OBD:File types/Level: Difference between revisions
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This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level. | This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically [[OBD:File types/Character|Character]] or [[OBD:File types/General|General]] files, not Level files; see the {{SectionLink||List}} for a stricter list of types classified as Level. | ||
===ONLV=== | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:ONLV|ONLV]] Oni Game Level | *[[OBD:ONLV|ONLV]] Oni Game Level | ||
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{{Tree list/end}} | {{Tree list/end}} | ||
===BINA collections=== | |||
{{Tree list}} | |||
*[[OBD:BINA/ONIE|BINA/ONIE]] Impact Effects | |||
**[[OBD:Impt|Impt]] Impact Tree (name link) | |||
**[[OBD:Mtrl|Mtrl]] Material (name link) | |||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
**OSBD Sound Binary Data (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/TMBD|BINA/TMBD]] Texture Material Binary Data | |||
**[[OBD:Mtrl|Mtrl]] Material (name link) | |||
**TXMP Texture Map (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character | |||
**ONCC Character Class (name link) | |||
**ONWC Weapon Class (name link) | |||
**[[OBD:BINA/OBJC/PATR|BINA/OBJC/PATR]] Patrol Path (ID link) | |||
**[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile (ID link) | |||
**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | |||
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | |||
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/CONS|BINA/OBJC/CONS]] Console | |||
**[[OBD:CONS|CONS]] Console Class (name link) | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/DOOR|BINA/OBJC/DOOR]] Door | |||
**[[OBD:DOOR|DOOR]] Door Class (name link) | |||
**TXMP Texture Map | |||
**TXMP Texture Map | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | |||
**[[OBD:OFGA|OFGA]] Furniture Geometry Array | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | |||
**ONCC Character Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/NEUT|NEUT]] Neutral Behavior | |||
**OSBD Sound Binary Data (name link) | |||
**OSBD Sound Binary Data (name link) | |||
**OSBD Sound Binary Data (name link) | |||
**ONWC Weapon Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PART|PART]] Particle | |||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | |||
**OSBD Sound Binary Data (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | |||
**[[OBD:TRIG|TRIG]] Trigger Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/TURR|TURR]] Turret | |||
**[[OBD:TURR|TURR]] Turret Class (name link) | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | |||
**[[OBD:ONWC|ONWC]] Weapon Class (name link) | |||
{{Tree list/end}} | |||
===Development and misc. types=== | |||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:CONS|CONS]] Console Class (development use only) | *[[OBD:CONS|CONS]] Console Class (development use only) | ||
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|- | |- | ||
|[[OBD:BINA/PAR3|PAR3]] | |[[OBD:BINA/PAR3|PAR3]] | ||
| | |Particle Class | ||
| - | | - | ||
|- | |- |
Latest revision as of 19:31, 9 December 2023
This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.
Hierarchy
This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically Character or General files, not Level files; see the § List for a stricter list of types classified as Level.
ONLV
- ONLV Oni Game Level
- AKEV Akira Environment
- PNTA 3D Point Array
- PLEA Plane Equation Array
- TXCA Texture Coordinate Array
- AGQG Gunk Quad General Array
- AGQR Gunk Quad Render Array
- AGQC Gunk Quad Collision Array
- AGQC Gunk Quad Collision Array
- AGDB Gunk Quad Debug Array (unused)
- TXMA Texture Map Array
- TXMP Texture Map
- AKVA BNV Node Array
- AKBA Side Array
- IDXA Index Array
- AKBP BSP Node Array
- ABNA BSP Tree Node Array
- AKOT Oct Tree
- AKAA Adjacency Array
- AKDA Door Frame Array (unused)
- OBOA Object Array
- ONMA Marker Node Array (unused)
- ONFA Flag Node Array (unused)
- ONTA Trigger Array (unused)
- ONSK Sky Class
- TXMP Texture Map
- AISA AI Character Setup Array
- AITR AI Script Trigger Array (unused)
- ONSA Spawn Array (unused)
- OBDC Door Class Array (unused)
- M3GM Geometry
- PNTA 3D Point Array
- VCRA 3D Vector Array
- TXCA Texture Coordinate Array
- TXMP Texture Map
- M3GM Geometry
- ONOA Object Gunk Array
- IDXA Index Array
- ENVP Env Particle Array
- CRSA Corpse Array
- ONCC Character Class
- AKEV Akira Environment
BINA collections
- BINA/PAR3 Particle Class
- BINA/OBJC/CHAR Character
- ONCC Character Class (name link)
- ONWC Weapon Class (name link)
- BINA/OBJC/PATR Patrol Path (ID link)
- BINA/OBJC/CMBT Combat Profile (ID link)
- BINA/OBJC/MELE Melee Profile (ID link)
- BINA/OBJC/NEUT Neutral Behavior (ID link)
- BINA/OBJC/CMBT Combat Profile
- BINA/OBJC/CHAR Character (ID link)
- BINA/OBJC/CONS Console
- CONS Console Class (name link)
- TXMP Texture Map
- TXMP Texture Map
- TXMP Texture Map
- BINA/OBJC/DOOR Door
- DOOR Door Class (name link)
- TXMP Texture Map
- TXMP Texture Map
- BINA/OBJC/FLAG Flag
- BINA/OBJC/FURN Furniture
- OFGA Furniture Geometry Array
- BINA/OBJC/MELE Melee Profile
- ONCC Character Class (name link)
- NEUT Neutral Behavior
- OSBD Sound Binary Data (name link)
- OSBD Sound Binary Data (name link)
- OSBD Sound Binary Data (name link)
- ONWC Weapon Class (name link)
- PATR Patrol Path
- PWRU Powerup
- SNDG Sound Group
- OSBD Sound Binary Data (name link)
- TRGV Trigger Volume
Development and misc. types
- CONS Console Class (development use only)
- OFGA Furniture Geometry Array
- M3GM Geometry
- DOOR Door Class (development use only)
- OFGA Furniture Geometry Array
- OFGA Furniture Geometry Array
- OBAN Object Animation
- OSBD Sound Binary Data
- OSBD Sound Binary Data
FILM Film
ONLD Level Descriptor
List
A stricter list of only what we have grouped under the Level family of file types.
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