OBD:File types: Difference between revisions

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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File Types
{{OBD Home}}
'''File types''' are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see [[Instance file]] to learn about them). Each type of resource or "file" is designated by a [[wp:FourCC|FourCC]], commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see [[OBD:Data types]] to learn how they're stored).


OK, I've tried to organize it a little bit. The first little table is in alphabetical order, and the other ones are thematic. The thematic grouping is subject to change and further hierarchisation.
There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the [[XML]] namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.


<B>@geyser: Stop destroying my artwork. Please wait until I've finished it. Btw., this site sucks totally.</B> ... said ssg.
For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.
 
{{TOCfloat}}
[[OBD_talk:File types|'''Answer "posted" here.''']] [[User:Geyser|geyser]]
{| style="white-space:nowrap; border-width:0px"
 
|style="vertical-align:top"|
The table below shows all of Oni's file types.
{| cellpadding="0" cellspacing="5"
{|
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Appearance
!Meaning
|-
|<strike>BLAH</strike>
|Absent from the binaries
|-
|''BLAH''
|Level 0 file
|-
|'''BLAH'''
|Level file
|-
|'''''BLAH'''''
|Character file
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|[[OBD:File_types#Defunct files|<strike>3CLA</strike>]]
|[[OBD:File_types#Level files|'''ABNA''']]
|[[OBD:File_types#Level files|'''AGDB''']]
|[[OBD:File_types#Level files|'''AGQC''']]
|[[OBD:File_types#Level files|'''AGQG''']]
|[[OBD:File_types#Defunct files|<strike>AGQM</strike>]]
|-
|[[OBD:File_types#Level files|'''AGQR''']]
|[[OBD:File_types#Level files|'''AISA''']]
|[[OBD:File_types#Level files|'''AITR''']]
|[[OBD:File_types#Defunct files|<strike>AIWA</strike>]]
|[[OBD:File_types#Level files|'''AKAA''']]
|[[OBD:File_types#Level files|'''AKBA''']]
|-
|[[OBD:File_types#Level files|'''AKBP''']]
|[[OBD:File_types#Level files|'''AKDA''']]
|[[OBD:File_types#Level files|'''AKEV''']]
|[[OBD:File_types#Level files|'''AKOT''']]
|[[OBD:File_types#Level files|'''AKVA''']]
|[[OBD:File_types#Misc files|BINA]]
|-
|[[OBD:File_types#Character files|'''''CBPI''''']]
|[[OBD:File_types#Character files|'''''CBPM''''']]
|[[OBD:File_types#Level 0 files|''CONS'']]
|[[OBD:File_types#Level files|'''CRSA''']]
|[[OBD:File_types#Level 0 files|''DOOR'']]
|[[OBD:File_types#Level 0 files|''DPge'']]
|-
|[[OBD:File_types#Defunct files|<strike>EDIA</strike>]]
|[[OBD:File_types#Level files|'''ENVP''']]
|[[OBD:File_types#Misc files|FILM]]
|[[OBD:File_types#Defunct files|<strike>FXLR</strike>]]
|[[OBD:File_types#Defunct files|<strike>GMAN</strike>]]
|[[OBD:File_types#Level 0 files|''HPge'']]
|-
|[[OBD:File_types#Misc files|IDXA]]
|[[OBD:File_types#Level 0 files|''IGHH'']]
|[[OBD:File_types#Message files|IGPA]]
|[[OBD:File_types#Message files|IGPG]]
|[[OBD:File_types#Message files|IGSA]]
|[[OBD:File_types#Message files|IGSt]]
|-
|[[OBD:File_types#Character files|'''''Impt''''']]
|[[OBD:File_types#Message files|IPge]]
|[[OBD:File_types#Level 0 files|''KeyI'']]
|[[OBD:File_types#Misc files|M3GA]]
|[[OBD:File_types#Misc files|M3GM]]
|[[OBD:File_types#Defunct files|<strike>M3TA</strike>]]
|-
|[[OBD:File_types#Misc files|Mtrl]]
|[[OBD:File_types#Defunct files|<strike>NMSA</strike>]]
|[[OBD:File_types#Misc files|OBAN]]
|[[OBD:File_types#Level files|'''OBDC''']]
|[[OBD:File_types#Defunct files|<strike>OBLS</strike>]]
|[[OBD:File_types#Level files|'''OBOA''']]
|-
|[[OBD:File_types#Level 0 files|''OFGA'']]
|[[OBD:File_types#Character files|'''''ONCC''''']]
|[[OBD:File_types#Character files|'''''ONCP''''']]
|[[OBD:File_types#Character files|'''''ONCV''''']]
|[[OBD:File_types#Level files|'''ONFA''']]
|[[OBD:File_types#Level 0 files|''ONGS'']]
|-
|[[OBD:File_types#Character files|'''''ONIA''''']]
|[[OBD:File_types#Level 0 files|''ONLD'']]
|[[OBD:File_types#Level files|'''ONLV''']]
|[[OBD:File_types#Level files|'''ONMA''']]
|[[OBD:File_types#Level files|'''ONOA''']]
|[[OBD:File_types#Level files|'''ONSA''']]
|-
|[[OBD:File_types#Level files|'''ONSK''']]
|[[OBD:File_types#Level files|'''ONTA''']]
|[[OBD:File_types#Level 0 files|''ONVL'']]
|[[OBD:File_types#Level files|'''ONWC''']]
|[[OBD:File_types#Message files|OPge]]
|[[OBD:File_types#Level 0 files|''OSBD'']]
|-
|[[OBD:File_types#Level files|'''OTIT''']]
|[[OBD:File_types#Level files|'''OTLF''']]
|[[OBD:File_types#Level files|'''PLEA''']]
|[[OBD:File_types#Misc files|PNTA]]
|[[OBD:File_types#Message files|PSpc]]
|[[OBD:File_types#Level 0 files|''PSpL'']]
|-
|[[OBD:File_types#Level 0 files|''PSUI'']]
|[[OBD:File_types#Level files|'''QTNA''']]
|[[OBD:File_types#Defunct files|<strike>QUDA</strike>]]
|[[OBD:File_types#Misc files|SNDD]]
|[[OBD:File_types#Level 0 files|''StNA'']]
|[[OBD:File_types#Level 0 files|''SUBT'']]
|-
|[[OBD:File_types#Defunct files|<strike>TMFA</strike>]]
|[[OBD:File_types#Defunct files|<strike>TMRA</strike>]]
|[[OBD:File_types#Character files|'''''TRAC''''']]
|[[OBD:File_types#Character files|'''''TRAM''''']]
|[[OBD:File_types#Character files|'''''TRAS''''']]
|[[OBD:File_types#Character files|'''''TRBS''''']]
|-
|[[OBD:File_types#Character files|'''''TRCM''''']]
|[[OBD:File_types#Defunct files|<strike>TRFT</strike>]]
|[[OBD:File_types#Character files|'''''TRGA''''']]
|[[OBD:File_types#Level 0 files|''TRGE'']]
|[[OBD:File_types#Character files|'''''TRIA''''']]
|[[OBD:File_types#Level 0 files|''TRIG'']]
|-
|[[OBD:File_types#Character files|'''''TRMA''''']]
|[[OBD:File_types#Character files|'''''TRSC''''']]
|[[OBD:File_types#Character files|'''''TRTA''''']]
|[[OBD:File_types#Message files|TSFF]]
|[[OBD:File_types#Level 0 files|''TSFL'']]
|[[OBD:File_types#Level 0 files|''TSFT'']]
|-
|[[OBD:File_types#Level 0 files|''TSGA'']]
|[[OBD:File_types#Level 0 files|''TStr'']]
|[[OBD:File_types#Level 0 files|''TURR'']]
|[[OBD:File_types#Misc files|TXAN]]
|[[OBD:File_types#Misc files|TXCA]]
|[[OBD:File_types#Level files|'''TXMA''']]
|-
|[[OBD:File_types#Misc files|TXMB]]
|[[OBD:File_types#Misc files|TXMP]]
|[[OBD:File_types#Defunct files|<strike>TXPC</strike>]]
|[[OBD:File_types#Misc files|TxtC]]
|[[OBD:File_types#Defunct files|<strike>UUEA</strike>]]
|[[OBD:File_types#Defunct files|<strike>UVDL</strike>]]
|-
|[[OBD:File_types#Misc files|VCRA]]
|[[OBD:File_types#Level 0 files|''WMCL'']]
|[[OBD:File_types#Level 0 files|''WMDD'']]
|[[OBD:File_types#Level 0 files|''WMM_'']]
|[[OBD:File_types#Level 0 files|''WMMB'']]
|[[OBD:File_types#Level 0 files|''WPge'']]
|}
|}
==Misc files==
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
===Unsorted===
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:BINA|BINA]]
|Binary Data
|Start file
|-
|[[OBD:FILM|FILM]]
|Film
| -
|-
|[[OBD:IDXA|IDXA]]
|Index Array
| -
|-
|[[OBD:M3GA|M3GA]]
|Geometry Array
| -
|-
|[[OBD:M3GM|M3GM]]
|Geometry
| -
|-
|[[OBD:Mtrl|Mtrl]]
|Material
|0 byte file
|-
|[[OBD:OBAN|OBAN]]
|Object Animation
| -
|-
|[[OBD:PNTA|PNTA]]
|3D Point Array
| -
|-
|[[OBD:SNDD|SNDD]]
|Sound Data
| -
|-
|[[OBD:TXAN|TXAN]]
|Texture Map Animation
| -
|-
|[[OBD:TXCA|TXCA]]
|Texture Coordinate Array
| -
|-
|[[OBD:TXMB|TXMB]]
|Texture Map Big
| -
|-
|[[OBD:TXMP|TXMP]]
|Texture Map
| -
|-
|[[OBD:VCRA|VCRA]]
|3D Vector Array
| -
|}
===Message files===
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:IGPA|IGPA]]
|IGUI Page Array
| -
|-
|[[OBD:IGPG|IGPG]]
|IGUI Page
| -
|-
|[[OBD:IGSA|IGSA]]
|IGUI String Array
| -
|-
|[[OBD:IGSt|IGSt]]
|IGUI String
| -
|-
|[[OBD:IPge|IPge]]
|Item Page
|not in all levels
|-
|[[OBD:OPge|OPge]]
|Objective Page
| -
|-
|[[OBD:PSpc|PSpc]]
|Part Specification
| -
|-
|[[OBD:TSFF|TSFF]]
|Font Family
|0 byte file
|-
|[[OBD:TxtC|TxtC]]
|Text Console
| -
|}
===Defunct files===
{|
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|3CLA
|RGB Color Array
| -
|-
|AGQM
|Gunk Quad Material
| -
|-
|AIWA
|AI Imported Waypoint Array
| -
|-
|EDIA
|Edge Index Array
| -
|-
|FXLR
|FX Laser Effect
| -
|-
|GMAN
|Geometry Animation
| -
|-
|M3TA
|Triangle Array
| -
|-
|NMSA
|Network Spawn Point Array
| -
|}
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|OBLS
|Object LS Data
| -
|-
|QUDA
|Quad Array
| -
|-
|TMFA
|Float Array
| -
|-
|TMRA
|Template Reference Array
| -
|-
|TRFT
|Totoro Facing Table
| -
|-
|TXPC
|Texture Procedure Data
| -
|-
|UUEA
|Error Binding Array
| -
|-
|-
|UVDL
!Categories
|UV Data List
| -
|}
|}
==Level 0 files==
{|
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|-
|[[OBD:CONS|CONS]]
|View the below resource types grouped by purpose.
|Console
| -
|-
|-
|[[OBD:DOOR|DOOR]]
|[[OBD:File types/Character|Character]]
|Door
| -
|-
|-
|[[OBD:DPge|DPge]]
|[[OBD:File types/Level|Level]]
|Diary Page
| -
|-
|-
|[[OBD:HPge|HPge]]
|[[OBD:File types/Interface|Interface]]
|Help Page
| -
|-
|[[OBD:IGHH|IGHH]]
|IGUI HUD Help
| -
|-
|-
|[[OBD:KeyI|KeyI]]
|[[OBD:File types/General|General]]
|Key Icons
| -
|-
|[[OBD:OFGA|OFGA]]
|Object Furn Geom Array
| -
|-
|[[OBD:ONGS|ONGS]]
|Oni Game Settings
| -
|-
|[[OBD:ONLD|ONLD]]
|Oni Game Level Descriptor
| -
|-
|[[OBD:ONVL|ONVL]]
|Oni Variant List
|useless?
|-
|[[OBD:OSBD|OSBD]]
|Oni Sound Binary Data
| -
|-
|[[OBD:PSpL|PSpL]]
|Part Specification List
| -
|-
|[[OBD:PSUI|PSUI]]
|Part Specifications UI
| -
|-
|[[OBD:StNA|StNA]]
|String Array
| -
|}
|}
|
|style="vertical-align:top"|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
{| cellpadding="0" cellspacing="5"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:SUBT|SUBT]]
|Subtitle Array
| -
|-
|[[OBD:TRGE|TRGE]]
|Trigger Emitter
| -
|-
|[[OBD:TRIG|TRIG]]
|Trigger
| -
|-
|[[OBD:TSFL|TSFL]]
|Font Language
| -
|-
|[[OBD:TSFT|TSFT]]
|Font
| -
|-
|[[OBD:TSGA|TSGA]]
|Glyph Array
| -
|-
|[[OBD:TStr|TStr]]
|String
| -
|-
|[[OBD:TURR|TURR]]
|Turret
| -
|-
|[[OBD:WMCL|WMCL]]
|WM Cursor List
| -
|-
|[[OBD:WMDD|WMDD]]
|WM Dialog Data
| -
|-
|[[OBD:WMM_|WMM_]]
|WM Menu
| -
|-
|-
|[[OBD:WMMB|WMMB]]
!Resources
|WM Menu Bar
| -
|-
|-
|[[OBD:WPge|WPge]]
|[[OBD:File types/Naming|Named/unnamed resources]]
|Weapon Page
| -
|-
|-
| -
|[[OBD:File types/Global|Global resources]]
| -
| -
|}
|}
|}
|}


==Level files==
==All used tags==
===Unsorted===
Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)
{|
{| style="white-space:nowrap" width=100%
|
|style="vertical-align:top"|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
{| class="wikitable"
|-style="background:#ffddbb"
|-style="background:#e9e9e9"
!Type
!Tag
!Description
!Description
!Notes
!OK?
|-
|-
|[[OBD:ABNA|ABNA]]
![[ABNA]]
|BSP Tree Node Array
|BSP Tree Node Array
| -
!^_^
|-
|-
|[[OBD:AGDB|AGDB]]
![[AGQC]]
|Gunk Quad Debug Array
| -
|-
|[[OBD:AGQC|AGQC]]
|Gunk Quad Collision Array
|Gunk Quad Collision Array
| -
!^_^
|-
|-
|[[OBD:AGQG|AGQG]]
![[AGQG]]
|Gunk Quad General Array
|Gunk Quad General Array
| -
!^_^
|-
|-
|[[OBD:AGQR|AGQR]]
![[AGQR]]
|Gunk Quad Render Array
|Gunk Quad Render Array
| -
!^_^
|-
|-
|[[OBD:AISA|AISA]]
![[AISA]]
|AI Character Setup Array
|AI Character Setup Array
| -
!
|-
|-
|[[OBD:AITR|AITR]]
![[AKAA]]
|AI Script Trigger Array
| -
|-
|[[OBD:AKAA|AKAA]]
|Adjacency Array
|Adjacency Array
| -
!^_^
|-
|-
|[[OBD:AKBA|AKBA]]
![[AKBA]]
|Side Array
|Side Array
| -
!^_^
|-
|-
|[[OBD:AKBP|AKBP]]
![[AKBP]]
|BSP Node Array
|BSP Node Array
| -
!^_^
|-
|[[OBD:AKDA|AKDA]]
|Door Frame Array
| -
|-
|-
|[[OBD:AKEV|AKEV]]
![[AKEV]]
|Akira Environment
|Akira Environment
| -
!^_^
|-
|-
|[[OBD:AKOT|AKOT]]
![[AKOT]]
|Oct Tree
|Oct Tree
| -
!^_^
|-
|-
|[[OBD:AKVA|AKVA]]
![[AKVA]]
|BNV Node Array
|BNV Node Array
| -
!
|-
|[[OBD:CRSA|CRSA]]
|Corpse Array
| -
|-
|[[OBD:ENVP|ENVP]]
|Env Particle Array
| -
|}
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:OBDC|OBDC]]
|Door Class Array
| -
|-
|[[OBD:OBOA|OBOA]]
|Starting Object Array
| -
|-
|[[OBD:ONFA|ONFA]]
|Imported Flag Node Array
| -
|-
|[[OBD:ONLV|ONLV]]
|Oni Game Level
| -
|-
|[[OBD:ONMA|ONMA]]
|Imported Marker Node Array
| -
|-
|[[OBD:ONOA|ONOA]]
|Object Gunk Array
| -
|-
|[[OBD:ONSA|ONSA]]
|Imported Spawn Array
| -
|-
|[[OBD:ONSK|ONSK]]
|Oni Sky Class
| -
|-
|[[OBD:ONTA|ONTA]]
|Trigger Array
|useless?
|-
|[[OBD:ONWC|ONWC]]
|Oni Weapon Class
|0 byte file
|-
|[[OBD:OTIT|OTIT]]
|Oct Tree Interior Node Array
| -
|-
|[[OBD:OTLF|OTLF]]
|Oct Tree Leaf Node Array
| -
|-
|[[OBD:PLEA|PLEA]]
|Plane Equation Array
| -
|-
|[[OBD:QTNA|QTNA]]
|Quad Tree Node Array
| -
|-
|-
|[[OBD:TXMA|TXMA]]
|align="center"|''[[BINA]]''
|Texture Map Array
|'''Binary Data''' (BINA tags are below [[#BINA tags|⬇︎]])
| -
! --
|-
| -
| -
| -
|}
|}
 
===Character files===
{|
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|-
|[[OBD:CBPI|CBPI]]
![[CBPI]]
|Character Body Part Impacts
|Character Body Part Impacts
| -
!^_^
|-
|-
|[[OBD:CBPM|CBPM]]
![[CBPM]]
|Character Body Part Material
|Character Body Part Material
| -
!^_^
|-
|[[OBD:Impt|Impt]]
|Impact Tree
|0 byte file
|-
|[[OBD:ONCC|ONCC]]
|Oni Character Class
| -
|-
|-
|[[OBD:ONCP|ONCP]]
|align="center"|CHAR
|Oni Character Particle Array
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|useless?
! --
|-
|-
|[[OBD:ONCV|ONCV]]
|align="center"|CMBT
|Oni Character Variant
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|0 byte file, useless?
! --
|-
|-
|[[OBD:ONIA|ONIA]]
![[CONS]]
|Oni Character Impact Array
|Console (also see BINA/OBJC/CONS [[#BINA/OBJC tags|⬇︎]])
|useless?
!^_^
|-
|-
|[[OBD:TRAC|TRAC]]
![[CRSA]]
|Animation Collection
| -
|-
|[[OBD:TRAM|TRAM]]
|Totoro Animation Sequence
| -
|}
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:TRAS|TRAS]]
|Totoro Aiming Screen
| -
|-
|[[OBD:TRBS|TRBS]]
|Totoro Body Set
| -
|-
|[[OBD:TRCM|TRCM]]
|Totoro Quaternion Body
| -
|-
|[[OBD:TRGA|TRGA]]
|Totoro Quaternion Body Geometry Array
| -
|-
|[[OBD:TRIA|TRIA]]
|Totoro Quaternion Body Index Array
| -
|-
|[[OBD:TRMA|TRMA]]
|Texture Map Array
| -
|-
|[[OBD:TRSC|TRSC]]
|Screen (Aiming) Collection
|half 0 byte file
|-
|[[OBD:TRTA|TRTA]]
|Totoro Quaternion Body Translation Array
| -
|-
| -
| -
| -
|}
|}
 
==BIG table==
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
*BLAH* means that there are no BLAH files in Oni's binaries and that they're probably defunct (same as <strike>BLAH</strike> above)
{|
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|3CLA*
|RGB Color Array
| -
|-
|[[OBD:ABNA|ABNA]]
|BSP Tree Node Array
|Level file
|-
|[[OBD:AGDB|AGDB]]
|Gunk Quad Debug Array
|Level file
|-
|[[OBD:AGQC|AGQC]]
|Gunk Quad Collision Array
|Level file
|-
|[[OBD:AGQG|AGQG]]
|Gunk Quad General Array
|Level file
|-
|AGQM*
|Gunk Quad Material
| -
|-
|[[OBD:AGQR|AGQR]]
|Gunk Quad Render Array
|Level file
|-
|[[OBD:AISA|AISA]]
|AI Character Setup Array
|Level file
|-
|[[OBD:AITR|AITR]]
|AI Script Trigger Array
|Level file
|-
|AIWA*
|AI Imported Waypoint Array
| -
|-
|[[OBD:AKAA|AKAA]]
|Adjacency Array
|Level file
|-
|[[OBD:AKBA|AKBA]]
|Side Array
|Level file
|-
|[[OBD:AKBP|AKBP]]
|BSP Node Array
|Level file
|-
|[[OBD:AKDA|AKDA]]
|Door Frame Array
|Level file
|-
|[[OBD:AKEV|AKEV]]
|Akira Environment
|Level file
|-
|[[OBD:AKOT|AKOT]]
|Oct Tree
|Level file
|-
|[[OBD:AKVA|AKVA]]
|BNV Node Array
|Level file
|-
|[[OBD:BINA|BINA]]
|Binary Data
|Start file
|-
|[[OBD:CBPI|CBPI]]
|Character Body Part Impacts
|Character file
|-
|[[OBD:CBPM|CBPM]]
|Character Body Part Material
|Character file
|-
|[[OBD:CONS|CONS]]
|Console
|Level 0 file
|-
|[[OBD:CRSA|CRSA]]
|Corpse Array
|Corpse Array
|Level file
!^_^
|-
|-
|[[OBD:DOOR|DOOR]]
![[DOOR]]
|Door
|Door (also see BINA/OBJC/DOOR [[#BINA/OBJC tags|⬇︎]])
|Level 0 file
!
|-
|-
|[[OBD:DPge|DPge]]
![[DPge]]
|Diary Page
|Diary Page
|Level 0 file
!^_^
|-
|-
|EDIA*
![[ENVP]]
|Edge Index Array
| -
|-
|[[OBD:ENVP|ENVP]]
|Env Particle Array
|Env Particle Array
|Level file
!^_^
|-
|-
|[[OBD:FILM|FILM]]
![[FILM]]
|Film
|Film
| -
!
|-
|-
|FXLR*
|align="center"|FLAG
|FX Laser Effect
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
| -
! --
|-
|-
|GMAN*
|align="center"|FURN
|Geometry Animation
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
| -
! --
|-
|-
|[[OBD:HPge|HPge]]
![[HPge]]
|Help Page
|Help Page
|Level 0 file
!^_^
|-
|-
|[[OBD:IDXA|IDXA]]
![[IDXA]]
|Index Array
|Index Array
| -
!^_^
|-
|-
|[[OBD:IGHH|IGHH]]
![[IGHH]]
|IGUI HUD Help
|IGUI HUD Help
|Level 0 file
!^_^
|-
|-
|[[OBD:IGPA|IGPA]]
![[IGPA]]
|IGUI Page Array
|IGUI Page Array
|Message file
!^_^
|-
|-
|[[OBD:IGPG|IGPG]]
![[IGPG]]
|IGUI Page
|IGUI Page
|Message file
!^_^
|-
|-
|[[OBD:IGSA|IGSA]]
![[IGSA]]
|IGUI String Array
|IGUI String Array
|Message file
!^_^
|-
|-
|[[OBD:IGSt|IGSt]]
![[IGSt]]
|IGUI String
|IGUI String
|Message file
!^_^
|-
|-
|[[OBD:Impt|Impt]]
![[Impt]]
|Impact Tree
|Impact Tree
|Character file, 0 byte file
!^_^
|-
|-
|[[OBD:IPge|IPge]]
![[IPge]]
|Item Page
|Item Page
|Message file, not in all levels
!^_^
|-
|-
|[[OBD:KeyI|KeyI]]
![[KeyI]]
|Key Icons
|Key Icons
|Level 0 file
!^_^
|-
|-
|[[OBD:M3GA|M3GA]]
![[M3GA]]
|Geometry Array
|Geometry Array
| -
!^_^
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
|-
|[[OBD:M3GM|M3GM]]
![[M3GM]]
|Geometry
|Geometry
| -
!^_^
|-
|-
|M3TA*
|align="center"|MELE
|Triangle Array
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
| -
! --
|-
|-
|[[OBD:Mtrl|Mtrl]]
![[Mtrl]]
|Material
|Material
|0 byte file
!^_^
|-
|-
|NMSA*
|align="center"|NEUT
|Network Spawn Point Array
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
| -
! --
|-
|-
|[[OBD:OBAN|OBAN]]
![[OBAN]]
|Object Animation
|Object Animation
| -
!^_^
|-
|[[OBD:OBDC|OBDC]]
|Door Class Array
|Level file
|-
|-
|OBLS*
|align="center"|''[[OBJC]]''
|Object LS Data
|'''Objects''' (OBJC tags are below [[#BINA/OBJC tags|⬇︎]])
| -
! --
|-
|-
|[[OBD:OBOA|OBOA]]
![[OBOA]]
|Starting Object Array
|Starting Object Array
|Level file
!
|-
|-
|[[OBD:OFGA|OFGA]]
![[OFGA]]
|Object Furn Geom Array
|Object Furn Geom Array
|Level 0 file
!^_^
|-
|-
|[[OBD:ONCC|ONCC]]
![[ONCC]]
|Oni Character Class
|Oni Character Class
|Character file
!
|-
|-
|[[OBD:ONCP|ONCP]]
![[ONCP]]
|Oni Character Particle Array
|Oni Character Particle Array
|Character file, useless?
!
|-
|-
|[[OBD:ONCV|ONCV]]
![[ONCV]]
|Oni Character Variant
|Oni Character Variant
|Character file, 0 byte file, useless?
!^_^
|-
|[[OBD:ONFA|ONFA]]
|Imported Flag Node Array
|Level file
|-
|-
|[[OBD:ONGS|ONGS]]
![[ONGS]]
|Oni Game Settings
|Oni Game Settings
|Level 0 file
!
|-
|-
|[[OBD:ONIA|ONIA]]
![[ONIA]]
|Oni Character Impact Array
|Oni Character Impact Array
|Character file, useless?
!^_^
|-
|-
|[[OBD:ONLD|ONLD]]
|align="center"|ONIE
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
![[ONLD]]
|Oni Game Level Descriptor
|Oni Game Level Descriptor
|Level 0 file
!^_^
|-
|-
|[[OBD:ONLV|ONLV]]
![[ONLV]]
|Oni Game Level
|Oni Game Level
|Level file
!^_^
|}
|
{| border="1" cellpadding="5" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
!Type
!Description
!Notes
|-
|[[OBD:ONMA|ONMA]]
|Imported Marker Node Array
|Level file
|-
|-
|[[OBD:ONOA|ONOA]]
![[ONOA]]
|Object Gunk Array
|Object Gunk Array
|Level file
!^_^
|-
|[[OBD:ONSA|ONSA]]
|Imported Spawn Array
|Level file
|-
|-
|[[OBD:ONSK|ONSK]]
![[ONSK]]
|Oni Sky Class
|Oni Sky Class
|Level file
!^_^
|-
|-
|[[OBD:ONTA|ONTA]]
![[ONVL]]
|Trigger Array
|Level file, useless?
|-
|[[OBD:ONVL|ONVL]]
|Oni Variant List
|Oni Variant List
|Level 0 file, useless?
!^_^
|-
|-
|[[OBD:ONWC|ONWC]]
![[ONWC]]
|Oni Weapon Class
|Oni Weapon Class
|Level file, 0 byte file
!
|-
|-
|[[OBD:OPge|OPge]]
![[OPge]]
|Objective Page
|Objective Page
|Message file
!^_^
|-
|-
|[[OBD:OSBD|OSBD]]
![[OSBD]]
|Oni Sound Binary Data
|Oni Sound Binary Data
|Level 0 file
!
|-
|-
|[[OBD:OTIT|OTIT]]
![[OTIT]]
|Oct Tree Interior Node Array
|Oct Tree Interior Node Array
|Level file
!^_^
|-
|-
|[[OBD:OTLF|OTLF]]
![[OTLF]]
|Oct Tree Leaf Node Array
|Oct Tree Leaf Node Array
|Level file
!^_^
|-
|align="center"|PAR3
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
! --
|-
|align="center"|PART
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|align="center"|PATR
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|-
|[[OBD:PLEA|PLEA]]
![[PLEA]]
|Plane Equation Array
|Plane Equation Array
|Level file
!^_^
|-
|-
|[[OBD:PNTA|PNTA]]
![[PNTA]]
|3D Point Array
|3D Point Array
| -
!^_^
|-
|-
|[[OBD:PSpc|PSpc]]
![[PSpc]]
|Part Specification
|Part Specification
|Message file
!^_^
|-
|-
|[[OBD:PSpL|PSpL]]
![[PSpL]]
|Part Specification List
|Part Specification List
|Level 0 file
!^_^
|-
|-
|[[OBD:PSUI|PSUI]]
![[PSUI]]
|Part Specifications UI
|Part Specifications UI
|Level 0 file
!^_^
|-
|align="center"|PWRU
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
|-
|[[OBD:QTNA|QTNA]]
![[QTNA]]
|Quad Tree Node Array
|Quad Tree Node Array
|Level file
!^_^
|-
|-
|QUDA*
|align="center"|SABD
|Quad Array
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
| -
! --
|}
|style="vertical-align:top"|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
|-
|[[OBD:SNDD|SNDD]]
![[SNDD]]
|Sound Data
|Sound Data
| -
!^_^
|-
|-
|[[OBD:StNA|StNA]]
|align="center"|SNDG
|String Array
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
|Level 0 file
! --
|-
|-
|[[OBD:SUBT|SUBT]]
![[SUBT]]
|Subtitle Array
|Subtitle Array
|Level 0 file
!^_^
|-
|TMFA*
|Float Array
| -
|-
|-
|TMRA*
|align="center"|TMBD
|Template Reference Array
|style="color:#909090"|see BINA tags [[#BINA tags|⬇︎]]
| -
! --
|-
|-
|[[OBD:TRAC|TRAC]]
![[TRAC]]
|Animation Collection
|Animation Collection
|Character file
!^_^
|-
|-
|[[OBD:TRAM|TRAM]]
![[TRAM]]
|Totoro Animation Sequence
|Totoro Animation Sequence
|Character file
!^_^
|-
|-
|[[OBD:TRAS|TRAS]]
![[TRAS]]
|Totoro Aiming Screen
|Totoro Aiming Screen
|Character file
!^_^
|-
|-
|[[OBD:TRBS|TRBS]]
![[TRBS]]
|Totoro Body Set
|Totoro Body Set
|Character file
!^_^
|-
|-
|[[OBD:TRCM|TRCM]]
![[TRCM]]
|Totoro Quaternion Body
|Totoro Quaternion Body
|Character file
!^_^
|-
|-
|TRFT*
![[TRGA]]
|Totoro Facing Table
| -
|-
|[[OBD:TRGA|TRGA]]
|Totoro Quaternion Body Geometry Array
|Totoro Quaternion Body Geometry Array
|Character file
!^_^
|-
|-
|[[OBD:TRGE|TRGE]]
![[TRGE]]
|Trigger Emitter
|Trigger Emitter
|Level 0 file
!^_^
|-
|-
|[[OBD:TRIA|TRIA]]
|align="center"|TRGV
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
! --
|-
![[TRIA]]
|Totoro Quaternion Body Index Array
|Totoro Quaternion Body Index Array
|Character file
!^_^
|-
|-
|[[OBD:TRIG|TRIG]]
![[TRIG]]
|Trigger
|Trigger (also see BINA/OBJC/TRIG [[#BINA/OBJC tags|⬇︎]])
|Level 0 file
!^_^
|-
|-
|[[OBD:TRMA|TRMA]]
![[TRMA]]
|Texture Map Array
|Texture Map Array
|Character file
!^_^
|-
|-
|[[OBD:TRSC|TRSC]]
![[TRSC]]
|Screen (Aiming) Collection
|Screen (Aiming) Collection
|Character file, half 0 byte file
!^_^
|-
|-
|[[OBD:TRTA|TRTA]]
![[TRTA]]
|Totoro Quaternion Body Translation Array
|Totoro Quaternion Body Translation Array
|Character file
!^_^
|-
|-
|[[OBD:TSFF|TSFF]]
![[TSFF]]
|Font Family
|Font Family
|Message file, 0 byte file
!^_^
|-
|-
|[[OBD:TSFL|TSFL]]
![[TSFL]]
|Font Language
|Font Language
|Level 0 file
!^_^
|-
|-
|[[OBD:TSFT|TSFT]]
![[TSFT]]
|Font
|Font
|Level 0 file
!^_^
|-
|-
|[[OBD:TSGA|TSGA]]
![[TSGA]]
|Glyph Array
|Glyph Array
|Level 0 file
!^_^
|-
|[[OBD:TStr|TStr]]
|String
|Level 0 file
|-
|-
|[[OBD:TURR|TURR]]
![[TURR]]
|Turret
|Turret (also see BINA/OBJC/TURR [[#BINA/OBJC tags|⬇︎]])
|Level 0 file
!
|-
|-
|[[OBD:TXAN|TXAN]]
![[TXAN]]
|Texture Map Animation
|Texture Map Animation
| -
!^_^
|-
|-
|[[OBD:TXCA|TXCA]]
![[TXCA]]
|Texture Coordinate Array
|Texture Coordinate Array
| -
!^_^
|-
|-
|[[OBD:TXMA|TXMA]]
![[TXMA]]
|Texture Map Array
|Texture Map Array
|Level file
!^_^
|-
|-
|[[OBD:TXMB|TXMB]]
![[TXMB]]
|Texture Map Big
|Texture Map Big
| -
!^_^
|-
|-
|[[OBD:TXMP|TXMP]]
![[TXMP]]
|Texture Map
|Texture Map
| -
!^_^
|-
|-
|TXPC*
![[TxtC]]
|Texture Procedure Data
| -
|-
|[[OBD:TxtC|TxtC]]
|Text Console
|Text Console
|Message file
!^_^
|-
|-
|UUEA*
![[VCRA]]
|Error Binding Array
|3D Vector Array
| -
!^_^
|-
|-
|UVDL*
|align="center"|WEAP
|UV Data List
|style="color:#909090"|see BINA/OBJC tags [[#BINA/OBJC tags|⬇︎]]
| -
! --
|-
|[[OBD:VCRA|VCRA]]
|3D Vector Array
| -
|-
|-
|[[OBD:WMCL|WMCL]]
![[WMCL]]
|WM Cursor List
|WM Cursor List
|Level 0 file
!^_^
|-
|-
|[[OBD:WMDD|WMDD]]
![[WMDD]]
|WM Dialog Data
|WM Dialog Data
|Level 0 file
!^_^
|-
|-
|[[OBD:WMM_|WMM_]]
![[WMM_]]
|WM Menu
|WM Menu
|Level 0 file
!^_^
|-
|-
|[[OBD:WMMB|WMMB]]
![[WMMB]]
|WM Menu Bar
|WM Menu Bar
|Level 0 file
!^_^
|-
|-
|[[OBD:WPge|WPge]]
![[WPge]]
|Weapon Page
|Weapon Page
|Level 0 file
!^_^
|}
|}
 
==BINA tags==
Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.
{| style="white-space:nowrap" width=33%
|
{| class="wikitable"
|-style="background:#e9e9e9"
!Tag
!Description
!OK?
|-
![[ONIE]]
|Oni Impact Effects
!
|-
![[PAR3]]
|3D Particle
!
|-
![[SABD]]
|Sound Animations Binary Data
!
|-
![[TMBD]]
|Texture Materials Binary Data
!
|}
|}
 
==BINA/OBJC tags==
Lists of objects within a level, stored in the .raw/.sep files.
{| style="white-space:nowrap" width=100%
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[CHAR]]
|Character
!
|-
![[CMBT]]
|Combat profile
!
|-
![[OBD:BINA/OBJC/CONS|CONS]]
|Console
!
|-
![[OBD:BINA/OBJC/DOOR|DOOR]]
|Door
!
|-
![[FLAG]]
|Flag
!
|-
![[FURN]]
|Furniture
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[MELE]]
|Melee profile
!
|-
![[NEUT]]
|Neutral behavior
!
|-
![[PART]]
|Particle
!
|-
![[PATR]]
|Patrol path
!
|-
![[PWRU]]
|Powerup
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[SNDG]]
|Sound Group
!
|-
![[TRGV]]
|Trigger Volume
!
|-
![[OBD:BINA/OBJC/TRIG|TRIG]]
|Trigger
!
|-
![[OBD:BINA/OBJC/TURR|TURR]]
|Turret
!
|-
![[WEAP]]
|Weapon
!
|}
|}
 
==Unused tags==
Unused types still exist in the game data, and are typically looked up by the engine, but are not used.
{| style="white-space:nowrap" width=100%
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[AGDB]]
|Gunk Quad Debug Array
!^_^
|-
![[AITR]]
|AI Script Trigger Array
!
|-
![[AKDA]]
|Door Frame Array
!
|-
![[OBDC]]
|Door Class Array
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[ONFA]]
|Imported Flag Node Array
!
|-
![[ONMA]]
|Imported Marker Node Array
!
|-
![[ONSA]]
|Imported Spawn Array
!
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
![[ONTA]]
|Trigger Array
!
|-
![[StNA]]
|String Array
!^_^
|-
![[TStr]]
|String
!^_^
|}
|}
 
==Defunct tags==
Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the [[level0_Tools]] resources.
{| style="white-space:nowrap" width=100%
|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!3CLA
|RGB Color Array
! --
|-
!AGQM
|Gunk Quad Material
! --
|-
!AIWA
|AI Imported Waypoint Array
! --
|-
!EDIA
|Edge Index Array
! --
|-
!FXLR
|FX Laser Effect
! --
|-
!GMAN
|Geometry Animation
! --
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!M3TA
|Triangle Array
! --
|-
!NMSA
|Network Spawn Point Array
! --
|-
![[OBLS]]
|Object LS Data
!^_^
|-
!QUDA
|Quad Array
! --
|-
!TMFA
|Float Array
! --
|}
|style="vertical-align:top"|
{| class="wikitable" width=100%
|-style="background:#e9e9e9"
!style="width:43px;"|Tag
!Description
!style="width:30px;"|OK?
|-
!TMRA
|Template Reference Array
! --
|-
!TRFT
|Totoro Facing Table
! --
|-
!TXPC
|Texture Procedure Data
! --
|-
!UUEA
|Error Binding Array
! --
|-
!UVDL
|UV Data List
! --
|}
|}
|}
|}
[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> File types
 
{{OBD}}

Latest revision as of 19:33, 9 December 2023

Click to return to the main OBD page.

File types are what we call Oni's different resource types, even though these resources are combined together into a few large files on disk (see Instance file to learn about them). Each type of resource or "file" is designated by a FourCC, commonly referred to as a "tag" in other modding communities. Each file type is made up of fields with individual pieces of data (see OBD:Data types to learn how they're stored).

There are 135 file types documented below – 87 regular types, 2 wrapper types (BINA and OBJC), 4 BINA subtypes, 16 BINA/OBJC subtypes, 16 defunct types, and 10 unused types. There is a less technical set of documentation in the XML namespace for most of the file types, but the database below is our core reference for the file format and thus is the ultimate authority from which we create the XML documentation and our modding tools.

For convenience, the BINA and BINA/OBJC tags are listed in the "All tags" table, but redirect to their own separate tables below that. The unused and defunct tags are listed only in their separate tables at the bottom.

Categories
View the below resource types grouped by purpose.
Character
Level
Interface
General
Resources
Named/unnamed resources
Global resources

All used tags

Here are the 109 file types that Oni actually uses, or 107 if you don't count the wrapper types "BINA" and "OBJC". The regular types' tag codes in this table link to their byte-level documentation, and the BINA and OBJC tag codes direct you to the lower tables devoted to those collections. (There are actually 105 entries in this table since four OBJC subtypes have the same tag codes as regular types, as marked by the "also see" notes.)

Tag Description OK?
ABNA BSP Tree Node Array ^_^
AGQC Gunk Quad Collision Array ^_^
AGQG Gunk Quad General Array ^_^
AGQR Gunk Quad Render Array ^_^
AISA AI Character Setup Array
AKAA Adjacency Array ^_^
AKBA Side Array ^_^
AKBP BSP Node Array ^_^
AKEV Akira Environment ^_^
AKOT Oct Tree ^_^
AKVA BNV Node Array
BINA Binary Data (BINA tags are below ⬇︎) --
CBPI Character Body Part Impacts ^_^
CBPM Character Body Part Material ^_^
CHAR see BINA/OBJC tags ⬇︎ --
CMBT see BINA/OBJC tags ⬇︎ --
CONS Console (also see BINA/OBJC/CONS ⬇︎) ^_^
CRSA Corpse Array ^_^
DOOR Door (also see BINA/OBJC/DOOR ⬇︎)
DPge Diary Page ^_^
ENVP Env Particle Array ^_^
FILM Film
FLAG see BINA/OBJC tags ⬇︎ --
FURN see BINA/OBJC tags ⬇︎ --
HPge Help Page ^_^
IDXA Index Array ^_^
IGHH IGUI HUD Help ^_^
IGPA IGUI Page Array ^_^
IGPG IGUI Page ^_^
IGSA IGUI String Array ^_^
IGSt IGUI String ^_^
Impt Impact Tree ^_^
IPge Item Page ^_^
KeyI Key Icons ^_^
M3GA Geometry Array ^_^
Tag Description OK?
M3GM Geometry ^_^
MELE see BINA/OBJC tags ⬇︎ --
Mtrl Material ^_^
NEUT see BINA/OBJC tags ⬇︎ --
OBAN Object Animation ^_^
OBJC Objects (OBJC tags are below ⬇︎) --
OBOA Starting Object Array
OFGA Object Furn Geom Array ^_^
ONCC Oni Character Class
ONCP Oni Character Particle Array
ONCV Oni Character Variant ^_^
ONGS Oni Game Settings
ONIA Oni Character Impact Array ^_^
ONIE see BINA tags ⬇︎ --
ONLD Oni Game Level Descriptor ^_^
ONLV Oni Game Level ^_^
ONOA Object Gunk Array ^_^
ONSK Oni Sky Class ^_^
ONVL Oni Variant List ^_^
ONWC Oni Weapon Class
OPge Objective Page ^_^
OSBD Oni Sound Binary Data
OTIT Oct Tree Interior Node Array ^_^
OTLF Oct Tree Leaf Node Array ^_^
PAR3 see BINA tags ⬇︎ --
PART see BINA/OBJC tags ⬇︎ --
PATR see BINA/OBJC tags ⬇︎ --
PLEA Plane Equation Array ^_^
PNTA 3D Point Array ^_^
PSpc Part Specification ^_^
PSpL Part Specification List ^_^
PSUI Part Specifications UI ^_^
PWRU see BINA/OBJC tags ⬇︎ --
QTNA Quad Tree Node Array ^_^
SABD see BINA tags ⬇︎ --
Tag Description OK?
SNDD Sound Data ^_^
SNDG see BINA/OBJC tags ⬇︎ --
SUBT Subtitle Array ^_^
TMBD see BINA tags ⬇︎ --
TRAC Animation Collection ^_^
TRAM Totoro Animation Sequence ^_^
TRAS Totoro Aiming Screen ^_^
TRBS Totoro Body Set ^_^
TRCM Totoro Quaternion Body ^_^
TRGA Totoro Quaternion Body Geometry Array ^_^
TRGE Trigger Emitter ^_^
TRGV see BINA/OBJC tags ⬇︎ --
TRIA Totoro Quaternion Body Index Array ^_^
TRIG Trigger (also see BINA/OBJC/TRIG ⬇︎) ^_^
TRMA Texture Map Array ^_^
TRSC Screen (Aiming) Collection ^_^
TRTA Totoro Quaternion Body Translation Array ^_^
TSFF Font Family ^_^
TSFL Font Language ^_^
TSFT Font ^_^
TSGA Glyph Array ^_^
TURR Turret (also see BINA/OBJC/TURR ⬇︎)
TXAN Texture Map Animation ^_^
TXCA Texture Coordinate Array ^_^
TXMA Texture Map Array ^_^
TXMB Texture Map Big ^_^
TXMP Texture Map ^_^
TxtC Text Console ^_^
VCRA 3D Vector Array ^_^
WEAP see BINA/OBJC tags ⬇︎ --
WMCL WM Cursor List ^_^
WMDD WM Dialog Data ^_^
WMM_ WM Menu ^_^
WMMB WM Menu Bar ^_^
WPge Weapon Page ^_^

BINA tags

Chunks of binary data stored in the .raw/.sep files, including OBJC object lists.

Tag Description OK?
ONIE Oni Impact Effects
PAR3 3D Particle
SABD Sound Animations Binary Data
TMBD Texture Materials Binary Data

BINA/OBJC tags

Lists of objects within a level, stored in the .raw/.sep files.

Tag Description OK?
CHAR Character
CMBT Combat profile
CONS Console
DOOR Door
FLAG Flag
FURN Furniture
Tag Description OK?
MELE Melee profile
NEUT Neutral behavior
PART Particle
PATR Patrol path
PWRU Powerup
Tag Description OK?
SNDG Sound Group
TRGV Trigger Volume
TRIG Trigger
TURR Turret
WEAP Weapon

Unused tags

Unused types still exist in the game data, and are typically looked up by the engine, but are not used.

Tag Description OK?
AGDB Gunk Quad Debug Array ^_^
AITR AI Script Trigger Array
AKDA Door Frame Array
OBDC Door Class Array
Tag Description OK?
ONFA Imported Flag Node Array
ONMA Imported Marker Node Array
ONSA Imported Spawn Array
Tag Description OK?
ONTA Trigger Array
StNA String Array ^_^
TStr String ^_^

Defunct tags

Defunct types still have templates registered for them in the engine, but the data does not exist any longer. We have not bothered to document the data using their templates, except for "OBLS", which was of interest because it was linked to "TURR" and because we have an editing window for it from the level0_Tools resources.

Tag Description OK?
3CLA RGB Color Array --
AGQM Gunk Quad Material --
AIWA AI Imported Waypoint Array --
EDIA Edge Index Array --
FXLR FX Laser Effect --
GMAN Geometry Animation --
Tag Description OK?
M3TA Triangle Array --
NMSA Network Spawn Point Array --
OBLS Object LS Data ^_^
QUDA Quad Array --
TMFA Float Array --
Tag Description OK?
TMRA Template Reference Array --
TRFT Totoro Facing Table --
TXPC Texture Procedure Data --
UUEA Error Binding Array --
UVDL UV Data List --