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| Line 633: |
Line 633: |
| ! | | ! |
| |- | | |- |
| ![[CONS]] | | ![[OBD:BINA/OBJC/CONS|CONS]] |
| |Console | | |Console |
| ! | | ! |
| |- | | |- |
| ![[DOOR]] | | ![[OBD:BINA/OBJC/DOOR|DOOR]] |
| |Door | | |Door |
| ! | | ! |
| Line 691: |
Line 691: |
| ! | | ! |
| |- | | |- |
| ![[TRIG]] | | ![[OBD:BINA/OBJC/TRIG|TRIG]] |
| |Trigger | | |Trigger |
| ! | | ! |
| |- | | |- |
| ![[TURR]] | | ![[OBD:BINA/OBJC/TURR|TURR]] |
| |Turret | | |Turret |
| ! | | ! |
Revision as of 02:05, 20 July 2014
Click to return to the main OBD page.
- You should learn about the level data files and terminology first, as documented on the main OBD page.
There are 133 tags documented below -- 87 regular, 4 BINA, 16 BINA/OBJC, 16 defunct, and 10 unused. There is a less technical set of documentation in the XML namespace about the data types we typically mod.
| Legend
|
| Dark Gray
|
Defunct: engine still has templates in code, but data does not exist
|
| Gray
|
Unused: data exists and is typically looked up by engine, but is not used
|
All tags
| Tag
|
Description
|
OK?
|
| 3CLA
|
RGB Color Array
|
|
| ABNA
|
BSP Tree Node Array
|
^_^
|
| AGDB
|
Gunk Quad Debug Array
|
^_^
|
| AGQC
|
Gunk Quad Collision Array
|
^_^
|
| AGQG
|
Gunk Quad General Array
|
^_^
|
| AGQM
|
Gunk Quad Material
|
|
| AGQR
|
Gunk Quad Render Array
|
^_^
|
| AISA
|
AI Character Setup Array
|
|
| AITR
|
AI Script Trigger Array
|
|
| AIWA
|
AI Imported Waypoint Array
|
|
| AKAA
|
Adjacency Array
|
^_^
|
| AKBA
|
Side Array
|
^_^
|
| AKDA
|
Door Frame Array
|
|
| AKBP
|
BSP Node Array
|
^_^
|
| AKEV
|
Akira Environment
|
^_^
|
| AKOT
|
Oct Tree
|
^_^
|
| AKVA
|
BNV Node Array
|
|
| BINA
|
Binary Data (BINA tags are below ⬇︎)
|
--
|
| CBPI
|
Character Body Part Impacts
|
^_^
|
| CBPM
|
Character Body Part Material
|
^_^
|
| CHAR
|
see BINA/OBJC tags ⬇︎
|
--
|
| CMBT
|
see BINA/OBJC tags ⬇︎
|
--
|
| CONS
|
Console (also see BINA/OBJC tags ⬇︎)
|
^_^
|
| CRSA
|
Corpse Array
|
^_^
|
| DOOR
|
Door (also see BINA/OBJC tags ⬇︎)
|
|
| DPge
|
Diary Page
|
^_^
|
| EDIA
|
Edge Index Array
|
|
| ENVP
|
Env Particle Array
|
^_^
|
| FILM
|
Film
|
|
| FLAG
|
see BINA/OBJC tags ⬇︎
|
--
|
| FURN
|
see BINA/OBJC tags ⬇︎
|
--
|
| FXLR
|
FX Laser Effect
|
|
| GMAN
|
Geometry Animation
|
|
| HPge
|
Help Page
|
^_^
|
| IDXA
|
Index Array
|
^_^
|
| IGHH
|
IGUI HUD Help
|
^_^
|
| IGPA
|
IGUI Page Array
|
^_^
|
| IGPG
|
IGUI Page
|
^_^
|
| IGSA
|
IGUI String Array
|
^_^
|
| IGSt
|
IGUI String
|
^_^
|
| Impt
|
Impact Tree
|
^_^
|
| IPge
|
Item Page
|
^_^
|
| KeyI
|
Key Icons
|
^_^
|
| M3GA
|
Geometry Array
|
^_^
|
|
| Type
|
Description
|
OK?
|
| M3GM
|
Geometry
|
^_^
|
| M3TA
|
Triangle Array
|
|
| MELE
|
see BINA/OBJC tags ⬇︎
|
--
|
| Mtrl
|
Material
|
^_^
|
| NEUT
|
see BINA/OBJC tags ⬇︎
|
--
|
| NMSA
|
Network Spawn Point Array
|
|
| OBAN
|
Object Animation
|
^_^
|
| OBDC
|
Door Class Array
|
|
| OBJC
|
Objects (OBJC tags are below ⬇︎)
|
--
|
| OBLS
|
Object LS Data
|
|
| OBOA
|
Starting Object Array
|
|
| OFGA
|
Object Furn Geom Array
|
^_^
|
| ONCC
|
Oni Character Class
|
|
| ONCP
|
Oni Character Particle Array
|
|
| ONCV
|
Oni Character Variant
|
^_^
|
| ONFA
|
Imported Flag Node Array
|
|
| ONGS
|
Oni Game Settings
|
|
| ONIA
|
Oni Character Impact Array
|
^_^
|
| ONIE
|
see BINA tags ⬇︎
|
--
|
| ONLD
|
Oni Game Level Descriptor
|
^_^
|
| ONLV
|
Oni Game Level
|
^_^
|
| ONMA
|
Imported Marker Node Array
|
|
| ONOA
|
Object Gunk Array
|
^_^
|
| ONSA
|
Imported Spawn Array
|
|
| ONSK
|
Oni Sky Class
|
^_^
|
| ONTA
|
Trigger Array
|
|
| ONVL
|
Oni Variant List
|
^_^
|
| ONWC
|
Oni Weapon Class
|
|
| OPge
|
Objective Page
|
^_^
|
| OSBD
|
Oni Sound Binary Data
|
|
| OTIT
|
Oct Tree Interior Node Array
|
^_^
|
| OTLF
|
Oct Tree Leaf Node Array
|
^_^
|
| PAR3
|
see BINA tags ⬇︎
|
--
|
| PART
|
see BINA/OBJC tags ⬇︎
|
--
|
| PATR
|
see BINA/OBJC tags ⬇︎
|
--
|
| PLEA
|
Plane Equation Array
|
^_^
|
| PNTA
|
3D Point Array
|
^_^
|
| PSpc
|
Part Specification
|
^_^
|
| PSpL
|
Part Specification List
|
^_^
|
| PSUI
|
Part Specifications UI
|
^_^
|
| PWRU
|
see BINA/OBJC tags ⬇︎
|
--
|
| QUDA
|
Quad Array
|
|
| QTNA
|
Quad Tree Node Array
|
^_^
|
| SABD
|
see BINA tags ⬇︎
|
--
|
|
| Type
|
Description
|
OK?
|
| SNDD
|
Sound Data
|
^_^
|
| SNDG
|
see BINA/OBJC tags ⬇︎
|
--
|
| StNA
|
String Array
|
^_^
|
| SUBT
|
Subtitle Array
|
^_^
|
| TMBD
|
see BINA tags ⬇︎
|
--
|
| TMFA
|
Float Array
|
|
| TMRA
|
Template Reference Array
|
|
| TRAC
|
Animation Collection
|
^_^
|
| TRAM
|
Totoro Animation Sequence
|
^_^
|
| TRAS
|
Totoro Aiming Screen
|
^_^
|
| TRBS
|
Totoro Body Set
|
^_^
|
| TRCM
|
Totoro Quaternion Body
|
^_^
|
| TRFT
|
Totoro Facing Table
|
|
| TRGA
|
Totoro Quaternion Body Geometry Array
|
^_^
|
| TRGE
|
Trigger Emitter
|
^_^
|
| TRGV
|
see BINA/OBJC tags ⬇︎
|
--
|
| TRIA
|
Totoro Quaternion Body Index Array
|
^_^
|
| TRIG
|
Trigger (also see BINA/OBJC tags ⬇︎)
|
^_^
|
| TRMA
|
Texture Map Array
|
^_^
|
| TRSC
|
Screen (Aiming) Collection
|
^_^
|
| TRTA
|
Totoro Quaternion Body Translation Array
|
^_^
|
| TSFF
|
Font Family
|
^_^
|
| TSFL
|
Font Language
|
^_^
|
| TSFT
|
Font
|
^_^
|
| TSGA
|
Glyph Array
|
^_^
|
| TStr
|
String
|
^_^
|
| TURR
|
Turret (also see BINA/OBJC tags ⬇︎)
|
|
| TXAN
|
Texture Map Animation
|
^_^
|
| TXCA
|
Texture Coordinate Array
|
^_^
|
| TXMA
|
Texture Map Array
|
^_^
|
| TXMB
|
Texture Map Big
|
^_^
|
| TXMP
|
Texture Map
|
^_^
|
| TXPC
|
Texture Procedure Data
|
|
| TxtC
|
Text Console
|
^_^
|
| UUEA
|
Error Binding Array
|
|
| UVDA
|
UV Data List
|
|
| VCRA
|
3D Vector Array
|
^_^
|
| WEAP
|
see BINA/OBJC tags ⬇︎
|
--
|
| WMCL
|
WM Cursor List
|
^_^
|
| WMDD
|
WM Dialog Data
|
^_^
|
| WMM_
|
WM Menu
|
^_^
|
| WMMB
|
WM Menu Bar
|
^_^
|
| WPge
|
Weapon Page
|
^_^
|
|
BINA tags
| BINA
|
Description
|
OK?
|
| ONIE
|
Oni Impact Effects
|
|
| PAR3
|
3D Particle
|
|
| SABD
|
Sound Animations Binary Data
|
|
| TMBD
|
Texture Materials Binary Data
|
|
|
BINA/OBJC tags
|
|
| BINA/OBJC
|
Description
|
OK?
|
| MELE
|
Melee profile
|
|
| NEUT
|
Neutral behavior
|
|
| PART
|
Particle
|
|
| PATR
|
Patrol path
|
|
| PWRU
|
Powerup
|
|
| SNDG
|
Sound Group
|
|
|
| BINA/OBJC
|
Description
|
OK?
|
| TRGV
|
Trigger Volume
|
|
| TRIG
|
Trigger
|
|
| TURR
|
Turret
|
|
| WEAP
|
Weapon
|
|
|