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  • *Oni treats the level folder names as case-insensitive, so you can rename "EnvWa |'''[[Oni (folder)/GameDataFolder/IGMD/global|global/]]'''
    5 KB (680 words) - 02:10, 14 April 2023
  • #REDIRECT[[Oni (folder)]]
    25 bytes (3 words) - 15:35, 5 September 2014
  • #REDIRECT[[Oni (folder)/persist.dat]]
    37 bytes (5 words) - 20:52, 23 May 2013
  • *View TXMP and its properties. Convert images to TXMP.oni files with flags. *Put the application AETools into your Oni/Edition Folder.
    905 bytes (133 words) - 17:02, 8 April 2023
  • '''[[Oni]]''' is an action video game developed by Bungie West and released in 2001. Our wiki also has the following additional '''Oni''' articles:
    363 bytes (54 words) - 15:25, 13 April 2024
  • {{Hatnote|See [[History of Mac Oni]] for information on how the Mac game application has evolved over time.}} The French, German, Italian and Spanish localizations of Oni for the Macintosh accidentally shipped with development-related files, name
    3 KB (579 words) - 21:12, 10 December 2023
  • {{Hatnote|For the overall history of Oni's development, see [[Oni]]. For information on the unusual European Mac releases with extra files, s ...updated or patched by the developer after its release, the Mac version of Oni has a complicated history due to changes in the Mac platform, and has evolv
    5 KB (883 words) - 03:52, 10 December 2022
  • .... The folder with Vago's converted files will appear. Go into Levels/DAT - ONI FILES/level0_Final/. : '''Convert the .oni to XML'''
    3 KB (562 words) - 15:56, 9 May 2024
  • ...les; it can also educate you on the details of what each file does, or how Oni finds its game data. Click on a folder's name to go down to that level of t ...ds another level with the publisher's name: '''C:\Program Files (x86)\Buka\Oni'''
    5 KB (713 words) - 15:23, 13 April 2024
  • This page will guide you in obtaining, installing and running Oni on practically any computer. ...Windows/Mac Oni is supported by the community and can be modded (note: Mac Oni does not run in macOS 10.15 Catalina or newer due to the loss of 32-bit sup
    7 KB (1,231 words) - 23:58, 2 December 2023
  • ...ell. But if you are still encountering crashes while using the most stable Oni available for your system, read on: chances are that your crash is document ...ore or less the same reasons, hence the general use of "blam" for whenever Oni runs into trouble and suddenly quits.
    4 KB (653 words) - 19:41, 20 December 2021
  • '''OSGE''' (Oni Saved Game Editor) is an editor for [[persist.dat]] files written in REALBa ...ng, which is handy in case you ended up with a bad resolution setting that Oni cannot launch in.
    1 KB (227 words) - 00:05, 23 October 2022
  • :3) Now all the TXMPs from Oni (over 2,000) will be located in the Oni/TXMPfiles ...ed version of Oni for Windows supports 512x512, and the patched version of Oni for macOS supports up to 1024x1024.
    6 KB (961 words) - 16:09, 10 March 2021
  • [[Image:Oni RPG Main Menu.jpg|thumb|250px|left|The main menu.]] [[Image:Oni RPG ManPlant.jpg‎|thumb|250px|right|Musashi Manufacturing Plant.]]
    870 bytes (142 words) - 22:25, 29 April 2023
  • ...It is called "power_II" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level10_
    656 bytes (108 words) - 21:29, 28 May 2017
  • ...'. It is called "power" because the original version of the level was an [[Oni/Early Story|electric power plant]]. This level's data is stored in level9_F
    711 bytes (114 words) - 21:28, 28 May 2017
  • ...d to GameDataFolderZero on Mac due to GDF-remembering feature in OmniGroup Oni build. :* Packages now hold their .oni files in oni/levelX_Final/, not oni/levelX_Final/levelX_Final/.
    5 KB (640 words) - 22:01, 14 June 2020
  • '''BungieFrameWork Scripting Language''' (simply called '''BSL''') is what Oni's level scripts are written in. Being a game scripting language, BSL is far Physically speaking, they are the .bsl files inside the [[IGMD|Oni/GameDataFolder/IGMD/]] folder. Being in plain-text format, scripts can be e
    4 KB (644 words) - 02:38, 6 May 2023
  • {{Hatnote|For a comparison of Win/Mac Oni with PS2 Oni, see [[Oni (PlayStation 2)]].}} ...retail Oni but before the Windows demo was made, some changes made for Mac Oni carried over to the Windows demo. (This addition of .sep files was also car
    8 KB (1,256 words) - 23:19, 30 March 2023
  • '''GameDataFolder''' (commonly called "GDF") is a subfolder of the main Oni folder. It holds the following: *Oni's game data, in binary format (see [[OBD]] for more info)
    6 KB (1,027 words) - 17:22, 11 February 2024
  • ;Wouldn't it be nice to have a tool that can rebuild an Oni level? ===Transfer from Oni to Mod Tool===
    4 KB (615 words) - 06:09, 21 August 2020
  • ...age]]. To understand the material below, you should first be familiar with Oni's data files on a general level, so [[OBD]] is recommended reading. ...in Oni's [[GDF]] into their constituent resources, yielding thousands of .oni files. These files are stored in temporary folders, one for each level.
    7 KB (1,226 words) - 20:33, 10 June 2020
  • *: Access to Oni's archives (.dat in conjunction with .raw and .sep) *: Loading/saving/converting of Oni's texture-data
    4 KB (623 words) - 18:50, 7 February 2021
  • ** SUBTmessages.oni: [[Quotes/Prompts|Autoprompt lines]] looked up by [[XML:ONGS|ONGS]] and mes ** SUBTsubtitles.oni: [[Quotes/Speech|Dialogue lines]] which appear when the corresponding sound
    2 KB (281 words) - 15:49, 9 October 2023
  • ...pose: functions in the '''global''' folder can be called from every one of Oni's levels. This can be used to set up "macros" which you can call from the [ Let's say you want Oni to run a function every time you load a level. You have to go in every leve
    4 KB (749 words) - 12:21, 13 July 2023
  • {{Hatnote|If you are looking for help running Oni on the Steam Deck, see [[Playing on the Steam Deck]] for much simpler instr There is no official support for Oni in the Linux OS family. Nevertheless, it is still possible to run the game
    8 KB (1,319 words) - 14:58, 23 July 2023
  • ...tnote|Before reading this page, it's a good idea to be familiar with basic Oni [[game data terminology]].}} ...formats was added. OniSplit incorporates the latest [[OBD|knowledge about Oni's game data]], and it is currently the community's main modding tool.
    17 KB (2,768 words) - 22:43, 5 December 2023
  • ...d for [http://geyser.oni2.net/UE4/OniTRAM/OniSkeletonBased/ THESE] (all of Oni's animations, optimized for retargeting and compatible with [https://www.un #There are three "mannequins" adapted from the TRCM of Oni's level0_Final: '''bip_konoko.fbx''', '''bip_comguy.fbx''' and '''bip_strik
    5 KB (669 words) - 19:14, 30 May 2021
  • To avoid conflicts 51000 needed to become a XML patch mod (*.oni-patch). The code from 51000 needed to become injected into the files of 540 Note how Rifle Sprinting uses the '''oni''' folder for new content and the '''patches''' folder for code injections.
    4 KB (471 words) - 08:49, 28 March 2023
  • ...by editing '''[[key_config.txt]]''', though there are GUI solutions like [[Oni Key Editor]] and [[KeyConfig]]. ...mmand. To reset your bindings to default, delete key_config.txt and launch Oni to generate a clean version of the file.
    11 KB (1,836 words) - 17:58, 2 March 2024
  • | OBANfile<font color="#777777">.oni (file suffix not used)</font> | <font color="#777777">OSBD</font>file<font color="#777777">.imp.oni (file prefix and suffix not used)</font>, 32 letters allowed
    6 KB (762 words) - 15:41, 13 May 2024
  • After the .oni files have been exported, the extraction of objects can fail if their textu OniSplit.exe -extract:dae levelX_geometry levelX_files/AKEV*.oni -search level0_files
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  • ...]. For information on the patches to Windows Oni and other Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} ...t were requested by fans, and some patches that were first made to Windows Oni (see [[Daodan DLL]]).
    9 KB (1,570 words) - 19:36, 2 July 2022
  • ...GameDataFolder]] (backup the original), the latter in [[GameDataFolder]]/[[Oni (folder)/GameDataFolder/IGMD|IGMD]], replacing the original [[Oni_(folder)/
    4 KB (543 words) - 14:22, 23 February 2021
  • ...tment, T2 stipulated that a PlayStation 2 port would be released alongside Oni for Windows and Macintosh. That port was created by Rockstar Toronto (known Today, Oni runs well in the emulator [https://pcsx2.net/ PCSX2]. When using this emula
    16 KB (2,603 words) - 03:05, 10 December 2023
  • ...ake a folder named "bsl". If you have [[Making a patch mod|XML patches]] (.oni-patch files), make a folder named "patches". If you have other kinds of fil 5. Make a folder called "common" inside the oni/, bsl/, patches/ or plain/ folder for files which will work both in Windows
    16 KB (2,564 words) - 19:12, 10 November 2023
  • [http://oni.bungie.org/forum/viewtopic.php?id=2657 OCF thread] * [http://oni.bungie.org/forum/viewtopic.php?pid=48310#p48310 Animated Rotoscope]
    5 KB (812 words) - 21:55, 2 July 2022
  • * [https://web.archive.org/web/20080409203140/http://oni.bungie.org/forums/index.php?threadid=142 Major releases] * <!--http://oni.bungie.org/forums/index.php?threadid=121 -->Dev talk
    8 KB (1,200 words) - 22:57, 31 March 2020
  • Oni Character Class (ONCC) ...mand line, try then playing at 800x600 or 640x480. (You can change that in Oni's option menu.)
    6 KB (832 words) - 21:07, 7 May 2022
  • <Oni> </Oni>
    2 KB (252 words) - 12:25, 5 April 2021
  • :Oni still parses these files (see debugger.txt file in your Oni folder), but you can disable them and use their raw/separate file data part :The furniture [[OBD:OFGA|OFGA]] files aren't a part of the regular Oni files. They are stored in the unused [[level0_Tools]] files.
    2 KB (320 words) - 21:18, 9 December 2023
  • ...''. As usual for Bungie, there are multiple references to these games in [[Oni]], from [[Music/Myth|musical themes]] to quotations and other [[Easter eggs ...ase of Bungie led to the Myth IP being acquired by Take-Two Interactive ([[Oni#Buyout|explained here]]); development was rushed and fans generally agree t
    3 KB (460 words) - 19:54, 17 October 2023
  • <Oni> </Oni>
    2 KB (310 words) - 12:22, 5 April 2021
  • This page gives a brief look at [[BSL]], Oni's scripting language. For those with scripting or programming experience, B ...evel-load, regardless of which .bsl file it is found in (the convention in Oni's scripts is to place it in a file called *_main.bsl).
    7 KB (1,162 words) - 00:10, 4 February 2024
  • | [http://oni.bungie.org/forum/viewtopic.php?pid=35324 Oni Central Forum] | [http://oni.bungie.org/forum/viewtopic.php?id=2087 Oni Central Forum]
    3 KB (595 words) - 21:16, 27 August 2020
  • *A TXMB file simply hold links to TXMPs which are assembled by Oni to display a larger picture than the maximum size of a single texture.<br>T <Oni>
    7 KB (980 words) - 13:07, 5 April 2021
  • {{Hatnote|".dat" redirects here; for other files ending in ".dat", see [[Oni (folder)]].}} ...r with ".raw" and sometimes ".sep" counterparts, contain the game data for Oni.
    20 KB (3,242 words) - 22:42, 5 December 2023
  • ...p:Video game modding|modding]]; for an introduction to how to actually mod Oni, see [[Introduction to modding|here]]. To download mods, you can start [[AE As has been documented on the page about [[Oni]]'s overall development, time ran out for Bungie West to do everything they
    17 KB (2,865 words) - 19:12, 9 November 2023
  • <Oni> </Oni>
    2 KB (327 words) - 12:26, 5 April 2021
  • ...does not assume that you have prior modding experience or knowledge of the Oni engine. Links to more technical parts of the wiki are interspersed below or ...new ones. If you take things one step at a time, you can learn a lot from Oni about how to make games in general; in fact, many game developers started o
    12 KB (1,994 words) - 16:09, 6 December 2023
  • *Feature: Global: Setting: CharSet selection (eg for russian chars in Oni's data)
    5 KB (648 words) - 15:02, 3 November 2012
  • ...[:Category:Patches|Patches category]]. Also see [[OniX]], a rebuild of the Oni application for modern Windows systems.}} ...dd features. It does this by posing as '''binkw32.dll''', the library that Oni loads so that it can play the game's opening and ending videos. The Daodan
    18 KB (2,890 words) - 18:10, 27 March 2024
  • | M3GM''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file suffix)</font> | <font color="#777777">BINA3RAP</font>''file_name''<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>
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  • ...is a bundle of features created by [[Bungie West]] to help them develop [[Oni]]: a console line for entering scripting commands, manual camera controls, ...sions of Oni. It just needed to be unlocked, as the community [[History of Oni modding/The tale of Dev Mode|learned back in 2006]].
    22 KB (3,498 words) - 15:44, 6 December 2023
  • ...source). The AIFF .oni files will go in the mac_only/ folder and the WAV .oni files will go in the win_only/ folder as described on [[Making a mod packag To create suitable files for importing into Oni, you could use [https://www.audacityteam.org/download/ Audacity] and its [h
    31 KB (4,573 words) - 15:13, 31 December 2023
  • SNDD instances is where Oni stores sound data. In Vanilla Oni game data, sounds are either mono or stereo waveforms (with sampling freque As a unique feature of Oni game data, SNDD files have a significantly different structure depending on
    40 KB (6,305 words) - 14:04, 6 January 2024
  • ...purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made. ...humb|Screenshot showing Cmder's capabilities within the context of modding Oni]]
    12 KB (1,972 words) - 15:58, 25 July 2022
  • <Oni> </Oni>
    8 KB (1,033 words) - 15:52, 12 May 2024
  • |colspan="2" align="center"|[http://oni.bungie.org/forum/viewtopic.php?id=2841 Forum thread] ...currently comes in the form of a bundle called '''Daodan.plugin''' and an Oni [[AE:Plugins|level plugin]] called '''level0_Zukai''' with supplemental res
    12 KB (2,119 words) - 16:08, 31 December 2023
  • ...to explore the Unreal engine and answer the longstanding question whether Oni can be recreated. ...Engine can be fully modified by C++ the question is rather '''how much of Oni can be replicated by Blueprint scripting''' and '''what parts need real pro
    8 KB (1,230 words) - 19:23, 2 July 2022
  • ...00| 14 00 00 00 | 20 | array capacity; always the same in original Oni }} ...pt command [[make_corpse]](filename) creates a separate corpse file in the Oni folder. The pose of this corpse is taken from the player character (the [[D
    4 KB (524 words) - 19:49, 23 May 2013
  • ...nt16 |FFFFC8| 04 00 | 4 | class; the following window classes exist in Oni (values in dec): :Since Oni looks dialogs up by ID, changing them arbitrarily is not recommended.
    6 KB (874 words) - 01:48, 7 December 2023
  • *Why does Oni crash on game start? *Why does Oni crash while loading a level?
    11 KB (1,786 words) - 14:58, 18 May 2021
  • ...there must be a function called "main" in one of the level's script files. Oni will always look for and start with this function when a level loads. ...d only appears to be separate in the Load Game menu (this is the only time Oni combines two levels into one set of files).
    15 KB (2,481 words) - 02:14, 6 May 2023
  • ...-beta Oni. See the [[Pre-beta features]] article for features removed from Oni during development.}} Fans have sometimes observed that earlier versions of Oni's levels as seen in pre-release screenshots and the [[Trailers#1999|1999 tr
    33 KB (5,302 words) - 20:15, 19 December 2023
  • ...Ctrl-Shift-X if you are using the [[Daodan DLL]] or the Intel Mac build of Oni. <Oni>
    12 KB (1,672 words) - 17:38, 21 February 2022
  • * Oni's out-of-game windows overlay each other. The parent window becomes visible <Oni>
    6 KB (675 words) - 15:56, 9 October 2023
  • The [[Oni2AS|Oni 2 dev disc]] from Angel Studios contains: ...ni's [[OSGr]]?) and a corresponding '''*.bd''' file (similar to a group of Oni's [[SNDD]] bundled together). The '''*.bd''' files in '''BANKS.DAT''' are i
    22 KB (3,428 words) - 19:26, 23 January 2020
  • Oni's level scripts are written in {{Hover|BFW|text=BungieFrameWork, the underl ...the function called "main", regardless of which .bsl file it is found in (Oni's scripts always place it in a file ending in "_main.bsl"). The code then f
    37 KB (6,040 words) - 03:58, 14 December 2023
  • ...:COLLADA|COLLADA]] as the "passthrough" format between your 3D program and Oni. In this article, COLLADA is referred to as "Collada" (because who enjoys b [[OniSplit]] is the program that we use to get models into and out of Oni. It is a command line tool. There is a GUI wrapper for OniSplit that covers
    37 KB (6,335 words) - 15:47, 13 May 2024
  • {{XML_File_Header | prev=ONLD | type=ONLV | next=ONSK | name=Oni Game Level}} ...[XML:AKEV|AKEV]] via '''file''' name (AKEV''name'', don't use file suffix .oni)
    20 KB (2,554 words) - 18:07, 9 December 2023
  • {{XML_File_Header | prev=ONVL | type=ONWC | next=OPge | name=Oni Weapon Class}} | <font color="#777777">ONWC</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font>
    14 KB (2,128 words) - 16:54, 6 March 2024
  • [[Image:Oni 2 - The Rooftops.jpg|right|thumb|300px|The un-textured Rooftops level.]] Oni 2 has 95 layouts, which could be thought of as levels or rooms. 15 of these
    24 KB (3,848 words) - 22:57, 13 February 2022
  • |Oni 2 Angel Studios Tour |[http://oni.bungie.org/forum/viewtopic.php?id=2965 Omega Tournament]
    62 KB (8,990 words) - 21:32, 12 May 2024
  • {{XML_BINA_Header | prev=OBJC/CHAR | type=ONIE | next=PAR3 | name=Oni Impact Effects}} * BINAEINOimpact_effects.oni is stored ''globally'' (in AE/AEInstaller/vanilla/level0_Final.dat).
    29 KB (3,992 words) - 18:06, 9 October 2023
  • <Oni Version="0.9.96.0"> </Oni>
    17 KB (2,202 words) - 16:06, 10 March 2021
  • ...vel creation; now <tt>env_show_ghostgqs=1</tt> will display ghost quads in Oni. ...COMcomb_k.oni Path_To\TRAMKONCOMcomb_k_k.oni Path_To\TRAMKONCOMcomb_k_k_k.oni
    42 KB (6,309 words) - 20:13, 26 June 2022
  • :vanilla: An un-modded retail copy of Oni ...probably in the process of being replaced by [[#BINA/OBJC/CHAR|CHAR]] when Oni shipped, but it is still used for a few cutscene characters.}}
    24 KB (3,891 words) - 16:26, 11 February 2024
  • * [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni We've also a [http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.]
    73 KB (10,328 words) - 16:20, 28 September 2023
  • TestFile="C:\Oni\AE\Tools\Simple_OniSplit_GUI\XSI_exchange\test.vbs" ' if obj is not an Oni obj or camera
    54 KB (6,911 words) - 17:38, 21 February 2022
  • ==Oni 2 game== If we had a real option to create an Oni 2 with modern engine I would root for Unreal Engine 4.
    53 KB (8,102 words) - 14:47, 24 March 2024
  • ...3 Ambient Suite] (the part that sounds redundant) for the mini-overview of Oni. ...se; see, e.g., Tracker's recommendations on the settings he used to record Oni On Time - which I later used in Serious Konoko). --[[User:Geyser|geyser]] 1
    59 KB (9,968 words) - 17:22, 8 April 2023
  • ...done on characters with a small amount of bones, it does not work well for Oni characters and animations, as it's too labor-intensive and inefficient. ...istant future; other than that, you don't need to know them to animate for Oni:
    44 KB (7,228 words) - 21:50, 5 February 2023
  • ...rmal play speed to slowmotion and vice versa, but that is not the case for Oni. In Oni jumps have a jetpack timer: the longer the jump action the higher the chara
    15 KB (2,391 words) - 20:39, 23 June 2020
  • ...n|deprecated]]. The body doesn't get deformed by following animated bones. Oni modders often use the terms mesh and bone interchangeably. Only the pelvis ...ne. Typically we use the correct spelling here, but OniSplit's XML follows Oni's misspelling, so you may see "varient" creep into the wiki here and there.
    60 KB (8,825 words) - 19:01, 29 February 2024