XML:ONLV: Difference between revisions

25 bytes removed ,  19 July 2014
m
OBJC means "Objects", not "Object Collection"
mNo edit summary
m (OBJC means "Objects", not "Object Collection")
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====<Objects>====
====<Objects>====
Information on regular object collections can be looked up here:
Information on regular object lists can be looked up here:
: [[XML:BINA/OBJC/CHAR|Character.xml]] (has to contain player character if there's no AISA file with it)
: [[XML:BINA/OBJC/CHAR|Character.xml]] (has to contain player character if there's no AISA file with it)
: [[XML:BINA/OBJC/CONS|Console.xml]]
: [[XML:BINA/OBJC/CONS|Console.xml]]
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===Recycle object collections===
===Recycle object lists===
Following files can be reused at <Objects> without any drawback:
Following files can be reused at <Objects> without any drawback:
* BINACJBOCharacter.xml
* BINACJBOCharacter.xml
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|valign="top"| link
|valign="top"| link
| Link to [[XML:AISA|AISA]] via '''file''' name (AISA''name''), don't use file suffix .oni
| Link to [[XML:AISA|AISA]] via '''file''' name (AISA''name''), don't use file suffix .oni
: This "AI Setup Array" is an alternative character collection. [[XML:BINA/OBJC/CHAR|CHAR]] is more powerful.
: This "AI Setup Array" is an alternative character list. [[XML:BINA/OBJC/CHAR|CHAR]] is more powerful.
|-
|-
|valign="top"| <ObjectQuadMap>
|valign="top"| <ObjectQuadMap>
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===ONOA===
===ONOA===
Used by static objects (imported by object collections).
Used by static objects (imported by object list).


{| class="wikitable" width="100%"
{| class="wikitable" width="100%"