OBD:File types/Level
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This is an overview of Oni's "level files", which mostly consist of the sub-hierarchy of an Oni Game Level and various BINA and OBJC collections.
Hierarchy
This section shows the level-related resources as a hierarchy stemming from ONLV. The tree does show some file types that are technically Character or General files, not Level files; see the § List for a stricter list of types classified as Level.
- ONLV Oni Game Level
- AKEV Akira Environment
- PNTA 3D Point Array
- PLEA Plane Equation Array
- TXCA Texture Coordinate Array
- AGQG Gunk Quad General Array
- AGQR Gunk Quad Render Array
- AGQC Gunk Quad Collision Array
- AGQC Gunk Quad Collision Array
- AGDB Gunk Quad Debug Array (unused)
- TXMA Texture Map Array
- TXMP Texture Map
- AKVA BNV Node Array
- AKBA Side Array
- IDXA Index Array
- AKBP BSP Node Array
- ABNA BSP Tree Node Array
- AKOT Oct Tree
- AKAA Adjacency Array
- AKDA Door Frame Array (unused)
- OBOA Object Array
- ONMA Marker Node Array (unused)
- ONFA Flag Node Array (unused)
- ONTA Trigger Array (unused)
- ONSK Sky Class
- TXMP Texture Map
- AISA AI Character Setup Array
- AITR AI Script Trigger Array (unused)
- ONSA Spawn Array (unused)
- OBDC Door Class Array (unused)
- M3GM Geometry
- PNTA 3D Point Array
- VCRA 3D Vector Array
- TXCA Texture Coordinate Array
- TXMP Texture Map
- M3GM Geometry
- ONOA Object Gunk Array
- IDXA Index Array
- ENVP Env Particle Array
- CRSA Corpse Array
- ONCC Character Class
- AKEV Akira Environment
- CONS Console Class (development use only)
- OFGA Furniture Geometry Array
- M3GM Geometry
- DOOR Door Class (development use only)
- OFGA Furniture Geometry Array
- OFGA Furniture Geometry Array
- OBAN Object Animation
- OSBD Sound Binary Data
- OSBD Sound Binary Data
FILM Film
ONLD Level Descriptor
List
A stricter list of only what we have grouped under the Level family of file types.
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