OBD:File types: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data | Oni Binary Data]] >> File Types
{{OBD Home}}
'''File types''' are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see [[Instance file]] to learn about them). Each type of resource or "file" is designated by a [[wp:FourCC|FourCC]], commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored).


There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.


<CENTER><I>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</I></CENTER>
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.
{{TOCfloat}}
{| style="white-space:nowrap; border-width:0px"
|style="vertical-align:top"|
{| cellpadding="0" cellspacing="5"
|-
!Categories
|-
|View the below resource types grouped by purpose.
|-
|• [[OBD:File types/Character|Character]]
|-
|• [[OBD:File types/Level|Level]]
|-
|• [[OBD:File types/Interface|Interface]]
|-
|• [[OBD:File types/General|General]]
|}
|style="vertical-align:top"|
{| cellpadding="0" cellspacing="5"
|-
!Resources
|-
|[[OBD:File types/Naming|Named/unnamed resources]]
|-
|[[OBD:File types/Global|Global resources]]
|}
|}


==All used tags==
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
{| style="white-space:nowrap" width=100%
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[ABNA]]
|BSP Tree Node Array
!^_^
|-
![[AGQC]]
|Gunk Quad Collision Array
!^_^
|-
![[AGQG]]
|Gunk Quad General Array
!^_^
|-
![[AGQR]]
|Gunk Quad Render Array
!^_^
|-
![[AISA]]
|AI Character Setup Array
!
|-
![[AKAA]]
|Adjacency Array
!^_^
|-
![[AKBA]]
|Side Array
!^_^
|-
![[AKBP]]
|BSP Node Array
!^_^
|-
![[AKEV]]
|Akira Environment
!^_^
|-
![[AKOT]]
|Oct Tree
!^_^
|-
![[AKVA]]
|BNV Node Array
!
|-
|align="center"|''[[BINA]]''
|'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]])
! --
|-
![[CBPI]]
|Character Body Part Impacts
!^_^
|-
![[CBPM]]
|Character Body Part Material
!^_^
|-
|align="center"|CHAR
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|align="center"|CMBT
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[CONS]]
|Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]])
!^_^
|-
![[CRSA]]
|Corpse Array
!^_^
|-
![[DOOR]]
|Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]])
!
|-
![[DPge]]
|Diary Page
!^_^
|-
![[ENVP]]
|Env Particle Array
!^_^
|-
![[FILM]]
|Film
!
|-
|align="center"|FLAG
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|align="center"|FURN
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[HPge]]
|Help Page
!^_^
|-
![[IDXA]]
|Index Array
!^_^
|-
![[IGHH]]
|IGUI HUD Help
!^_^
|-
![[IGPA]]
|IGUI Page Array
!^_^
|-
![[IGPG]]
|IGUI Page
!^_^
|-
![[IGSA]]
|IGUI String Array
!^_^
|-
![[IGSt]]
|IGUI String
!^_^
|-
![[Impt]]
|Impact Tree
!^_^
|-
![[IPge]]
|Item Page
!^_^
|-
![[KeyI]]
|Key Icons
!^_^
|-
![[M3GA]]
|Geometry Array
!^_^
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[M3GM]]
|Geometry
!^_^
|-
|align="center"|MELE
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[Mtrl]]
|Material
!^_^
|-
|align="center"|NEUT
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[OBAN]]
|Object Animation
!^_^
|-
|align="center"|''[[OBJC]]''
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
! --
|-
![[OBOA]]
|Starting Object Array
!
|-
![[OFGA]]
|Object Furn Geom Array
!^_^
|-
![[ONCC]]
|Oni Character Class
!
|-
![[ONCP]]
|Oni Character Particle Array
!
|-
![[ONCV]]
|Oni Character Variant
!^_^
|-
![[ONGS]]
|Oni Game Settings
!
|-
![[ONIA]]
|Oni Character Impact Array
!^_^
|-
|align="center"|ONIE
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
![[ONLD]]
|Oni Game Level Descriptor
!^_^
|-
![[ONLV]]
|Oni Game Level
!^_^
|-
![[ONOA]]
|Object Gunk Array
!^_^
|-
![[ONSK]]
|Oni Sky Class
!^_^
|-
![[ONVL]]
|Oni Variant List
!^_^
|-
![[ONWC]]
|Oni Weapon Class
!
|-
![[OPge]]
|Objective Page
!^_^
|-
![[OSBD]]
|Oni Sound Binary Data
!
|-
![[OTIT]]
|Oct Tree Interior Node Array
!^_^
|-
![[OTLF]]
|Oct Tree Leaf Node Array
!^_^
|-
|align="center"|PAR3
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
|align="center"|PART
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|align="center"|PATR
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[PLEA]]
|Plane Equation Array
!^_^
|-
![[PNTA]]
|3D Point Array
!^_^
|-
![[PSpc]]
|Part Specification
!^_^
|-
![[PSpL]]
|Part Specification List
!^_^
|-
![[PSUI]]
|Part Specifications UI
!^_^
|-
|align="center"|PWRU
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[QTNA]]
|Quad Tree Node Array
!^_^
|-
|align="center"|SABD
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[SNDD]]
|Sound Data
!^_^
|-
|align="center"|SNDG
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[SUBT]]
|Subtitle Array
!^_^
|-
|align="center"|TMBD
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
![[TRAC]]
|Animation Collection
!^_^
|-
![[TRAM]]
|Totoro Animation Sequence
!^_^
|-
![[TRAS]]
|Totoro Aiming Screen
!^_^
|-
![[TRBS]]
|Totoro Body Set
!^_^
|-
![[TRCM]]
|Totoro Quaternion Body
!^_^
|-
![[TRGA]]
|Totoro Quaternion Body Geometry Array
!^_^
|-
![[TRGE]]
|Trigger Emitter
!^_^
|-
|align="center"|TRGV
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[TRIA]]
|Totoro Quaternion Body Index Array
!^_^
|-
![[TRIG]]
|Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]])
!^_^
|-
![[TRMA]]
|Texture Map Array
!^_^
|-
![[TRSC]]
|Screen (Aiming) Collection
!^_^
|-
![[TRTA]]
|Totoro Quaternion Body Translation Array
!^_^
|-
![[TSFF]]
|Font Family
!^_^
|-
![[TSFL]]
|Font Language
!^_^
|-
![[TSFT]]
|Font
!^_^
|-
![[TSGA]]
|Glyph Array
!^_^
|-
![[TURR]]
|Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]])
!
|-
![[TXAN]]
|Texture Map Animation
!^_^
|-
![[TXCA]]
|Texture Coordinate Array
!^_^
|-
![[TXMA]]
|Texture Map Array
!^_^
|-
![[TXMB]]
|Texture Map Big
!^_^
|-
![[TXMP]]
|Texture Map
!^_^
|-
![[TxtC]]
|Text Console
!^_^
|-
![[VCRA]]
|3D Vector Array
!^_^
|-
|align="center"|WEAP
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[WMCL]]
|WM Cursor List
!^_^
|-
![[WMDD]]
|WM Dialog Data
!^_^
|-
![[WMM_]]
|WM Menu
!^_^
|-
![[WMMB]]
|WM Menu Bar
!^_^
|-
![[WPge]]
|Weapon Page
!^_^
|}
|}


<TABLE BORDER=0 WIDTH=100% CELLPADDING=2 CELLSPACING=1 BGCOLOR="#000000">
==BINA tags==
<TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
{| style="white-space:nowrap" width=33%
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ABNA File |ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGDB File |AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
{| class="wikitable"
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQC File |AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-style="background:#e9e9e9"
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQG File |AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!Tag
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AGQR File |AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!OK?
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AISA File |AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AITR File |AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[ONIE]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Oni Impact Effects
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKAA File |AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBA File |AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKBP File |AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[PAR3]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKDA File |AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|3D Particle
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKEV File |AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKOT File |AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[AKVA File |AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[SABD]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[BINA File |BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Start File</TD></TR>
|Sound Animations Binary Data
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPI File |CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CBPM File |CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CONS File |CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[TMBD]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[CRSA File |CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Texture Materials Binary Data
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DOOR File |DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[DPge File |DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|}
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|}
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ENVP File |ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
 
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[FILM File |FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
==BINA/OBJC tags==
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
Lists of objects within a level, stored in the .raw/.sep files.
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
{| style="white-space:nowrap" width=100%
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[HPge File |HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IDXA File |IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
{| class="wikitable" width=100%
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGHH File |IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-style="background:#e9e9e9"
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPA File |IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
!style="width:43px;"|Tag
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGPG File |IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSA File |IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
!style="width:30px;"|OK?
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IGSt File |IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Impt File |Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
![[CHAR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[IPge File |IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
|Character
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[KeyI File |KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GA File |M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[M3GM File |M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[CMBT]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Combat profile
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[Mtrl File |Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBAN File |OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[OBD:BINA/OBJC/CONS|CONS]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBDC File |OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Console
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBOA File |OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OFGA File |OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[OBD:BINA/OBJC/DOOR|DOOR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCC File |ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Door
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCP File |ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONCV File |ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONFA File |ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[FLAG]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONGS File |ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Flag
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONIA File |ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLD File |ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONLV File |ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[FURN]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONMA File |ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Furniture
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONOA File |ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSA File |ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|}
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONSK File |ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|style="vertical-align:top"|
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONTA File |ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
{| class="wikitable" width=100%
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONVL File |ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-style="background:#e9e9e9"
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[ONWC File |ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
!style="width:43px;"|Tag
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OPge File |OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OSBD File |OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!style="width:30px;"|OK?
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTIT File |OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OTLF File |OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
![[MELE]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PLEA File |PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|Melee profile
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PNTA File |PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpc File |PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSpL File |PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[NEUT]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[PSUI File |PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Neutral behavior
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[QTNA File |QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SNDD File |SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[PART]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[StNA File |StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Particle
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[SUBT File |SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[PATR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAC File |TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Patrol path
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAM File |TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRAS File |TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRBS File |TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
![[PWRU]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRCM File |TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|Powerup
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGA File |TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
|}
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRGE File |TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|style="vertical-align:top"|
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIA File |TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
{| class="wikitable" width=100%
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRIG File |TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-style="background:#e9e9e9"
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRMA File |TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
!style="width:43px;"|Tag
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRSC File |TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
!Description
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TRTA File |TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Character File</TD></TR>
!style="width:30px;"|OK?
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFF File |TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFL File |TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[SNDG]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSFT File |TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Sound Group
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TSGA File |TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TStr File |TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TURR File |TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[TRGV]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXAN File |TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Trigger Volume
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXCA File |TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMA File |TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMB File |TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[OBD:BINA/OBJC/TRIG|TRIG]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TXMP File |TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Trigger
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[TxtC File |TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Message File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
![[OBD:BINA/OBJC/TURR|TURR]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
|Turret
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[VCRA File |VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD>&nbsp;</TD><TD>&nbsp;</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMCL File |WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|-
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMDD File |WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
![[WEAP]]
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMM_ File |WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|Weapon
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WMMB File |WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
!
<TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[WPge File |WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD>&nbsp;</TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
|}
</TABLE>
|}
 
==Unused tags==
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
{| style="white-space:nowrap" width=100%
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[AGDB]]
|Gunk Quad Debug Array
!^_^
|-
![[AITR]]
|AI Script Trigger Array
!
|-
![[AKDA]]
|Door Frame Array
!
|-
![[OBDC]]
|Door Class Array
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[ONFA]]
|Imported Flag Node Array
!
|-
![[ONMA]]
|Imported Marker Node Array
!
|-
![[ONSA]]
|Imported Spawn Array
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[ONTA]]
|Trigger Array
!
|-
![[StNA]]
|String Array
!^_^
|-
![[TStr]]
|String
!^_^
|}
|}
 
==Defunct tags==
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources.
{| style="white-space:nowrap" width=100%
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!3CLA
|RGB Color Array
! --
|-
!AGQM
|Gunk Quad Material
! --
|-
!AIWA
|AI Imported Waypoint Array
! --
|-
!EDIA
|Edge Index Array
! --
|-
!FXLR
|FX Laser Effect
! --
|-
!GMAN
|Geometry Animation
! --
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!M3TA
|Triangle Array
! --
|-
!NMSA
|Network Spawn Point Array
! --
|-
![[OBLS]]
|Object LS Data
!^_^
|-
!QUDA
|Quad Array
! --
|-
!TMFA
|Float Array
! --
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!TMRA
|Template Reference Array
! --
|-
!TRFT
|Totoro Facing Table
! --
|-
!TXPC
|Texture Procedure Data
! --
|-
!UUEA
|Error Binding Array
! --
|-
!UVDL
|UV Data List
! --
|}
|}
 
{{OBD}}

Latest revision as of 19:33, 9 December 2023

Click to return to the main OBD page.

File types are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see Instance file to learn about them). Each type of resource or "file" is designated by a FourCC, commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see OBD:Data types to learn how they're stored).

There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.

For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.

Categories
View the below resource types grouped by purpose.
Character
Level
Interface
General
Resources
Named/unnamed resources
Global resources

All used tags

Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)

Tag Description OK?
ABNA BSP Tree Node Array ^_^
AGQC Gunk Quad Collision Array ^_^
AGQG Gunk Quad General Array ^_^
AGQR Gunk Quad Render Array ^_^
AISA AI Character Setup Array
AKAA Adjacency Array ^_^
AKBA Side Array ^_^
AKBP BSP Node Array ^_^
AKEV Akira Environment ^_^
AKOT Oct Tree ^_^
AKVA BNV Node Array
BINA Binary Data (BINA tags are below ⬇︎) --
CBPI Character Body Part Impacts ^_^
CBPM Character Body Part Material ^_^
CHAR see BINA/OBJC tags ⬇︎ --
CMBT see BINA/OBJC tags ⬇︎ --
CONS Console (also see BINA/OBJC/CONS ⬇︎) ^_^
CRSA Corpse Array ^_^
DOOR Door (also see BINA/OBJC/DOOR ⬇︎)
DPge Diary Page ^_^
ENVP Env Particle Array ^_^
FILM Film
FLAG see BINA/OBJC tags ⬇︎ --
FURN see BINA/OBJC tags ⬇︎ --
HPge Help Page ^_^
IDXA Index Array ^_^
IGHH IGUI HUD Help ^_^
IGPA IGUI Page Array ^_^
IGPG IGUI Page ^_^
IGSA IGUI String Array ^_^
IGSt IGUI String ^_^
Impt Impact Tree ^_^
IPge Item Page ^_^
KeyI Key Icons ^_^
M3GA Geometry Array ^_^
Tag Description OK?
M3GM Geometry ^_^
MELE see BINA/OBJC tags ⬇︎ --
Mtrl Material ^_^
NEUT see BINA/OBJC tags ⬇︎ --
OBAN Object Animation ^_^
OBJC Objects (OBJC tags are below ⬇︎) --
OBOA Starting Object Array
OFGA Object Furn Geom Array ^_^
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant ^_^
ONGS Oni Game Settings
ONIA Oni Character Impact Array ^_^
ONIE see BINA tags ⬇︎ --
ONLD Oni Game Level Descriptor ^_^
ONLV Oni Game Level ^_^
ONOA Object Gunk Array ^_^
ONSK Oni Sky Class ^_^
ONVL Oni Variant List ^_^
ONWC Oni Weapon Class
OPge Objective Page ^_^
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array ^_^
OTLF Oct Tree Leaf Node Array ^_^
PAR3 see BINA tags ⬇︎ --
PART see BINA/OBJC tags ⬇︎ --
PATR see BINA/OBJC tags ⬇︎ --
PLEA Plane Equation Array ^_^
PNTA 3D Point Array ^_^
PSpc Part Specification ^_^
PSpL Part Specification List ^_^
PSUI Part Specifications UI ^_^
PWRU see BINA/OBJC tags ⬇︎ --
QTNA Quad Tree Node Array ^_^
SABD see BINA tags ⬇︎ --
Tag Description OK?
SNDD Sound Data ^_^
SNDG see BINA/OBJC tags ⬇︎ --
SUBT Subtitle Array ^_^
TMBD see BINA tags ⬇︎ --
TRAC Animation Collection ^_^
TRAM Totoro Animation Sequence ^_^
TRAS Totoro Aiming Screen ^_^
TRBS Totoro Body Set ^_^
TRCM Totoro Quaternion Body ^_^
TRGA Totoro Quaternion Body Geometry Array ^_^
TRGE Trigger Emitter ^_^
TRGV see BINA/OBJC tags ⬇︎ --
TRIA Totoro Quaternion Body Index Array ^_^
TRIG Trigger (also see BINA/OBJC/TRIG ⬇︎) ^_^
TRMA Texture Map Array ^_^
TRSC Screen (Aiming) Collection ^_^
TRTA Totoro Quaternion Body Translation Array ^_^
TSFF Font Family ^_^
TSFL Font Language ^_^
TSFT Font ^_^
TSGA Glyph Array ^_^
TURR Turret (also see BINA/OBJC/TURR ⬇︎)
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array ^_^
TXMB Texture Map Big ^_^
TXMP Texture Map ^_^
TxtC Text Console ^_^
VCRA 3D Vector Array ^_^
WEAP see BINA/OBJC tags ⬇︎ --
WMCL WM Cursor List ^_^
WMDD WM Dialog Data ^_^
WMM_ WM Menu ^_^
WMMB WM Menu Bar ^_^
WPge Weapon Page ^_^

BINA tags

Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.

Tag Description OK?
ONIE Oni Impact Effects
PAR3 3D Particle
SABD Sound Animations Binary Data
TMBD Texture Materials Binary Data

BINA/OBJC tags

Lists of objects within a level, stored in the .raw/.sep files.

Tag Description OK?
CHAR Character
CMBT Combat profile
CONS Console
DOOR Door
FLAG Flag
FURN Furniture
Tag Description OK?
MELE Melee profile
NEUT Neutral behavior
PART Particle
PATR Patrol path
PWRU Powerup
Tag Description OK?
SNDG Sound Group
TRGV Trigger Volume
TRIG Trigger
TURR Turret
WEAP Weapon

Unused tags

Unused types still exist in the game data, and are typically looked up by the engine, but are not used.

Tag Description OK?
AGDB Gunk Quad Debug Array ^_^
AITR AI Script Trigger Array
AKDA Door Frame Array
OBDC Door Class Array
Tag Description OK?
ONFA Imported Flag Node Array
ONMA Imported Marker Node Array
ONSA Imported Spawn Array
Tag Description OK?
ONTA Trigger Array
StNA String Array ^_^
TStr String ^_^

Defunct tags

Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.

Tag Description OK?
3CLA RGB Color Array --
AGQM Gunk Quad Material --
AIWA AI Imported Waypoint Array --
EDIA Edge Index Array --
FXLR FX Laser Effect --
GMAN Geometry Animation --
Tag Description OK?
M3TA Triangle Array --
NMSA Network Spawn Point Array --
OBLS Object LS Data ^_^
QUDA Quad Array --
TMFA Float Array --
Tag Description OK?
TMRA Template Reference Array --
TRFT Totoro Facing Table --
TXPC Texture Procedure Data --
UUEA Error Binding Array --
UVDL UV Data List --