OBD:File types: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
{{OBD Home}}
'''File types''' are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see [[Instance file]] to learn about them). Each type of resource or "file" is designated by a [[wp:FourCC|FourCC]], commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored).


OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation : "Character files" should probably be a subsection of "Level Files", "Message files" a subsection of "General files", etc...
There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.


The table below shows all file types of Oni.<br>files with a * are relicts of an early development stage and therefore without any function.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.
 
{{TOCfloat}}
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
{| style="white-space:nowrap; border-width:0px"
|3CLA*
|style="vertical-align:top"|
|[[OBD:File_types#Level files|ABNA]]
{| cellpadding="0" cellspacing="5"
|[[OBD:File_types#Level files|AGDB]]
|-
|[[OBD:File_types#Level files|AGQC]]
!Categories
|[[OBD:File_types#Level files|AGQG]]
|-
|AGQM*
|View the below resource types grouped by purpose.
|-
|• [[OBD:File types/Character|Character]]
|-
|• [[OBD:File types/Level|Level]]
|-
|• [[OBD:File types/Interface|Interface]]
|-
|• [[OBD:File types/General|General]]
|}
|style="vertical-align:top"|
{| cellpadding="0" cellspacing="5"
|-
!Resources
|-
|-
|[[OBD:File_types#Level files|AGQR]]
|[[OBD:File types/Naming|Named/unnamed resources]]
|[[OBD:File_types#Level files|AISA]]
|[[OBD:File_types#Level files|AITR]]
|AIWA*
|[[OBD:File_types#Level files|AKAA]]
|[[OBD:File_types#Level files|AKBA]]
|-
|-
|[[OBD:File_types#Level files|AKBP]]
|[[OBD:File types/Global|Global resources]]
|[[OBD:File_types#Level files|AKDA]]
|}
|[[OBD:File_types#Level files|AKEV]]
|}
|[[OBD:File_types#Level files|AKOT]]
 
|[[OBD:File_types#Level files|AKVA]]
==All used tags==
|[[OBD:BINA|BINA]]
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
{| style="white-space:nowrap" width=100%
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
|-
|[[OBD:File_types#Character files|CBPI]]
![[ABNA]]
|[[OBD:File_types#Character files|CBPM]]
|BSP Tree Node Array
|[[OBD:File_types#Level 0 files|CONS]]
!^_^
|[[OBD:File_types#Level files|CRSA]]
|[[OBD:File_types#Level 0 files|DOOR]]
|[[OBD:File_types#Level 0 files|DPge]]
|-
|-
|EDIA*
![[AGQC]]
|[[OBD:File_types#Level files|ENVP]]
|Gunk Quad Collision Array
|[[OBD:FILM|FILM]]
!^_^
|FXLR*
|GMAN*
|[[OBD:File_types#Level 0 files|HPge]]
|-
|-
|[[OBD:IDXA|IDXA]]
![[AGQG]]
|[[OBD:File_types#Level 0 files|IGHH]]
|Gunk Quad General Array
|[[OBD:File_types#Message files|IGPA]]
!^_^
|[[OBD:File_types#Message files|IGPG]]
|[[OBD:File_types#Message files|IGSA]]
|[[OBD:File_types#Message files|IGSt]]
|-
|-
|[[OBD:File_types#Character files|Impt]]
![[AGQR]]
|[[OBD:File_types#Message files|IPge]]
|Gunk Quad Render Array
|[[OBD:File_types#Level 0 files|KeyI]]
!^_^
|[[OBD:M3GA|M3GA]]
|[[OBD:M3GM|M3GM]]
|M3TA*
|-
|-
|[[OBD:Mtrl|Mtrl]]
![[AISA]]
|NMSA*
|AI Character Setup Array
|[[OBD:OBAN|OBAN]]
!
|[[OBD:File_types#Level files|OBDC]]
|OBLS*
|[[OBD:File_types#Level files|OBOA]]
|-
|-
|[[OBD:File_types#Level 0 files|OFGA]]
![[AKAA]]
|[[OBD:File_types#Character files|ONCC]]
|Adjacency Array
|[[OBD:File_types#Character files|ONCP]]
!^_^
|[[OBD:File_types#Character files|ONCV]]
|[[OBD:File_types#Level files|ONFA]]
|[[OBD:File_types#Level 0 files|ONGS]]
|-
|-
|[[OBD:File_types#Character files|ONIA]]
![[AKBA]]
|[[OBD:File_types#Level 0 files|ONLD]]
|Side Array
|[[OBD:File_types#Level files|ONLV]]
!^_^
|[[OBD:File_types#Level files|ONMA]]
|[[OBD:File_types#Level files|ONOA]]
|[[OBD:File_types#Level files|ONSA]]
|-
|-
|[[OBD:File_types#Level files|ONSK]]
![[AKBP]]
|[[OBD:File_types#Level files|ONTA]]
|BSP Node Array
|[[OBD:File_types#Level 0 files|ONVL]]
!^_^
|[[OBD:File_types#Level files|ONWC]]
|[[OBD:File_types#Message files|OPge]]
|[[OBD:File_types#Level 0 files|OSBD]]
|-
|-
|[[OBD:File_types#Level files|OTIT]]
![[AKEV]]
|[[OBD:File_types#Level files|OTLF]]
|Akira Environment
|[[OBD:File_types#Level files|PLEA]]
!^_^
|[[OBD:PNTA|PNTA]]
|[[OBD:File_types#Message files|PSpc]]
|[[OBD:File_types#Level 0 files|PSpL]]
|-
|-
|[[OBD:File_types#Level 0 files|PSUI]]
![[AKOT]]
|[[OBD:File_types#Level files|QTNA]]
|Oct Tree
|QUDA*
!^_^
|[[OBD:SNDD|SNDD]]
|[[OBD:File_types#Level 0 files|StNA]]
|[[OBD:File_types#Level 0 files|SUBT]]
|-
|-
|TMFA*
![[AKVA]]
|TMRA*
|BNV Node Array
|[[OBD:File_types#Character files|TRAC]]
!
|[[OBD:File_types#Character files|TRAM]]
|[[OBD:File_types#Character files|TRAS]]
|[[OBD:File_types#Character files|TRBS]]
|-
|-
|[[OBD:File_types#Character files|TRCM]]
|align="center"|''[[BINA]]''
|TRFT*
|'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]])
|[[OBD:File_types#Character files|TRGA]]
! --
|[[OBD:File_types#Level 0 files|TRGE]]
|[[OBD:File_types#Character files|TRIA]]
|[[OBD:File_types#Level 0 files|TRIG]]
|-
|-
|[[OBD:File_types#Character files|TRMA]]
![[CBPI]]
|[[OBD:File_types#Character files|TRSC]]
|Character Body Part Impacts
|[[OBD:File_types#Character files|TRTA]]
!^_^
|[[OBD:File_types#Message files|TSFF]]
|[[OBD:File_types#Level 0 files|TSFL]]
|[[OBD:File_types#Level 0 files|TSFT]]
|-
|-
|[[OBD:File_types#Level 0 files|TSGA]]
![[CBPM]]
|[[OBD:File_types#Level 0 files|TStr]]
|Character Body Part Material
|[[OBD:File_types#Level 0 files|TURR]]
!^_^
|[[OBD:File_types#General files|TXAN]]
|[[OBD:File_types#General files|TXCA]]
|[[OBD:File_types#Level files|TXMA]]
|-
|-
|[[OBD:File_types#General files|TXMB]]
|align="center"|CHAR
|[[OBD:File_types#General files|TXMP]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|TXPC*
! --
|[[OBD:File_types#Level files|TxtC]]
|UUEA*
|UVDL*
|-
|-
|[[OBD:VCRA|VCRA]]
|align="center"|CMBT
|[[OBD:File_types#Level 0 files|WMCL]]
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|[[OBD:File_types#Level 0 files|WMDD]]
! --
|[[OBD:File_types#Level 0 files|WMM_]]
|[[OBD:File_types#Level 0 files|WMMB]]
|[[OBD:File_types#Level 0 files|WPge]]
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
==General files==
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Code
!Description
!Notes
|-
|-
|3CLA*
![[CONS]]
|ALC3
|Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]])
|RGB Color Array
!^_^
| -
|-
|-
|AGQM*
![[CRSA]]
|MQGA
|Corpse Array
|Gunk Quad Material
!^_^
| -
|-
|-
|AIWA*
![[DOOR]]
|AWIA
|Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]])
|AI Imported Waypoint Array
!
| -
|-
|-
|[[OBD:BINA|BINA]]
![[DPge]]
|ANIB
|Diary Page
|Binary Data
!^_^
|Start file
|-
|-
|EDIA*
![[ENVP]]
|AIDE
|Env Particle Array
|Edge Index Array
!^_^
| -
|-
|-
|[[OBD:FILM|FILM]]
![[FILM]]
|MLIF
|Film
|Film
| -
!
|-
|align="center"|FLAG
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|-
|FXLR*
|align="center"|FURN
|RLXF
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|FX Laser Effect
! --
| -
|-
|-
|GMAN*
![[HPge]]
|NAMG
|Help Page
|Geometry Animation
!^_^
| -
|-
|-
|[[OBD:IDXA|IDXA]]
![[IDXA]]
|AXDI
|Index Array
|Index Array
| -
!^_^
|-
![[IGHH]]
|IGUI HUD Help
!^_^
|-
![[IGPA]]
|IGUI Page Array
!^_^
|-
![[IGPG]]
|IGUI Page
!^_^
|-
![[IGSA]]
|IGUI String Array
!^_^
|-
![[IGSt]]
|IGUI String
!^_^
|-
![[Impt]]
|Impact Tree
!^_^
|-
![[IPge]]
|Item Page
!^_^
|-
![[KeyI]]
|Key Icons
!^_^
|-
|-
|[[OBD:M3GA|M3GA]]
![[M3GA]]
|AG3M
|Geometry Array
|Geometry Array
| -
!^_^
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
|-
|[[OBD:M3GM|M3GM]]
![[M3GM]]
|MG3M
|Geometry
|Geometry
| -
!^_^
|-
|-
|M3TA*
|align="center"|MELE
|AT3M
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|Triangle Array
! --
| -
|-
|-
|[[OBD:Mtrl|Mtrl]]
![[Mtrl]]
|lrtM
|Material
|Material
|zero byte file
!^_^
|-
|-
|NMSA*
|align="center"|NEUT
|ASMN
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|Network Spawn Point Array
! --
| -
|-
|-
|[[OBD:OBAN|OBAN]]
![[OBAN]]
|NABO
|Object Animation
|Object Animation
| -
!^_^
|-
|-
|OBLS*
|align="center"|''[[OBJC]]''
|SLBO
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
|Object LS Data
! --
| -
|-
|-
|[[OBD:PNTA|PNTA]]
![[OBOA]]
|ATNP
|Starting Object Array
|3D Point Array
!
| -
|-
|-
|QUDA*
![[OFGA]]
|ADUQ
|Object Furn Geom Array
|Quad Array
!^_^
| -
|-
|-
|[[OBD:SNDD|SNDD]]
![[ONCC]]
|DDNS
|Oni Character Class
|Sound Data
!
| -
|-
|-
|TMFA*
![[ONCP]]
|AFMT
|Oni Character Particle Array
|Float Array
!
| -
|-
|-
|TMRA*
![[ONCV]]
|ARMT
|Oni Character Variant
|Template Reference Array
!^_^
| -
|-
|-
|TRFT*
![[ONGS]]
|TFRT
|Oni Game Settings
|Totoro Facing Table
!
| -
|-
|-
|[[OBD:TXAN|TXAN]]
![[ONIA]]
|NAXT
|Oni Character Impact Array
|Texture Map Animation
!^_^
| -
|-
|-
|[[OBD:TXCA|TXCA]]
|align="center"|ONIE
|ACXT
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
|Texture Coordinate Array
! --
| -
|-
|-
|[[OBD:TXMB|TXMB]]
![[ONLD]]
|BMXT
|Oni Game Level Descriptor
|Texture Map Big
!^_^
| -
|-
|-
|[[OBD:TXMP|TXMP]]
![[ONLV]]
|PMXT
|Oni Game Level
|Texture Map
!^_^
| -
|-
|-
|TXPC*
![[ONOA]]
|CPXT
|Object Gunk Array
|Texture Procedure Data
!^_^
| -
|-
|-
|UUEA*
![[ONSK]]
|AEUU
|Oni Sky Class
|Error Binding Array
!^_^
| -
|-
|-
|UVDL*
![[ONVL]]
|LDVU
|Oni Variant List
|UV Data List
!^_^
| -
|-
|-
|[[OBD:VCRA|VCRA]]
![[ONWC]]
|ARCV
|Oni Weapon Class
|3D Vector Array
!
| -
|}
==Level 0 files==
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Code
!Description
!Notes
|-
|-
|[[OBD:CONS|CONS]]
![[OPge]]
|SNOC
|Objective Page
|Console
!^_^
|
|-
|-
|[[OBD:DOOR|DOOR]]
![[OSBD]]
|ROOD
|Oni Sound Binary Data
|Door
!
|
|-
|-
|[[OBD:DPge|DPge]]
![[OTIT]]
|egPD
|Oct Tree Interior Node Array
|Diary Page
!^_^
|
|-
|-
|[[OBD:HPge|HPge]]
![[OTLF]]
|egPH
|Oct Tree Leaf Node Array
|Help Page
!^_^
|
|-
|-
|[[OBD:IGHH|IGHH]]
|align="center"|PAR3
|HHGI
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
|IGUI HUD Help
! --
|
|-
|-
|[[OBD:KeyI|KeyI]]
|align="center"|PART
|IyeK
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|Key Icons
! --
|
|-
|-
|[[OBD:OFGA|OFGA]]
|align="center"|PATR
|AGFO
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|Object Furn Geom Array
! --
|
|-
|-
|[[OBD:ONGS|ONGS]]
![[PLEA]]
|SGNO
|Plane Equation Array
|Oni Game Settings
!^_^
|
|-
|-
|[[OBD:ONLD|ONLD]]
![[PNTA]]
|DLNO
|3D Point Array
|Oni Game Level Descriptor
!^_^
|
|-
|-
|[[OBD:ONVL|ONVL]]
![[PSpc]]
|LVNO
|Part Specification
|Oni Variant List
!^_^
|useless?
|-
|-
|[[OBD:OSBD|OSBD]]
![[PSpL]]
|DBSO
|Oni Sound Binary Data
|
|-
|[[OBD:PSpL|PSpL]]
|LpSP
|Part Specification List
|Part Specification List
|
!^_^
|-
|-
|[[OBD:PSUI|PSUI]]
![[PSUI]]
|IUSP
|Part Specifications UI
|Part Specifications UI
|
!^_^
|-
|align="center"|PWRU
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[QTNA]]
|Quad Tree Node Array
!^_^
|-
|align="center"|SABD
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[SNDD]]
|Sound Data
!^_^
|-
|-
|[[OBD:StNA|StNA]]
|align="center"|SNDG
|ANtS
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|String Array
! --
|
|-
|-
|[[OBD:SUBT|SUBT]]
![[SUBT]]
|TBUS
|Subtitle Array
|Subtitle Array
|
!^_^
|-
|align="center"|TMBD
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
![[TRAC]]
|Animation Collection
!^_^
|-
![[TRAM]]
|Totoro Animation Sequence
!^_^
|-
![[TRAS]]
|Totoro Aiming Screen
!^_^
|-
![[TRBS]]
|Totoro Body Set
!^_^
|-
![[TRCM]]
|Totoro Quaternion Body
!^_^
|-
![[TRGA]]
|Totoro Quaternion Body Geometry Array
!^_^
|-
|-
|[[OBD:TRGE|TRGE]]
![[TRGE]]
|EGRT
|Trigger Emitter
|Trigger Emitter
|
!^_^
|-
|align="center"|TRGV
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[TRIA]]
|Totoro Quaternion Body Index Array
!^_^
|-
![[TRIG]]
|Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]])
!^_^
|-
![[TRMA]]
|Texture Map Array
!^_^
|-
![[TRSC]]
|Screen (Aiming) Collection
!^_^
|-
![[TRTA]]
|Totoro Quaternion Body Translation Array
!^_^
|-
|-
|[[OBD:TRIG|TRIG]]
![[TSFF]]
|GIRT
|Font Family
|Trigger
!^_^
|
|-
|-
|[[OBD:TSFL|TSFL]]
![[TSFL]]
|LFST
|Font Language
|Font Language
|
!^_^
|-
|-
|[[OBD:TSFT|TSFT]]
![[TSFT]]
|TFST
|Font
|Font
|
!^_^
|-
|-
|[[OBD:TSGA|TSGA]]
![[TSGA]]
|AGST
|Glyph Array
|Glyph Array
|
!^_^
|-
|-
|[[OBD:TStr|TStr]]
![[TURR]]
|rtST
|Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]])
|String
!
|
|-
|-
|[[OBD:TURR|TURR]]
![[TXAN]]
|RRUT
|Texture Map Animation
|Turret
!^_^
|
|-
|-
|[[OBD:WMCL|WMCL]]
![[TXCA]]
|LCMW
|Texture Coordinate Array
|WM Cursor List
!^_^
|
|-
|-
|[[OBD:WMDD|WMDD]]
![[TXMA]]
|DDMW
|Texture Map Array
|WM Dialog Data
!^_^
|
|-
|-
|[[OBD:WMM_|WMM_]]
![[TXMB]]
|_MMW
|Texture Map Big
|WM Menu
!^_^
|
|-
|-
|[[OBD:WMMB|WMMB]]
![[TXMP]]
|BMMW
|Texture Map
|WM Menu Bar
!^_^
|
|-
|-
|[[OBD:WPge|WPge]]
![[TxtC]]
|egPW
|Text Console
|Weapon Page
!^_^
|
|}
==Message files==
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Code
!Description
!Notes
|-
|-
|[[OBD:IGPA|IGPA]]
![[VCRA]]
|APGI
|3D Vector Array
|IGUI Page Array
!^_^
|
|-
|-
|[[OBD:IGPG|IGPG]]
|align="center"|WEAP
|GPGI
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|IGUI Page
! --
|
|-
|-
|[[OBD:IGSA|IGSA]]
![[WMCL]]
|ASGI
|WM Cursor List
|IGUI String Array
!^_^
|
|-
|-
|[[OBD:IGSt|IGSt]]
![[WMDD]]
|tSGI
|WM Dialog Data
|IGUI String
!^_^
|
|-
|-
|[[OBD:IPge|IPge]]
![[WMM_]]
|egPI
|WM Menu
|Item Page
!^_^
|not in all levels
|-
|-
|[[OBD:OPge|OPge]]
![[WMMB]]
|egPO
|WM Menu Bar
|Objective Page
!^_^
|
|-
|-
|[[OBD:PSpc|PSpc]]
![[WPge]]
|cpSP
|Weapon Page
|Part Specification
!^_^
|}
|}
 
==BINA tags==
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
{| style="white-space:nowrap" width=33%
|
|
|-
{| class="wikitable"
|[[OBD:TSFF|TSFF]]
|-style="background:#e9e9e9"
|FFST
!Tag
|Font Family
|0 byte file
|-
|[[OBD:TxtC|TxtC]]
|CtxT
|Text Console
|Message file
|}
==Character files==
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Code
!Description
!Description
!Notes
!OK?
|-
|-
|[[OBD:CBPI|CBPI]]
![[ONIE]]
|IPBC
|Oni Impact Effects
|Character Body Part Impacts
!
|
|-
|-
|[[OBD:CBPM|CBPM]]
![[PAR3]]
|MPBC
|3D Particle
|Character Body Part Material
!
|
|-
|-
|[[OBD:Impt|Impt]]
![[SABD]]
|tpmI
|Sound Animations Binary Data
|Impact Tree
!
|0 byte file
|-
|-
|[[OBD:ONCC|ONCC]]
![[TMBD]]
|CCNO
|Texture Materials Binary Data
|Oni Character Class
!
|}
|}
 
==BINA/OBJC tags==
Lists of objects within a level, stored in the .raw/.sep files.
{| style="white-space:nowrap" width=100%
|
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:ONCP|ONCP]]
![[CHAR]]
|PCNO
|Character
|Oni Character Particle Array
!
|useless?
|-
|-
|[[OBD:ONCV|ONCV]]
![[CMBT]]
|VCNO
|Combat profile
|Oni Character Variant
!
|0 byte file, useless?
|-
|-
|[[OBD:ONIA|ONIA]]
![[OBD:BINA/OBJC/CONS|CONS]]
|AINO
|Console
|Oni Character Impact Array
!
|useless?
|-
|-
|[[OBD:TRAC|TRAC]]
![[OBD:BINA/OBJC/DOOR|DOOR]]
|CART
|Door
|Animation Collection
!
|
|-
|-
|[[OBD:TRAM|TRAM]]
![[FLAG]]
|MART
|Flag
|Totoro Animation Sequence
!
|
|-
|-
|[[OBD:TRAS|TRAS]]
![[FURN]]
|SART
|Furniture
|Totoro Aiming Screen
!
|
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:TRBS|TRBS]]
![[MELE]]
|SBRT
|Melee profile
|Totoro Body Set
!
|
|-
|-
|[[OBD:TRCM|TRCM]]
![[NEUT]]
|MCRT
|Neutral behavior
|Totoro Quaternion Body
!
|
|-
|-
|[[OBD:TRGA|TRGA]]
![[PART]]
|AGRT
|Particle
|Totoro Quaternion Body Geometry Array
!
|
|-
|-
|[[OBD:TRIA|TRIA]]
![[PATR]]
|AIRT
|Patrol path
|Totoro Quaternion Body Index Array
!
|
|-
|-
|[[OBD:TRMA|TRMA]]
![[PWRU]]
|AMRT
|Powerup
|Texture Map Array
!
|
|-
|[[OBD:TRSC|TRSC]]
|CSRT
|Screen (Aiming) Collection
|half 0 byte file
|-
|[[OBD:TRTA|TRTA]]
|ATRT
|Totoro Quaternion Body Translation Array
|
|}
|}
==Level files==
|style="vertical-align:top"|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
{| class="wikitable" width=100%
|-style="background:#ffddbb"
|-style="background:#e9e9e9"
!Type
!style="width:43px;"|Tag
!Code
!Description
!Description
!Notes
!style="width:30px;"|OK?
|-
|-
|[[OBD:ABNA|ABNA]]
![[SNDG]]
|ANBA
|Sound Group
|BSP Tree Node Array
!
|
|-
|-
|[[OBD:AGDB|AGDB]]
![[TRGV]]
|BDGA
|Trigger Volume
|Gunk Quad Debug Array
!
|
|-
|-
|[[OBD:AGQC|AGQC]]
![[OBD:BINA/OBJC/TRIG|TRIG]]
|CQGA
|Trigger
|Gunk Quad Collision Array
!
|
|-
|-
|[[OBD:AGQG|AGQG]]
![[OBD:BINA/OBJC/TURR|TURR]]
|GQGA
|Turret
|Gunk Quad General Array
!
|
|-
|-
|[[OBD:AGQR|AGQR]]
![[WEAP]]
|RQGA
|Weapon
|Gunk Quad Render Array
!
|}
|}
 
==Unused tags==
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
{| style="white-space:nowrap" width=100%
|
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:AISA|AISA]]
![[AGDB]]
|ASIA
|Gunk Quad Debug Array
|AI Character Setup Array
!^_^
|
|-
|-
|[[OBD:AITR|AITR]]
![[AITR]]
|RTIA
|AI Script Trigger Array
|AI Script Trigger Array
|
!
|-
|-
|[[OBD:AKAA|AKAA]]
![[AKDA]]
|AAKA
|Door Frame Array
|Adjacency Array
!
|
|-
|-
|[[OBD:AKBA|AKBA]]
![[OBDC]]
|ABKA
|Door Class Array
|Side Array
!
|
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:AKBP|AKBP]]
![[ONFA]]
|PBKA
|Imported Flag Node Array
|BSP Node Array
!
|
|-
|-
|[[OBD:AKDA|AKDA]]
![[ONMA]]
|ADKA
|Imported Marker Node Array
|Door Frame Array
!
|
|-
|-
|[[OBD:AKEV|AKEV]]
![[ONSA]]
|VEKA
|Imported Spawn Array
|Akira Environment
!
|
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:AKOT|AKOT]]
![[ONTA]]
|TOKA
|Trigger Array
|Oct Tree
!
|
|-
|-
|[[OBD:AKVA|AKVA]]
![[StNA]]
|AVKA
|String Array
|BNV Node Array
!^_^
|
|-
|-
|[[OBD:CRSA|CRSA]]
![[TStr]]
|ASRC
|String
|Corpse Array
!^_^
|}
|}
 
==Defunct tags==
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources.
{| style="white-space:nowrap" width=100%
|
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:ENVP|ENVP]]
!3CLA
|PVNE
|RGB Color Array
|Env Particle Array
! --
|
|-
|-
|[[OBD:OBDC|OBDC]]
!AGQM
|CDBO
|Gunk Quad Material
|Door Class Array
! --
|
|-
|-
|[[OBD:OBOA|OBOA]]
!AIWA
|AOBO
|AI Imported Waypoint Array
|Starting Object Array
! --
|
|-
|-
|[[OBD:ONFA|ONFA]]
!EDIA
|AFNO
|Edge Index Array
|Imported Flag Node Array
! --
|
|-
|-
|[[OBD:ONLV|ONLV]]
!FXLR
|VLNO
|FX Laser Effect
|Oni Game Level
! --
|
|-
|-
|[[OBD:ONMA|ONMA]]
!GMAN
|AMNO
|Geometry Animation
|Imported Marker Node Array
! --
|
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:ONOA|ONOA]]
!M3TA
|AONO
|Triangle Array
|Object Gunk Array
! --
|
|-
|-
|[[OBD:ONSA|ONSA]]
!NMSA
|ASNO
|Network Spawn Point Array
|Imported Spawn Array
! --
|
|-
|-
|[[OBD:ONSK|ONSK]]
![[OBLS]]
|KSNO
|Object LS Data
|Oni Sky Class
!^_^
|
|-
|-
|[[OBD:ONTA|ONTA]]
!QUDA
|ATNO
|Quad Array
|Trigger Array
! --
|useless?
|-
|-
|[[OBD:ONWC|ONWC]]
!TMFA
|CWNO
|Float Array
|Oni Weapon Class
! --
|0 byte file
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
|-
|[[OBD:OTIT|OTIT]]
!TMRA
|TITO
|Template Reference Array
|Oct Tree Interior Node Array
! --
|
|-
|-
|[[OBD:OTLF|OTLF]]
!TRFT
|FLTO
|Totoro Facing Table
|Oct Tree Leaf Node Array
! --
|
|-
|-
|[[OBD:PLEA|PLEA]]
!TXPC
|AELP
|Texture Procedure Data
|Plane Equation Array
! --
|
|-
|-
|[[OBD:QTNA|QTNA]]
!UUEA
|ANTQ
|Error Binding Array
|Quad Tree Node Array
! --
|
|-
|-
|[[OBD:TXMA|TXMA]]
!UVDL
|AMXT
|UV Data List
|Texture Map Array
! --
|
|}
|}
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
 
{{OBD}}

Latest revision as of 19:33, 9 December 2023

Click to return to the main OBD page.

File types are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see Instance file to learn about them). Each type of resource or "file" is designated by a FourCC, commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see OBD:Data types to learn how they're stored).

There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.

For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.

Categories
View the below resource types grouped by purpose.
Character
Level
Interface
General
Resources
Named/unnamed resources
Global resources

All used tags

Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)

Tag Description OK?
ABNA BSP Tree Node Array ^_^
AGQC Gunk Quad Collision Array ^_^
AGQG Gunk Quad General Array ^_^
AGQR Gunk Quad Render Array ^_^
AISA AI Character Setup Array
AKAA Adjacency Array ^_^
AKBA Side Array ^_^
AKBP BSP Node Array ^_^
AKEV Akira Environment ^_^
AKOT Oct Tree ^_^
AKVA BNV Node Array
BINA Binary Data (BINA tags are below ⬇︎) --
CBPI Character Body Part Impacts ^_^
CBPM Character Body Part Material ^_^
CHAR see BINA/OBJC tags ⬇︎ --
CMBT see BINA/OBJC tags ⬇︎ --
CONS Console (also see BINA/OBJC/CONS ⬇︎) ^_^
CRSA Corpse Array ^_^
DOOR Door (also see BINA/OBJC/DOOR ⬇︎)
DPge Diary Page ^_^
ENVP Env Particle Array ^_^
FILM Film
FLAG see BINA/OBJC tags ⬇︎ --
FURN see BINA/OBJC tags ⬇︎ --
HPge Help Page ^_^
IDXA Index Array ^_^
IGHH IGUI HUD Help ^_^
IGPA IGUI Page Array ^_^
IGPG IGUI Page ^_^
IGSA IGUI String Array ^_^
IGSt IGUI String ^_^
Impt Impact Tree ^_^
IPge Item Page ^_^
KeyI Key Icons ^_^
M3GA Geometry Array ^_^
Tag Description OK?
M3GM Geometry ^_^
MELE see BINA/OBJC tags ⬇︎ --
Mtrl Material ^_^
NEUT see BINA/OBJC tags ⬇︎ --
OBAN Object Animation ^_^
OBJC Objects (OBJC tags are below ⬇︎) --
OBOA Starting Object Array
OFGA Object Furn Geom Array ^_^
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant ^_^
ONGS Oni Game Settings
ONIA Oni Character Impact Array ^_^
ONIE see BINA tags ⬇︎ --
ONLD Oni Game Level Descriptor ^_^
ONLV Oni Game Level ^_^
ONOA Object Gunk Array ^_^
ONSK Oni Sky Class ^_^
ONVL Oni Variant List ^_^
ONWC Oni Weapon Class
OPge Objective Page ^_^
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array ^_^
OTLF Oct Tree Leaf Node Array ^_^
PAR3 see BINA tags ⬇︎ --
PART see BINA/OBJC tags ⬇︎ --
PATR see BINA/OBJC tags ⬇︎ --
PLEA Plane Equation Array ^_^
PNTA 3D Point Array ^_^
PSpc Part Specification ^_^
PSpL Part Specification List ^_^
PSUI Part Specifications UI ^_^
PWRU see BINA/OBJC tags ⬇︎ --
QTNA Quad Tree Node Array ^_^
SABD see BINA tags ⬇︎ --
Tag Description OK?
SNDD Sound Data ^_^
SNDG see BINA/OBJC tags ⬇︎ --
SUBT Subtitle Array ^_^
TMBD see BINA tags ⬇︎ --
TRAC Animation Collection ^_^
TRAM Totoro Animation Sequence ^_^
TRAS Totoro Aiming Screen ^_^
TRBS Totoro Body Set ^_^
TRCM Totoro Quaternion Body ^_^
TRGA Totoro Quaternion Body Geometry Array ^_^
TRGE Trigger Emitter ^_^
TRGV see BINA/OBJC tags ⬇︎ --
TRIA Totoro Quaternion Body Index Array ^_^
TRIG Trigger (also see BINA/OBJC/TRIG ⬇︎) ^_^
TRMA Texture Map Array ^_^
TRSC Screen (Aiming) Collection ^_^
TRTA Totoro Quaternion Body Translation Array ^_^
TSFF Font Family ^_^
TSFL Font Language ^_^
TSFT Font ^_^
TSGA Glyph Array ^_^
TURR Turret (also see BINA/OBJC/TURR ⬇︎)
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array ^_^
TXMB Texture Map Big ^_^
TXMP Texture Map ^_^
TxtC Text Console ^_^
VCRA 3D Vector Array ^_^
WEAP see BINA/OBJC tags ⬇︎ --
WMCL WM Cursor List ^_^
WMDD WM Dialog Data ^_^
WMM_ WM Menu ^_^
WMMB WM Menu Bar ^_^
WPge Weapon Page ^_^

BINA tags

Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.

Tag Description OK?
ONIE Oni Impact Effects
PAR3 3D Particle
SABD Sound Animations Binary Data
TMBD Texture Materials Binary Data

BINA/OBJC tags

Lists of objects within a level, stored in the .raw/.sep files.

Tag Description OK?
CHAR Character
CMBT Combat profile
CONS Console
DOOR Door
FLAG Flag
FURN Furniture
Tag Description OK?
MELE Melee profile
NEUT Neutral behavior
PART Particle
PATR Patrol path
PWRU Powerup
Tag Description OK?
SNDG Sound Group
TRGV Trigger Volume
TRIG Trigger
TURR Turret
WEAP Weapon

Unused tags

Unused types still exist in the game data, and are typically looked up by the engine, but are not used.

Tag Description OK?
AGDB Gunk Quad Debug Array ^_^
AITR AI Script Trigger Array
AKDA Door Frame Array
OBDC Door Class Array
Tag Description OK?
ONFA Imported Flag Node Array
ONMA Imported Marker Node Array
ONSA Imported Spawn Array
Tag Description OK?
ONTA Trigger Array
StNA String Array ^_^
TStr String ^_^

Defunct tags

Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.

Tag Description OK?
3CLA RGB Color Array --
AGQM Gunk Quad Material --
AIWA AI Imported Waypoint Array --
EDIA Edge Index Array --
FXLR FX Laser Effect --
GMAN Geometry Animation --
Tag Description OK?
M3TA Triangle Array --
NMSA Network Spawn Point Array --
OBLS Object LS Data ^_^
QUDA Quad Array --
TMFA Float Array --
Tag Description OK?
TMRA Template Reference Array --
TRFT Totoro Facing Table --
TXPC Texture Procedure Data --
UUEA Error Binding Array --
UVDL UV Data List --