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| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types | | {{OBD Home}} |
| | '''File types''' are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see [[Instance file]] to learn about them). Each type of resource or "file" is designated by a [[wp:FourCC|FourCC]], commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored). |
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| | There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools. |
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| <CENTER>The table below shows all file types of Oni.<BR>Files with a * are relicts of an early development stage and therefore without any function.</CENTER>
| | For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom. |
| | {{TOCfloat}} |
| | {| style="white-space:nowrap; border-width:0px" |
| | |style="vertical-align:top"| |
| | {| cellpadding="0" cellspacing="5" |
| | |- |
| | !Categories |
| | |- |
| | |View the below resource types grouped by purpose. |
| | |- |
| | |• [[OBD:File types/Character|Character]] |
| | |- |
| | |• [[OBD:File types/Level|Level]] |
| | |- |
| | |• [[OBD:File types/Interface|Interface]] |
| | |- |
| | |• [[OBD:File types/General|General]] |
| | |} |
| | |style="vertical-align:top"| |
| | {| cellpadding="0" cellspacing="5" |
| | |- |
| | !Resources |
| | |- |
| | |[[OBD:File types/Naming|Named/unnamed resources]] |
| | |- |
| | |[[OBD:File types/Global|Global resources]] |
| | |} |
| | |} |
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| |
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| | ==All used tags== |
| | Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.) |
| | {| style="white-space:nowrap" width=100% |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[ABNA]] |
| | |BSP Tree Node Array |
| | !^_^ |
| | |- |
| | ![[AGQC]] |
| | |Gunk Quad Collision Array |
| | !^_^ |
| | |- |
| | ![[AGQG]] |
| | |Gunk Quad General Array |
| | !^_^ |
| | |- |
| | ![[AGQR]] |
| | |Gunk Quad Render Array |
| | !^_^ |
| | |- |
| | ![[AISA]] |
| | |AI Character Setup Array |
| | ! |
| | |- |
| | ![[AKAA]] |
| | |Adjacency Array |
| | !^_^ |
| | |- |
| | ![[AKBA]] |
| | |Side Array |
| | !^_^ |
| | |- |
| | ![[AKBP]] |
| | |BSP Node Array |
| | !^_^ |
| | |- |
| | ![[AKEV]] |
| | |Akira Environment |
| | !^_^ |
| | |- |
| | ![[AKOT]] |
| | |Oct Tree |
| | !^_^ |
| | |- |
| | ![[AKVA]] |
| | |BNV Node Array |
| | ! |
| | |- |
| | |align="center"|''[[BINA]]'' |
| | |'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]]) |
| | ! -- |
| | |- |
| | ![[CBPI]] |
| | |Character Body Part Impacts |
| | !^_^ |
| | |- |
| | ![[CBPM]] |
| | |Character Body Part Material |
| | !^_^ |
| | |- |
| | |align="center"|CHAR |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|CMBT |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[CONS]] |
| | |Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]]) |
| | !^_^ |
| | |- |
| | ![[CRSA]] |
| | |Corpse Array |
| | !^_^ |
| | |- |
| | ![[DOOR]] |
| | |Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]]) |
| | ! |
| | |- |
| | ![[DPge]] |
| | |Diary Page |
| | !^_^ |
| | |- |
| | ![[ENVP]] |
| | |Env Particle Array |
| | !^_^ |
| | |- |
| | ![[FILM]] |
| | |Film |
| | ! |
| | |- |
| | |align="center"|FLAG |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|FURN |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[HPge]] |
| | |Help Page |
| | !^_^ |
| | |- |
| | ![[IDXA]] |
| | |Index Array |
| | !^_^ |
| | |- |
| | ![[IGHH]] |
| | |IGUI HUD Help |
| | !^_^ |
| | |- |
| | ![[IGPA]] |
| | |IGUI Page Array |
| | !^_^ |
| | |- |
| | ![[IGPG]] |
| | |IGUI Page |
| | !^_^ |
| | |- |
| | ![[IGSA]] |
| | |IGUI String Array |
| | !^_^ |
| | |- |
| | ![[IGSt]] |
| | |IGUI String |
| | !^_^ |
| | |- |
| | ![[Impt]] |
| | |Impact Tree |
| | !^_^ |
| | |- |
| | ![[IPge]] |
| | |Item Page |
| | !^_^ |
| | |- |
| | ![[KeyI]] |
| | |Key Icons |
| | !^_^ |
| | |- |
| | ![[M3GA]] |
| | |Geometry Array |
| | !^_^ |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[M3GM]] |
| | |Geometry |
| | !^_^ |
| | |- |
| | |align="center"|MELE |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[Mtrl]] |
| | |Material |
| | !^_^ |
| | |- |
| | |align="center"|NEUT |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[OBAN]] |
| | |Object Animation |
| | !^_^ |
| | |- |
| | |align="center"|''[[OBJC]]'' |
| | |'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]]) |
| | ! -- |
| | |- |
| | ![[OBOA]] |
| | |Starting Object Array |
| | ! |
| | |- |
| | ![[OFGA]] |
| | |Object Furn Geom Array |
| | !^_^ |
| | |- |
| | ![[ONCC]] |
| | |Oni Character Class |
| | ! |
| | |- |
| | ![[ONCP]] |
| | |Oni Character Particle Array |
| | ! |
| | |- |
| | ![[ONCV]] |
| | |Oni Character Variant |
| | !^_^ |
| | |- |
| | ![[ONGS]] |
| | |Oni Game Settings |
| | ! |
| | |- |
| | ![[ONIA]] |
| | |Oni Character Impact Array |
| | !^_^ |
| | |- |
| | |align="center"|ONIE |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[ONLD]] |
| | |Oni Game Level Descriptor |
| | !^_^ |
| | |- |
| | ![[ONLV]] |
| | |Oni Game Level |
| | !^_^ |
| | |- |
| | ![[ONOA]] |
| | |Object Gunk Array |
| | !^_^ |
| | |- |
| | ![[ONSK]] |
| | |Oni Sky Class |
| | !^_^ |
| | |- |
| | ![[ONVL]] |
| | |Oni Variant List |
| | !^_^ |
| | |- |
| | ![[ONWC]] |
| | |Oni Weapon Class |
| | ! |
| | |- |
| | ![[OPge]] |
| | |Objective Page |
| | !^_^ |
| | |- |
| | ![[OSBD]] |
| | |Oni Sound Binary Data |
| | ! |
| | |- |
| | ![[OTIT]] |
| | |Oct Tree Interior Node Array |
| | !^_^ |
| | |- |
| | ![[OTLF]] |
| | |Oct Tree Leaf Node Array |
| | !^_^ |
| | |- |
| | |align="center"|PAR3 |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|PART |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | |align="center"|PATR |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[PLEA]] |
| | |Plane Equation Array |
| | !^_^ |
| | |- |
| | ![[PNTA]] |
| | |3D Point Array |
| | !^_^ |
| | |- |
| | ![[PSpc]] |
| | |Part Specification |
| | !^_^ |
| | |- |
| | ![[PSpL]] |
| | |Part Specification List |
| | !^_^ |
| | |- |
| | ![[PSUI]] |
| | |Part Specifications UI |
| | !^_^ |
| | |- |
| | |align="center"|PWRU |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[QTNA]] |
| | |Quad Tree Node Array |
| | !^_^ |
| | |- |
| | |align="center"|SABD |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" |
| | |-style="background:#e9e9e9" |
| | !Tag |
| | !Description |
| | !OK? |
| | |- |
| | ![[SNDD]] |
| | |Sound Data |
| | !^_^ |
| | |- |
| | |align="center"|SNDG |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[SUBT]] |
| | |Subtitle Array |
| | !^_^ |
| | |- |
| | |align="center"|TMBD |
| | |style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[TRAC]] |
| | |Animation Collection |
| | !^_^ |
| | |- |
| | ![[TRAM]] |
| | |Totoro Animation Sequence |
| | !^_^ |
| | |- |
| | ![[TRAS]] |
| | |Totoro Aiming Screen |
| | !^_^ |
| | |- |
| | ![[TRBS]] |
| | |Totoro Body Set |
| | !^_^ |
| | |- |
| | ![[TRCM]] |
| | |Totoro Quaternion Body |
| | !^_^ |
| | |- |
| | ![[TRGA]] |
| | |Totoro Quaternion Body Geometry Array |
| | !^_^ |
| | |- |
| | ![[TRGE]] |
| | |Trigger Emitter |
| | !^_^ |
| | |- |
| | |align="center"|TRGV |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[TRIA]] |
| | |Totoro Quaternion Body Index Array |
| | !^_^ |
| | |- |
| | ![[TRIG]] |
| | |Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]]) |
| | !^_^ |
| | |- |
| | ![[TRMA]] |
| | |Texture Map Array |
| | !^_^ |
| | |- |
| | ![[TRSC]] |
| | |Screen (Aiming) Collection |
| | !^_^ |
| | |- |
| | ![[TRTA]] |
| | |Totoro Quaternion Body Translation Array |
| | !^_^ |
| | |- |
| | ![[TSFF]] |
| | |Font Family |
| | !^_^ |
| | |- |
| | ![[TSFL]] |
| | |Font Language |
| | !^_^ |
| | |- |
| | ![[TSFT]] |
| | |Font |
| | !^_^ |
| | |- |
| | ![[TSGA]] |
| | |Glyph Array |
| | !^_^ |
| | |- |
| | ![[TURR]] |
| | |Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]]) |
| | ! |
| | |- |
| | ![[TXAN]] |
| | |Texture Map Animation |
| | !^_^ |
| | |- |
| | ![[TXCA]] |
| | |Texture Coordinate Array |
| | !^_^ |
| | |- |
| | ![[TXMA]] |
| | |Texture Map Array |
| | !^_^ |
| | |- |
| | ![[TXMB]] |
| | |Texture Map Big |
| | !^_^ |
| | |- |
| | ![[TXMP]] |
| | |Texture Map |
| | !^_^ |
| | |- |
| | ![[TxtC]] |
| | |Text Console |
| | !^_^ |
| | |- |
| | ![[VCRA]] |
| | |3D Vector Array |
| | !^_^ |
| | |- |
| | |align="center"|WEAP |
| | |style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]] |
| | ! -- |
| | |- |
| | ![[WMCL]] |
| | |WM Cursor List |
| | !^_^ |
| | |- |
| | ![[WMDD]] |
| | |WM Dialog Data |
| | !^_^ |
| | |- |
| | ![[WMM_]] |
| | |WM Menu |
| | !^_^ |
| | |- |
| | ![[WMMB]] |
| | |WM Menu Bar |
| | !^_^ |
| | |- |
| | ![[WPge]] |
| | |Weapon Page |
| | !^_^ |
| | |} |
| | |} |
|
| |
|
| <TABLE BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0>
| | ==BINA tags== |
| <TR BGCOLOR="#FFDDBB" ALIGN=CENTER><TD WIDTH=10%><B>Type</B></TD><TD WIDTH=10%><B>Code</B></TD><TD WIDTH=40%><B>Description</B></TD><TD WIDTH=25%><B>Notes</B></TD><TD WIDTH=15%><B>Sort of File</B></TD></TR>
| | Chunks of binary data stored in the .raw/.sep files, including OBJC object lists. |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>3CLA*</TD><TD ALIGN=CENTER>ALC3</TD><TD>RGB Color Array</TD><TD> </TD><TD> </TD></TR>
| | {| style="white-space:nowrap" width=33% |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ABNA|ABNA]]</TD><TD ALIGN=CENTER>ANBA</TD><TD>BSP Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | | |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGDB|AGDB]]</TD><TD ALIGN=CENTER>BDGA</TD><TD>Gunk Quad Debug Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | {| class="wikitable" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQC|AGQC]]</TD><TD ALIGN=CENTER>CQGA</TD><TD>Gunk Quad Collision Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |-style="background:#e9e9e9" |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQG|AGQG]]</TD><TD ALIGN=CENTER>GQGA</TD><TD>Gunk Quad General Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !Tag |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AGQM*</TD><TD ALIGN=CENTER>MQGA</TD><TD>Gunk Quad Material</TD><TD> </TD><TD> </TD></TR>
| | !Description |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AGQR|AGQR]]</TD><TD ALIGN=CENTER>RQGA</TD><TD>Gunk Quad Render Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | !OK? |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AISA|AISA]]</TD><TD ALIGN=CENTER>ASIA</TD><TD>AI Character Setup Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AITR|AITR]]</TD><TD ALIGN=CENTER>RTIA</TD><TD>AI Script Trigger Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[ONIE]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>AIWA*</TD><TD ALIGN=CENTER>AWIA</TD><TD>AI Imported Waypoint Array</TD><TD> </TD><TD> </TD></TR>
| | |Oni Impact Effects |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKAA|AKAA]]</TD><TD ALIGN=CENTER>AAKA</TD><TD>Adjacency Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBA|AKBA]]</TD><TD ALIGN=CENTER>ABKA</TD><TD>Side Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKBP|AKBP]]</TD><TD ALIGN=CENTER>PBKA</TD><TD>BSP Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[PAR3]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKDA|AKDA]]</TD><TD ALIGN=CENTER>ADKA</TD><TD>Door Frame Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |3D Particle |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKEV|AKEV]]</TD><TD ALIGN=CENTER>VEKA</TD><TD>Akira Environment</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKOT|AKOT]]</TD><TD ALIGN=CENTER>TOKA</TD><TD>Oct Tree</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:AKVA|AKVA]]</TD><TD ALIGN=CENTER>AVKA</TD><TD>BNV Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | ![[SABD]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:BINA|BINA]]</TD><TD ALIGN=CENTER>ANIB</TD><TD>Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Start File</TD></TR>
| | |Sound Animations Binary Data |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPI|CBPI]]</TD><TD ALIGN=CENTER>IPBC</TD><TD>Character Body Part Impacts</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CBPM|CBPM]]</TD><TD ALIGN=CENTER>MPBC</TD><TD>Character Body Part Material</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| | |- |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CONS|CONS]]</TD><TD ALIGN=CENTER>SNOC</TD><TD>Console</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ![[TMBD]] |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:CRSA|CRSA]]</TD><TD ALIGN=CENTER>ASRC</TD><TD>Corpse Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| | |Texture Materials Binary Data |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DOOR|DOOR]]</TD><TD ALIGN=CENTER>ROOD</TD><TD>Door</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | ! |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:DPge|DPge]]</TD><TD ALIGN=CENTER>egPD</TD><TD>Diary Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>EDIA*</TD><TD ALIGN=CENTER>AIDE</TD><TD>Edge Index Array</TD><TD> </TD><TD> </TD></TR>
| | |} |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ENVP|ENVP]]</TD><TD ALIGN=CENTER>PVNE</TD><TD>Env Particle Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:FILM|FILM]]</TD><TD ALIGN=CENTER>MLIF</TD><TD>Film</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>FXLR*</TD><TD ALIGN=CENTER>RLXF</TD><TD>FX Laser Effect</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>GMAN*</TD><TD ALIGN=CENTER>NAMG</TD><TD>Geometry Animation</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:HPge|HPge]]</TD><TD ALIGN=CENTER>egPH</TD><TD>Help Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IDXA|IDXA]]</TD><TD ALIGN=CENTER>AXDI</TD><TD>Index Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGHH|IGHH]]</TD><TD ALIGN=CENTER>HHGI</TD><TD>IGUI HUD Help</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPA|IGPA]]</TD><TD ALIGN=CENTER>APGI</TD><TD>IGUI Page Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGPG|IGPG]]</TD><TD ALIGN=CENTER>GPGI</TD><TD>IGUI Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSA|IGSA]]</TD><TD ALIGN=CENTER>ASGI</TD><TD>IGUI String Array</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IGSt|IGSt]]</TD><TD ALIGN=CENTER>tSGI</TD><TD>IGUI String</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Impt|Impt]]</TD><TD ALIGN=CENTER>tpmI</TD><TD>Impact Tree</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:IPge|IPge]]</TD><TD ALIGN=CENTER>egPI</TD><TD>Item Page</TD><TD>not in all levels</TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:KeyI|KeyI]]</TD><TD ALIGN=CENTER>IyeK</TD><TD>Key Icons</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GA|M3GA]]</TD><TD ALIGN=CENTER>AG3M</TD><TD>Geometry Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:M3GM|M3GM]]</TD><TD ALIGN=CENTER>MG3M</TD><TD>Geometry</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>M3TA*</TD><TD ALIGN=CENTER>AT3M</TD><TD>Triangle Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:Mtrl|Mtrl]]</TD><TD ALIGN=CENTER>lrtM</TD><TD>Material</TD><TD>zero byte file</TD><TD ALIGN=CENTER> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>NMSA*</TD><TD ALIGN=CENTER>ASMN</TD><TD>Network Spawn Point Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBAN|OBAN]]</TD><TD ALIGN=CENTER>NABO</TD><TD>Object Animation</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBDC|OBDC]]</TD><TD ALIGN=CENTER>CDBO</TD><TD>Door Class Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>OBLS*</TD><TD ALIGN=CENTER>SLBO</TD><TD>Object LS Data</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OBOA|OBOA]]</TD><TD ALIGN=CENTER>AOBO</TD><TD>Starting Object Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OFGA|OFGA]]</TD><TD ALIGN=CENTER>AGFO</TD><TD>Object Furn Geom Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCC|ONCC]]</TD><TD ALIGN=CENTER>CCNO</TD><TD>Oni Character Class</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCP|ONCP]]</TD><TD ALIGN=CENTER>PCNO</TD><TD>Oni Character Particle Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONCV|ONCV]]</TD><TD ALIGN=CENTER>VCNO</TD><TD>Oni Character Variant</TD><TD>zero byte file, <FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONFA|ONFA]]</TD><TD ALIGN=CENTER>AFNO</TD><TD>Imported Flag Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONGS|ONGS]]</TD><TD ALIGN=CENTER>SGNO</TD><TD>Oni Game Settings</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONIA|ONIA]]</TD><TD ALIGN=CENTER>AINO</TD><TD>Oni Character Impact Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLD|ONLD]]</TD><TD ALIGN=CENTER>DLNO</TD><TD>Oni Game Level Descriptor</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONLV|ONLV]]</TD><TD ALIGN=CENTER>VLNO</TD><TD>Oni Game Level</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONMA|ONMA]]</TD><TD ALIGN=CENTER>AMNO</TD><TD>Imported Marker Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONOA|ONOA]]</TD><TD ALIGN=CENTER>AONO</TD><TD>Object Gunk Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSA|ONSA]]</TD><TD ALIGN=CENTER>ASNO</TD><TD>Imported Spawn Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONSK|ONSK]]</TD><TD ALIGN=CENTER>KSNO</TD><TD>Oni Sky Class</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONTA|ONTA]]</TD><TD ALIGN=CENTER>ATNO</TD><TD>Trigger Array</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONVL|ONVL]]</TD><TD ALIGN=CENTER>LVNO</TD><TD>Oni Variant List</TD><TD><FONT COLOR="red">useless (?)</FONT></TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:ONWC|ONWC]]</TD><TD ALIGN=CENTER>CWNO</TD><TD>Oni Weapon Class</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OPge|OPge]]</TD><TD ALIGN=CENTER>egPO</TD><TD>Objective Page</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OSBD|OSBD]]</TD><TD ALIGN=CENTER>DBSO</TD><TD>Oni Sound Binary Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTIT|OTIT]]</TD><TD ALIGN=CENTER>TITO</TD><TD>Oct Tree Interior Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:OTLF|OTLF]]</TD><TD ALIGN=CENTER>FLTO</TD><TD>Oct Tree Leaf Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PLEA|PLEA]]</TD><TD ALIGN=CENTER>AELP</TD><TD>Plane Equation Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PNTA|PNTA]]</TD><TD ALIGN=CENTER>ATNP</TD><TD>3D Point Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpc|PSpc]]</TD><TD ALIGN=CENTER>cpSP</TD><TD>Part Specification</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSpL|PSpL]]</TD><TD ALIGN=CENTER>LpSP</TD><TD>Part Specification List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:PSUI|PSUI]]</TD><TD ALIGN=CENTER>IUSP</TD><TD>Part Specifications UI</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:QTNA|QTNA]]</TD><TD ALIGN=CENTER>ANTQ</TD><TD>Quad Tree Node Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>QUDA*</TD><TD ALIGN=CENTER>ADUQ</TD><TD>Quad Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SNDD|SNDD]]</TD><TD ALIGN=CENTER>DDNS</TD><TD>Sound Data</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:StNA|StNA]]</TD><TD ALIGN=CENTER>ANtS</TD><TD>String Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:SUBT|SUBT]]</TD><TD ALIGN=CENTER>TBUS</TD><TD>Subtitle Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMFA*</TD><TD ALIGN=CENTER>AFMT</TD><TD>Float Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TMRA*</TD><TD ALIGN=CENTER>ARMT</TD><TD>Template Reference Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAC|TRAC]]</TD><TD ALIGN=CENTER>CART</TD><TD>Animation Collection</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAM|TRAM]]</TD><TD ALIGN=CENTER>MART</TD><TD>Totoro Animation Sequence</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRAS|TRAS]]</TD><TD ALIGN=CENTER>SART</TD><TD>Totoro Aiming Screen</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRBS|TRBS]]</TD><TD ALIGN=CENTER>SBRT</TD><TD>Totoro Body Set</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRCM|TRCM]]</TD><TD ALIGN=CENTER>MCRT</TD><TD>Totoro Quaternion Body</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TRFT*</TD><TD ALIGN=CENTER>TFRT</TD><TD>Totoro Facing Table</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGA|TRGA]]</TD><TD ALIGN=CENTER>AGRT</TD><TD>Totoro Quaternion Body Geometry Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRGE|TRGE]]</TD><TD ALIGN=CENTER>EGRT</TD><TD>Trigger Emitter</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIA|TRIA]]</TD><TD ALIGN=CENTER>AIRT</TD><TD>Totoro Quaternion Body Index Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRIG|TRIG]]</TD><TD ALIGN=CENTER>GIRT</TD><TD>Trigger</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRMA|TRMA]]</TD><TD ALIGN=CENTER>AMRT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRSC|TRSC]]</TD><TD ALIGN=CENTER>CSRT</TD><TD>Screen (Aiming) Collection</TD><TD>half zero byte file</TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TRTA|TRTA]]</TD><TD ALIGN=CENTER>ATRT</TD><TD>Totoro Quaternion Body Translation Array</TD><TD> </TD><TD ALIGN=CENTER>Character File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFF|TSFF]]</TD><TD ALIGN=CENTER>FFST</TD><TD>Font Family</TD><TD>zero byte file</TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFL|TSFL]]</TD><TD ALIGN=CENTER>LFST</TD><TD>Font Language</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSFT|TSFT]]</TD><TD ALIGN=CENTER>TFST</TD><TD>Font</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TSGA|TSGA]]</TD><TD ALIGN=CENTER>AGST</TD><TD>Glyph Array</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TStr|TStr]]</TD><TD ALIGN=CENTER>rtST</TD><TD>String</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TURR|TURR]]</TD><TD ALIGN=CENTER>RRUT</TD><TD>Turret</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXAN|TXAN]]</TD><TD ALIGN=CENTER>NAXT</TD><TD>Texture Map Animation</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXCA|TXCA]]</TD><TD ALIGN=CENTER>ACXT</TD><TD>Texture Coordinate Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMA|TXMA]]</TD><TD ALIGN=CENTER>AMXT</TD><TD>Texture Map Array</TD><TD> </TD><TD ALIGN=CENTER>Level File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMB|TXMB]]</TD><TD ALIGN=CENTER>BMXT</TD><TD>Texture Map Big</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TXMP|TXMP]]</TD><TD ALIGN=CENTER>PMXT</TD><TD>Texture Map</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>TXPC*</TD><TD ALIGN=CENTER>CPXT</TD><TD>Texture Procedure Data</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:TxtC|TxtC]]</TD><TD ALIGN=CENTER>CtxT</TD><TD>Text Console</TD><TD> </TD><TD ALIGN=CENTER>Message File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UUEA*</TD><TD ALIGN=CENTER>AEUU</TD><TD>Error Binding Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>UVDL*</TD><TD ALIGN=CENTER>LDVU</TD><TD>UV Data List</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:VCRA|VCRA]]</TD><TD ALIGN=CENTER>ARCV</TD><TD>3D Vector Array</TD><TD> </TD><TD> </TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMCL|WMCL]]</TD><TD ALIGN=CENTER>LCMW</TD><TD>WM Cursor List</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMDD|WMDD]]</TD><TD ALIGN=CENTER>DDMW</TD><TD>WM Dialog Data</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMM_|WMM_]]</TD><TD ALIGN=CENTER>_MMW</TD><TD>WM Menu</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WMMB|WMMB]]</TD><TD ALIGN=CENTER>BMMW</TD><TD>WM Menu Bar</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| <TR BGCOLOR="#FFEEDD"><TD ALIGN=CENTER>[[OBD:WPge|WPge]]</TD><TD ALIGN=CENTER>egPW</TD><TD>Weapon Page</TD><TD> </TD><TD ALIGN=CENTER>Level 0 File</TD></TR>
| |
| </TABLE>
| |
|
| |
|
| | ==BINA/OBJC tags== |
| | Lists of objects within a level, stored in the .raw/.sep files. |
| | {| style="white-space:nowrap" width=100% |
| | | |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[CHAR]] |
| | |Character |
| | ! |
| | |- |
| | ![[CMBT]] |
| | |Combat profile |
| | ! |
| | |- |
| | ![[OBD:BINA/OBJC/CONS|CONS]] |
| | |Console |
| | ! |
| | |- |
| | ![[OBD:BINA/OBJC/DOOR|DOOR]] |
| | |Door |
| | ! |
| | |- |
| | ![[FLAG]] |
| | |Flag |
| | ! |
| | |- |
| | ![[FURN]] |
| | |Furniture |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[MELE]] |
| | |Melee profile |
| | ! |
| | |- |
| | ![[NEUT]] |
| | |Neutral behavior |
| | ! |
| | |- |
| | ![[PART]] |
| | |Particle |
| | ! |
| | |- |
| | ![[PATR]] |
| | |Patrol path |
| | ! |
| | |- |
| | ![[PWRU]] |
| | |Powerup |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[SNDG]] |
| | |Sound Group |
| | ! |
| | |- |
| | ![[TRGV]] |
| | |Trigger Volume |
| | ! |
| | |- |
| | ![[OBD:BINA/OBJC/TRIG|TRIG]] |
| | |Trigger |
| | ! |
| | |- |
| | ![[OBD:BINA/OBJC/TURR|TURR]] |
| | |Turret |
| | ! |
| | |- |
| | ![[WEAP]] |
| | |Weapon |
| | ! |
| | |} |
| | |} |
|
| |
|
| [[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types | | ==Unused tags== |
| | Unused types still exist in the game data, and are typically looked up by the engine, but are not used. |
| | {| style="white-space:nowrap" width=100% |
| | | |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[AGDB]] |
| | |Gunk Quad Debug Array |
| | !^_^ |
| | |- |
| | ![[AITR]] |
| | |AI Script Trigger Array |
| | ! |
| | |- |
| | ![[AKDA]] |
| | |Door Frame Array |
| | ! |
| | |- |
| | ![[OBDC]] |
| | |Door Class Array |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[ONFA]] |
| | |Imported Flag Node Array |
| | ! |
| | |- |
| | ![[ONMA]] |
| | |Imported Marker Node Array |
| | ! |
| | |- |
| | ![[ONSA]] |
| | |Imported Spawn Array |
| | ! |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | ![[ONTA]] |
| | |Trigger Array |
| | ! |
| | |- |
| | ![[StNA]] |
| | |String Array |
| | !^_^ |
| | |- |
| | ![[TStr]] |
| | |String |
| | !^_^ |
| | |} |
| | |} |
| | |
| | ==Defunct tags== |
| | Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources. |
| | {| style="white-space:nowrap" width=100% |
| | | |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !3CLA |
| | |RGB Color Array |
| | ! -- |
| | |- |
| | !AGQM |
| | |Gunk Quad Material |
| | ! -- |
| | |- |
| | !AIWA |
| | |AI Imported Waypoint Array |
| | ! -- |
| | |- |
| | !EDIA |
| | |Edge Index Array |
| | ! -- |
| | |- |
| | !FXLR |
| | |FX Laser Effect |
| | ! -- |
| | |- |
| | !GMAN |
| | |Geometry Animation |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !M3TA |
| | |Triangle Array |
| | ! -- |
| | |- |
| | !NMSA |
| | |Network Spawn Point Array |
| | ! -- |
| | |- |
| | ![[OBLS]] |
| | |Object LS Data |
| | !^_^ |
| | |- |
| | !QUDA |
| | |Quad Array |
| | ! -- |
| | |- |
| | !TMFA |
| | |Float Array |
| | ! -- |
| | |} |
| | |style="vertical-align:top"| |
| | {| class="wikitable" width=100% |
| | |-style="background:#e9e9e9" |
| | !style="width:43px;"|Tag |
| | !Description |
| | !style="width:30px;"|OK? |
| | |- |
| | !TMRA |
| | |Template Reference Array |
| | ! -- |
| | |- |
| | !TRFT |
| | |Totoro Facing Table |
| | ! -- |
| | |- |
| | !TXPC |
| | |Texture Procedure Data |
| | ! -- |
| | |- |
| | !UUEA |
| | |Error Binding Array |
| | ! -- |
| | |- |
| | !UVDL |
| | |UV Data List |
| | ! -- |
| | |} |
| | |} |
| | |
| | {{OBD}} |