRIA|TRIA]] | ||
|Totoro Quaternion Body Index Array | |Totoro Quaternion Body Index Array | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRIG|TRIG]] | |[[OBD:TRIG|TRIG]] | ||
|Trigger | |Trigger | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TRMA|TRMA]] | |[[OBD:TRMA|TRMA]] | ||
|Texture Map Array | |Texture Map Array | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TRSC|TRSC]] | |[[OBD:TRSC|TRSC]] | ||
|Screen (Aiming) Collection | |Screen (Aiming) Collection | ||
|Character file, half 0 byte file | |Character file, half 0 byte file | ||
|- | |- | ||
|[[OBD:TRTA|TRTA]] | |[[OBD:TRTA|TRTA]] | ||
|Totoro Quaternion Body Translation Array | |Totoro Quaternion Body Translation Array | ||
|Character file | |Character file | ||
|- | |- | ||
|[[OBD:TSFF|TSFF]] | |[[OBD:TSFF|TSFF]] | ||
|Font Family | |Font Family | ||
|Message file, 0 byte file | |Message file, 0 byte file | ||
|- | |- | ||
|[[OBD:TSFL|TSFL]] | |[[OBD:TSFL|TSFL]] | ||
|Font Language | |Font Language | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TSFT|TSFT]] | |[[OBD:TSFT|TSFT]] | ||
|Font | |Font | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TSGA|TSGA]] | |[[OBD:TSGA|TSGA]] | ||
|Glyph Array | |Glyph Array | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TStr|TStr]] | |[[OBD:TStr|TStr]] | ||
|String | |String | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TURR|TURR]] | |[[OBD:TURR|TURR]] | ||
|Turret | |Turret | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:TXAN|TXAN]] | |[[OBD:TXAN|TXAN]] | ||
|Texture Map Animation | |Texture Map Animation | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXCA|TXCA]] | |[[OBD:TXCA|TXCA]] | ||
|Texture Coordinate Array | |Texture Coordinate Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXMA|TXMA]] | |[[OBD:TXMA|TXMA]] | ||
|Texture Map Array | |Texture Map Array | ||
|Level file | |Level file | ||
|- | |- | ||
|[[OBD:TXMB|TXMB]] | |[[OBD:TXMB|TXMB]] | ||
|Texture Map Big | |Texture Map Big | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TXMP|TXMP]] | |[[OBD:TXMP|TXMP]] | ||
|Texture Map | |Texture Map | ||
| - | | - | ||
|- | |- | ||
|TXPC* | |TXPC* | ||
|Texture Procedure Data | |Texture Procedure Data | ||
| - | | - | ||
|- | |- | ||
|[[OBD:TxtC|TxtC]] | |[[OBD:TxtC|TxtC]] | ||
|Text Console | |Text Console | ||
|Message file | |Message file | ||
|- | |- | ||
|UUEA* | |UUEA* | ||
|Error Binding Array | |Error Binding Array | ||
| - | | - | ||
|- | |- | ||
|UVDL* | |UVDL* | ||
|UV Data List | |UV Data List | ||
| - | | - | ||
|- | |- | ||
|[[OBD:VCRA|VCRA]] | |[[OBD:VCRA|VCRA]] | ||
|3D Vector Array | |3D Vector Array | ||
| - | | - | ||
|- | |- | ||
|[[OBD:WMCL|WMCL]] | |[[OBD:WMCL|WMCL]] | ||
|WM Cursor List | |WM Cursor List | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:WMDD|WMDD]] | |[[OBD:WMDD|WMDD]] | ||
|WM Dialog Data | |WM Dialog Data | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:WMM_|WMM_]] | |[[OBD:WMM_|WMM_]] | ||
|WM Menu | |WM Menu | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:WMMB|WMMB]] | |[[OBD:WMMB|WMMB]] | ||
|WM Menu Bar | |WM Menu Bar | ||
|Level 0 file | |Level 0 file | ||
|- | |- | ||
|[[OBD:WPge|WPge]] | |[[OBD:WPge|WPge]] | ||
|Weapon Page | |Weapon Page | ||
|Level 0 file | |Level 0 file | ||
|} | |} | ||
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types | [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types |
Revision as of 18:03, 29 December 2005
Main Page >> Oni Binary Data >> File types
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation. Is the "Code" column really informative?
The table below shows all file types of Oni.
files with a * are relicts of an early development stage and therefore without any function.
Appearance | Meaning | Appearance | Meaning |
---|---|---|---|
Absent from the binaries | BLAH | Level file | |
BLAH | Level 0 file | BLAH | Character file |
ABNA | AGDB | AGQC | AGQG | ||
AGQR | AISA | AITR | AKAA | AKBA | |
AKBP | AKDA | AKEV | AKOT | AKVA | BINA |
CBPI | CBPM | CONS | CRSA | DOOR | DPge |
ENVP | FILM | HPge | |||
IDXA | IGHH | IGPA | IGPG | IGSA | IGSt |
Impt | IPge | KeyI | M3GA | M3GM | |
Mtrl | OBAN | OBDC | OBOA | ||
OFGA | ONCC | ONCP | ONCV | ONFA | ONGS |
ONIA | ONLD | ONLV | ONMA | ONOA | ONSA |
ONSK | ONTA | ONVL | ONWC | OPge | OSBD |
OTIT | OTLF | PLEA | PNTA | PSpc | PSpL |
PSUI | QTNA | SNDD | StNA | SUBT | |
TRAC | TRAM | TRAS | TRBS | ||
TRCM | TRGA | TRGE | TRIA | TRIG | |
TRMA | TRSC | TRTA | TSFF | TSFL | TSFT |
TSGA | TStr | TURR | TXAN | TXCA | TXMA |
TXMB | TXMP | TxtC | |||
VCRA | WMCL | WMDD | WMM_ | WMMB | WPge |
Main Page >> Oni Binary Data >> File types
General files
Unsorted
Type | Description | Notes |
---|---|---|
3CLA* | RGB Color Array | - |
AGQM* | Gunk Quad Material | - |
AIWA* | AI Imported Waypoint Array | - |
BINA | Binary Data | Start file |
EDIA* | Edge Index Array | - |
FILM | Film | - |
FXLR* | FX Laser Effect | - |
GMAN* | Geometry Animation | - |
IDXA | Index Array | - |
M3GA | Geometry Array | - |
M3GM | Geometry | - |
M3TA* | Triangle Array | - |
Mtrl | Material | zero byte file |
NMSA* | Network Spawn Point Array | - |
OBAN | Object Animation | - |
OBLS* | Object LS Data | - |
PNTA | 3D Point Array | - |
QUDA* | Quad Array | - |
SNDD | Sound Data | - |
TMFA* | Float Array | - |
TMRA* | Template Reference Array | - |
TRFT* | Totoro Facing Table | - |
TXAN | Texture Map Animation | - |
TXCA | Texture Coordinate Array | - |
TXMB | Texture Map Big | - |
TXMP | Texture Map | - |
TXPC* | Texture Procedure Data | - |
UUEA* | Error Binding Array | - |
UVDL* | UV Data List | - |
VCRA | 3D Vector Array | - |
Message files
Type | Description | Notes |
---|---|---|
IGPA | IGUI Page Array | - |
IGPG | IGUI Page | - |
IGSA | IGUI String Array | - |
IGSt | IGUI String | - |
IPge | Item Page | not in all levels |
OPge | Objective Page | - |
PSpc | Part Specification | - |
TSFF | Font Family | 0 byte file |
TxtC | Text Console | - |
Level 0 files
Type | Description | Notes |
---|---|---|
CONS | Console | - |
DOOR | Door | - |
DPge | Diary Page | - |
HPge | Help Page | - |
IGHH | IGUI HUD Help | - |
KeyI | Key Icons | - |
OFGA | Object Furn Geom Array | - |
ONGS | Oni Game Settings | - |
ONLD | Oni Game Level Descriptor | - |
ONVL | Oni Variant List | useless? |
OSBD | Oni Sound Binary Data | - |
PSpL | Part Specification List | - |
PSUI | Part Specifications UI | - |
StNA | String Array | - |
SUBT | Subtitle Array | - |
TRGE | Trigger Emitter | - |
TRIG | Trigger | - |
TSFL | Font Language | - |
TSFT | Font | - |
TSGA | Glyph Array | - |
TStr | String | - |
TURR | Turret | - |
WMCL | WM Cursor List | - |
WMDD | WM Dialog Data | - |
WMM_ | WM Menu | - |
WMMB | WM Menu Bar | - |
WPge | Weapon Page | - |
Level files
Unsorted
Type | Description | Notes |
---|---|---|
ABNA | BSP Tree Node Array | - |
AGDB | Gunk Quad Debug Array | - |
AGQC | Gunk Quad Collision Array | - |
AGQG | Gunk Quad General Array | - |
AGQR | Gunk Quad Render Array | - |
AISA | AI Character Setup Array | - |
AITR | AI Script Trigger Array | - |
AKAA | Adjacency Array | - |
AKBA | Side Array | - |
AKBP | BSP Node Array | - |
AKDA | Door Frame Array | - |
AKEV | Akira Environment | - |
AKOT | Oct Tree | - |
AKVA | BNV Node Array | - |
CRSA | Corpse Array | - |
ENVP | Env Particle Array | - |
OBDC | Door Class Array | - |
OBOA | Starting Object Array | - |
ONFA | Imported Flag Node Array | - |
ONLV | Oni Game Level | - |
ONMA | Imported Marker Node Array | - |
ONOA | Object Gunk Array | - |
ONSA | Imported Spawn Array | - |
ONSK | Oni Sky Class | - |
ONTA | Trigger Array | useless? |
ONWC | Oni Weapon Class | 0 byte file |
OTIT | Oct Tree Interior Node Array | - |
OTLF | Oct Tree Leaf Node Array | - |
PLEA | Plane Equation Array | - |
QTNA | Quad Tree Node Array | - |
TXMA | Texture Map Array | - |
Character files
Type | Description | Notes |
---|---|---|
CBPI | Character Body Part Impacts | - |
CBPM | Character Body Part Material | - |
Impt | Impact Tree | 0 byte file |
ONCC | Oni Character Class | - |
ONCP | Oni Character Particle Array | useless? |
ONCV | Oni Character Variant | 0 byte file, useless? |
ONIA | Oni Character Impact Array | useless? |
TRAC | Animation Collection | - |
TRAM | Totoro Animation Sequence | - |
TRAS | Totoro Aiming Screen | - |
TRBS | Totoro Body Set | - |
TRCM | Totoro Quaternion Body | - |
TRGA | Totoro Quaternion Body Geometry Array | - |
TRIA | Totoro Quaternion Body Index Array | - |
TRMA | Texture Map Array | - |
TRSC | Screen (Aiming) Collection | half 0 byte file |
TRTA | Totoro Quaternion Body Translation Array | - |
Main Page >> Oni Binary Data >> File types
BIG table
Type | Description | Notes |
---|---|---|
3CLA* | RGB Color Array | - |
ABNA | BSP Tree Node Array | Level file |
AGDB | Gunk Quad Debug Array | Level file |
AGQC | Gunk Quad Collision Array | Level file |
AGQG | Gunk Quad General Array | Level file |
AGQM* | Gunk Quad Material | - |
AGQR | Gunk Quad Render Array | Level file |
AISA | AI Character Setup Array | Level file |
AITR | AI Script Trigger Array | Level file |
AIWA* | AI Imported Waypoint Array | - |
AKAA | Adjacency Array | Level file |
AKBA | Side Array | Level file |
AKBP | BSP Node Array | Level file |
AKDA | Door Frame Array | Level file |
AKEV | Akira Environment | Level file |
AKOT | Oct Tree | Level file |
AKVA | BNV Node Array | Level file |
BINA | Binary Data | Start file |
CBPI | Character Body Part Impacts | Character file |
CBPM | Character Body Part Material | Character file |
CONS | Console | Level 0 file |
CRSA | Corpse Array | Level file |
DOOR | Door | Level 0 file |
DPge | Diary Page | Level 0 file |
EDIA* | Edge Index Array | - |
ENVP | Env Particle Array | Level file |
FILM | Film | - |
FXLR* | FX Laser Effect | - |
GMAN* | Geometry Animation | - |
HPge | Help Page | Level 0 file |
IDXA | Index Array | - |
IGHH | IGUI HUD Help | Level 0 file |
IGPA | IGUI Page Array | Message file |
IGPG | IGUI Page | Message file |
IGSA | IGUI String Array | Message file |
IGSt | IGUI String | Message file |
Impt | Impact Tree | Character file, 0 byte file |
IPge | Item Page | Message file, not in all levels |
KeyI | Key Icons | Level 0 file |
M3GA | Geometry Array | - |
M3GM | Geometry | - |
M3TA* | Triangle Array | - |
Mtrl | Material | 0 byte file |
NMSA* | Network Spawn Point Array | - |
OBAN | Object Animation | - |
OBDC | Door Class Array | Level file |
OBLS* | Object LS Data | - |
OBOA | Starting Object Array | Level file |
OFGA | Object Furn Geom Array | Level 0 file |
ONCC | Oni Character Class | Character file |
ONCP | Oni Character Particle Array | Character file, useless? |
ONCV | Oni Character Variant | Character file, 0 byte file, useless? |
ONFA | Imported Flag Node Array | Level file |
ONGS | Oni Game Settings | Level 0 file |
ONIA | Oni Character Impact Array | Character file, useless? |
ONLD | Oni Game Level Descriptor | Level 0 file |
ONLV | Oni Game Level | Level file |
ONMA | Imported Marker Node Array | Level file |
ONOA | Object Gunk Array | Level file |
ONSA | Imported Spawn Array | Level file |
ONSK | Oni Sky Class | Level file |
ONTA | Trigger Array | Level file, useless? |
ONVL | Oni Variant List | Level 0 file, useless? |
ONWC | Oni Weapon Class | Level file, 0 byte file |
OPge | Objective Page | Message file |
OSBD | Oni Sound Binary Data | Level 0 file |
OTIT | Oct Tree Interior Node Array | Level file |
OTLF | Oct Tree Leaf Node Array | Level file |
PLEA | Plane Equation Array | Level file |
PNTA | 3D Point Array | - |
PSpc | Part Specification | Message file |
PSpL | Part Specification List | Level 0 file |
PSUI | Part Specifications UI | Level 0 file |
QTNA | Quad Tree Node Array | Level file |
QUDA* | Quad Array | - |
SNDD | Sound Data | - |
StNA | String Array | Level 0 file |
SUBT | Subtitle Array | Level 0 file |
TMFA* | Float Array | - |
TMRA* | Template Reference Array | - |
TRAC | Animation Collection | Character file |
TRAM | Totoro Animation Sequence | Character file |
TRAS | Totoro Aiming Screen | Character file |
TRBS | Totoro Body Set | Character file |
TRCM | Totoro Quaternion Body | Character file |
TRFT* | Totoro Facing Table | - |
TRGA | Totoro Quaternion Body Geometry Array | Character file |
TRGE | Trigger Emitter | Level 0 file |
TRIA | Totoro Quaternion Body Index Array | Character file |
TRIG | Trigger | Level 0 file |
TRMA | Texture Map Array | Character file |
TRSC | Screen (Aiming) Collection | Character file, half 0 byte file |
TRTA | Totoro Quaternion Body Translation Array | Character file |
TSFF | Font Family | Message file, 0 byte file |
TSFL | Font Language | Level 0 file |
TSFT | Font | Level 0 file |
TSGA | Glyph Array | Level 0 file |
TStr | String | Level 0 file |
TURR | Turret | Level 0 file |
TXAN | Texture Map Animation | - |
TXCA | Texture Coordinate Array | - |
TXMA | Texture Map Array | Level file |
TXMB | Texture Map Big | - |
TXMP | Texture Map | - |
TXPC* | Texture Procedure Data | - |
TxtC | Text Console | Message file |
UUEA* | Error Binding Array | - |
UVDL* | UV Data List | - |
VCRA | 3D Vector Array | - |
WMCL | WM Cursor List | Level 0 file |
WMDD | WM Dialog Data | Level 0 file |
WMM_ | WM Menu | Level 0 file |
WMMB | WM Menu Bar | Level 0 file |
WPge | Weapon Page | Level 0 file |
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