XML:File types: Difference between revisions
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Paradox-01 (talk | contribs) m (making OFGA also green -- ps: thanks for the corrected on previous one) |
(fixing misalphabetized items) |
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|'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] {{Anchor|goto_CHAR}} | |'''BINA/OBCJ/[[XML:BINA/OBJC/CHAR|CHAR]]''' [[Image:Aqua Dot-Yellow.png]] {{Anchor|goto_CHAR}} | ||
: List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc.. | : List of characters in a specific level. There you can setup their position, script name, weapon, ammunition, items, team, combat, melee id, etc.. | ||
|- | |||
|'''BINA/OBCJ/[[XML:BINA/OBJC/CMBT|CMBT]]''' [[Image:Aqua Dot-Yellow.png]] | |||
: List of combat profiles for global use. There you can set AI's conditions for hand-to-hand, weapon combat, and retreat - in dependence of distances and enemy's counterattack. | |||
|- | |- | ||
|'''BINA/OBCJ/[[XML:BINA/OBJC/CONS|CONS]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/OBCJ/[[XML:BINA/OBJC/CONS|CONS]]''' [[Image:Aqua Dot-Green.png]] | ||
: List of consoles in a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors. | : List of consoles in a specific level. There you can setup their position, script name (Id), screen images, and script functions. Basically they are used to open doors. | ||
|- | |- | ||
|'''BINA/OBCJ/[[XML:BINA/OBJC/DOOR|DOOR]]''' [[Image:Aqua Dot-Green.png]] | |'''BINA/OBCJ/[[XML:BINA/OBJC/DOOR|DOOR]]''' [[Image:Aqua Dot-Green.png]] | ||
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|'''[[XML:CONS|CONS]]''' [[Image:Aqua Dot-Red.png]] | |'''[[XML:CONS|CONS]]''' [[Image:Aqua Dot-Red.png]] | ||
: Console class. | : Console class. | ||
|- | |||
| '''[[XML:DOOR|DOOR]]''' [[Image:Aqua Dot-Red.png]] | |||
: Door class. | |||
|- | |- | ||
|'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:DPge|DPge]]''' [[Image:Aqua Dot-Green.png]] | ||
: Diary page. You what to write a page for a new level or alternative story then there you go. | : Diary page. You what to write a page for a new level or alternative story then there you go. | ||
|- | |- | ||
|'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:FILM|FILM]]''' [[Image:Aqua Dot-Green.png]] | ||
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|- | |- | ||
|'''[[XML:IGHH|IGHH]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:IGHH|IGHH]]''' [[Image:Aqua Dot-Green.png]] | ||
: In-game HUD. That's your health bar, compass, etc.. | : In-game HUD. That's your health bar, compass, etc. | ||
|- | |||
|'''[[XML:Impt|Impt]]''' [[Image:Aqua Dot-Green.png]] | |||
: Impact. This file is used to build up the hierarchy of impacts. See [[XML:BINA/ONIE|BINA/ONIE]] for more information. | |||
|- | |- | ||
|'''[[XML:IPge|IPge]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:IPge|IPge]]''' [[Image:Aqua Dot-Green.png]] | ||
: Item page. If you have created a new item then there you can describe it, give warnings, whatever. | : Item page. If you have created a new item then there you can describe it, give warnings, whatever. | ||
|- | |- | ||
|'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]] | |'''[[XML:M3GM|M3GM]]''' [[Image:Aqua Dot-Red.png]] | ||
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|'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]] | |'''[[XML:SNDD#OSBD_information|OSBD]] [[Image:Aqua Dot-Yellow.png]] | ||
:Oni Sound Binary Data. They determine how (SNDD) sound files get played. | :Oni Sound Binary Data. They determine how (SNDD) sound files get played. | ||
|- | |- | ||
|'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:PSpc|PSpc]]''' [[Image:Aqua Dot-Green.png]] | ||
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|'''[[XML:PSUI|PSUI]]''' [[Image:Aqua Dot-Red.png]] | |'''[[XML:PSUI|PSUI]]''' [[Image:Aqua Dot-Red.png]] | ||
: Part Specifications UI (User Interface). | : Part Specifications UI (User Interface). | ||
|- | |||
|'''[[XML:StNA|StNA]]''' [[Image:Aqua Dot-Green.png]] | |||
: StNA files are obsolete. However, on its name page are collections of flags used by TRAM. | |||
|- | |- | ||
|'''[[XML:SUBT|SUBT]]''' [[Image:Aqua Dot-Green.png]] | |'''[[XML:SUBT|SUBT]]''' [[Image:Aqua Dot-Green.png]] |
Revision as of 17:29, 19 March 2014
Following is an overview of each data type's function, and whether it has XML-based documentation available.
Documentation status:
BINA
BINA/ONIE ![]()
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BINA/PAR3 ![]()
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BINA/SABD ![]()
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BINA/TMBD ![]()
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OBJC
BINA/OBCJ/CHAR ![]()
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BINA/OBCJ/CMBT ![]()
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BINA/OBCJ/CONS ![]()
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BINA/OBCJ/DOOR ![]()
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BINA/OBCJ/FLAG ![]()
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BINA/OBCJ/FURN ![]()
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BINA/OBCJ/MELE ![]()
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BINA/OBCJ/NEUT ![]()
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BINA/OBCJ/PART ![]()
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BINA/OBCJ/PATR ![]()
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BINA/OBCJ/PWRU ![]()
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BINA/OBCJ/SNDG ![]()
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BINA/OBCJ/TRGV ![]()
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BINA/OBCJ/TRIG ![]()
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BINA/OBCJ/TURR ![]()
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BINA/OBCJ/WEAP ![]()
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Others
AISA
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AKEV ![]()
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CONS ![]()
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DOOR ![]()
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DPge ![]()
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FILM ![]()
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HPge ![]()
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IGHH ![]()
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Impt ![]()
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IPge ![]()
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M3GM ![]()
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Mtrl ![]()
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OBAN ![]()
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OFGA ![]()
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ONCC ![]()
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ONCV ![]()
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ONGS ![]()
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ONLD ![]()
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ONLV ![]()
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ONSK ![]()
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ONVL ![]()
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ONWC ![]()
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OPge ![]()
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OSBD ![]()
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PSpc ![]()
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PSpL ![]()
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PSUI ![]()
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StNA ![]()
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SUBT ![]()
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TRAC ![]()
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TRAM ![]()
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TRAS ![]()
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TRBS ![]()
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TRGE ![]()
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TRIG
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TRMA ![]()
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TRSC ![]()
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TXMB ![]()
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TXMP ![]()
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TxtC ![]()
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WMCL ![]()
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WMDD ![]()
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WMM ![]()
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WPge ![]()
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