OBD:File types: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types
{|align="right" border="1" cellpadding="1" cellspacing="0" style="background:#ffeedd"
 
|+Overview table code
OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation.
 
The table below shows all of Oni's file types.
{|
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-style="background:#ffddbb"
!Appearance
!Color/Label
!Meaning
!Meaning
|-
|-
|<strike>BLAH</strike>
|style="background:fuchsia"|L
|Absent from the binaries
|Level file
|-
|-
|''BLAH''
|style="background:yellow"|C
|Character file
|-
|style="background:lime"|L0
|Level 0 file
|Level 0 file
|-
|-
|'''BLAH'''
|style="background:aqua"|M
|Level file
|Message file
|-
|style="background:silver"|S
|Start file
|-
|style="background:black"|
|Defunct file
|-
|(0B)
|[[OBD:File types#Zero byte files|Zero byte file]]
|-
|?!
|Useless files?
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types
==Overview table==
{|width="100%"
|width="33%"|
{| border="1" cellpadding="1" cellspacing="0" style="background:#ffeedd" width="100%"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|<strike>3CLA</strike>
|RGB Color Array
|style="background:black"|
|-
|[[OBD:ABNA|ABNA]]
|BSP Tree Node Array
|style="background:fuchsia"|L
|-
|[[OBD:AGDB|AGDB]]
|Gunk Quad Debug Array
|style="background:fuchsia"|L
|-
|[[OBD:AGQC|AGQC]]
|Gunk Quad Collision Array
|style="background:fuchsia"|L
|-
|[[OBD:AGQG|AGQG]]
|Gunk Quad General Array
|style="background:fuchsia"|L
|-
|<strike>AGQM</strike>
|Gunk Quad Material
|style="background:black"|
|-
|[[OBD:AGQR|AGQR]]
|Gunk Quad Render Array
|style="background:fuchsia"|L
|-
|[[OBD:AISA|AISA]]
|AI Character Setup Array
|style="background:fuchsia"|L
|-
|[[OBD:AITR|AITR]]
|AI Script Trigger Array
|style="background:fuchsia"|L
|-
|<strike>AIWA</strike>
|AI Imported Waypoint Array
|style="background:black"|
|-
|[[OBD:AKAA|AKAA]]
|Adjacency Array
|style="background:fuchsia"|L
|-
|[[OBD:AKBA|AKBA]]
|Side Array
|style="background:fuchsia"|L
|-
|[[OBD:AKBP|AKBP]]
|BSP Node Array
|style="background:fuchsia"|L
|-
|[[OBD:AKDA|AKDA]]
|Door Frame Array
|style="background:fuchsia"|L
|-
|[[OBD:AKEV|AKEV]]
|Akira Environment
|style="background:fuchsia"|L
|-
|[[OBD:AKOT|AKOT]]
|Oct Tree
|style="background:fuchsia"|L
|-
|[[OBD:AKVA|AKVA]]
|BNV Node Array
|style="background:fuchsia"|L
|-
|[[OBD:BINA|BINA]]
|Binary Data
|style="background:silver"|S
|-
|[[OBD:CBPI|CBPI]]
|Character Body Part Impacts
|style="background:yellow"|C
|-
|[[OBD:CBPM|CBPM]]
|Character Body Part Material
|style="background:yellow"|C
|-
|[[OBD:CONS|CONS]]
|Console
|style="background:lime"|L0
|-
|[[OBD:CRSA|CRSA]]
|Corpse Array
|style="background:fuchsia"|L
|-
|[[OBD:DOOR|DOOR]]
|Door
|style="background:lime"|L0
|-
|[[OBD:DPge|DPge]]
|Diary Page
|style="background:lime"|L0
|-
|<strike>EDIA</strike>
|Edge Index Array
|style="background:black"|
|-
|[[OBD:ENVP|ENVP]]
|Env Particle Array
|style="background:fuchsia"|L
|-
|[[OBD:FILM|FILM]]
|Film
| -
|-
|<strike>FXLR</strike>
|FX Laser Effect
|style="background:black"|
|-
|<strike>GMAN</strike>
|Geometry Animation
|style="background:black"|
|-
|[[OBD:HPge|HPge]]
|Help Page
|style="background:lime"|L0
|-
|[[OBD:IDXA|IDXA]]
|Index Array
| -
|-
|[[OBD:IGHH|IGHH]]
|IGUI HUD Help
|style="background:lime"|L0
|-
|[[OBD:IGPA|IGPA]]
|IGUI Page Array
|style="background:aqua"|M
|-
|[[OBD:IGPG|IGPG]]
|IGUI Page
|style="background:aqua"|M
|-
|[[OBD:IGSA|IGSA]]
|IGUI String Array
|style="background:aqua"|M
|-
|[[OBD:IGSt|IGSt]]
|IGUI String
|style="background:aqua"|M
|-
|[[OBD:Impt|Impt]]
|Impact Tree
|style="background:yellow"|C (0B)
|-
|[[OBD:IPge|IPge]]
|Item Page
|style="background:aqua"|M
|}
|width="33%"|
{| border="1" cellpadding="1" cellspacing="0" style="background:#ffeedd" width="100%"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:KeyI|KeyI]]
|Key Icons
|style="background:lime"|L0
|-
|[[OBD:M3GA|M3GA]]
|Geometry Array
| -
|-
|[[OBD:M3GM|M3GM]]
|Geometry
| -
|-
|<strike>M3TA</strike>
|Triangle Array
|style="background:black"|
|-
|[[OBD:Mtrl|Mtrl]]
|Material
|(0B)
|-
|<strike>NMSA</strike>
|Network Spawn Point Array
|style="background:black"|
|-
|[[OBD:OBAN|OBAN]]
|Object Animation
| -
|-
|[[OBD:OBDC|OBDC]]
|Door Class Array
|style="background:fuchsia"|L
|-
|<strike>OBLS</strike>
|Object LS Data
|style="background:black"|
|-
|[[OBD:OBOA|OBOA]]
|Starting Object Array
|style="background:fuchsia"|L
|-
|[[OBD:OFGA|OFGA]]
|Object Furn Geom Array
|style="background:lime"|L0
|-
|[[OBD:ONCC|ONCC]]
|Oni Character Class
|style="background:yellow"|C
|-
|[[OBD:ONCP|ONCP]]
|Oni Character Particle Array
|style="background:yellow"|C ?!
|-
|[[OBD:ONCV|ONCV]]
|Oni Character Variant
|style="background:yellow"|C (0B) ?!
|-
|[[OBD:ONFA|ONFA]]
|Imported Flag Node Array
|style="background:fuchsia"|L
|-
|[[OBD:ONGS|ONGS]]
|Oni Game Settings
|style="background:lime"|L0
|-
|[[OBD:ONIA|ONIA]]
|Oni Character Impact Array
|style="background:yellow"|C ?!
|-
|[[OBD:ONLD|ONLD]]
|Oni Game Level Descriptor
|style="background:lime"|L0
|-
|[[OBD:ONLV|ONLV]]
|Oni Game Level
|style="background:fuchsia"|L
|-
|[[OBD:ONMA|ONMA]]
|Imported Marker Node Array
|style="background:fuchsia"|L
|-
|[[OBD:ONOA|ONOA]]
|Object Gunk Array
|style="background:fuchsia"|L
|-
|[[OBD:ONSA|ONSA]]
|Imported Spawn Array
|style="background:fuchsia"|L
|-
|[[OBD:ONSK|ONSK]]
|Oni Sky Class
|style="background:fuchsia"|L
|-
|[[OBD:ONTA|ONTA]]
|Trigger Array
|style="background:fuchsia"|L ?!
|-
|[[OBD:ONVL|ONVL]]
|Oni Variant List
|style="background:lime"|L0 ?!
|-
|[[OBD:ONWC|ONWC]]
|Oni Weapon Class
|style="background:fuchsia"|L (0B)
|-
|[[OBD:OPge|OPge]]
|Objective Page
|style="background:aqua"|M
|-
|[[OBD:OSBD|OSBD]]
|Oni Sound Binary Data
|style="background:lime"|L0
|-
|[[OBD:OTIT|OTIT]]
|Oct Tree Interior Node Array
|style="background:fuchsia"|L
|-
|[[OBD:OTLF|OTLF]]
|Oct Tree Leaf Node Array
|style="background:fuchsia"|L
|-
|[[OBD:PLEA|PLEA]]
|Plane Equation Array
|style="background:fuchsia"|L
|-
|[[OBD:PNTA|PNTA]]
|3D Point Array
| -
|-
|[[OBD:PSpc|PSpc]]
|Part Specification
|style="background:aqua"|M
|-
|[[OBD:PSpL|PSpL]]
|Part Specification List
|style="background:lime"|L0
|-
|[[OBD:PSUI|PSUI]]
|Part Specifications UI
|style="background:lime"|L0
|-
|[[OBD:QTNA|QTNA]]
|Quad Tree Node Array
|style="background:fuchsia"|L
|-
|<strike>QUDA</strike>
|Quad Array
|style="background:black"|
|-
|-
|'''''BLAH'''''
|[[OBD:SNDD|SNDD]]
|Character file
|Sound Data
| -
|}
|}
|
|width="34%"|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
{| border="1" cellpadding="1" cellspacing="0" style="background:#ffeedd" width="100%"
|[[OBD:File_types#Defunct files|<strike>3CLA</strike>]]
|-style="background:#ffddbb"
|[[OBD:File_types#Level files|'''ABNA''']]
!Type
|[[OBD:File_types#Level files|'''AGDB''']]
!Description
|[[OBD:File_types#Level files|'''AGQC''']]
!Notes
|[[OBD:File_types#Level files|'''AGQG''']]
|-
|[[OBD:File_types#Defunct files|<strike>AGQM</strike>]]
|[[OBD:StNA|StNA]]
|String Array
|style="background:lime"|L0
|-
|[[OBD:SUBT|SUBT]]
|Subtitle Array
|style="background:lime"|L0
|-
|<strike>TMFA</strike>
|Float Array
|style="background:black"|
|-
|<strike>TMRA</strike>
|Template Reference Array
|style="background:black"|
|-
|[[OBD:TRAC|TRAC]]
|Animation Collection
|style="background:yellow"|C
|-
|[[OBD:TRAM|TRAM]]
|Totoro Animation Sequence
|style="background:yellow"|C
|-
|[[OBD:TRAS|TRAS]]
|Totoro Aiming Screen
|style="background:yellow"|C
|-
|[[OBD:TRBS|TRBS]]
|Totoro Body Set
|style="background:yellow"|C
|-
|[[OBD:TRCM|TRCM]]
|Totoro Quaternion Body
|style="background:yellow"|C
|-
|<strike>TRFT</strike>
|Totoro Facing Table
|style="background:black"|
|-
|[[OBD:TRGA|TRGA]]
|Totoro Quaternion Body Geometry Array
|style="background:yellow"|C
|-
|[[OBD:TRGE|TRGE]]
|Trigger Emitter
|style="background:lime"|L0
|-
|[[OBD:TRIA|TRIA]]
|Totoro Quaternion Body Index Array
|style="background:yellow"|C
|-
|[[OBD:TRIG|TRIG]]
|Trigger
|style="background:lime"|L0
|-
|[[OBD:TRMA|TRMA]]
|Texture Map Array
|style="background:yellow"|C
|-
|[[OBD:TRSC|TRSC]]
|Screen (Aiming) Collection
|style="background:yellow"|C
|-
|-
|[[OBD:File_types#Level files|'''AGQR''']]
|[[OBD:TRTA|TRTA]]
|[[OBD:File_types#Level files|'''AISA''']]
|Totoro Quaternion Body Translation Array
|[[OBD:File_types#Level files|'''AITR''']]
|style="background:yellow"|C
|[[OBD:File_types#Defunct files|<strike>AIWA</strike>]]
|[[OBD:File_types#Level files|'''AKAA''']]
|[[OBD:File_types#Level files|'''AKBA''']]
|-
|-
|[[OBD:File_types#Level files|'''AKBP''']]
|[[OBD:TSFF|TSFF]]
|[[OBD:File_types#Level files|'''AKDA''']]
|Font Family
|[[OBD:File_types#Level files|'''AKEV''']]
|style="background:aqua"|M (0B)
|[[OBD:File_types#Level files|'''AKOT''']]
|[[OBD:File_types#Level files|'''AKVA''']]
|[[OBD:File_types#Misc files|BINA]]
|-
|-
|[[OBD:File_types#Character files|'''''CBPI''''']]
|[[OBD:TSFL|TSFL]]
|[[OBD:File_types#Character files|'''''CBPM''''']]
|Font Language
|[[OBD:File_types#Level 0 files|''CONS'']]
|style="background:lime"|L0
|[[OBD:File_types#Level files|'''CRSA''']]
|[[OBD:File_types#Level 0 files|''DOOR'']]
|[[OBD:File_types#Level 0 files|''DPge'']]
|-
|-
|[[OBD:File_types#Defunct files|<strike>EDIA</strike>]]
|[[OBD:TSFT|TSFT]]
|[[OBD:File_types#Level files|'''ENVP''']]
|Font
|[[OBD:File_types#Misc files|FILM]]
|style="background:lime"|L0
|[[OBD:File_types#Defunct files|<strike>FXLR</strike>]]
|-
|[[OBD:File_types#Defunct files|<strike>GMAN</strike>]]
|[[OBD:TSGA|TSGA]]
|[[OBD:File_types#Level 0 files|''HPge'']]
|Glyph Array
|style="background:lime"|L0
|-
|-
|[[OBD:File_types#Misc files|IDXA]]
|[[OBD:TStr|TStr]]
|[[OBD:File_types#Level 0 files|''IGHH'']]
|String
|[[OBD:File_types#Message files|IGPA]]
|style="background:lime"|L0
|[[OBD:File_types#Message files|IGPG]]
|-
|[[OBD:File_types#Message files|IGSA]]
|[[OBD:TURR|TURR]]
|[[OBD:File_types#Message files|IGSt]]
|Turret
|style="background:lime"|L0
|-
|[[OBD:TXAN|TXAN]]
|Texture Map Animation
| -
|-
|[[OBD:TXCA|TXCA]]
|Texture Coordinate Array
| -
|-
|-
|[[OBD:File_types#Character files|'''''Impt''''']]
|[[OBD:TXMA|TXMA]]
|[[OBD:File_types#Message files|IPge]]
|Texture Map Array
|[[OBD:File_types#Level 0 files|''KeyI'']]
|style="background:fuchsia"|L
|[[OBD:File_types#Misc files|M3GA]]
|[[OBD:File_types#Misc files|M3GM]]
|[[OBD:File_types#Defunct files|<strike>M3TA</strike>]]
|-
|-
|[[OBD:File_types#Misc files|Mtrl]]
|[[OBD:TXMB|TXMB]]
|[[OBD:File_types#Defunct files|<strike>NMSA</strike>]]
|Texture Map Big
|[[OBD:File_types#Misc files|OBAN]]
| -
|[[OBD:File_types#Level files|'''OBDC''']]
|[[OBD:File_types#Defunct files|<strike>OBLS</strike>]]
|[[OBD:File_types#Level files|'''OBOA''']]
|-
|-
|[[OBD:File_types#Level 0 files|''OFGA'']]
|[[OBD:TXMP|TXMP]]
|[[OBD:File_types#Character files|'''''ONCC''''']]
|Texture Map
|[[OBD:File_types#Character files|'''''ONCP''''']]
| -
|[[OBD:File_types#Character files|'''''ONCV''''']]
|[[OBD:File_types#Level files|'''ONFA''']]
|[[OBD:File_types#Level 0 files|''ONGS'']]
|-
|-
|[[OBD:File_types#Character files|'''''ONIA''''']]
|<strike>TXPC</strike>
|[[OBD:File_types#Level 0 files|''ONLD'']]
|Texture Procedure Data
|[[OBD:File_types#Level files|'''ONLV''']]
|style="background:black"|
|[[OBD:File_types#Level files|'''ONMA''']]
|[[OBD:File_types#Level files|'''ONOA''']]
|[[OBD:File_types#Level files|'''ONSA''']]
|-
|-
|[[OBD:File_types#Level files|'''ONSK''']]
|[[OBD:TxtC|TxtC]]
|[[OBD:File_types#Level files|'''ONTA''']]
|Text Console
|[[OBD:File_types#Level 0 files|''ONVL'']]
|style="background:aqua"|M
|[[OBD:File_types#Level files|'''ONWC''']]
|[[OBD:File_types#Message files|OPge]]
|[[OBD:File_types#Level 0 files|''OSBD'']]
|-
|-
|[[OBD:File_types#Level files|'''OTIT''']]
|<strike>UUEA</strike>
|[[OBD:File_types#Level files|'''OTLF''']]
|Error Binding Array
|[[OBD:File_types#Level files|'''PLEA''']]
|style="background:black"|
|[[OBD:File_types#Misc files|PNTA]]
|[[OBD:File_types#Message files|PSpc]]
|[[OBD:File_types#Level 0 files|''PSpL'']]
|-
|-
|[[OBD:File_types#Level 0 files|''PSUI'']]
|<strike>UVDL</strike>
|[[OBD:File_types#Level files|'''QTNA''']]
|UV Data List
|[[OBD:File_types#Defunct files|<strike>QUDA</strike>]]
|style="background:black"|
|[[OBD:File_types#Misc files|SNDD]]
|[[OBD:File_types#Level 0 files|''StNA'']]
|[[OBD:File_types#Level 0 files|''SUBT'']]
|-
|-
|[[OBD:File_types#Defunct files|<strike>TMFA</strike>]]
|[[OBD:VCRA|VCRA]]
|[[OBD:File_types#Defunct files|<strike>TMRA</strike>]]
|3D Vector Array
|[[OBD:File_types#Character files|'''''TRAC''''']]
| -
|[[OBD:File_types#Character files|'''''TRAM''''']]
|[[OBD:File_types#Character files|'''''TRAS''''']]
|[[OBD:File_types#Character files|'''''TRBS''''']]
|-
|-
|[[OBD:File_types#Character files|'''''TRCM''''']]
|[[OBD:WMCL|WMCL]]
|[[OBD:File_types#Defunct files|<strike>TRFT</strike>]]
|WM Cursor List
|[[OBD:File_types#Character files|'''''TRGA''''']]
|style="background:lime"|L0
|[[OBD:File_types#Level 0 files|''TRGE'']]
|[[OBD:File_types#Character files|'''''TRIA''''']]
|[[OBD:File_types#Level 0 files|''TRIG'']]
|-
|-
|[[OBD:File_types#Character files|'''''TRMA''''']]
|[[OBD:WMDD|WMDD]]
|[[OBD:File_types#Character files|'''''TRSC''''']]
|WM Dialog Data
|[[OBD:File_types#Character files|'''''TRTA''''']]
|style="background:lime"|L0
|[[OBD:File_types#Message files|TSFF]]
|[[OBD:File_types#Level 0 files|''TSFL'']]
|[[OBD:File_types#Level 0 files|''TSFT'']]
|-
|-
|[[OBD:File_types#Level 0 files|''TSGA'']]
|[[OBD:WMM_|WMM_]]
|[[OBD:File_types#Level 0 files|''TStr'']]
|WM Menu
|[[OBD:File_types#Level 0 files|''TURR'']]
|style="background:lime"|L0
|[[OBD:File_types#Misc files|TXAN]]
|[[OBD:File_types#Misc files|TXCA]]
|[[OBD:File_types#Level files|'''TXMA''']]
|-
|-
|[[OBD:File_types#Misc files|TXMB]]
|[[OBD:WMMB|WMMB]]
|[[OBD:File_types#Misc files|TXMP]]
|WM Menu Bar
|[[OBD:File_types#Defunct files|<strike>TXPC</strike>]]
|style="background:lime"|L0
|[[OBD:File_types#Misc files|TxtC]]
|[[OBD:File_types#Defunct files|<strike>UUEA</strike>]]
|[[OBD:File_types#Defunct files|<strike>UVDL</strike>]]
|-
|-
|[[OBD:File_types#Misc files|VCRA]]
|[[OBD:WPge|WPge]]
|[[OBD:File_types#Level 0 files|''WMCL'']]
|Weapon Page
|[[OBD:File_types#Level 0 files|''WMDD'']]
|style="background:lime"|L0
|[[OBD:File_types#Level 0 files|''WMM_'']]
|[[OBD:File_types#Level 0 files|''WMMB'']]
|[[OBD:File_types#Level 0 files|''WPge'']]
|}
|}
|}
|}
Line 728: Line 1,079:
#**[[OBD:TRAM|TRAM]]
#**[[OBD:TRAM|TRAM]]
</small>
</small>
----
==BIG table==
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
*BLAH* means that there are no BLAH files in Oni's binaries and that they're probably defunct (same as <strike>BLAH</strike> above)
{|
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|3CLA*
|RGB Color Array
| -
|-
|[[OBD:ABNA|ABNA]]
|BSP Tree Node Array
|Level file
|-
|[[OBD:AGDB|AGDB]]
|Gunk Quad Debug Array
|Level file
|-
|[[OBD:AGQC|AGQC]]
|Gunk Quad Collision Array
|Level file
|-
|[[OBD:AGQG|AGQG]]
|Gunk Quad General Array
|Level file
|-
|AGQM*
|Gunk Quad Material
| -
|-
|[[OBD:AGQR|AGQR]]
|Gunk Quad Render Array
|Level file
|-
|[[OBD:AISA|AISA]]
|AI Character Setup Array
|Level file
|-
|[[OBD:AITR|AITR]]
|AI Script Trigger Array
|Level file
|-
|AIWA*
|AI Imported Waypoint Array
| -
|-
|[[OBD:AKAA|AKAA]]
|Adjacency Array
|Level file
|-
|[[OBD:AKBA|AKBA]]
|Side Array
|Level file
|-
|[[OBD:AKBP|AKBP]]
|BSP Node Array
|Level file
|-
|[[OBD:AKDA|AKDA]]
|Door Frame Array
|Level file
|-
|[[OBD:AKEV|AKEV]]
|Akira Environment
|Level file
|-
|[[OBD:AKOT|AKOT]]
|Oct Tree
|Level file
|-
|[[OBD:AKVA|AKVA]]
|BNV Node Array
|Level file
|-
|[[OBD:BINA|BINA]]
|Binary Data
|Start file
|-
|[[OBD:CBPI|CBPI]]
|Character Body Part Impacts
|Character file
|-
|[[OBD:CBPM|CBPM]]
|Character Body Part Material
|Character file
|-
|[[OBD:CONS|CONS]]
|Console
|Level 0 file
|-
|[[OBD:CRSA|CRSA]]
|Corpse Array
|Level file
|-
|[[OBD:DOOR|DOOR]]
|Door
|Level 0 file
|-
|[[OBD:DPge|DPge]]
|Diary Page
|Level 0 file
|-
|EDIA*
|Edge Index Array
| -
|-
|[[OBD:ENVP|ENVP]]
|Env Particle Array
|Level file
|-
|[[OBD:FILM|FILM]]
|Film
| -
|-
|FXLR*
|FX Laser Effect
| -
|-
|GMAN*
|Geometry Animation
| -
|-
|[[OBD:HPge|HPge]]
|Help Page
|Level 0 file
|-
|[[OBD:IDXA|IDXA]]
|Index Array
| -
|-
|[[OBD:IGHH|IGHH]]
|IGUI HUD Help
|Level 0 file
|-
|[[OBD:IGPA|IGPA]]
|IGUI Page Array
|Message file
|-
|[[OBD:IGPG|IGPG]]
|IGUI Page
|Message file
|-
|[[OBD:IGSA|IGSA]]
|IGUI String Array
|Message file
|-
|[[OBD:IGSt|IGSt]]
|IGUI String
|Message file
|-
|[[OBD:Impt|Impt]]
|Impact Tree
|Character file, 0 byte file
|-
|[[OBD:IPge|IPge]]
|Item Page
|Message file, not in all levels
|-
|[[OBD:KeyI|KeyI]]
|Key Icons
|Level 0 file
|-
|[[OBD:M3GA|M3GA]]
|Geometry Array
| -
|-
|[[OBD:M3GM|M3GM]]
|Geometry
| -
|-
|M3TA*
|Triangle Array
| -
|-
|[[OBD:Mtrl|Mtrl]]
|Material
|0 byte file
|-
|NMSA*
|Network Spawn Point Array
| -
|-
|[[OBD:OBAN|OBAN]]
|Object Animation
| -
|-
|[[OBD:OBDC|OBDC]]
|Door Class Array
|Level file
|-
|OBLS*
|Object LS Data
| -
|-
|[[OBD:OBOA|OBOA]]
|Starting Object Array
|Level file
|-
|[[OBD:OFGA|OFGA]]
|Object Furn Geom Array
|Level 0 file
|-
|[[OBD:ONCC|ONCC]]
|Oni Character Class
|Character file
|-
|[[OBD:ONCP|ONCP]]
|Oni Character Particle Array
|Character file, useless?
|-
|[[OBD:ONCV|ONCV]]
|Oni Character Variant
|Character file, 0 byte file, useless?
|-
|[[OBD:ONFA|ONFA]]
|Imported Flag Node Array
|Level file
|-
|[[OBD:ONGS|ONGS]]
|Oni Game Settings
|Level 0 file
|-
|[[OBD:ONIA|ONIA]]
|Oni Character Impact Array
|Character file, useless?
|-
|[[OBD:ONLD|ONLD]]
|Oni Game Level Descriptor
|Level 0 file
|-
|[[OBD:ONLV|ONLV]]
|Oni Game Level
|Level file
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:ONMA|ONMA]]
|Imported Marker Node Array
|Level file
|-
|[[OBD:ONOA|ONOA]]
|Object Gunk Array
|Level file
|-
|[[OBD:ONSA|ONSA]]
|Imported Spawn Array
|Level file
|-
|[[OBD:ONSK|ONSK]]
|Oni Sky Class
|Level file
|-
|[[OBD:ONTA|ONTA]]
|Trigger Array
|Level file, useless?
|-
|[[OBD:ONVL|ONVL]]
|Oni Variant List
|Level 0 file, useless?
|-
|[[OBD:ONWC|ONWC]]
|Oni Weapon Class
|Level file, 0 byte file
|-
|[[OBD:OPge|OPge]]
|Objective Page
|Message file
|-
|[[OBD:OSBD|OSBD]]
|Oni Sound Binary Data
|Level 0 file
|-
|[[OBD:OTIT|OTIT]]
|Oct Tree Interior Node Array
|Level file
|-
|[[OBD:OTLF|OTLF]]
|Oct Tree Leaf Node Array
|Level file
|-
|[[OBD:PLEA|PLEA]]
|Plane Equation Array
|Level file
|-
|[[OBD:PNTA|PNTA]]
|3D Point Array
| -
|-
|[[OBD:PSpc|PSpc]]
|Part Specification
|Message file
|-
|[[OBD:PSpL|PSpL]]
|Part Specification List
|Level 0 file
|-
|[[OBD:PSUI|PSUI]]
|Part Specifications UI
|Level 0 file
|-
|[[OBD:QTNA|QTNA]]
|Quad Tree Node Array
|Level file
|-
|QUDA*
|Quad Array
| -
|-
|[[OBD:SNDD|SNDD]]
|Sound Data
| -
|-
|[[OBD:StNA|StNA]]
|String Array
|Level 0 file
|-
|[[OBD:SUBT|SUBT]]
|Subtitle Array
|Level 0 file
|-
|TMFA*
|Float Array
| -
|-
|TMRA*
|Template Reference Array
| -
|-
|[[OBD:TRAC|TRAC]]
|Animation Collection
|Character file
|-
|[[OBD:TRAM|TRAM]]
|Totoro Animation Sequence
|Character file
|-
|[[OBD:TRAS|TRAS]]
|Totoro Aiming Screen
|Character file
|-
|[[OBD:TRBS|TRBS]]
|Totoro Body Set
|Character file
|-
|[[OBD:TRCM|TRCM]]
|Totoro Quaternion Body
|Character file
|-
|TRFT*
|Totoro Facing Table
| -
|-
|[[OBD:TRGA|TRGA]]
|Totoro Quaternion Body Geometry Array
|Character file
|-
|[[OBD:TRGE|TRGE]]
|Trigger Emitter
|Level 0 file
|-
|[[OBD:TRIA|TRIA]]
|Totoro Quaternion Body Index Array
|Character file
|-
|[[OBD:TRIG|TRIG]]
|Trigger
|Level 0 file
|-
|[[OBD:TRMA|TRMA]]
|Texture Map Array
|Character file
|-
|[[OBD:TRSC|TRSC]]
|Screen (Aiming) Collection
|Character file, half 0 byte file
|-
|[[OBD:TRTA|TRTA]]
|Totoro Quaternion Body Translation Array
|Character file
|-
|[[OBD:TSFF|TSFF]]
|Font Family
|Message file, 0 byte file
|-
|[[OBD:TSFL|TSFL]]
|Font Language
|Level 0 file
|-
|[[OBD:TSFT|TSFT]]
|Font
|Level 0 file
|-
|[[OBD:TSGA|TSGA]]
|Glyph Array
|Level 0 file
|-
|[[OBD:TStr|TStr]]
|String
|Level 0 file
|-
|[[OBD:TURR|TURR]]
|Turret
|Level 0 file
|-
|[[OBD:TXAN|TXAN]]
|Texture Map Animation
| -
|-
|[[OBD:TXCA|TXCA]]
|Texture Coordinate Array
| -
|-
|[[OBD:TXMA|TXMA]]
|Texture Map Array
|Level file
|-
|[[OBD:TXMB|TXMB]]
|Texture Map Big
| -
|-
|[[OBD:TXMP|TXMP]]
|Texture Map
| -
|-
|TXPC*
|Texture Procedure Data
| -
|-
|[[OBD:TxtC|TxtC]]
|Text Console
|Message file
|-
|UUEA*
|Error Binding Array
| -
|-
|UVDL*
|UV Data List
| -
|-
|[[OBD:VCRA|VCRA]]
|3D Vector Array
| -
|-
|[[OBD:WMCL|WMCL]]
|WM Cursor List
|Level 0 file
|-
|[[OBD:WMDD|WMDD]]
|WM Dialog Data
|Level 0 file
|-
|[[OBD:WMM_|WMM_]]
|WM Menu
|Level 0 file
|-
|[[OBD:WMMB|WMMB]]
|WM Menu Bar
|Level 0 file
|-
|[[OBD:WPge|WPge]]
|Weapon Page
|Level 0 file
|}
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types

Revision as of 20:14, 6 January 2006

Overview table code
Color/Label Meaning
L Level file
C Character file
L0 Level 0 file
M Message file
S Start file
Defunct file
(0B) Zero byte file
?! Useless files?

Main Page >> Oni Binary Data >> File Types

Overview table

Type Description Notes
3CLA RGB Color Array
ABNA BSP Tree Node Array L
AGDB Gunk Quad Debug Array L
AGQC Gunk Quad Collision Array L
AGQG Gunk Quad General Array L
AGQM Gunk Quad Material
AGQR Gunk Quad Render Array L
AISA AI Character Setup Array L
AITR AI Script Trigger Array L
AIWA AI Imported Waypoint Array
AKAA Adjacency Array L
AKBA Side Array L
AKBP BSP Node Array L
AKDA Door Frame Array L
AKEV Akira Environment L
AKOT Oct Tree L
AKVA BNV Node Array L
BINA Binary Data S
CBPI Character Body Part Impacts C
CBPM Character Body Part Material C
CONS Console L0
CRSA Corpse Array L
DOOR Door L0
DPge Diary Page L0
EDIA Edge Index Array
ENVP Env Particle Array L
FILM Film -
FXLR FX Laser Effect
GMAN Geometry Animation
HPge Help Page L0
IDXA Index Array -
IGHH IGUI HUD Help L0
IGPA IGUI Page Array M
IGPG IGUI Page M
IGSA IGUI String Array M
IGSt IGUI String M
Impt Impact Tree C (0B)
IPge Item Page M
Type Description Notes
KeyI Key Icons L0
M3GA Geometry Array -
M3GM Geometry -
M3TA Triangle Array
Mtrl Material (0B)
NMSA Network Spawn Point Array
OBAN Object Animation -
OBDC Door Class Array L
OBLS Object LS Data
OBOA Starting Object Array L
OFGA Object Furn Geom Array L0
ONCC Oni Character Class C
ONCP Oni Character Particle Array C ?!
ONCV Oni Character Variant C (0B) ?!
ONFA Imported Flag Node Array L
ONGS Oni Game Settings L0
ONIA Oni Character Impact Array C ?!
ONLD Oni Game Level Descriptor L0
ONLV Oni Game Level L
ONMA Imported Marker Node Array L
ONOA Object Gunk Array L
ONSA Imported Spawn Array L
ONSK Oni Sky Class L
ONTA Trigger Array L ?!
ONVL Oni Variant List L0 ?!
ONWC Oni Weapon Class L (0B)
OPge Objective Page M
OSBD Oni Sound Binary Data L0
OTIT Oct Tree Interior Node Array L
OTLF Oct Tree Leaf Node Array L
PLEA Plane Equation Array L
PNTA 3D Point Array -
PSpc Part Specification M
PSpL Part Specification List L0
PSUI Part Specifications UI L0
QTNA Quad Tree Node Array L
QUDA Quad Array
SNDD Sound Data -
Type Description Notes
StNA String Array L0
SUBT Subtitle Array L0
TMFA Float Array
TMRA Template Reference Array
TRAC Animation Collection C
TRAM Totoro Animation Sequence C
TRAS Totoro Aiming Screen C
TRBS Totoro Body Set C
TRCM Totoro Quaternion Body C
TRFT Totoro Facing Table
TRGA Totoro Quaternion Body Geometry Array C
TRGE Trigger Emitter L0
TRIA Totoro Quaternion Body Index Array C
TRIG Trigger L0
TRMA Texture Map Array C
TRSC Screen (Aiming) Collection C
TRTA Totoro Quaternion Body Translation Array C
TSFF Font Family M (0B)
TSFL Font Language L0
TSFT Font L0
TSGA Glyph Array L0
TStr String L0
TURR Turret L0
TXAN Texture Map Animation -
TXCA Texture Coordinate Array -
TXMA Texture Map Array L
TXMB Texture Map Big -
TXMP Texture Map -
TXPC Texture Procedure Data
TxtC Text Console M
UUEA Error Binding Array
UVDL UV Data List
VCRA 3D Vector Array -
WMCL WM Cursor List L0
WMDD WM Dialog Data L0
WMM_ WM Menu L0
WMMB WM Menu Bar L0
WPge Weapon Page L0

Misc files

Main Page >> Oni Binary Data >> File types

Unsorted

Type Description Notes
BINA Binary Data Start file
FILM Film -
IDXA Index Array -
M3GA Geometry Array -
M3GM Geometry -
Mtrl Material 0 byte file
OBAN Object Animation -
PNTA 3D Point Array -
SNDD Sound Data -
TXAN Texture Map Animation -
TXCA Texture Coordinate Array -
TXMB Texture Map Big -
TXMP Texture Map -
VCRA 3D Vector Array -

Message files

Type Description Notes
IGPA IGUI Page Array -
IGPG IGUI Page -
IGSA IGUI String Array -
IGSt IGUI String -
IPge Item Page not in all levels
OPge Objective Page -
PSpc Part Specification -
TSFF Font Family 0 byte file
TxtC Text Console -

Defunct files

Type Description Notes
3CLA RGB Color Array -
AGQM Gunk Quad Material -
AIWA AI Imported Waypoint Array -
EDIA Edge Index Array -
FXLR FX Laser Effect -
GMAN Geometry Animation -
M3TA Triangle Array -
NMSA Network Spawn Point Array -
Type Description Notes
OBLS Object LS Data -
QUDA Quad Array -
TMFA Float Array -
TMRA Template Reference Array -
TRFT Totoro Facing Table -
TXPC Texture Procedure Data -
UUEA Error Binding Array -
UVDL UV Data List -

Level 0 files

Type Description Notes
CONS Console -
DOOR Door -
DPge Diary Page -
HPge Help Page -
IGHH IGUI HUD Help -
KeyI Key Icons -
OFGA Object Furn Geom Array -
ONGS Oni Game Settings -
ONLD Oni Game Level Descriptor -
ONVL Oni Variant List useless?
OSBD Oni Sound Binary Data -
PSpL Part Specification List -
PSUI Part Specifications UI -
StNA String Array -
Type Description Notes
SUBT Subtitle Array -
TRGE Trigger Emitter -
TRIG Trigger -
TSFL Font Language -
TSFT Font -
TSGA Glyph Array -
TStr String -
TURR Turret -
WMCL WM Cursor List -
WMDD WM Dialog Data -
WMM_ WM Menu -
WMMB WM Menu Bar -
WPge Weapon Page -
- - -

Level files

Unsorted

Type Description Notes
ABNA BSP Tree Node Array -
AGDB Gunk Quad Debug Array -
AGQC Gunk Quad Collision Array -
AGQG Gunk Quad General Array -
AGQR Gunk Quad Render Array -
AISA AI Character Setup Array -
AITR AI Script Trigger Array -
AKAA Adjacency Array -
AKBA Side Array -
AKBP BSP Node Array -
AKDA Door Frame Array -
AKEV Akira Environment -
AKOT Oct Tree -
AKVA BNV Node Array -
CRSA Corpse Array -
ENVP Env Particle Array -
Type Description Notes
OBDC Door Class Array -
OBOA Starting Object Array -
ONFA Imported Flag Node Array -
ONLV Oni Game Level -
ONMA Imported Marker Node Array -
ONOA Object Gunk Array -
ONSA Imported Spawn Array -
ONSK Oni Sky Class -
ONTA Trigger Array useless?
ONWC Oni Weapon Class 0 byte file
OTIT Oct Tree Interior Node Array -
OTLF Oct Tree Leaf Node Array -
PLEA Plane Equation Array -
QTNA Quad Tree Node Array -
TXMA Texture Map Array -
- - -

Character files

Type Description Notes
CBPI Character Body Part Impacts -
CBPM Character Body Part Material -
Impt Impact Tree 0 byte file
ONCC Oni Character Class -
ONCP Oni Character Particle Array useless?
ONCV Oni Character Variant 0 byte file, useless?
ONIA Oni Character Impact Array useless?
TRAC Animation Collection -
TRAM Totoro Animation Sequence -
TRAS Totoro Aiming Screen -
TRBS Totoro Body Set -
TRCM Totoro Quaternion Body -
TRGA Totoro Quaternion Body Geometry Array -
TRIA Totoro Quaternion Body Index Array -
TRMA Texture Map Array -
TRSC Screen (Aiming) Collection half 0 byte file
TRTA Totoro Quaternion Body Translation Array -

ONCC

  1. TXMP
  2. ONCV
  3. ONCP
  4. ONIA
  5. TRBS
  6. TRMA
  7. CBPM
  8. CBPI
  9. TRAC
  10. TRSC