Click to return to the main OBD page.
- To understand how these file types are stored, you should read the Instance file page.
- To understand how the types of data in these file types are stored, you should read the Data types page.
There are 135 tags documented below -- 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace about the data types we typically mod.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. Continue scrolling down to see the unused and defunct tags.
All used tags
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' FourCCs (or "tag codes") in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
Tag
|
Description
|
OK?
|
ABNA
|
BSP Tree Node Array
|
^_^
|
AGQC
|
Gunk Quad Collision Array
|
^_^
|
AGQG
|
Gunk Quad General Array
|
^_^
|
AGQR
|
Gunk Quad Render Array
|
^_^
|
AISA
|
AI Character Setup Array
|
|
AKAA
|
Adjacency Array
|
^_^
|
AKBA
|
Side Array
|
^_^
|
AKBP
|
BSP Node Array
|
^_^
|
AKEV
|
Akira Environment
|
^_^
|
AKOT
|
Oct Tree
|
^_^
|
AKVA
|
BNV Node Array
|
|
BINA
|
Binary Data (BINA tags are below ⬇︎)
|
--
|
CBPI
|
Character Body Part Impacts
|
^_^
|
CBPM
|
Character Body Part Material
|
^_^
|
CHAR
|
see BINA/OBJC tags ⬇︎
|
--
|
CMBT
|
see BINA/OBJC tags ⬇︎
|
--
|
CONS
|
Console (also see BINA/OBJC/CONS ⬇︎)
|
^_^
|
CRSA
|
Corpse Array
|
^_^
|
DOOR
|
Door (also see BINA/OBJC/DOOR ⬇︎)
|
|
DPge
|
Diary Page
|
^_^
|
ENVP
|
Env Particle Array
|
^_^
|
FILM
|
Film
|
|
FLAG
|
see BINA/OBJC tags ⬇︎
|
--
|
FURN
|
see BINA/OBJC tags ⬇︎
|
--
|
HPge
|
Help Page
|
^_^
|
IDXA
|
Index Array
|
^_^
|
IGHH
|
IGUI HUD Help
|
^_^
|
IGPA
|
IGUI Page Array
|
^_^
|
IGPG
|
IGUI Page
|
^_^
|
IGSA
|
IGUI String Array
|
^_^
|
IGSt
|
IGUI String
|
^_^
|
Impt
|
Impact Tree
|
^_^
|
IPge
|
Item Page
|
^_^
|
KeyI
|
Key Icons
|
^_^
|
M3GA
|
Geometry Array
|
^_^
|
|
Tag
|
Description
|
OK?
|
M3GM
|
Geometry
|
^_^
|
MELE
|
see BINA/OBJC tags ⬇︎
|
--
|
Mtrl
|
Material
|
^_^
|
NEUT
|
see BINA/OBJC tags ⬇︎
|
--
|
OBAN
|
Object Animation
|
^_^
|
OBJC
|
Objects (OBJC tags are below ⬇︎)
|
--
|
OBOA
|
Starting Object Array
|
|
OFGA
|
Object Furn Geom Array
|
^_^
|
ONCC
|
Oni Character Class
|
|
ONCP
|
Oni Character Particle Array
|
|
ONCV
|
Oni Character Variant
|
^_^
|
ONGS
|
Oni Game Settings
|
|
ONIA
|
Oni Character Impact Array
|
^_^
|
ONIE
|
see BINA tags ⬇︎
|
--
|
ONLD
|
Oni Game Level Descriptor
|
^_^
|
ONLV
|
Oni Game Level
|
^_^
|
ONOA
|
Object Gunk Array
|
^_^
|
ONSK
|
Oni Sky Class
|
^_^
|
ONVL
|
Oni Variant List
|
^_^
|
ONWC
|
Oni Weapon Class
|
|
OPge
|
Objective Page
|
^_^
|
OSBD
|
Oni Sound Binary Data
|
|
OTIT
|
Oct Tree Interior Node Array
|
^_^
|
OTLF
|
Oct Tree Leaf Node Array
|
^_^
|
PAR3
|
see BINA tags ⬇︎
|
--
|
PART
|
see BINA/OBJC tags ⬇︎
|
--
|
PATR
|
see BINA/OBJC tags ⬇︎
|
--
|
PLEA
|
Plane Equation Array
|
^_^
|
PNTA
|
3D Point Array
|
^_^
|
PSpc
|
Part Specification
|
^_^
|
PSpL
|
Part Specification List
|
^_^
|
PSUI
|
Part Specifications UI
|
^_^
|
PWRU
|
see BINA/OBJC tags ⬇︎
|
--
|
QTNA
|
Quad Tree Node Array
|
^_^
|
SABD
|
see BINA tags ⬇︎
|
--
|
|
Tag
|
Description
|
OK?
|
SNDD
|
Sound Data
|
^_^
|
SNDG
|
see BINA/OBJC tags ⬇︎
|
--
|
SUBT
|
Subtitle Array
|
^_^
|
TMBD
|
see BINA tags ⬇︎
|
--
|
TRAC
|
Animation Collection
|
^_^
|
TRAM
|
Totoro Animation Sequence
|
^_^
|
TRAS
|
Totoro Aiming Screen
|
^_^
|
TRBS
|
Totoro Body Set
|
^_^
|
TRCM
|
Totoro Quaternion Body
|
^_^
|
TRGA
|
Totoro Quaternion Body Geometry Array
|
^_^
|
TRGE
|
Trigger Emitter
|
^_^
|
TRGV
|
see BINA/OBJC tags ⬇︎
|
--
|
TRIA
|
Totoro Quaternion Body Index Array
|
^_^
|
TRIG
|
Trigger (also see BINA/OBJC/TRIG ⬇︎)
|
^_^
|
TRMA
|
Texture Map Array
|
^_^
|
TRSC
|
Screen (Aiming) Collection
|
^_^
|
TRTA
|
Totoro Quaternion Body Translation Array
|
^_^
|
TSFF
|
Font Family
|
^_^
|
TSFL
|
Font Language
|
^_^
|
TSFT
|
Font
|
^_^
|
TSGA
|
Glyph Array
|
^_^
|
TURR
|
Turret (also see BINA/OBJC/TURR ⬇︎)
|
|
TXAN
|
Texture Map Animation
|
^_^
|
TXCA
|
Texture Coordinate Array
|
^_^
|
TXMA
|
Texture Map Array
|
^_^
|
TXMB
|
Texture Map Big
|
^_^
|
TXMP
|
Texture Map
|
^_^
|
TxtC
|
Text Console
|
^_^
|
VCRA
|
3D Vector Array
|
^_^
|
WEAP
|
see BINA/OBJC tags ⬇︎
|
--
|
WMCL
|
WM Cursor List
|
^_^
|
WMDD
|
WM Dialog Data
|
^_^
|
WMM_
|
WM Menu
|
^_^
|
WMMB
|
WM Menu Bar
|
^_^
|
WPge
|
Weapon Page
|
^_^
|
|
BINA tags
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
Tag
|
Description
|
OK?
|
ONIE
|
Oni Impact Effects
|
|
PAR3
|
3D Particle
|
|
SABD
|
Sound Animations Binary Data
|
|
TMBD
|
Texture Materials Binary Data
|
|
|
BINA/OBJC tags
Lists of objects within a level, stored in the .raw/.sep files.
|
Tag
|
Description
|
OK?
|
MELE
|
Melee profile
|
|
NEUT
|
Neutral behavior
|
|
PART
|
Particle
|
|
PATR
|
Patrol path
|
|
PWRU
|
Powerup
|
|
|
|
Unused tags
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
Tag
|
Description
|
OK?
|
AGDB
|
Gunk Quad Debug Array
|
^_^
|
AITR
|
AI Script Trigger Array
|
|
AKDA
|
Door Frame Array
|
|
OBDC
|
Door Class Array
|
|
|
Tag
|
Description
|
OK?
|
ONFA
|
Imported Flag Node Array
|
|
ONMA
|
Imported Marker Node Array
|
|
ONSA
|
Imported Spawn Array
|
|
|
Tag
|
Description
|
OK?
|
ONTA
|
Trigger Array
|
|
StNA
|
String Array
|
^_^
|
TStr
|
String
|
^_^
|
|
Defunct tags
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.
Tag
|
Description
|
OK?
|
3CLA
|
RGB Color Array
|
--
|
AGQM
|
Gunk Quad Material
|
--
|
AIWA
|
AI Imported Waypoint Array
|
--
|
EDIA
|
Edge Index Array
|
--
|
FXLR
|
FX Laser Effect
|
--
|
GMAN
|
Geometry Animation
|
--
|
|
Tag
|
Description
|
OK?
|
M3TA
|
Triangle Array
|
--
|
NMSA
|
Network Spawn Point Array
|
--
|
OBLS
|
Object LS Data
|
^_^
|
QUDA
|
Quad Array
|
--
|
TMFA
|
Float Array
|
--
|
|
Tag
|
Description
|
OK?
|
TMRA
|
Template Reference Array
|
--
|
TRFT
|
Totoro Facing Table
|
--
|
TXPC
|
Texture Procedure Data
|
--
|
UUEA
|
Error Binding Array
|
--
|
UVDL
|
UV Data List
|
--
|
|