OBD:File types: Difference between revisions

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The table below shows all file types of Oni.<br>files with a * are relicts of an early development stage and therefore without any function.
The table below shows all file types of Oni.<br>files with a * are relicts of an early development stage and therefore without any function.
{|
{|
!Appearance
!Meaning
!Appearance
!Appearance
!Meaning
!Meaning
Line 10: Line 12:
|<strike>BLAH</strike>
|<strike>BLAH</strike>
|Absent from the binaries
|Absent from the binaries
|'''BLAH'''
|Level file
|-
|-
|''BLAH''
|''BLAH''
|Level 0 file
|Level 0 file
|-
|'''BLAH'''
|Level file
|-
|'''''BLAH'''''
|'''''BLAH'''''
|Character file
|Character file
Line 160: Line 160:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|3CLA*
|3CLA*
|ALC3
|RGB Color Array
|RGB Color Array
| -
| -
|-
|-
|AGQM*
|AGQM*
|MQGA
|Gunk Quad Material
|Gunk Quad Material
| -
| -
|-
|-
|AIWA*
|AIWA*
|AWIA
|AI Imported Waypoint Array
|AI Imported Waypoint Array
| -
| -
|-
|-
|[[OBD:BINA|BINA]]
|[[OBD:BINA|BINA]]
|ANIB
|Binary Data
|Binary Data
|Start file
|Start file
|-
|-
|EDIA*
|EDIA*
|AIDE
|Edge Index Array
|Edge Index Array
| -
| -
|-
|-
|[[OBD:FILM|FILM]]
|[[OBD:FILM|FILM]]
|MLIF
|Film
|Film
| -
| -
|-
|-
|FXLR*
|FXLR*
|RLXF
|FX Laser Effect
|FX Laser Effect
| -
| -
|-
|-
|GMAN*
|GMAN*
|NAMG
|Geometry Animation
|Geometry Animation
| -
| -
|-
|-
|[[OBD:IDXA|IDXA]]
|[[OBD:IDXA|IDXA]]
|AXDI
|Index Array
|Index Array
| -
| -
|-
|-
|[[OBD:M3GA|M3GA]]
|[[OBD:M3GA|M3GA]]
|AG3M
|Geometry Array
|Geometry Array
| -
| -
|-
|-
|[[OBD:M3GM|M3GM]]
|[[OBD:M3GM|M3GM]]
|MG3M
|Geometry
|Geometry
| -
| -
|-
|-
|M3TA*
|M3TA*
|AT3M
|Triangle Array
|Triangle Array
| -
| -
|-
|-
|[[OBD:Mtrl|Mtrl]]
|[[OBD:Mtrl|Mtrl]]
|lrtM
|Material
|Material
|zero byte file
|zero byte file
|-
|-
|NMSA*
|NMSA*
|ASMN
|Network Spawn Point Array
|Network Spawn Point Array
| -
| -
|-
|-
|[[OBD:OBAN|OBAN]]
|[[OBD:OBAN|OBAN]]
|NABO
|Object Animation
|Object Animation
| -
| -
|-
|-
|OBLS*
|OBLS*
|SLBO
|Object LS Data
|Object LS Data
| -
| -
|-
|-
|[[OBD:PNTA|PNTA]]
|[[OBD:PNTA|PNTA]]
|ATNP
|3D Point Array
|3D Point Array
| -
| -
|-
|-
|QUDA*
|QUDA*
|ADUQ
|Quad Array
|Quad Array
| -
| -
|-
|-
|[[OBD:SNDD|SNDD]]
|[[OBD:SNDD|SNDD]]
|DDNS
|Sound Data
|Sound Data
| -
| -
|-
|-
|TMFA*
|TMFA*
|AFMT
|Float Array
|Float Array
| -
| -
|-
|-
|TMRA*
|TMRA*
|ARMT
|Template Reference Array
|Template Reference Array
| -
| -
|-
|-
|TRFT*
|TRFT*
|TFRT
|Totoro Facing Table
|Totoro Facing Table
| -
| -
|-
|-
|[[OBD:TXAN|TXAN]]
|[[OBD:TXAN|TXAN]]
|NAXT
|Texture Map Animation
|Texture Map Animation
| -
| -
|-
|-
|[[OBD:TXCA|TXCA]]
|[[OBD:TXCA|TXCA]]
|ACXT
|Texture Coordinate Array
|Texture Coordinate Array
| -
| -
|-
|-
|[[OBD:TXMB|TXMB]]
|[[OBD:TXMB|TXMB]]
|BMXT
|Texture Map Big
|Texture Map Big
| -
| -
|-
|-
|[[OBD:TXMP|TXMP]]
|[[OBD:TXMP|TXMP]]
|PMXT
|Texture Map
|Texture Map
| -
| -
|-
|-
|TXPC*
|TXPC*
|CPXT
|Texture Procedure Data
|Texture Procedure Data
| -
| -
|-
|-
|UUEA*
|UUEA*
|AEUU
|Error Binding Array
|Error Binding Array
| -
| -
|-
|-
|UVDL*
|UVDL*
|LDVU
|UV Data List
|UV Data List
| -
| -
|-
|-
|[[OBD:VCRA|VCRA]]
|[[OBD:VCRA|VCRA]]
|ARCV
|3D Vector Array
|3D Vector Array
| -
| -
Line 318: Line 287:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|[[OBD:IGPA|IGPA]]
|[[OBD:IGPA|IGPA]]
|APGI
|IGUI Page Array
|IGUI Page Array
| -
| -
|-
|-
|[[OBD:IGPG|IGPG]]
|[[OBD:IGPG|IGPG]]
|GPGI
|IGUI Page
|IGUI Page
| -
| -
|-
|-
|[[OBD:IGSA|IGSA]]
|[[OBD:IGSA|IGSA]]
|ASGI
|IGUI String Array
|IGUI String Array
| -
| -
|-
|-
|[[OBD:IGSt|IGSt]]
|[[OBD:IGSt|IGSt]]
|tSGI
|IGUI String
|IGUI String
| -
| -
|-
|-
|[[OBD:IPge|IPge]]
|[[OBD:IPge|IPge]]
|egPI
|Item Page
|Item Page
|not in all levels
|not in all levels
|-
|-
|[[OBD:OPge|OPge]]
|[[OBD:OPge|OPge]]
|egPO
|Objective Page
|Objective Page
| -
| -
|-
|-
|[[OBD:PSpc|PSpc]]
|[[OBD:PSpc|PSpc]]
|cpSP
|Part Specification
|Part Specification
| -
| -
|-
|-
|[[OBD:TSFF|TSFF]]
|[[OBD:TSFF|TSFF]]
|FFST
|Font Family
|Font Family
|0 byte file
|0 byte file
|-
|-
|[[OBD:TxtC|TxtC]]
|[[OBD:TxtC|TxtC]]
|CtxT
|Text Console
|Text Console
| -
| -
Line 372: Line 331:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|[[OBD:CONS|CONS]]
|[[OBD:CONS|CONS]]
|SNOC
|Console
|Console
| -
| -
|-
|-
|[[OBD:DOOR|DOOR]]
|[[OBD:DOOR|DOOR]]
|ROOD
|Door
|Door
| -
| -
|-
|-
|[[OBD:DPge|DPge]]
|[[OBD:DPge|DPge]]
|egPD
|Diary Page
|Diary Page
| -
| -
|-
|-
|[[OBD:HPge|HPge]]
|[[OBD:HPge|HPge]]
|egPH
|Help Page
|Help Page
| -
| -
|-
|-
|[[OBD:IGHH|IGHH]]
|[[OBD:IGHH|IGHH]]
|HHGI
|IGUI HUD Help
|IGUI HUD Help
| -
| -
|-
|-
|[[OBD:KeyI|KeyI]]
|[[OBD:KeyI|KeyI]]
|IyeK
|Key Icons
|Key Icons
| -
| -
|-
|-
|[[OBD:OFGA|OFGA]]
|[[OBD:OFGA|OFGA]]
|AGFO
|Object Furn Geom Array
|Object Furn Geom Array
| -
| -
|-
|-
|[[OBD:ONGS|ONGS]]
|[[OBD:ONGS|ONGS]]
|SGNO
|Oni Game Settings
|Oni Game Settings
| -
| -
|-
|-
|[[OBD:ONLD|ONLD]]
|[[OBD:ONLD|ONLD]]
|DLNO
|Oni Game Level Descriptor
|Oni Game Level Descriptor
| -
| -
|-
|-
|[[OBD:ONVL|ONVL]]
|[[OBD:ONVL|ONVL]]
|LVNO
|Oni Variant List
|Oni Variant List
|useless?
|useless?
|-
|-
|[[OBD:OSBD|OSBD]]
|[[OBD:OSBD|OSBD]]
|DBSO
|Oni Sound Binary Data
|Oni Sound Binary Data
| -
| -
|-
|-
|[[OBD:PSpL|PSpL]]
|[[OBD:PSpL|PSpL]]
|LpSP
|Part Specification List
|Part Specification List
| -
| -
|-
|-
|[[OBD:PSUI|PSUI]]
|[[OBD:PSUI|PSUI]]
|IUSP
|Part Specifications UI
|Part Specifications UI
| -
| -
|-
|-
|[[OBD:StNA|StNA]]
|[[OBD:StNA|StNA]]
|ANtS
|String Array
|String Array
| -
| -
|-
|-
|[[OBD:SUBT|SUBT]]
|[[OBD:SUBT|SUBT]]
|TBUS
|Subtitle Array
|Subtitle Array
| -
| -
|-
|-
|[[OBD:TRGE|TRGE]]
|[[OBD:TRGE|TRGE]]
|EGRT
|Trigger Emitter
|Trigger Emitter
| -
| -
|-
|-
|[[OBD:TRIG|TRIG]]
|[[OBD:TRIG|TRIG]]
|GIRT
|Trigger
|Trigger
| -
| -
|-
|-
|[[OBD:TSFL|TSFL]]
|[[OBD:TSFL|TSFL]]
|LFST
|Font Language
|Font Language
| -
| -
|-
|-
|[[OBD:TSFT|TSFT]]
|[[OBD:TSFT|TSFT]]
|TFST
|Font
|Font
| -
| -
|-
|-
|[[OBD:TSGA|TSGA]]
|[[OBD:TSGA|TSGA]]
|AGST
|Glyph Array
|Glyph Array
| -
| -
|-
|-
|[[OBD:TStr|TStr]]
|[[OBD:TStr|TStr]]
|rtST
|String
|String
| -
| -
|-
|-
|[[OBD:TURR|TURR]]
|[[OBD:TURR|TURR]]
|RRUT
|Turret
|Turret
| -
| -
|-
|-
|[[OBD:WMCL|WMCL]]
|[[OBD:WMCL|WMCL]]
|LCMW
|WM Cursor List
|WM Cursor List
| -
| -
|-
|-
|[[OBD:WMDD|WMDD]]
|[[OBD:WMDD|WMDD]]
|DDMW
|WM Dialog Data
|WM Dialog Data
| -
| -
|-
|-
|[[OBD:WMM_|WMM_]]
|[[OBD:WMM_|WMM_]]
|_MMW
|WM Menu
|WM Menu
| -
| -
|-
|-
|[[OBD:WMMB|WMMB]]
|[[OBD:WMMB|WMMB]]
|BMMW
|WM Menu Bar
|WM Menu Bar
| -
| -
|-
|-
|[[OBD:WPge|WPge]]
|[[OBD:WPge|WPge]]
|egPW
|Weapon Page
|Weapon Page
| -
| -
Line 517: Line 448:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|[[OBD:ABNA|ABNA]]
|[[OBD:ABNA|ABNA]]
|ANBA
|BSP Tree Node Array
|BSP Tree Node Array
| -
| -
|-
|-
|[[OBD:AGDB|AGDB]]
|[[OBD:AGDB|AGDB]]
|BDGA
|Gunk Quad Debug Array
|Gunk Quad Debug Array
| -
| -
|-
|-
|[[OBD:AGQC|AGQC]]
|[[OBD:AGQC|AGQC]]
|CQGA
|Gunk Quad Collision Array
|Gunk Quad Collision Array
| -
| -
|-
|-
|[[OBD:AGQG|AGQG]]
|[[OBD:AGQG|AGQG]]
|GQGA
|Gunk Quad General Array
|Gunk Quad General Array
| -
| -
|-
|-
|[[OBD:AGQR|AGQR]]
|[[OBD:AGQR|AGQR]]
|RQGA
|Gunk Quad Render Array
|Gunk Quad Render Array
| -
| -
|-
|-
|[[OBD:AISA|AISA]]
|[[OBD:AISA|AISA]]
|ASIA
|AI Character Setup Array
|AI Character Setup Array
| -
| -
|-
|-
|[[OBD:AITR|AITR]]
|[[OBD:AITR|AITR]]
|RTIA
|AI Script Trigger Array
|AI Script Trigger Array
| -
| -
|-
|-
|[[OBD:AKAA|AKAA]]
|[[OBD:AKAA|AKAA]]
|AAKA
|Adjacency Array
|Adjacency Array
| -
| -
|-
|-
|[[OBD:AKBA|AKBA]]
|[[OBD:AKBA|AKBA]]
|ABKA
|Side Array
|Side Array
| -
| -
|-
|-
|[[OBD:AKBP|AKBP]]
|[[OBD:AKBP|AKBP]]
|PBKA
|BSP Node Array
|BSP Node Array
| -
| -
|-
|-
|[[OBD:AKDA|AKDA]]
|[[OBD:AKDA|AKDA]]
|ADKA
|Door Frame Array
|Door Frame Array
| -
| -
|-
|-
|[[OBD:AKEV|AKEV]]
|[[OBD:AKEV|AKEV]]
|VEKA
|Akira Environment
|Akira Environment
| -
| -
|-
|-
|[[OBD:AKOT|AKOT]]
|[[OBD:AKOT|AKOT]]
|TOKA
|Oct Tree
|Oct Tree
| -
| -
|-
|-
|[[OBD:AKVA|AKVA]]
|[[OBD:AKVA|AKVA]]
|AVKA
|BNV Node Array
|BNV Node Array
| -
| -
|-
|-
|[[OBD:CRSA|CRSA]]
|[[OBD:CRSA|CRSA]]
|ASRC
|Corpse Array
|Corpse Array
| -
| -
|-
|-
|[[OBD:ENVP|ENVP]]
|[[OBD:ENVP|ENVP]]
|PVNE
|Env Particle Array
|Env Particle Array
| -
| -
|-
|-
|[[OBD:OBDC|OBDC]]
|[[OBD:OBDC|OBDC]]
|CDBO
|Door Class Array
|Door Class Array
| -
| -
|-
|-
|[[OBD:OBOA|OBOA]]
|[[OBD:OBOA|OBOA]]
|AOBO
|Starting Object Array
|Starting Object Array
| -
| -
|-
|-
|[[OBD:ONFA|ONFA]]
|[[OBD:ONFA|ONFA]]
|AFNO
|Imported Flag Node Array
|Imported Flag Node Array
| -
| -
|-
|-
|[[OBD:ONLV|ONLV]]
|[[OBD:ONLV|ONLV]]
|VLNO
|Oni Game Level
|Oni Game Level
| -
| -
|-
|-
|[[OBD:ONMA|ONMA]]
|[[OBD:ONMA|ONMA]]
|AMNO
|Imported Marker Node Array
|Imported Marker Node Array
| -
| -
|-
|-
|[[OBD:ONOA|ONOA]]
|[[OBD:ONOA|ONOA]]
|AONO
|Object Gunk Array
|Object Gunk Array
| -
| -
|-
|-
|[[OBD:ONSA|ONSA]]
|[[OBD:ONSA|ONSA]]
|ASNO
|Imported Spawn Array
|Imported Spawn Array
| -
| -
|-
|-
|[[OBD:ONSK|ONSK]]
|[[OBD:ONSK|ONSK]]
|KSNO
|Oni Sky Class
|Oni Sky Class
| -
| -
|-
|-
|[[OBD:ONTA|ONTA]]
|[[OBD:ONTA|ONTA]]
|ATNO
|Trigger Array
|Trigger Array
|useless?
|useless?
|-
|-
|[[OBD:ONWC|ONWC]]
|[[OBD:ONWC|ONWC]]
|CWNO
|Oni Weapon Class
|Oni Weapon Class
|0 byte file
|0 byte file
|-
|-
|[[OBD:OTIT|OTIT]]
|[[OBD:OTIT|OTIT]]
|TITO
|Oct Tree Interior Node Array
|Oct Tree Interior Node Array
| -
| -
|-
|-
|[[OBD:OTLF|OTLF]]
|[[OBD:OTLF|OTLF]]
|FLTO
|Oct Tree Leaf Node Array
|Oct Tree Leaf Node Array
| -
| -
|-
|-
|[[OBD:PLEA|PLEA]]
|[[OBD:PLEA|PLEA]]
|AELP
|Plane Equation Array
|Plane Equation Array
| -
| -
|-
|-
|[[OBD:QTNA|QTNA]]
|[[OBD:QTNA|QTNA]]
|ANTQ
|Quad Tree Node Array
|Quad Tree Node Array
| -
| -
|-
|-
|[[OBD:TXMA|TXMA]]
|[[OBD:TXMA|TXMA]]
|AMXT
|Texture Map Array
|Texture Map Array
| -
| -
Line 680: Line 579:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|[[OBD:CBPI|CBPI]]
|[[OBD:CBPI|CBPI]]
|IPBC
|Character Body Part Impacts
|Character Body Part Impacts
| -
| -
|-
|-
|[[OBD:CBPM|CBPM]]
|[[OBD:CBPM|CBPM]]
|MPBC
|Character Body Part Material
|Character Body Part Material
| -
| -
|-
|-
|[[OBD:Impt|Impt]]
|[[OBD:Impt|Impt]]
|tpmI
|Impact Tree
|Impact Tree
|0 byte file
|0 byte file
|-
|-
|[[OBD:ONCC|ONCC]]
|[[OBD:ONCC|ONCC]]
|CCNO
|Oni Character Class
|Oni Character Class
| -
| -
|-
|-
|[[OBD:ONCP|ONCP]]
|[[OBD:ONCP|ONCP]]
|PCNO
|Oni Character Particle Array
|Oni Character Particle Array
|useless?
|useless?
|-
|-
|[[OBD:ONCV|ONCV]]
|[[OBD:ONCV|ONCV]]
|VCNO
|Oni Character Variant
|Oni Character Variant
|0 byte file, useless?
|0 byte file, useless?
|-
|-
|[[OBD:ONIA|ONIA]]
|[[OBD:ONIA|ONIA]]
|AINO
|Oni Character Impact Array
|Oni Character Impact Array
|useless?
|useless?
|-
|-
|[[OBD:TRAC|TRAC]]
|[[OBD:TRAC|TRAC]]
|CART
|Animation Collection
|Animation Collection
| -
| -
|-
|-
|[[OBD:TRAM|TRAM]]
|[[OBD:TRAM|TRAM]]
|MART
|Totoro Animation Sequence
|Totoro Animation Sequence
| -
| -
|-
|-
|[[OBD:TRAS|TRAS]]
|[[OBD:TRAS|TRAS]]
|SART
|Totoro Aiming Screen
|Totoro Aiming Screen
| -
| -
|-
|-
|[[OBD:TRBS|TRBS]]
|[[OBD:TRBS|TRBS]]
|SBRT
|Totoro Body Set
|Totoro Body Set
| -
| -
|-
|-
|[[OBD:TRCM|TRCM]]
|[[OBD:TRCM|TRCM]]
|MCRT
|Totoro Quaternion Body
|Totoro Quaternion Body
| -
| -
|-
|-
|[[OBD:TRGA|TRGA]]
|[[OBD:TRGA|TRGA]]
|AGRT
|Totoro Quaternion Body Geometry Array
|Totoro Quaternion Body Geometry Array
| -
| -
|-
|-
|[[OBD:TRIA|TRIA]]
|[[OBD:TRIA|TRIA]]
|AIRT
|Totoro Quaternion Body Index Array
|Totoro Quaternion Body Index Array
| -
| -
|-
|-
|[[OBD:TRMA|TRMA]]
|[[OBD:TRMA|TRMA]]
|AMRT
|Texture Map Array
|Texture Map Array
| -
| -
|-
|-
|[[OBD:TRSC|TRSC]]
|[[OBD:TRSC|TRSC]]
|CSRT
|Screen (Aiming) Collection
|Screen (Aiming) Collection
|half 0 byte file
|half 0 byte file
|-
|-
|[[OBD:TRTA|TRTA]]
|[[OBD:TRTA|TRTA]]
|ATRT
|Totoro Quaternion Body Translation Array
|Totoro Quaternion Body Translation Array
| -
| -
Line 774: Line 655:
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Type
!Type
!Code
!Description
!Description
!Notes
!Notes
|-
|-
|3CLA*
|3CLA*
|ALC3
|RGB Color Array
|RGB Color Array
| -
| -
|-
|-
|[[OBD:ABNA|ABNA]]
|[[OBD:ABNA|ABNA]]
|ANBA
|BSP Tree Node Array
|BSP Tree Node Array
|Level file
|Level file
|-
|-
|[[OBD:AGDB|AGDB]]
|[[OBD:AGDB|AGDB]]
|BDGA
|Gunk Quad Debug Array
|Gunk Quad Debug Array
|Level file
|Level file
|-
|-
|[[OBD:AGQC|AGQC]]
|[[OBD:AGQC|AGQC]]
|CQGA
|Gunk Quad Collision Array
|Gunk Quad Collision Array
|Level file
|Level file
|-
|-
|[[OBD:AGQG|AGQG]]
|[[OBD:AGQG|AGQG]]
|GQGA
|Gunk Quad General Array
|Gunk Quad General Array
|Level file
|Level file
|-
|-
|[[OBD:AGQM|AGQM*]]
|[[OBD:AGQM|AGQM*]]
|MQGA
|Gunk Quad Material
|Gunk Quad Material
| -
| -
|-
|-
|[[OBD:AGQR|AGQR]]
|[[OBD:AGQR|AGQR]]
|RQGA
|Gunk Quad Render Array
|Gunk Quad Render Array
|Level file
|Level file
|-
|-
|[[OBD:AISA|AISA]]
|[[OBD:AISA|AISA]]
|ASIA
|AI Character Setup Array
|AI Character Setup Array
|Level file
|Level file
|-
|-
|[[OBD:AITR|AITR]]
|[[OBD:AITR|AITR]]
|RTIA
|AI Script Trigger Array
|AI Script Trigger Array
|Level file
|Level file
|-
|-
|[[OBD:AIWA|AIWA*]]
|[[OBD:AIWA|AIWA*]]
|AWIA
|AI Imported Waypoint Array
|AI Imported Waypoint Array
| -
| -
|-
|-
|[[OBD:AKAA|AKAA]]
|[[OBD:AKAA|AKAA]]
|AAKA
|Adjacency Array
|Adjacency Array
|Level file
|Level file
|-
|-
|[[OBD:AKBA|AKBA]]
|[[OBD:AKBA|AKBA]]
|ABKA
|Side Array
|Side Array
|Level file
|Level file
|-
|-
|[[OBD:AKBP|AKBP]]
|[[OBD:AKBP|AKBP]]
|PBKA
|BSP Node Array
|BSP Node Array
|Level file
|Level file
|-
|-
|[[OBD:AKDA|AKDA]]
|[[OBD:AKDA|AKDA]]
|ADKA
|Door Frame Array
|Door Frame Array
|Level file
|Level file
|-
|-
|[[OBD:AKEV|AKEV]]
|[[OBD:AKEV|AKEV]]
|VEKA
|Akira Environment
|Akira Environment
|Level file
|Level file
|-
|-
|[[OBD:AKOT|AKOT]]
|[[OBD:AKOT|AKOT]]
|TOKA
|Oct Tree
|Oct Tree
|Level file
|Level file
|-
|-
|[[OBD:AKVA|AKVA]]
|[[OBD:AKVA|AKVA]]
|AVKA
|BNV Node Array
|BNV Node Array
|Level file
|Level file
|-
|-
|[[OBD:BINA|BINA]]
|[[OBD:BINA|BINA]]
|ANIB
|Binary Data
|Binary Data
|Start file
|Start file
|-
|-
|[[OBD:CBPI|CBPI]]
|[[OBD:CBPI|CBPI]]
|IPBC
|Character Body Part Impacts
|Character Body Part Impacts
|Character file
|Character file
|-
|-
|[[OBD:CBPM|CBPM]]
|[[OBD:CBPM|CBPM]]
|MPBC
|Character Body Part Material
|Character Body Part Material
|Character file
|Character file
|-
|-
|[[OBD:CONS|CONS]]
|[[OBD:CONS|CONS]]
|SNOC
|Console
|Console
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:CRSA|CRSA]]
|[[OBD:CRSA|CRSA]]
|ASRC
|Corpse Array
|Corpse Array
|Level file
|Level file
|-
|-
|[[OBD:DOOR|DOOR]]
|[[OBD:DOOR|DOOR]]
|ROOD
|Door
|Door
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:DPge|DPge]]
|[[OBD:DPge|DPge]]
|egPD
|Diary Page
|Diary Page
|Level 0 file
|Level 0 file
|-
|-
|EDIA*
|EDIA*
|AIDE
|Edge Index Array
|Edge Index Array
| -
| -
|-
|-
|[[OBD:ENVP|ENVP]]
|[[OBD:ENVP|ENVP]]
|PVNE
|Env Particle Array
|Env Particle Array
|Level file
|Level file
|-
|-
|[[OBD:FILM|FILM]]
|[[OBD:FILM|FILM]]
|MLIF
|Film
|Film
| -
| -
|-
|-
|FXLR*
|FXLR*
|RLXF
|FX Laser Effect
|FX Laser Effect
| -
| -
|-
|-
|GMAN*
|GMAN*
|NAMG
|Geometry Animation
|Geometry Animation
| -
| -
|-
|-
|[[OBD:HPge|HPge]]
|[[OBD:HPge|HPge]]
|egPH
|Help Page
|Help Page
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:IDXA|IDXA]]
|[[OBD:IDXA|IDXA]]
|AXDI
|Index Array
|Index Array
| -
| -
|-
|-
|[[OBD:IGHH|IGHH]]
|[[OBD:IGHH|IGHH]]
|HHGI
|IGUI HUD Help
|IGUI HUD Help
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:IGPA|IGPA]]
|[[OBD:IGPA|IGPA]]
|APGI
|IGUI Page Array
|IGUI Page Array
|Message file
|Message file
|-
|-
|[[OBD:IGPG|IGPG]]
|[[OBD:IGPG|IGPG]]
|GPGI
|IGUI Page
|IGUI Page
|Message file
|Message file
|-
|-
|[[OBD:IGSA|IGSA]]
|[[OBD:IGSA|IGSA]]
|ASGI
|IGUI String Array
|IGUI String Array
|Message file
|Message file
|-
|-
|[[OBD:IGSt|IGSt]]
|[[OBD:IGSt|IGSt]]
|tSGI
|IGUI String
|IGUI String
|Message file
|Message file
|-
|-
|[[OBD:Impt|Impt]]
|[[OBD:Impt|Impt]]
|tpmI
|Impact Tree
|Impact Tree
|Character file, 0 byte file
|Character file, 0 byte file
|-
|-
|[[OBD:IPge|IPge]]
|[[OBD:IPge|IPge]]
|egPI
|Item Page
|Item Page
|Message file, not in all levels
|Message file, not in all levels
|-
|-
|[[OBD:KeyI|KeyI]]
|[[OBD:KeyI|KeyI]]
|IyeK
|Key Icons
|Key Icons
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:M3GA|M3GA]]
|[[OBD:M3GA|M3GA]]
|AG3M
|Geometry Array
|Geometry Array
| -
| -
|-
|-
|[[OBD:M3GM|M3GM]]
|[[OBD:M3GM|M3GM]]
|MG3M
|Geometry
|Geometry
| -
| -
|-
|-
|M3TA*
|M3TA*
|AT3M
|Triangle Array
|Triangle Array
| -
| -
|-
|-
|[[OBD:Mtrl|Mtrl]]
|[[OBD:Mtrl|Mtrl]]
|lrtM
|Material
|Material
|0 byte file
|0 byte file
|-
|-
|NMSA*
|NMSA*
|ASMN
|Network Spawn Point Array
|Network Spawn Point Array
| -
| -
|-
|-
|[[OBD:OBAN|OBAN]]
|[[OBD:OBAN|OBAN]]
|NABO
|Object Animation
|Object Animation
| -
| -
|-
|-
|[[OBD:OBDC|OBDC]]
|[[OBD:OBDC|OBDC]]
|CDBO
|Door Class Array
|Door Class Array
|Level file
|Level file
|-
|-
|OBLS*
|OBLS*
|SLBO
|Object LS Data
|Object LS Data
| -
| -
|-
|-
|[[OBD:OBOA|OBOA]]
|[[OBD:OBOA|OBOA]]
|AOBO
|Starting Object Array
|Starting Object Array
|Level file
|Level file
|-
|-
|[[OBD:OFGA|OFGA]]
|[[OBD:OFGA|OFGA]]
|AGFO
|Object Furn Geom Array
|Object Furn Geom Array
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:ONCC|ONCC]]
|[[OBD:ONCC|ONCC]]
|CCNO
|Oni Character Class
|Oni Character Class
|Character file
|Character file
|-
|-
|[[OBD:ONCP|ONCP]]
|[[OBD:ONCP|ONCP]]
|PCNO
|Oni Character Particle Array
|Oni Character Particle Array
|Character file, useless?
|Character file, useless?
|-
|-
|[[OBD:ONCV|ONCV]]
|[[OBD:ONCV|ONCV]]
|VCNO
|Oni Character Variant
|Oni Character Variant
|Character file, 0 byte file, useless?
|Character file, 0 byte file, useless?
|-
|-
|[[OBD:ONFA|ONFA]]
|[[OBD:ONFA|ONFA]]
|AFNO
|Imported Flag Node Array
|Imported Flag Node Array
|Level file
|Level file
|-
|-
|[[OBD:ONGS|ONGS]]
|[[OBD:ONGS|ONGS]]
|SGNO
|Oni Game Settings
|Oni Game Settings
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:ONIA|ONIA]]
|[[OBD:ONIA|ONIA]]
|AINO
|Oni Character Impact Array
|Oni Character Impact Array
|Character file, useless?
|Character file, useless?
|-
|-
|[[OBD:ONLD|ONLD]]
|[[OBD:ONLD|ONLD]]
|DLNO
|Oni Game Level Descriptor
|Oni Game Level Descriptor
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:ONLV|ONLV]]
|[[OBD:ONLV|ONLV]]
|VLNO
|Oni Game Level
|Oni Game Level
|Level file
|Level file
|-
|-
|[[OBD:ONMA|ONMA]]
|[[OBD:ONMA|ONMA]]
|AMNO
|Imported Marker Node Array
|Imported Marker Node Array
|Level file
|Level file
|-
|-
|[[OBD:ONOA|ONOA]]
|[[OBD:ONOA|ONOA]]
|AONO
|Object Gunk Array
|Object Gunk Array
|Level file
|Level file
|-
|-
|[[OBD:ONSA|ONSA]]
|[[OBD:ONSA|ONSA]]
|ASNO
|Imported Spawn Array
|Imported Spawn Array
|Level file
|Level file
|-
|-
|[[OBD:ONSK|ONSK]]
|[[OBD:ONSK|ONSK]]
|KSNO
|Oni Sky Class
|Oni Sky Class
|Level file
|Level file
|-
|-
|[[OBD:ONTA|ONTA]]
|[[OBD:ONTA|ONTA]]
|ATNO
|Trigger Array
|Trigger Array
|Level file, useless?
|Level file, useless?
|-
|-
|[[OBD:ONVL|ONVL]]
|[[OBD:ONVL|ONVL]]
|LVNO
|Oni Variant List
|Oni Variant List
|Level 0 file, useless?
|Level 0 file, useless?
|-
|-
|[[OBD:ONWC|ONWC]]
|[[OBD:ONWC|ONWC]]
|CWNO
|Oni Weapon Class
|Oni Weapon Class
|Level file, 0 byte file
|Level file, 0 byte file
|-
|-
|[[OBD:OPge|OPge]]
|[[OBD:OPge|OPge]]
|egPO
|Objective Page
|Objective Page
|Message file
|Message file
|-
|-
|[[OBD:OSBD|OSBD]]
|[[OBD:OSBD|OSBD]]
|DBSO
|Oni Sound Binary Data
|Oni Sound Binary Data
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:OTIT|OTIT]]
|[[OBD:OTIT|OTIT]]
|TITO
|Oct Tree Interior Node Array
|Oct Tree Interior Node Array
|Level file
|Level file
|-
|-
|[[OBD:OTLF|OTLF]]
|[[OBD:OTLF|OTLF]]
|FLTO
|Oct Tree Leaf Node Array
|Oct Tree Leaf Node Array
|Level file
|Level file
|-
|-
|[[OBD:PLEA|PLEA]]
|[[OBD:PLEA|PLEA]]
|AELP
|Plane Equation Array
|Plane Equation Array
|Level file
|Level file
|-
|-
|[[OBD:PNTA|PNTA]]
|[[OBD:PNTA|PNTA]]
|ATNP
|3D Point Array
|3D Point Array
| -
| -
|-
|-
|[[OBD:PSpc|PSpc]]
|[[OBD:PSpc|PSpc]]
|cpSP
|Part Specification
|Part Specification
|Message file
|Message file
|-
|-
|[[OBD:PSpL|PSpL]]
|[[OBD:PSpL|PSpL]]
|LpSP
|Part Specification List
|Part Specification List
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:PSUI|PSUI]]
|[[OBD:PSUI|PSUI]]
|IUSP
|Part Specifications UI
|Part Specifications UI
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:QTNA|QTNA]]
|[[OBD:QTNA|QTNA]]
|ANTQ
|Quad Tree Node Array
|Quad Tree Node Array
|Level file
|Level file
|-
|-
|QUDA*
|QUDA*
|ADUQ
|Quad Array
|Quad Array
| -
| -
|-
|-
|[[OBD:SNDD|SNDD]]
|[[OBD:SNDD|SNDD]]
|DDNS
|Sound Data
|Sound Data
| -
| -
|-
|-
|[[OBD:StNA|StNA]]
|[[OBD:StNA|StNA]]
|ANtS
|String Array
|String Array
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:SUBT|SUBT]]
|[[OBD:SUBT|SUBT]]
|TBUS
|Subtitle Array
|Subtitle Array
|Level 0 file
|Level 0 file
|-
|-
|TMFA*
|TMFA*
|AFMT
|Float Array
|Float Array
| -
| -
|-
|-
|TMRA*
|TMRA*
|ARMT
|Template Reference Array
|Template Reference Array
| -
| -
|-
|-
|[[OBD:TRAC|TRAC]]
|[[OBD:TRAC|TRAC]]
|CART
|Animation Collection
|Animation Collection
|Character file
|Character file
|-
|-
|[[OBD:TRAM|TRAM]]
|[[OBD:TRAM|TRAM]]
|MART
|Totoro Animation Sequence
|Totoro Animation Sequence
|Character file
|Character file
|-
|-
|[[OBD:TRAS|TRAS]]
|[[OBD:TRAS|TRAS]]
|SART
|Totoro Aiming Screen
|Totoro Aiming Screen
|Character file
|Character file
|-
|-
|[[OBD:TRBS|TRBS]]
|[[OBD:TRBS|TRBS]]
|SBRT
|Totoro Body Set
|Totoro Body Set
|Character file
|Character file
|-
|-
|[[OBD:TRCM|TRCM]]
|[[OBD:TRCM|TRCM]]
|MCRT
|Totoro Quaternion Body
|Totoro Quaternion Body
|Character file
|Character file
|-
|-
|TRFT*
|TRFT*
|TFRT
|Totoro Facing Table
|Totoro Facing Table
| -
| -
|-
|-
|[[OBD:TRGA|TRGA]]
|[[OBD:TRGA|TRGA]]
|AGRT
|Totoro Quaternion Body Geometry Array
|Totoro Quaternion Body Geometry Array
|Character file
|Character file
|-
|-
|[[OBD:TRGE|TRGE]]
|[[OBD:TRGE|TRGE]]
|EGRT
|Trigger Emitter
|Trigger Emitter
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TRIA|TRIA]]
|[[OBD:TRIA|TRIA]]
|AIRT
|Totoro Quaternion Body Index Array
|Totoro Quaternion Body Index Array
|Character file
|Character file
|-
|-
|[[OBD:TRIG|TRIG]]
|[[OBD:TRIG|TRIG]]
|GIRT
|Trigger
|Trigger
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TRMA|TRMA]]
|[[OBD:TRMA|TRMA]]
|AMRT
|Texture Map Array
|Texture Map Array
|Character file
|Character file
|-
|-
|[[OBD:TRSC|TRSC]]
|[[OBD:TRSC|TRSC]]
|CSRT
|Screen (Aiming) Collection
|Screen (Aiming) Collection
|Character file, half 0 byte file
|Character file, half 0 byte file
|-
|-
|[[OBD:TRTA|TRTA]]
|[[OBD:TRTA|TRTA]]
|ATRT
|Totoro Quaternion Body Translation Array
|Totoro Quaternion Body Translation Array
|Character file
|Character file
|-
|-
|[[OBD:TSFF|TSFF]]
|[[OBD:TSFF|TSFF]]
|FFST
|Font Family
|Font Family
|Message file, 0 byte file
|Message file, 0 byte file
|-
|-
|[[OBD:TSFL|TSFL]]
|[[OBD:TSFL|TSFL]]
|LFST
|Font Language
|Font Language
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TSFT|TSFT]]
|[[OBD:TSFT|TSFT]]
|TFST
|Font
|Font
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TSGA|TSGA]]
|[[OBD:TSGA|TSGA]]
|AGST
|Glyph Array
|Glyph Array
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TStr|TStr]]
|[[OBD:TStr|TStr]]
|rtST
|String
|String
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TURR|TURR]]
|[[OBD:TURR|TURR]]
|RRUT
|Turret
|Turret
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:TXAN|TXAN]]
|[[OBD:TXAN|TXAN]]
|NAXT
|Texture Map Animation
|Texture Map Animation
| -
| -
|-
|-
|[[OBD:TXCA|TXCA]]
|[[OBD:TXCA|TXCA]]
|ACXT
|Texture Coordinate Array
|Texture Coordinate Array
| -
| -
|-
|-
|[[OBD:TXMA|TXMA]]
|[[OBD:TXMA|TXMA]]
|AMXT
|Texture Map Array
|Texture Map Array
|Level file
|Level file
|-
|-
|[[OBD:TXMB|TXMB]]
|[[OBD:TXMB|TXMB]]
|BMXT
|Texture Map Big
|Texture Map Big
| -
| -
|-
|-
|[[OBD:TXMP|TXMP]]
|[[OBD:TXMP|TXMP]]
|PMXT
|Texture Map
|Texture Map
| -
| -
|-
|-
|TXPC*
|TXPC*
|CPXT
|Texture Procedure Data
|Texture Procedure Data
| -
| -
|-
|-
|[[OBD:TxtC|TxtC]]
|[[OBD:TxtC|TxtC]]
|CtxT
|Text Console
|Text Console
|Message file
|Message file
|-
|-
|UUEA*
|UUEA*
|AEUU
|Error Binding Array
|Error Binding Array
| -
| -
|-
|-
|UVDL*
|UVDL*
|LDVU
|UV Data List
|UV Data List
| -
| -
|-
|-
|[[OBD:VCRA|VCRA]]
|[[OBD:VCRA|VCRA]]
|ARCV
|3D Vector Array
|3D Vector Array
| -
| -
|-
|-
|[[OBD:WMCL|WMCL]]
|[[OBD:WMCL|WMCL]]
|LCMW
|WM Cursor List
|WM Cursor List
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:WMDD|WMDD]]
|[[OBD:WMDD|WMDD]]
|DDMW
|WM Dialog Data
|WM Dialog Data
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:WMM_|WMM_]]
|[[OBD:WMM_|WMM_]]
|_MMW
|WM Menu
|WM Menu
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:WMMB|WMMB]]
|[[OBD:WMMB|WMMB]]
|BMMW
|WM Menu Bar
|WM Menu Bar
|Level 0 file
|Level 0 file
|-
|-
|[[OBD:WPge|WPge]]
|[[OBD:WPge|WPge]]
|egPW
|Weapon Page
|Weapon Page
|Level 0 file
|Level 0 file
|}
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types

Revision as of 18:03, 29 December 2005

Main Page >> Oni Binary Data >> File types

OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation. Is the "Code" column really informative?

The table below shows all file types of Oni.
files with a * are relicts of an early development stage and therefore without any function.

Appearance Meaning Appearance Meaning
BLAH Absent from the binaries BLAH Level file
BLAH Level 0 file BLAH Character file
3CLA ABNA AGDB AGQC AGQG AGQM
AGQR AISA AITR AIWA AKAA AKBA
AKBP AKDA AKEV AKOT AKVA BINA
CBPI CBPM CONS CRSA DOOR DPge
EDIA ENVP FILM FXLR GMAN HPge
IDXA IGHH IGPA IGPG IGSA IGSt
Impt IPge KeyI M3GA M3GM M3TA
Mtrl NMSA OBAN OBDC OBLS OBOA
OFGA ONCC ONCP ONCV ONFA ONGS
ONIA ONLD ONLV ONMA ONOA ONSA
ONSK ONTA ONVL ONWC OPge OSBD
OTIT OTLF PLEA PNTA PSpc PSpL
PSUI QTNA QUDA SNDD StNA SUBT
TMFA TMRA TRAC TRAM TRAS TRBS
TRCM TRFT TRGA TRGE TRIA TRIG
TRMA TRSC TRTA TSFF TSFL TSFT
TSGA TStr TURR TXAN TXCA TXMA
TXMB TXMP TXPC TxtC UUEA UVDL
VCRA WMCL WMDD WMM_ WMMB WPge

Main Page >> Oni Binary Data >> File types

General files

Unsorted

Type Description Notes
3CLA* RGB Color Array -
AGQM* Gunk Quad Material -
AIWA* AI Imported Waypoint Array -
BINA Binary Data Start file
EDIA* Edge Index Array -
FILM Film -
FXLR* FX Laser Effect -
GMAN* Geometry Animation -
IDXA Index Array -
M3GA Geometry Array -
M3GM Geometry -
M3TA* Triangle Array -
Mtrl Material zero byte file
NMSA* Network Spawn Point Array -
OBAN Object Animation -
OBLS* Object LS Data -
PNTA 3D Point Array -
QUDA* Quad Array -
SNDD Sound Data -
TMFA* Float Array -
TMRA* Template Reference Array -
TRFT* Totoro Facing Table -
TXAN Texture Map Animation -
TXCA Texture Coordinate Array -
TXMB Texture Map Big -
TXMP Texture Map -
TXPC* Texture Procedure Data -
UUEA* Error Binding Array -
UVDL* UV Data List -
VCRA 3D Vector Array -

Message files

Type Description Notes
IGPA IGUI Page Array -
IGPG IGUI Page -
IGSA IGUI String Array -
IGSt IGUI String -
IPge Item Page not in all levels
OPge Objective Page -
PSpc Part Specification -
TSFF Font Family 0 byte file
TxtC Text Console -

Level 0 files

Type Description Notes
CONS Console -
DOOR Door -
DPge Diary Page -
HPge Help Page -
IGHH IGUI HUD Help -
KeyI Key Icons -
OFGA Object Furn Geom Array -
ONGS Oni Game Settings -
ONLD Oni Game Level Descriptor -
ONVL Oni Variant List useless?
OSBD Oni Sound Binary Data -
PSpL Part Specification List -
PSUI Part Specifications UI -
StNA String Array -
SUBT Subtitle Array -
TRGE Trigger Emitter -
TRIG Trigger -
TSFL Font Language -
TSFT Font -
TSGA Glyph Array -
TStr String -
TURR Turret -
WMCL WM Cursor List -
WMDD WM Dialog Data -
WMM_ WM Menu -
WMMB WM Menu Bar -
WPge Weapon Page -

Level files

Unsorted

Type Description Notes
ABNA BSP Tree Node Array -
AGDB Gunk Quad Debug Array -
AGQC Gunk Quad Collision Array -
AGQG Gunk Quad General Array -
AGQR Gunk Quad Render Array -
AISA AI Character Setup Array -
AITR AI Script Trigger Array -
AKAA Adjacency Array -
AKBA Side Array -
AKBP BSP Node Array -
AKDA Door Frame Array -
AKEV Akira Environment -
AKOT Oct Tree -
AKVA BNV Node Array -
CRSA Corpse Array -
ENVP Env Particle Array -
OBDC Door Class Array -
OBOA Starting Object Array -
ONFA Imported Flag Node Array -
ONLV Oni Game Level -
ONMA Imported Marker Node Array -
ONOA Object Gunk Array -
ONSA Imported Spawn Array -
ONSK Oni Sky Class -
ONTA Trigger Array useless?
ONWC Oni Weapon Class 0 byte file
OTIT Oct Tree Interior Node Array -
OTLF Oct Tree Leaf Node Array -
PLEA Plane Equation Array -
QTNA Quad Tree Node Array -
TXMA Texture Map Array -

Character files

Type Description Notes
CBPI Character Body Part Impacts -
CBPM Character Body Part Material -
Impt Impact Tree 0 byte file
ONCC Oni Character Class -
ONCP Oni Character Particle Array useless?
ONCV Oni Character Variant 0 byte file, useless?
ONIA Oni Character Impact Array useless?
TRAC Animation Collection -
TRAM Totoro Animation Sequence -
TRAS Totoro Aiming Screen -
TRBS Totoro Body Set -
TRCM Totoro Quaternion Body -
TRGA Totoro Quaternion Body Geometry Array -
TRIA Totoro Quaternion Body Index Array -
TRMA Texture Map Array -
TRSC Screen (Aiming) Collection half 0 byte file
TRTA Totoro Quaternion Body Translation Array -

Main Page >> Oni Binary Data >> File types

BIG table

Type Description Notes
3CLA* RGB Color Array -
ABNA BSP Tree Node Array Level file
AGDB Gunk Quad Debug Array Level file
AGQC Gunk Quad Collision Array Level file
AGQG Gunk Quad General Array Level file
AGQM* Gunk Quad Material -
AGQR Gunk Quad Render Array Level file
AISA AI Character Setup Array Level file
AITR AI Script Trigger Array Level file
AIWA* AI Imported Waypoint Array -
AKAA Adjacency Array Level file
AKBA Side Array Level file
AKBP BSP Node Array Level file
AKDA Door Frame Array Level file
AKEV Akira Environment Level file
AKOT Oct Tree Level file
AKVA BNV Node Array Level file
BINA Binary Data Start file
CBPI Character Body Part Impacts Character file
CBPM Character Body Part Material Character file
CONS Console Level 0 file
CRSA Corpse Array Level file
DOOR Door Level 0 file
DPge Diary Page Level 0 file
EDIA* Edge Index Array -
ENVP Env Particle Array Level file
FILM Film -
FXLR* FX Laser Effect -
GMAN* Geometry Animation -
HPge Help Page Level 0 file
IDXA Index Array -
IGHH IGUI HUD Help Level 0 file
IGPA IGUI Page Array Message file
IGPG IGUI Page Message file
IGSA IGUI String Array Message file
IGSt IGUI String Message file
Impt Impact Tree Character file, 0 byte file
IPge Item Page Message file, not in all levels
KeyI Key Icons Level 0 file
M3GA Geometry Array -
M3GM Geometry -
M3TA* Triangle Array -
Mtrl Material 0 byte file
NMSA* Network Spawn Point Array -
OBAN Object Animation -
OBDC Door Class Array Level file
OBLS* Object LS Data -
OBOA Starting Object Array Level file
OFGA Object Furn Geom Array Level 0 file
ONCC Oni Character Class Character file
ONCP Oni Character Particle Array Character file, useless?
ONCV Oni Character Variant Character file, 0 byte file, useless?
ONFA Imported Flag Node Array Level file
ONGS Oni Game Settings Level 0 file
ONIA Oni Character Impact Array Character file, useless?
ONLD Oni Game Level Descriptor Level 0 file
ONLV Oni Game Level Level file
ONMA Imported Marker Node Array Level file
ONOA Object Gunk Array Level file
ONSA Imported Spawn Array Level file
ONSK Oni Sky Class Level file
ONTA Trigger Array Level file, useless?
ONVL Oni Variant List Level 0 file, useless?
ONWC Oni Weapon Class Level file, 0 byte file
OPge Objective Page Message file
OSBD Oni Sound Binary Data Level 0 file
OTIT Oct Tree Interior Node Array Level file
OTLF Oct Tree Leaf Node Array Level file
PLEA Plane Equation Array Level file
PNTA 3D Point Array -
PSpc Part Specification Message file
PSpL Part Specification List Level 0 file
PSUI Part Specifications UI Level 0 file
QTNA Quad Tree Node Array Level file
QUDA* Quad Array -
SNDD Sound Data -
StNA String Array Level 0 file
SUBT Subtitle Array Level 0 file
TMFA* Float Array -
TMRA* Template Reference Array -
TRAC Animation Collection Character file
TRAM Totoro Animation Sequence Character file
TRAS Totoro Aiming Screen Character file
TRBS Totoro Body Set Character file
TRCM Totoro Quaternion Body Character file
TRFT* Totoro Facing Table -
TRGA Totoro Quaternion Body Geometry Array Character file
TRGE Trigger Emitter Level 0 file
TRIA Totoro Quaternion Body Index Array Character file
TRIG Trigger Level 0 file
TRMA Texture Map Array Character file
TRSC Screen (Aiming) Collection Character file, half 0 byte file
TRTA Totoro Quaternion Body Translation Array Character file
TSFF Font Family Message file, 0 byte file
TSFL Font Language Level 0 file
TSFT Font Level 0 file
TSGA Glyph Array Level 0 file
TStr String Level 0 file
TURR Turret Level 0 file
TXAN Texture Map Animation -
TXCA Texture Coordinate Array -
TXMA Texture Map Array Level file
TXMB Texture Map Big -
TXMP Texture Map -
TXPC* Texture Procedure Data -
TxtC Text Console Message file
UUEA* Error Binding Array -
UVDL* UV Data List -
VCRA 3D Vector Array -
WMCL WM Cursor List Level 0 file
WMDD WM Dialog Data Level 0 file
WMM_ WM Menu Level 0 file
WMMB WM Menu Bar Level 0 file
WPge Weapon Page Level 0 file

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