OBD:File types/Level: Difference between revisions
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**[[OBD:CRSA|CRSA]] Corpse Array | **[[OBD:CRSA|CRSA]] Corpse Array | ||
***ONCC Character Class | ***ONCC Character Class | ||
{{Tree list | {{Tree list|end}} | ||
===BINA collections=== | ===BINA collections=== | ||
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**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | **[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | *[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
{{Tree list | {{Tree list|end}} | ||
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**[[OBD:Mtrl|Mtrl]] Material (name link) | **[[OBD:Mtrl|Mtrl]] Material (name link) | ||
**TXMP Texture Map (name link) | **TXMP Texture Map (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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**[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | **[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile (ID link) | ||
**[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | **[[OBD:BINA/OBJC/NEUT|BINA/OBJC/NEUT]] Neutral Behavior (ID link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | *[[OBD:BINA/OBJC/CMBT|BINA/OBJC/CMBT]] Combat Profile | ||
**[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | **[[OBD:BINA/OBJC/CHAR|BINA/OBJC/CHAR]] Character (ID link) | ||
{{Tree list | {{Tree list|end}} | ||
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**TXMP Texture Map | **TXMP Texture Map | ||
**TXMP Texture Map | **TXMP Texture Map | ||
{{Tree list | {{Tree list|end}} | ||
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**TXMP Texture Map | **TXMP Texture Map | ||
**TXMP Texture Map | **TXMP Texture Map | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | *[[OBD:BINA/OBJC/FLAG|BINA/OBJC/FLAG]] Flag | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | *[[OBD:BINA/OBJC/FURN|BINA/OBJC/FURN]] Furniture | ||
**[[OBD:OFGA|OFGA]] Furniture Geometry Array | **[[OBD:OFGA|OFGA]] Furniture Geometry Array | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | *[[OBD:BINA/OBJC/MELE|BINA/OBJC/MELE]] Melee Profile | ||
**ONCC Character Class (name link) | **ONCC Character Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
**ONWC Weapon Class (name link) | **ONWC Weapon Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/PART|PART]] Particle | *[[OBD:BINA/OBJC/PART|PART]] Particle | ||
**[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | **[[OBD:BINA/PAR3|BINA/PAR3]] Particle Class | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | *[[OBD:BINA/OBJC/PATR|PATR]] Patrol Path | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | *[[OBD:BINA/OBJC/PWRU|PWRU]] Powerup | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | *[[OBD:BINA/OBJC/SNDG|SNDG]] Sound Group | ||
**OSBD Sound Binary Data (name link) | **OSBD Sound Binary Data (name link) | ||
{{Tree list | {{Tree list|end}} | ||
{{Tree list}} | {{Tree list}} | ||
*[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | *[[OBD:BINA/OBJC/TRGV|TRGV]] Trigger Volume | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | *[[OBD:BINA/OBJC/TRIG|TRIG]] Trigger | ||
**[[OBD:TRIG|TRIG]] Trigger Class (name link) | **[[OBD:TRIG|TRIG]] Trigger Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/TURR|TURR]] Turret | *[[OBD:BINA/OBJC/TURR|TURR]] Turret | ||
**[[OBD:TURR|TURR]] Turret Class (name link) | **[[OBD:TURR|TURR]] Turret Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
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*[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | *[[OBD:BINA/OBJC/WEAP|WEAP]] Weapon | ||
**[[OBD:ONWC|ONWC]] Weapon Class (name link) | **[[OBD:ONWC|ONWC]] Weapon Class (name link) | ||
{{Tree list | {{Tree list|end}} | ||
===Development and misc. types=== | ===Development and misc. types=== | ||
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**OFGA Furniture Geometry Array | **OFGA Furniture Geometry Array | ||
**M3GM Geometry | **M3GM Geometry | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
{{Tree list | {{Tree list|end}} | ||
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**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
**OSBD Sound Binary Data | **OSBD Sound Binary Data | ||
{{Tree list | {{Tree list|end}} | ||
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**M3GM Geometry | **M3GM Geometry | ||
**M3GM Geometry | **M3GM Geometry | ||
{{Tree list | {{Tree list|end}} | ||
Latest revision as of 22:03, 20 May 2025
This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.
Hierarchy
This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically Character or General files, not Level files; see the § List for a stricter list of types classified as Level.
ONLV
- ONLV Oni Game Level
- AKEV Akira Environment
- PNTA 3D Point Array
- PLEA Plane Equation Array
- TXCA Texture Coordinate Array
- AGQG Gunk Quad General Array
- AGQR Gunk Quad Render Array
- AGQC Gunk Quad Collision Array
- AGQC Gunk Quad Collision Array
- AGDB Gunk Quad Debug Array (unused)
- TXMA Texture Map Array
- TXMP Texture Map
- AKVA BNV Node Array
- AKBA Side Array
- IDXA Index Array
- AKBP BSP Node Array
- ABNA BSP Tree Node Array
- AKOT Oct Tree
- AKAA Adjacency Array
- AKDA Door Frame Array (unused)
- OBOA Object Array
- ONMA Marker Node Array (unused)
- ONFA Flag Node Array (unused)
- ONTA Trigger Array (unused)
- ONSK Sky Class
- TXMP Texture Map
- AISA AI Character Setup Array
- AITR AI Script Trigger Array (unused)
- ONSA Spawn Array (unused)
- OBDC Door Class Array (unused)
- M3GM Geometry
- PNTA 3D Point Array
- VCRA 3D Vector Array
- TXCA Texture Coordinate Array
- TXMP Texture Map
- M3GM Geometry
- ONOA Object Gunk Array
- IDXA Index Array
- ENVP Env Particle Array
- CRSA Corpse Array
- ONCC Character Class
- AKEV Akira Environment
BINA collections
- BINA/PAR3 Particle Class
- BINA/OBJC/CHAR Character
- ONCC Character Class (name link)
- ONWC Weapon Class (name link)
- BINA/OBJC/PATR Patrol Path (ID link)
- BINA/OBJC/CMBT Combat Profile (ID link)
- BINA/OBJC/MELE Melee Profile (ID link)
- BINA/OBJC/NEUT Neutral Behavior (ID link)
- BINA/OBJC/CMBT Combat Profile
- BINA/OBJC/CHAR Character (ID link)
- BINA/OBJC/CONS Console
- CONS Console Class (name link)
- TXMP Texture Map
- TXMP Texture Map
- TXMP Texture Map
- BINA/OBJC/DOOR Door
- DOOR Door Class (name link)
- TXMP Texture Map
- TXMP Texture Map
- BINA/OBJC/FLAG Flag
- BINA/OBJC/FURN Furniture
- OFGA Furniture Geometry Array
- BINA/OBJC/MELE Melee Profile
- ONCC Character Class (name link)
- NEUT Neutral Behavior
- OSBD Sound Binary Data (name link)
- OSBD Sound Binary Data (name link)
- OSBD Sound Binary Data (name link)
- ONWC Weapon Class (name link)
- PATR Patrol Path
- PWRU Powerup
- SNDG Sound Group
- OSBD Sound Binary Data (name link)
- TRGV Trigger Volume
Development and misc. types
- CONS Console Class (development use only)
- OFGA Furniture Geometry Array
- M3GM Geometry
- DOOR Door Class (development use only)
- OFGA Furniture Geometry Array
- OFGA Furniture Geometry Array
- OBAN Object Animation
- OSBD Sound Binary Data
- OSBD Sound Binary Data
FILM Film
ONLD Level Descriptor
List
A stricter list of only what we have grouped under the Level family of file types.
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